View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2621 | [Infinitode 2] Infinitode 2 | major | always | 2024-11-30 23:54 | 2025-01-14 20:33 |
Reporter: | KinderAndry | Platform: | Mobile | ||
Assigned To: | OS: | Android | |||
Priority: | normal | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Quest auto-change work only on a first completed quest | ||||
Description: |
Endless mode research "Auto-change of completed quests" changes only first completed quest, and ignore all others. |
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Tags: |
Not a bug |
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Steps To Reproduce: |
|
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002739)
omega 2024-12-01 07:22 |
you can only replace 2 at maximum (cake + research) and 1 at minimum |
(0002740)
KinderAndry 2024-12-02 11:14 |
But the research description says that completed QUESTS will be replaced, not ONE quest. Either the description has to be adjusted (Russian version) or the research should allow to replace all quests. I would prefer the second option, or even make the research to have levels, so each level would allow to replace more and more quests. |
(0002741)
omega 2024-12-03 07:10 |
if you believe the translation is wrong, you may suggest a new here: https://infinitode.prineside.com/?m=translate |
(0002750)
ZiHeLL 2025-01-14 20:33 |
Counterpoint: quest slots research is called "Regular Quest Slots" (multiple) and adds +1 slot. Same for Completed Quests Auto Replaces. The value of research is not binary false/true, but a +1 as well. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2627 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2024-12-20 14:29 | 2025-01-14 20:27 |
Reporter: | snego_creper23 | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | none | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | infinite freezing percent research does nothing | ||||
Description: |
so, i was playing infinite mode and noticed, that the research from the title does nothing, i had lv 10 (+15% or so ), maybe it |
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Tags: | |||||
Steps To Reproduce: |
just do the research and max freeze in-game(like max lv, exp lv, and etc.) |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002749)
ZiHeLL 2025-01-14 20:27 |
It helps Freeze hit 65% freezing% on lower upgrade or XP levels, and the cap is static |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2633 | [Infinitode 2] Infinitode 2 | crash | N/A | 2025-01-07 21:53 | 2025-01-14 20:24 |
Reporter: | Vano211 | Platform: | Mobile | ||
Assigned To: | OS: | Android | |||
Priority: | normal | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | double benefit | ||||
Description: |
when i turned off the double benefit it disappeared |
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Tags: | |||||
Steps To Reproduce: |
first I activated double benefit, played a couple of games, turned off double benefit, left the game, when I returned there was no double benefit |
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Additional Information: |
It's extremely offensive because I was going to make significant progress in my research thanks to her |
||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002748)
ZiHeLL 2025-01-14 20:24 |
If you are talking about temporary double gain (DG shards), it is explicitly stated the expiration date does NOT change even if you disable it |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2635 | [Infinitode 2] Infinitode 2 | crash | always | 2025-01-14 18:31 | 2025-01-14 19:18 |
Reporter: | Uklejamini357 | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Importing file for custom music tile crashes the game | ||||
Description: |
Game crashes after importing a file for custom music to a music tile (even after cancelling the file selection) |
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Tags: |
Crash, Music, Windows 11 |
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Steps To Reproduce: |
|
||||
Additional Information: |
On mobile importing the music file works flawlessly, on steam port the game just crashes |
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System Description | |||||
Attached Files: |
infinitode-2_dSVYSm2fyH.png (66,232 bytes) 2025-01-14 18:31 https://tracker.prineside.com/file_download.php?file_id=1387&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2618 | [Infinitode 2] Infinitode 2 | minor | always | 2024-11-27 12:05 | 2025-01-04 22:39 |
Reporter: | Pr0z4C | Platform: | Mobile | ||
Assigned To: | OS: | Android | |||
Priority: | normal | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Buckshot applied to hard enemies | ||||
Description: |
If multishot tower fires at enemies it can target and a hard enemy is hit by chance, the hard enemy will get the buckshot coin icon applied although multi shot is not able to target it directly. |
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Tags: | |||||
Steps To Reproduce: |
Have hard and other enemies in range of multishot (with buckshot), if hard enemy is hit, buff is applied. At least the icon, not obvious if it also had effect. |
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Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_2024-11-27-10-51-55-63_524b7b852208d0649cfb48b84a853a67.jpg (449,999 bytes) 2024-11-27 12:05 https://tracker.prineside.com/file_download.php?file_id=1381&type=bug unknown.png (91,557 bytes) 2024-11-28 07:41 https://tracker.prineside.com/file_download.php?file_id=1382&type=bug |
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Notes | |
(0002737)
Pr0z4C 2024-11-27 14:18 |
Confirmation: hard enemies profit from buckshot and give more money |
(0002738)
omega 2024-11-28 07:41 |
v1.8 |
(0002742)
ajsasflaym 2024-12-28 12:29 |
On the other hand you could argue the strong enemies still eat the bullet so the effect should apply like on anything else that is hit. Enemies where Multishot is only 50% effective also get 100% of the buckshot effect (i think xd), so why not enemies with 0% as well. |
(0002746)
925uth 2025-01-04 22:39 |
why can’t accept earnings Stonks from the Strong? Coins bonus effect is not like the freeze effect. The freeze effect is offensive support. while coins bonus does no harm on the enemy physical and mental state. It rather increases it value |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2632 | [Infinitode 2] Infinitode 2 | minor | always | 2025-01-04 15:14 | 2025-01-04 15:14 |
Reporter: | 925uth | Platform: | Mobile | ||
Assigned To: | OS: | iOS | |||
Priority: | normal | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Basic tower Damage Multiplier is not working | ||||
Description: |
it is completely broken |
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Tags: | |||||
Steps To Reproduce: |
use the tower and see |
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Additional Information: |
it used to work before the big rebalancing update |
||||
System Description | |||||
Attached Files: |
E0348A26-1B4A-448A-8CFC-D1DC3FD3450A.jpeg (364,738 bytes) 2025-01-04 15:14 https://tracker.prineside.com/file_download.php?file_id=1386&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2630 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2024-12-28 12:51 | 2024-12-29 23:33 |
Reporter: | ajsasflaym | Platform: | Mobile | ||
Assigned To: | OS: | Android | |||
Priority: | low | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | switch to disable tower is very small | ||||
Description: |
I sometimes struggle to hit the new switch for manually disabling a tower on the first try. The "hitbox" of it feels very small, especially the height. I am playing on a phone with pretty small UI scale so maybe my fault, however this is the only button in the game i sometimes miss, maybe it could be made a little bit bigger. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002744)
omega 2024-12-29 09:42 |
i do feel that way too, you can also tap on the tower's name to toggle it too |
(0002745)
ajsasflaym 2024-12-29 23:33 |
oh thanks, somehow i never noticed that you can also tap on the name to disable. Weird feature. Not sure what to think now, but maybe the switch should still have more height. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2628 | [Infinitode 2] Infinitode 2 | minor | sometimes | 2024-12-21 04:41 | 2024-12-21 04:41 |
Reporter: | inavoig | Platform: | Mobile | ||
Assigned To: | OS: | Android | |||
Priority: | normal | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Enemies Killed Inside Crusher Not Counting Towards Quest | ||||
Description: |
I’ve observed in three different games that enemies killed inside the Crusher do not count towards the “Enemies killed” quest. I haven’t checked if this applies to enemies released from the Crusher. Could this be a bug, or is there something specific about the Crusher’s mechanics that I’m missing? |
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Tags: |
Quests |
||||
Steps To Reproduce: |
Install a Crusher on a level with the "Enemies killed" quest active. I had other towers installed as well, not sure if there's a difference around that. |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2623 | [Infinitode 2] Infinitode 2 | feature | N/A | 2024-12-06 18:30 | 2024-12-06 18:30 |
Reporter: | CODE_Blank | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Decorative Tiles | ||||
Description: |
Please add decorative (like equalizer) tile to get in loot, and has their own direction of facing. they can even have an effect or not.
as of now this are some that i think of. this things might make custom maps way more interactive. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2622 | [Infinitode 2] Infinitode 2 | tweak | N/A | 2024-12-06 18:22 | 2024-12-06 18:22 |
Reporter: | CODE_Blank | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Inventory Management | ||||
Description: |
Tiles used in Custom maps must be remove in inventory |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2617 | [Infinitode 2] Infinitode 2 | minor | sometimes | 2024-11-25 23:08 | 2024-11-25 23:09 |
Reporter: | ysnydn123 | Platform: | Mobile | ||
Assigned To: | OS: | Android | |||
Priority: | low | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Upgrade button white circles does not disappear | ||||
Description: |
Bug: When you hold the upgrade button white circles stacks each other instead of disappearing |
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Tags: |
Bug |
||||
Steps To Reproduce: |
Hold upgrade button in game with two fingers |
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Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_2024-11-25-13-17-47-416_com.prineside.tdi2.jpg (644,144 bytes) 2024-11-25 23:08 https://tracker.prineside.com/file_download.php?file_id=1378&type=bug Screenshot_2024-11-25-13-18-01-813_com.prineside.tdi2.jpg (630,397 bytes) 2024-11-25 23:08 https://tracker.prineside.com/file_download.php?file_id=1379&type=bug Screenshot_2024-11-25-13-18-21-580_com.prineside.tdi2.jpg (654,197 bytes) 2024-11-25 23:08 https://tracker.prineside.com/file_download.php?file_id=1380&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2616 | [Infinitode 2] Infinitode 2 | major | always | 2024-11-25 17:44 | 2024-11-25 17:44 |
Reporter: | Cinex | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Bosses are immune to disoriented enemies | ||||
Description: |
Enemies disoriented by Crusher cannot damage bosses. This makes obtaining the "Team-boss-kill" achievement impossible. |
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Tags: |
Achievement, Bosses |
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Steps To Reproduce: |
See attached image. |
||||
Additional Information: |
Tested on a custom map against Broot, Constructor and Metaphor. Normal mode. |
||||
System Description | |||||
Attached Files: |
team-boss-kill setup.png (66,926 bytes) 2024-11-25 17:44 https://tracker.prineside.com/file_download.php?file_id=1377&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2615 | [Infinitode 2] Infinitode 2 | minor | always | 2024-11-25 16:29 | 2024-11-25 16:29 |
Reporter: | dreamskycx | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Can't find trigger or method of manually disable tower | ||||
Description: |
Following the 1.9.0 update, players can enhance their gaming experience using the "Tower Manually Disabled" feature. When developing a script, I attempted to create one related to the "Tower Manually Disabled" function and reviewed the Javadoc and the game's native Triggers, but did not find any relevant Triggers or methods. I also went through the methods related to the Tower and Tower System, searched for the keyword "disable," but still did not get any results? What should I do to use the methods related to the "Tower Manually Disabled" function? |
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Tags: |
Towers |
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Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2614 | [Infinitode 2] Infinitode 2 | crash | always | 2024-11-22 13:42 | 2024-11-22 15:53 |
Reporter: | MiniZocka02 | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Game does not start | ||||
Description: |
After playing for a few days, the game suddenly wont start no more. Tried reinstalling, clearing download cache in steam, updating graphic drivers. |
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Tags: |
Crash, Windows |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
log.txt (69,787 bytes) 2024-11-22 13:50 https://tracker.prineside.com/file_download.php?file_id=1375&type=bug log.txt.1 (113,591 bytes) 2024-11-22 13:50 https://tracker.prineside.com/file_download.php?file_id=1376&type=bug |
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Notes | |
(0002736)
MiniZocka02 2024-11-22 15:53 |
D:\Programme\steamapps\common\Infinitode 2>java.lang.ClassNotFoundException: com.prineside.tdi2.desktop.DesktopLauncher msg in the cmd |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2613 | [Infinitode 2] Infinitode 2 | feature | N/A | 2024-11-12 19:58 | 2024-11-22 14:28 |
Reporter: | Hexa | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Release for itch.io or GitHub? | ||||
Description: |
I want to play the game on my computer but I do not have access to steam. Do you plan on having a non steam release for pc? |
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Tags: |
Not a bug |
||||
Steps To Reproduce: |
NA |
||||
Additional Information: |
I'm on windows |
||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002735)
altervoid 2024-11-22 14:28 |
very w |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2612 | [Infinitode 2] Infinitode 2 | major | always | 2024-11-09 17:58 | 2024-11-09 17:58 |
Reporter: | adsjdss | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Loot ticket on 6.3 | ||||
Description: |
The loot ticked does not work on level 6.3. The ticket time does not decrease and I don't get any additional loot. |
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Tags: |
Level |
||||
Steps To Reproduce: |
Play 6.3 with an active loot ticket |
||||
Additional Information: |
Only the loot ticket is broken, rarity ticket works normally |
||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2610 | [Infinitode 2] Infinitode 2 | feature | always | 2024-11-08 01:27 | 2024-11-08 07:04 |
Reporter: | XZ414Offical | Platform: | Mobile | ||
Assigned To: | OS: | Android | |||
Priority: | high | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Ability "High frequency" of the Lazer does nothing | ||||
Description: |
The ability "Hight frequency" doesn't make the lazer pierce through to any enemy |
||||
Tags: |
Laser (Tower) |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_2024-11-08-06-20-55-88_524b7b852208d0649cfb48b84a853a67.jpg (660,497 bytes) 2024-11-08 01:27 https://tracker.prineside.com/file_download.php?file_id=1374&type=bug |
||||
Notes | |
(0002734)
omega 2024-11-08 07:04 |
only for ignition |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2611 | [Infinitode 2] Infinitode 2 | text | always | 2024-11-08 02:11 | 2024-11-08 02:11 |
Reporter: | XZ414Offical | Platform: | Mobile | ||
Assigned To: | OS: | Android | |||
Priority: | normal | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | There are some errors in accents when using the Vietnamese language | ||||
Description: |
Some words have lost punctuation, some have lost a few words |
||||
Tags: |
Text |
||||
Steps To Reproduce: | |||||
Additional Information: |
In the image, "Research" is written as "Nghiên cu" instead of "Nghiên cứu". Or in the second image, the word "Blue chest" is written as "rứơng xanh" instead of "rương xanh". |
||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2609 | [Infinitode 2] Infinitode 2 | major | always | 2024-11-05 19:10 | 2024-11-05 19:10 |
Reporter: | SeigneurNecron | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Music bugs (distorted), on my headset, unless another sound is being played (in or out of the game). | ||||
Description: |
Detailed but short:
The full story: |
||||
Tags: | |||||
Steps To Reproduce: |
Start the game |
||||
Additional Information: |
I'm playing on Steam |
||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2563 | [Infinitode 2] Infinitode 2 | trivial | always | 2024-09-02 16:02 | 2024-11-05 17:45 |
Reporter: | destroyer | Platform: | Mobile | ||
Assigned To: | OS: | Android | |||
Priority: | low | OS Version: | Any | ||
Status: | acknowledged | Product Version: | 1.9.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.2 | ||||
Summary: | Inventory button temporarily blocked by "Now playing" popup | ||||
Description: |
When music is changed, for example, when exiting a level or changing the music manually, the "Now playing" popup temporarily blocks the inventory button with links that will take you to the song source. |
||||
Tags: |
Music, Sound |
||||
Steps To Reproduce: |
Change the music in the Music Player on the main menu |
||||
Additional Information: |
Could be resolved by making the links a drop down or just moving the popup a little. |
||||
System Description | |||||
Attached Files: |
Infinitode 2_2024-09-02-13-47-05.jpg (351,757 bytes) 2024-09-02 16:02 https://tracker.prineside.com/file_download.php?file_id=1336&type=bug |
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There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2606 | [Infinitode 2] Infinitode 2 | major | always | 2024-11-04 21:13 | 2024-11-04 21:13 |
Reporter: | Gh9906 | Platform: | Mobile | ||
Assigned To: | OS: | Android | |||
Priority: | urgent | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Venom and freezing tower don't work with bosses | ||||
Description: |
Poison and freezing effect not work on bosses but on tower info there is written that the tower is working with 100% efficiency |
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Tags: | |||||
Steps To Reproduce: |
Start a level |
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Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_2024-11-04-20-01-27-022_com.prineside.tdi2.jpg (894,978 bytes) 2024-11-04 21:13 https://tracker.prineside.com/file_download.php?file_id=1370&type=bug Screenshot_2024-11-04-20-01-48-411_com.prineside.tdi2.jpg (974,490 bytes) 2024-11-04 21:13 https://tracker.prineside.com/file_download.php?file_id=1371&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2604 | [Infinitode 2] Infinitode 2 | crash | always | 2024-11-01 15:57 | 2024-11-01 15:57 |
Reporter: | OprahsClit | Platform: | PC | ||
Assigned To: | OS: | Windows 10 Education | |||
Priority: | normal | OS Version: | OS build 19045.5 | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Crash Detected Null Pointer -> <local1> is null | ||||
Description: |
Application crashes and closes, appears when reopening. Attached screenshot. btw, I typed out the error, not 100% sure about the 'j' or 'l' or some of the other letters you see in the package name Crash Detected Thread name: LibGDX rendering thread |
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Tags: |
AFK / Idle, Crash, Windows |
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Steps To Reproduce: |
|
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Additional Information: |
My hunch is that my gpu is blowing up the app either due to screen saver\power settings, or monitor inputs being switched to a different machine? Basically just letting the game run as long as possible to farm miners, but something gpu related might be crashing it? power settings = screen: never, Sleep: never |
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System Description | |||||
Attached Files: |
ScreenSaverSettings.png (16,438 bytes) 2024-11-01 15:57 https://tracker.prineside.com/file_download.php?file_id=1367&type=bug PowerSettings.png (205,650 bytes) 2024-11-01 15:57 https://tracker.prineside.com/file_download.php?file_id=1368&type=bug CrashDetected.png (117,520 bytes) 2024-11-01 15:57 https://tracker.prineside.com/file_download.php?file_id=1369&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2603 | [Infinitode 2] Infinitode 2 | block | N/A | 2024-11-01 08:57 | 2024-11-01 09:36 |
Reporter: | IGDT | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | The Dekstop Fullscreen Button Problem | ||||
Description: |
So, when i tapped the button to enable fullscreen on my laptop (Windows 11 OS), it suddenly was put in a window or some sorts, and it would just "glitch" out the game (essentially a near-softlock), and probably other browsers. The only reason i was able to put it back into window mode was because of my auto clicker, where it would spam right clicks to be able to even keep it open. I eventually made it to the fullscreen toggle, and disabled it. I am scared to try it again. |
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Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: |
- |
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System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2599 | [Infinitode 2] Infinitode 2 | feature | N/A | 2024-10-28 00:59 | 2024-10-31 09:23 |
Reporter: | Gh9906 | Platform: | Mobile | ||
Assigned To: | OS: | Android | |||
Priority: | normal | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Infinite tower power | ||||
Description: |
Possibility in infinite mod to upgrade tower to a infinited power as enemies |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002733)
altervoid 2024-10-31 09:23 |
what |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2602 | [Infinitode 2] Infinitode 2 | text | always | 2024-10-31 09:21 | 2024-10-31 09:21 |
Reporter: | altervoid | Platform: | |||
Assigned To: | OS: | ||||
Priority: | low | OS Version: | |||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | multishot "bonus coin debuff duration" res | ||||
Description: |
title says it's the duration |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Screenshot_20241031-091412.png (192,360 bytes) 2024-10-31 09:21 https://tracker.prineside.com/file_download.php?file_id=1366&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2601 | [Infinitode 2] Infinitode 2 | trivial | always | 2024-10-29 22:05 | 2024-10-29 22:07 |
Reporter: | RottedApples | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Splash tower endless mode research "Bonus XP debuff duration" | ||||
Description: |
This endless mode research for the Fast Bullets ability appears to be incorrectly named as the research is upgrading the amount of bonus XP you are earning, not the duration of the debuff. |
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Tags: |
Endless, Research, Splash (Tower), Text |
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Steps To Reproduce: |
Be in endless mode |
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Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (79,681 bytes) 2024-10-29 22:05 https://tracker.prineside.com/file_download.php?file_id=1365&type=bug |
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Notes | |
(0002732)
RottedApples 2024-10-29 22:07 |
oh i also put a thing in the translation page for english, but im not sure i was supposed to put this there, i just did because that's a link someone on discord gave me for the issue. If that was wrong it can be safely ignored |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2600 | [Infinitode 2] Infinitode 2 | feature | N/A | 2024-10-28 01:07 | 2024-10-28 11:26 |
Reporter: | Gh9906 | Platform: | Mobile | ||
Assigned To: | OS: | Android | |||
Priority: | high | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Custom map sharing | ||||
Description: |
Can add possibility for the player to share custom export and import custom maps (for example possibility to share you custom level) |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002731)
Ldream 2024-10-28 11:26 |
You can check this function in [dev mode]. Enter any levels with dev mode on and click map setting in the top right, you will find a [Share online] Button. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2597 | [Infinitode 2] Infinitode 2 | minor | always | 2024-10-19 17:41 | 2024-10-26 22:02 |
Reporter: | JusTiCe8 | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | cannon drop mines OUTSIDE enemy path | ||||
Description: |
Cannon's mines can be put on road where no enemies will walk on, considering number of mines is limited per tower, these will stay where they are forever, making the ability useless. |
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Tags: |
Cannon (Tower), Tower abilities |
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Steps To Reproduce: |
Put a cannon in level 1.6 or 2.8 near dead-ends |
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Additional Information: | |||||
System Description | |||||
Attached Files: |
infinitode2 cannon mines outside enemy path.png (167,329 bytes) 2024-10-19 17:41 https://tracker.prineside.com/file_download.php?file_id=1364&type=bug |
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Notes | |
(0002726)
omega 2024-10-20 07:28 |
already happens on 1.8.0, optimal solution is to not use cannon or think before choosing |
(0002727)
ZiHeLL 2024-10-20 22:26 |
Skill issue |
(0002729)
JusTiCe8 2024-10-21 10:42 |
@ZiHell : seriously ? Skill issue ? |
(0002730)
altervoid 2024-10-26 22:02 |
@ZiHeLL don't be mean bruh |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2595 | [Infinitode 2] Infinitode 2 | minor | always | 2024-10-18 11:51 | 2024-10-20 22:27 |
Reporter: | JusTiCe8 | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Level 2.5 : confused enemies can go "backward", mostly being harmless | ||||
Description: |
Confused enemies from a crusher follow a path leading to the back of the portal, hitting no enemies along the way, making them useless and harmless. |
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Tags: |
Crusher (Tower), Enemies |
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Steps To Reproduce: |
Put a crusher on the lonely platform around the top right corner. |
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Additional Information: | |||||
System Description | |||||
Attached Files: |
infinitode2 confused enemy goes backward 2.5.png (388,202 bytes) 2024-10-18 11:51 https://tracker.prineside.com/file_download.php?file_id=1362&type=bug infinitode2 confused enemy goes backward.png (305,034 bytes) 2024-10-18 11:51 https://tracker.prineside.com/file_download.php?file_id=1363&type=bug |
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Notes | |
(0002728)
ZiHeLL 2024-10-20 22:27 |
That's the shortest path, barriers don't block "units" |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2596 | [Infinitode 2] Infinitode 2 | minor | always | 2024-10-18 20:35 | 2024-10-19 08:14 |
Reporter: | JusTiCe8 | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Gauss always shoot first before rotating | ||||
Description: |
I don't know if it's intended or not, still before it rotate, even a few degrees, it shoot first no matter if there are any enemy in sight, wasting resource for nothing. |
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Tags: |
Gauss (Tower) |
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Steps To Reproduce: |
Place a gauss tower anywhere, rotate it any angle, it will wait to load resources, shoot and finally rotate as ordered. |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002725)
omega 2024-10-19 08:14 |
it has always done that? it probably does way back to version 1.7.13 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2594 | [Infinitode 2] Infinitode 2 | minor | sometimes | 2024-10-16 14:11 | 2024-10-16 14:11 |
Reporter: | SoapEater | Platform: | Mobile | ||
Assigned To: | OS: | Android | |||
Priority: | normal | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Forced redirect to the google play store | ||||
Description: |
After I finished a level, I always watch ads for the 25% bonus and there are times an ad redirects me to the google play store, but I can't go back to the game, It keeps redirecting me over and over every time I go back to the game. |
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Tags: |
Bug |
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Steps To Reproduce: |
|
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Additional Information: |
Although when that happens I'm forced to closed the entire game and open it, but good thing the rewards are still there. |
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System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2593 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2024-10-15 19:37 | 2024-10-15 19:37 |
Reporter: | altervoid | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | laser beams | ||||
Description: |
laser beams are a bit uh... shifted? |
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Tags: |
Laser (Tower) |
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Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (118,652 bytes) 2024-10-15 19:37 https://tracker.prineside.com/file_download.php?file_id=1361&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2591 | [Infinitode 2] Infinitode 2 | minor | always | 2024-10-13 15:32 | 2024-10-13 15:46 |
Reporter: | altervoid | Platform: | Mobile | ||
Assigned To: | OS: | Android | |||
Priority: | high | OS Version: | Any | ||
Status: | new | Product Version: | 1.9.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | mag size | ||||
Description: |
magazine size res being capped on 20th lvl on EL |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_20241013-153038.png (236,651 bytes) 2024-10-13 15:34 https://tracker.prineside.com/file_download.php?file_id=1360&type=bug |
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Notes | |
(0002724)
ZiHeLL 2024-10-13 15:46 |
So what's the issue or the proposition here exactly? |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2514 | [Infinitode 2] Infinitode 2 | crash | always | 2024-08-06 11:49 | 2024-10-10 00:48 |
Reporter: | harakat | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.2 | ||
Target Version: | 1.9.2 | ||||
Summary: | Imported levels crash because of non-existent Stage id | ||||
Description: |
if someone's sharing a level in stage 7 and the person who will copy it from url or json doesn't have stage 7 the level will crash when clicked it should change its level id to A for example when a stage id is not found also the stage id is minimum characters when being added is 2 while every other stage has 1 character so, remove that limit |
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Tags: | |||||
Steps To Reproduce: |
upload a level in stage 7, clear data, then import it without having a stage 7 |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002722)
therainycat 2024-10-10 00:42 |
Single character stage names are preserved for the official stages, in case I choose to add them later. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2522 | [Infinitode 2] Infinitode 2 | minor | always | 2024-08-08 00:43 | 2024-10-10 00:40 |
Reporter: | harakat | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.2 | ||
Target Version: | 1.9.2 | ||||
Summary: | global multiplier game values show a + mark instead of x (+0.5 for example) | ||||
Description: |
the title says it all |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_٢٠٢٤٠٨٠٨-٠٠٣٤٠٦.png (212,786 bytes) 2024-08-08 00:43 https://tracker.prineside.com/file_download.php?file_id=1294&type=bug |
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Notes | |
(0002600)
harakat 2024-08-08 00:44 |
this is how the game value is configured and this is how it shows in the bottom left of the screen right now |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2567 | [Infinitode 2] Infinitode 2 | minor | always | 2024-09-07 03:34 | 2024-10-09 22:29 |
Reporter: | theneto06 | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 1.9.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.2 | ||
Target Version: | 1.9.2 | ||||
Summary: | incorrect xp level displayed after removing balance mod | ||||
Description: |
If a tower is using the bonus level from a balance mod when it is removed, it will display the wrong level. the tower's summary displays the correct level. |
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Tags: |
Balance, Bug |
||||
Steps To Reproduce: |
Get a tower to max researched xp level (or play normal mode), then give it a balance modifier and let it level up. Sell the modifier. |
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Additional Information: | |||||
Attached Files: |
Screenshot_20240906-203411.png (1,163,427 bytes) 2024-09-07 03:34 https://tracker.prineside.com/file_download.php?file_id=1341&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2576 | [Infinitode 2] Infinitode 2 | tweak | always | 2024-09-16 10:49 | 2024-10-09 21:35 |
Reporter: | Sl0tterleet | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.2 | ||
Target Version: | 1.9.2 | ||||
Summary: | The last 5 levels of Basic's Ricochet Chance upgrade are useless | ||||
Description: |
Base chance of ricochet is 20%. It can be upgraded further up to +89.1% (level 50) in endless mode, however it's capped at 99%, and this cap can be reached in level 45. Last levels only exist for getting the yellow border, I guess. �♂️ |
||||
Tags: |
Basic (Tower), Endless, Research |
||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_20240916_104414.jpg (140,969 bytes) 2024-09-16 10:49 https://tracker.prineside.com/file_download.php?file_id=1346&type=bug Screenshot_20240916_104530.jpg (134,358 bytes) 2024-09-16 10:49 https://tracker.prineside.com/file_download.php?file_id=1347&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2518 | [Infinitode 2] Infinitode 2 | minor | always | 2024-08-07 00:27 | 2024-10-09 21:20 |
Reporter: | Tealdohr | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.2 | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Disorient enemy underneath icy patches | ||||
Description: |
Enemies that have been disoriented by crusher will go underneath the icy patches summoned by the blizzard ability |
||||
Tags: |
Abilities, Crusher (Tower) |
||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot 2024-08-06 161533.png (23,572 bytes) 2024-08-07 00:27 https://tracker.prineside.com/file_download.php?file_id=1287&type=bug Screenshot 2024-08-06 162633.png (800,426 bytes) 2024-08-07 00:27 https://tracker.prineside.com/file_download.php?file_id=1288&type=bug |
||||
Notes | |
(0002590)
Tealdohr 2024-08-07 00:35 |
link to a video of the issue happening https://youtu.be/mDJ9vEJeKUw |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2588 | [Infinitode 2] Infinitode 2 | minor | always | 2024-10-03 19:37 | 2024-10-08 14:39 |
Reporter: | Sources | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.2 | ||
Target Version: | 1.9.2 | ||||
Summary: | The upper limit of Sources is only 500 | ||||
Description: |
The upper limit of Sources(Map editor) is only 500,must be sold before continuing to drop this Earnings |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002701)
omega 2024-10-04 07:50 |
intended as having many more will explode the ram |
(0002702)
Sources 2024-10-04 12:00 |
Is not one kind of Sources the upper limit only 500,it's all Sources |
(0002703)
therainycat 2024-10-05 16:46 |
This limit is applied to the amount of different types of tiles, you can have any amount of the same source tile and it will still count as 1. |
(0002714)
ZiHeLL 2024-10-05 17:19 |
@therainycat For sources specifically, stack sizes count towards the cap instead of amounts of stacks |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2586 | [Infinitode 2] Infinitode 2 | minor | always | 2024-09-28 00:18 | 2024-10-05 23:14 |
Reporter: | spikerwork | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | feedback | Product Version: | 1.9.1 | ||
Product Build: | Resolution: | reopened | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | All sounds playing with delay | ||||
Description: |
I've had this problem since I first installed the game about a year ago. The idea is that the sounds of towers hitting, enemies entering the base, the miner finding an item, etc. - they all come with a delay. That is, if I turn the speed up to 3, I can already finish the game - and the sounds of the already completed game will haunt me for some time. They even cut into the commercials that you watch to get a bonus after completing a stage. My phone is Xiaomi Mi9 SE, Android 11 with the latest firmware Miu Global 12. P.S. Thank you very much for the game! The best TD for a phone in my opinion |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002704)
therainycat 2024-10-05 16:48 |
Xiaomi is a crap, that's the case - had their device on my hands once and that's the only device I had to return because of its software issues. |
(0002717)
spikerwork 2024-10-05 23:14 |
Соглашусь, но баг забавный |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2534 | [Infinitode 2] Infinitode 2 | minor | always | 2024-08-13 11:55 | 2024-10-05 20:43 |
Reporter: | ZiHeLL | Platform: | |||
Assigned To: | OS: | ||||
Priority: | low | OS Version: | |||
Status: | acknowledged | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.2 | ||||
Summary: | Venom Potent poison runs into 30 aspd cap | ||||
Description: |
Venom with Potent poison does not apply more than 1 stack of Poison per update/attack/projectile on attack speed exceeding 30 attacks/second (>1 attack/update) |
||||
Tags: |
Balance, Bug, Venom (Tower) |
||||
Steps To Reproduce: |
Reach 30+ attack speed on Venom and choose Potent poison on exp 4/7 |
||||
Additional Information: | |||||
Attached Files: |
Screenshot_2024-08-13-11-44-22-902_com.prineside.tdi2-edit.jpg (545,791 bytes) 2024-08-13 11:55 https://tracker.prineside.com/file_download.php?file_id=1314&type=bug Screenshot_2024-08-13-11-52-46-753_com.prineside.tdi2.jpg (815,598 bytes) 2024-08-13 11:55 https://tracker.prineside.com/file_download.php?file_id=1315&type=bug Screenshot_2024-08-13-10-52-17-539_com.prineside.tdi2.jpg (684,629 bytes) 2024-08-13 11:55 https://tracker.prineside.com/file_download.php?file_id=1316&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2533 | [Infinitode 2] Infinitode 2 | minor | always | 2024-08-13 11:25 | 2024-10-05 20:42 |
Reporter: | ZiHeLL | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | acknowledged | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.2 | ||||
Summary: | Tesla Ultimate capped by 30 attack speed | ||||
Description: |
Tesla Ultimate does not trigger faster when exceeding 30 attack speed. |
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Tags: |
Balance, Bug, Tesla (Tower) |
||||
Steps To Reproduce: |
Get a Tesla with 30+ attack speed |
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Additional Information: | |||||
Attached Files: |
Screenshot_2024-08-13-11-17-58-491_com.prineside.tdi2-edit.jpg (794,602 bytes) 2024-08-13 11:25 https://tracker.prineside.com/file_download.php?file_id=1312&type=bug Screenshot_2024-08-13-10-49-25-948_com.prineside.tdi2.jpg (749,156 bytes) 2024-08-13 11:25 https://tracker.prineside.com/file_download.php?file_id=1313&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2555 | [Infinitode 2] Infinitode 2 | minor | always | 2024-08-27 11:25 | 2024-10-05 20:42 |
Reporter: | ZiHeLL | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Cheap Cyan Crates | ||||
Description: |
Cyan crates are suspiciously cheap, looks like a missing 0 in the base value/cost |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
image.png (14,623 bytes) 2024-08-27 11:25 https://tracker.prineside.com/file_download.php?file_id=1331&type=bug image-2.png (25,500 bytes) 2024-08-27 11:25 https://tracker.prineside.com/file_download.php?file_id=1332&type=bug |
||||
Notes | |
(0002666)
therainycat 2024-08-27 14:22 |
Should be fixed by now |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2471 | [Infinitode 2] Infinitode 2 | minor | always | 2024-07-20 23:15 | 2024-10-05 17:15 |
Reporter: | ajsasflaym | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | confirmed | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.2 | ||||
Summary: | Possible to complete wave quests without rewards | ||||
Description: |
Due to the fact that it needs some play-time after returning to a paused game before all wave quests are marked as completed again, it is possible to quit the game with some of them uncompleted. So far so good, however afterwards the game still marks them as completed anyways (you got the waves for it after all), even when you didn't ""complete"" them, so you effectively scammed yourself of the quest rewards |
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Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2411 | [Infinitode 2] Infinitode 2 | text | always | 2024-05-18 04:04 | 2024-10-05 17:15 |
Reporter: | bravehuang | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | Any | ||
Status: | acknowledged | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.2 | ||||
Summary: | information of the research | ||||
Description: |
cannot show every information of the research in large fonts mode |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (78,845 bytes) 2024-05-18 04:04 https://tracker.prineside.com/file_download.php?file_id=1202&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2485 | [Infinitode 2] Infinitode 2 | trivial | always | 2024-07-31 17:47 | 2024-10-05 17:14 |
Reporter: | VepSS12 | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | confirmed | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.2 | ||||
Summary: | Gauss sprite | ||||
Description: |
When Gauss updates his tower level or uprage level, his sprite always points up. |
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Tags: |
Gauss (Tower) |
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Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002713)
therainycat 2024-10-05 17:14 |
That's kinda expected but yes, it annoys me as well. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2444 | [Infinitode 2] Infinitode 2 | minor | sometimes | 2024-06-02 17:29 | 2024-10-05 17:13 |
Reporter: | joaopistori | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | feedback | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.2 | ||||
Summary: | Regeneration effect particles keep animating after enemy dies inside Crusher tower | ||||
Description: |
After an enemy being healed is killed while inside Crusher tower, the regeneration particles effect (the red "+") keep visible and animating inside the tower. It doesn't seem to happen every time and I've noticed only in level 6.3 with other towers present and I'm not sure if the healed enemy died for crusher or another tower. |
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Tags: |
Bug, Crusher (Tower) |
||||
Steps To Reproduce: |
1) Build crusher |
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Additional Information: | |||||
Attached Files: |
healing_effect_bug.png (199,376 bytes) 2024-06-02 17:29 https://tracker.prineside.com/file_download.php?file_id=1237&type=bug |
||||
Notes | |
(0002712)
therainycat 2024-10-05 17:13 |
I've changed the way particles are attached to enemies in 1.9.2, needs some testing. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2526 | [Infinitode 2] Infinitode 2 | crash | unable to reproduce | 2024-08-08 22:52 | 2024-10-05 17:12 |
Reporter: | Ari-kuka | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.1 | ||||
Summary: | The new version don't work | ||||
Description: |
With the new version of the game, it don't open. I didn't change anything in the PC or the game. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
log.txt (4,266 bytes) 2024-08-08 22:52 https://tracker.prineside.com/file_download.php?file_id=1300&type=bug log.txt.1 (53,298 bytes) 2024-08-08 22:52 https://tracker.prineside.com/file_download.php?file_id=1301&type=bug log.txt.1.zip (12,368 bytes) 2024-08-08 22:52 https://tracker.prineside.com/file_download.php?file_id=1302&type=bug log-2.txt (4,093 bytes) 2024-08-10 22:51 https://tracker.prineside.com/file_download.php?file_id=1303&type=bug log.txt.1-2.zip (12,368 bytes) 2024-08-10 22:51 https://tracker.prineside.com/file_download.php?file_id=1304&type=bug log-3.txt (44,741 bytes) 2024-08-12 00:03 https://tracker.prineside.com/file_download.php?file_id=1305&type=bug log.txt.1-3.zip (12,368 bytes) 2024-08-12 00:03 https://tracker.prineside.com/file_download.php?file_id=1306&type=bug WhatsApp Image 2024-08-11 at 17.57.08.jpeg (77,485 bytes) 2024-08-12 00:03 https://tracker.prineside.com/file_download.php?file_id=1307&type=bug log-4.txt (1,599 bytes) 2024-08-13 02:15 https://tracker.prineside.com/file_download.php?file_id=1310&type=bug log.txt.1-4.zip (12,368 bytes) 2024-08-13 02:15 https://tracker.prineside.com/file_download.php?file_id=1311&type=bug log-5.txt (58,848 bytes) 2024-08-17 23:31 https://tracker.prineside.com/file_download.php?file_id=1318&type=bug log.txt.1-5.zip (12,368 bytes) 2024-08-17 23:31 https://tracker.prineside.com/file_download.php?file_id=1319&type=bug WhatsApp Image 2024-08-17 at 17.23.49.jpeg (104,731 bytes) 2024-08-17 23:31 https://tracker.prineside.com/file_download.php?file_id=1320&type=bug |
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Notes | |
(0002608)
therainycat 2024-08-09 18:57 |
Please try to unpack this archive into the game's folder: |
(0002613)
Ari-kuka 2024-08-10 01:25 |
Still don't work. |
(0002616)
therainycat 2024-08-10 12:02 |
Can you also replace this file on top if the previous ones? |
(0002619)
Ari-kuka 2024-08-10 22:51 |
Still don't work. I send the new crash reports, waybe it help you. |
(0002620)
therainycat 2024-08-11 13:14 |
Can you paste this file (https://drive.google.com/file/d/1WW8f5JsSr2BkC8PgDtysYzTUBCK7Dj9y/view?usp=drive_link) on top of the previous ones and try again? |
(0002621)
Ari-kuka 2024-08-12 00:03 |
Well, wa have an improvement. The game now opens, apear this on the screen (see the image) and then apear the screen where the game charges and finally close. |
(0002622)
therainycat 2024-08-12 00:42 |
LibGDX is a bit of a mess in these regards - all default shaders are hard-coded and I have to rewrite them all. I'll share a new build a bit later. |
(0002626)
therainycat 2024-08-12 21:23 |
Updated build: I've disabled GLES 3.* emulation entirely. Seems like none of the LibGDX's shaders will work on your GPU and its implementation is so messy it will take a couple of days to rewrite everything. |
(0002627)
Ari-kuka 2024-08-13 02:15 |
My GPU is AMD FX(tm)-6300 Six-Core Processor. I try the new build: the crash screen apears again, the the game open (yes!) and play a level. But then the game closes, and i try tu run the game again, but this time don't open. |
(0002638)
therainycat 2024-08-17 18:11 |
May be caused by AMD, or even by an integrated AMD GPU. |
(0002639)
Ari-kuka 2024-08-17 23:31 |
E:\Steam\steamapps\common\Infinitode 2>start infinitode-2.exe E:\Steam\steamapps\common\Infinitode 2>bootstrapping... Later tha game opens (after steam) and repeats the same of the last time. |
(0002640)
therainycat 2024-08-18 00:48 |
Can you do that again but also rename a file in the root folder to "steam_appid.txt"? Just remove a word from the existing file's name. It should start the game without restarting through the Steam. Alternatively, if you have Java on your PC, a "java -jar infinitode-2.jar" should do the trick |
(0002643)
Ari-kuka 2024-08-18 23:17 |
E:\Steam\steamapps\common\Infinitode 2>bootstrapping... |
(0002644)
therainycat 2024-08-19 10:05 |
Make sure Steam is running |
(0002645)
Ari-kuka 2024-08-19 22:46 |
E:\Steam\steamapps\common\Infinitode 2>start infinitode-2.exe E:\Steam\steamapps\common\Infinitode 2>bootstrapping...
|
(0002648)
therainycat 2024-08-21 14:07 |
[info] [NetworkManager] reading kryo-registry.txt... That's a completely different issue now. How does your res/kryo-registry.txt looks like? Does it contain any text? |
(0002650)
Ari-kuka 2024-08-21 22:50 |
The kryo-registry. txt is totally empty. |
(0002653)
therainycat 2024-08-23 11:06 |
Did integrity check help? |
(0002658)
Ari-kuka 2024-08-23 23:04 |
Oh! I forgot to mention it: nope, it didn't help. |
(0002663)
therainycat 2024-08-26 23:19 |
I'm releasing 1.9.1 today, please update the game and tell me if it works for you |
(0002664)
Ari-kuka 2024-08-27 03:09 |
It works! Thank you for your time! But again, thank you! |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2556 | [Infinitode 2] Infinitode 2 | text | always | 2024-08-27 15:29 | 2024-10-05 17:06 |
Reporter: | ZiHeLL | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | acknowledged | Product Version: | 1.9.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.2 | ||||
Summary: | profile XP text issue | ||||
Description: |
Tooltip for reduced Endless profile XP gain is missing data ...the first {0} of playing the level... |
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Tags: |
Text, Translation / i18n, UX/UI/Visual |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Screenshot_2024-08-27-15-26-32-632_com.prineside.tdi2-edit.jpg (76,748 bytes) 2024-08-27 15:29 https://tracker.prineside.com/file_download.php?file_id=1333&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2569 | [Infinitode 2] Infinitode 2 | crash | always | 2024-09-07 18:19 | 2024-10-05 17:05 |
Reporter: | Elquesoplax | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | Any | ||
Status: | feedback | Product Version: | 1.9.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Caída de FPS dentro del juego | ||||
Description: |
En cualquier nivel del juego hay una caída drástica de FPS esto ocurre cuando la velocidad aumenta podría decirse que es por el dispositivo pero el dispositivo cuenta con componentes de alta gama (Samsung s24 ultra) cual no debería tener este tipo de fallos de estar en 120 FPS al aumentar la velocidad baja a 20 FPS estos pasa en todos los niveles ya sea en misión diaria o cualquiera del camino el único nivel donde esté problema no se ha presentado es en la creación de niveles puedes saturar cuanto sea el nivel pero no existe tal caída (estos errores no existen en interfaz solo dentro del juego). |
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Tags: | |||||
Steps To Reproduce: |
Iniciar el juego y aumentar la velocidad del mismo |
||||
Additional Information: |
Probado en 6 dispositivos: |
||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002709)
therainycat 2024-10-05 17:05 |
Make sure you did not enable the "sync check" setting. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2581 | [Infinitode 2] Infinitode 2 | minor | N/A | 2024-09-19 16:47 | 2024-10-05 16:49 |
Reporter: | Honin | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | feedback | Product Version: | 1.9.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | achievement not recognized | ||||
Description: |
I already made a pam with way more than 500 tiles, actually it has now 1024 tiles and still I did not get "crazy battlefield architect" achievement |
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Tags: |
Achievement, Bug, Not a bug |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_20240919_035659_Infinitode 2.jpg (400,793 bytes) 2024-09-19 16:47 https://tracker.prineside.com/file_download.php?file_id=1354&type=bug Screenshot_20240919_035748_Infinitode 2.jpg (237,493 bytes) 2024-09-19 16:47 https://tracker.prineside.com/file_download.php?file_id=1355&type=bug |
||||
Notes | |
(0002700)
omega 2024-09-20 07:47 |
you can only get achievements on normal mode, it is also said on top of the achievement menu |
(0002705)
therainycat 2024-10-05 16:49 |
Play the map in normal difficulty mode to get the achievement |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2585 | [Infinitode 2] Infinitode 2 | text | always | 2024-09-25 19:41 | 2024-10-05 16:48 |
Reporter: | ajsasflaym | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | acknowledged | Product Version: | 1.9.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.2 | ||||
Summary: | Mailbox message can't deal with \n ? | ||||
Description: |
The description of the Skillful Badge has a \n as newline in the translation. It works in the actual badge description, but when you get/upgrade this badge you also get a in-game mail message. This one also shows the badge description but fails to deal with the newline, see attached screenshot. |
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Tags: | |||||
Steps To Reproduce: |
get/upgrade Skillful Badge, wait for in-game mail |
||||
Additional Information: | |||||
Attached Files: |
Screenshot_20240916-071218.png (235,238 bytes) 2024-09-25 19:41 https://tracker.prineside.com/file_download.php?file_id=1358&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2568 | [Infinitode 2] Infinitode 2 | feature | always | 2024-09-07 10:52 | 2024-09-07 11:20 |
Reporter: | 4nkusari | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | High frequency (Laser) does not penetrate | ||||
Description: |
レーザーのアビリティ1は敵を貫通しない。 |
||||
Tags: |
Abilities, Laser (Tower) |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002682)
therainycat 2024-09-07 11:20 |
There's a mistake in the translations, specifically for the Laser's ability description - it is correct for version 1.8.10 but has been changed in 1.9.0. The correct translation is "Each time batteries deplete, laser pierces through N enemies and ignites them for Ms, dealing fire damage equal to X% Damage Batteries capacity per second" |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2551 | [Infinitode 2] Infinitode 2 | minor | always | 2024-08-24 16:41 | 2024-08-27 14:23 |
Reporter: | ZiHeLL | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Translation site freeze | ||||
Description: |
Translation site freezes due to {$reason} tag. Happens regardless of network details. |
||||
Tags: |
Crash, Translation / i18n |
||||
Steps To Reproduce: |
Open any non-english locale to translate |
||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2511 | [Infinitode 2] Infinitode 2 | crash | sometimes | 2024-08-05 13:18 | 2024-08-26 23:18 |
Reporter: | JusTiCe8 | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.1 | ||
Target Version: | 1.9.1 | ||||
Summary: | CM game crash after some time caused by some Blast issue | ||||
Description: |
I played a CM (not a new one, already played dozens of times before and a 2/3 times with b206), after some time (wave > 150 < 200, max endless difficulty settings, enemies got 4-5 B HP), the game crash, see logs avail there: |
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Tags: | |||||
Steps To Reproduce: |
??? |
||||
Additional Information: |
Looks to be related to tower Blast somehow. |
||||
System Description | |||||
Attached Files: |
Infinitode2 CM crash.png (903,204 bytes) 2024-08-05 13:18 https://tracker.prineside.com/file_download.php?file_id=1282&type=bug Infinitode2 exception on load after crash.png (75,750 bytes) 2024-08-05 13:18 https://tracker.prineside.com/file_download.php?file_id=1283&type=bug Infinitode2 CM crash Blast research.png (85,771 bytes) 2024-08-05 19:45 https://tracker.prineside.com/file_download.php?file_id=1284&type=bug |
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Notes | |
(0002587)
JusTiCe8 2024-08-05 19:45 |
And here are the research on blast: |
(0002649)
JusTiCe8 2024-08-21 16:20 |
I play level 6.3 on endless today, put a blast in the middle bottom platform (a crusher on top one), goes up to lvl 150, 1st, 2nd and 5th abilities picked, no crash at all. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2494 | [Infinitode 2] Infinitode 2 | trivial | always | 2024-08-02 12:54 | 2024-08-23 13:29 |
Reporter: | wl11111 | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.1 | ||
Target Version: | 1.9.1 | ||||
Summary: | wrong position of icon | ||||
Description: |
The loot icon is not properly aligned with text "Items were stacked". |
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Tags: |
Items |
||||
Steps To Reproduce: |
when opening multiple chests/random tiles simultaneously |
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Additional Information: | |||||
Attached Files: |
Screenshot_2024-08-02-09-34-11-154_com.prineside.tdi2.jpg (544,452 bytes) 2024-08-02 12:54 https://tracker.prineside.com/file_download.php?file_id=1272&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2509 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2024-08-05 05:55 | 2024-08-23 12:38 |
Reporter: | DenseMarker9442 | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.1 | ||
Target Version: | 1.9.1 | ||||
Summary: | Flamethrower's ult and sniper's killshot not killing enemy | ||||
Description: |
Tested in b206. When under overload, flamethrower's ult is still not killing enemies. Also newly founded that it also happens on sniper's killshot. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Image_1722825565979.jpg (196,393 bytes) 2024-08-05 05:55 https://tracker.prineside.com/file_download.php?file_id=1278&type=bug Image_1722825667908.jpg (226,544 bytes) 2024-08-05 05:55 https://tracker.prineside.com/file_download.php?file_id=1279&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2496 | [Infinitode 2] Infinitode 2 | minor | always | 2024-08-02 18:54 | 2024-08-23 11:50 |
Reporter: | Bolgard | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.1 | ||
Target Version: | 1.9.1 | ||||
Summary: | Music issue | ||||
Description: |
For short. When you press pause button, Music of Level is restarting. |
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Tags: |
Music |
||||
Steps To Reproduce: |
1) start any Level. |
||||
Additional Information: |
- |
||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2484 | [Infinitode 2] Infinitode 2 | crash | have not tried | 2024-07-31 16:49 | 2024-08-23 11:12 |
Reporter: | ZiHeLL | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.1 | ||
Target Version: | 1.9.1 | ||||
Summary: | Redeeming Secret Code crash | ||||
Description: |
Redeeming secret code "bsfgkh" causes a crash. |
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Tags: |
Bug, Crash, Secrets |
||||
Steps To Reproduce: | |||||
Additional Information: |
Exception in thread LibGDX rendering thread: |
||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002571)
JusTiCe8 2024-08-01 11:08 |
I've tried and didn't get game crash, there is maybe something else involved. |
(0002575)
therainycat 2024-08-01 17:15 |
Do you have server connection issues? What is your player ID? |
(0002577)
ZiHeLL 2024-08-01 21:08 |
Yes, I do have unstable connection to the server. I guess it is the same as the crash when looking at cloud saves, if the connection is unstable, it throws a crash in 1.9 now. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2502 | [Infinitode 2] Infinitode 2 | minor | always | 2024-08-03 21:14 | 2024-08-18 12:49 |
Reporter: | mathematico | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.1 | ||
Target Version: | 1.9.1 | ||||
Summary: | Ability selections does not transfer on cloud saves | ||||
Description: |
self explanatory |
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Tags: | |||||
Steps To Reproduce: |
change some abilities selection, play a game, save on cloud, open another device load the cloud save, the abilities didn't save |
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Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0002585)
therainycat 2024-08-04 11:39 |
Ability selection is considered a "setting" instead of a "progress", which is stored on your device and is not synced through the cloud. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2498 | [Infinitode 2] Infinitode 2 | minor | always | 2024-08-03 13:34 | 2024-08-18 10:03 |
Reporter: | harakat | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.1 | ||
Target Version: | 1.9.1 | ||||
Summary: | not updated endless XP text tip | ||||
Description: |
it says it gives xp for the first hour but actually endless run's time limit was recently changed to 45 minutes |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_٢٠٢٤٠٨٠٣-١٢٠٥٠٦.png (299,921 bytes) 2024-08-03 13:34 https://tracker.prineside.com/file_download.php?file_id=1273&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2387 | [Infinitode 2] Infinitode 2 | minor | always | 2024-05-06 12:55 | 2024-08-18 10:00 |
Reporter: | DenseMarker9442 | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.1 | ||||
Summary: | Bonus branchs changing when enabling tower usage (ongoing / DQ configuration) | ||||
Description: |
Bonus selection branches changes when enabling(or maybe disabling) tower usage. So far only happened in DQ8 because it has that core(in case it is not intended). |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0002339)
therainycat 2024-05-08 22:13 |
Not intended but it is more of a DQ's config bug. For now I'll just leave a note for a future me:
|
(0002340)
DenseMarker9442 2024-05-08 22:59 |
Have to mention that bringing different abilities can also affect the result in 6.6, if the sequence contains reducing ability energy cost. |
(0002360)
ZiHeLL 2024-05-10 20:35 |
To prevent exploits, forcing every tower to be available on 6.6 as base effects would be a decent idea. |
(0002370)
therainycat 2024-05-13 13:41 |
Gauss and Crusher are forcefully enabled on 6.6 |
(0002534)
therainycat 2024-07-18 11:33 |
DQ3 must be edited to (remove min boss wave 30 to make SummonLootBoss work) |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2497 | [Infinitode 2] Infinitode 2 | major | always | 2024-08-03 01:47 | 2024-08-10 13:41 |
Reporter: | Meo | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | high | OS Version: | Any | ||
Status: | confirmed | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | not fixable | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.10 (Season 4) | ||||
Summary: | Freeze can slow bosses with 3rd ability | ||||
Description: |
Freeze's monitoring system can slow bosses |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002588)
harakat 2024-08-05 19:52 |
Also it can slow Icies with monitoring systems even tho they have the bullet shield |
(0002618)
therainycat 2024-08-10 13:39 |
Too late, will be fixed in season 4 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2495 | [Infinitode 2] Infinitode 2 | minor | random | 2024-08-02 14:08 | 2024-08-03 10:30 |
Reporter: | ZiHeLL | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | acknowledged | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Borderless Window sometimes starts incorrectly | ||||
Description: |
The game will sometimes start misaligned from the screen towards bottom-right. |
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Tags: |
Bug, UX/UI/Visual |
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Steps To Reproduce: |
Happens randomly, will add notes once I have a better idea |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2481 | [Infinitode 2] Infinitode 2 | minor | always | 2024-07-27 19:48 | 2024-07-28 17:49 |
Reporter: | ajsasflaym | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Ability description text not affected by research | ||||
Description: |
In the "select abilities" screen, the text for the overload ability always says "mining speed bonus grows by 0.1% per 1% of Endless mode difficulty", even when it should be a different value like 0.12% because of research |
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Tags: | |||||
Steps To Reproduce: |
Be in Endless Mode, research the "Endless difficulty bonus (Overload)" research at least once. Then open a map, press continue, read the "Select abilities" screen for the Overload ability |
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Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2432 | [Infinitode 2] Infinitode 2 | minor | always | 2024-05-24 08:02 | 2024-07-26 11:30 |
Reporter: | AluminumRust | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Flamethrower is not killing enemies | ||||
Description: |
Flametrhower, level 6.3, abilities 1+3+ ult, is not killing enemies instantly, but rather leaving them on 0 hp for a little while before killing them. If enemies not meeting the threshold are in front of enemies on 0 hp, ft will not kill them at all. |
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Tags: | |||||
Steps To Reproduce: |
Build FT on 6.3. Wait until ult. cold fire. you can see many enemies on 0 hp not dying to ft |
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Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot 2024-05-23 220020.png (767,834 bytes) 2024-05-24 08:02 https://tracker.prineside.com/file_download.php?file_id=1221&type=bug Screenshot 2024-05-23 214426.png (2,033,822 bytes) 2024-05-24 08:02 https://tracker.prineside.com/file_download.php?file_id=1222&type=bug |
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Notes | |
(0002484)
baiqi 2024-05-24 22:51 |
This should be the same bug as Gauss not being able to kill without nanoparticles (the same situation). The results of previous tests have been that this occurs when there is a vulnerability and the damage is within a certain range. |
(0002485)
baiqi 2024-05-24 22:56 |
No, it may not be the same bug, Gauss can kill the enemy at least the second attack. However, the flamethrower's continuous damage is also not able to kill enemies |
(0002535)
therainycat 2024-07-18 11:37 |
Can't reproduce with the latest changes, has to be tested in build 204 |
(0002550)
therainycat 2024-07-21 02:11 |
Does it still happen in build 204? |
(0002552)
DenseMarker9442 2024-07-21 14:17 |
It is confirmed that this still happen in new build. It happens when ft has ult and enemies are under overload (or base effect of 6.3). |
(0002553)
therainycat 2024-07-21 15:28 |
I've increased the amount of excess damage dealt by this ability, could be a floating point precision issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2400 | [Infinitode 2] Infinitode 2 | text | always | 2024-05-14 13:09 | 2024-07-26 11:30 |
Reporter: | TrialistiC | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | In-level quests appearing on top of each other when exiting and entering the level | ||||
Description: |
In-level quests appearing on top of each other when exiting and entering the level |
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Tags: |
Glitch, Quests |
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Steps To Reproduce: |
Exit from level then continue from main menu |
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Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (64,800 bytes) 2024-05-14 13:09 https://tracker.prineside.com/file_download.php?file_id=1193&type=bug image-2.png (47,006 bytes) 2024-05-14 13:15 https://tracker.prineside.com/file_download.php?file_id=1194&type=bug image-3.png (42,417 bytes) 2024-05-14 13:15 https://tracker.prineside.com/file_download.php?file_id=1195&type=bug video_2024-05-14_22-41-48.mp4 (1,784,328 bytes) 2024-05-15 00:28 https://tracker.prineside.com/file_download.php?file_id=1196&type=bug image_2024-05-17_194130743.png (198,763 bytes) 2024-05-17 19:43 https://tracker.prineside.com/file_download.php?file_id=1201&type=bug |
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Notes | |
(0002377)
TrialistiC 2024-05-14 13:15 |
They also appear regardless of whether they were hidden when exiting or not |
(0002378)
therainycat 2024-05-14 14:45 |
Also only completed quests are affected |
(0002379)
therainycat 2024-05-14 15:06 |
For some reason, I can't reproduce it |
(0002380)
ajsasflaym 2024-05-15 00:28 |
For me (Android), it does look like in this bug report, but only visible very short when going frame by frame, the quests instantly separate each other with an animation and look fine. |
(0002381)
therainycat 2024-05-15 10:18 |
Quests are fed into the game while it is running, they are not stored in the replay - wave quests behave as expected. |
(0002434)
Oofster 2024-05-17 19:43 |
I don't really know if I should report this as a separate issue, but I get a similar issue to this one where upon continuing a level, and pressing unpause, causes all the previous quests that I've completed to briefly pop up, with some award icons appearing alongside them. |
(0002508)
therainycat 2024-07-14 13:50 |
@Oofster - that's intended and works fine. Quests are not stored in the replay and have to be re-simulated on continue. |
(0002539)
therainycat 2024-07-18 19:51 |
Should be fixed in build 204, needs testing |
(0002545)
ajsasflaym 2024-07-20 23:21 |
looks better now, no more overlap when resuming a level. but i never had them permanently stuck so maybe someone else needs to confirm? |
(0002549)
therainycat 2024-07-21 02:10 |
That bug is not related. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2286 | [Infinitode 2] Infinitode 2 | minor | random | 2023-12-20 23:32 | 2024-07-26 11:30 |
Reporter: | therainycat | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | General balance issues | ||||
Description: |
This is a thread for any thoughts on the new balance - leave comments for a broken / underperforming / overpowered towers / abilities and any other stuff that should be fixed to make balance better. |
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Tags: |
Balance |
||||
Steps To Reproduce: |
|
||||
Additional Information: |
Any suggestions are welcome |
||||
Attached Files: |
image.png (29,321 bytes) 2024-02-02 02:14 https://tracker.prineside.com/file_download.php?file_id=1099&type=bug image-2.png (45,846 bytes) 2024-02-02 02:14 https://tracker.prineside.com/file_download.php?file_id=1100&type=bug image-3.png (95,168 bytes) 2024-02-02 02:14 https://tracker.prineside.com/file_download.php?file_id=1101&type=bug image-4.png (28,610 bytes) 2024-04-27 01:27 https://tracker.prineside.com/file_download.php?file_id=1139&type=bug image-5.png (89,735 bytes) 2024-04-27 01:28 https://tracker.prineside.com/file_download.php?file_id=1140&type=bug image-6.png (10,771 bytes) 2024-04-27 01:48 https://tracker.prineside.com/file_download.php?file_id=1141&type=bug |
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Notes | |
(0002186)
ZiHeLL 2024-02-02 02:14 |
-------ABILITIES------- Another overpriced/underused ability is Windstorm. There is no real reason why an enemy can be affected by Windstorm(s) only once, instead of up to 3 times, and with buffs to Blizzard it might not even be as good at stalling enemies despite costing more. Blizzard itself, on the other hand, is doing great now. Another pair of questionable abilities, Bullet Wall and LOIC. It is a bit silly to have 2 abilities heavily favouring vertical maps in a game that is locked to horizontal orientation. And while LOIC has great damage potential at least, Bullet Wall really can't offer much nor can it be fixed with a number change. ------------------TOWERS----------------------- |
(0002251)
ZiHeLL 2024-04-27 01:27 |
Sniper got buffed quite significantly in 1.9 despite being the best spammable DPS tower in 1.8 |
(0002252)
ZiHeLL 2024-04-27 01:28 |
Sniper DPS chart in image format attached |
(0002253)
ZiHeLL 2024-04-27 01:48 |
Another correction - Sniper 1.8->1.9 is a 22.5% DPS buff, I added an extra 100% crit damage to both version on accident (which favoured 1.8). Updated chart - https://www.desmos.com/calculator/0tjpk55wth Moving to next problematic point - Cannon Ultimate got nerfed: 400% -> 345% damage, which makes it deal less damage than Powerful (when it has x1.15 PWR to be specific) even if mines are always placed down and Cannon never misses a mine drop: Max Normal - Mines are 23.75% extra dps vs PWRful 32.25%. There is an argument to be made that mines have upsides that make up for this shortcoming, like being able to stack damage before a wave, but there are also downsides like short range and inconsistent/uncontrolled placement which would make it justified for mines to be as strong numbers-wise as the upgraded Powerful, its direct competition. |
(0002254)
Meo 2024-04-27 04:11 |
A tower that fills a similar role to Sniper is Minigun, (Single Target Damage Dealers / Cleaup). From 1.8 to 1.9 Minigun saw a Damage Decrease of around 46% at each level of upgrade. This is on top of other changes such as the Minigun bullet spread and the slight nerf to its debuff. In 1.8, it was used to clean up enemies like Healer and Armored, but with 1.9 Sniper feels like a much better tower for dealing with these enemies despite having 50% less efficiency against said enemies. The minigun ultimate change was nice, however, powerful still out DPS' it on normal mode, even with both microguns dealing damage. TL:DR |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2480 | [Infinitode 2] Infinitode 2 | major | always | 2024-07-25 22:30 | 2024-07-26 11:29 |
Reporter: | Larr | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | immediate | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Tower animation | ||||
Description: |
Freezing tower no longer have spinning animation after previous beta update |
||||
Tags: |
Animation, Freezing (Tower) |
||||
Steps To Reproduce: |
Just place the freezing tower |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002569)
therainycat 2024-07-26 00:34 |
Now that's unexpected |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2478 | [Infinitode 2] Infinitode 2 | minor | always | 2024-07-24 16:26 | 2024-07-25 12:45 |
Reporter: | ZiHeLL | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Can't close Level edit menu | ||||
Description: |
The menu will only close by saving changes, which isn't always desired |
||||
Tags: |
UX/UI/Visual |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Screenshot_2024-07-24-16-20-42-896_com.prineside.tdi2.jpg (454,229 bytes) 2024-07-24 16:26 https://tracker.prineside.com/file_download.php?file_id=1262&type=bug |
||||
Notes | |
(0002562)
ZiHeLL 2024-07-24 16:28 |
Correction: unable to close that menu, period |
(0002563)
ZiHeLL 2024-07-24 16:30 |
Steps to reproduce: open level parameter editor, open item editor inside the level parameter editor (i.e. check the details of a level quest reward bonus), close the item editor, level editor gets stuck |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2479 | [Infinitode 2] Infinitode 2 | major | always | 2024-07-25 01:40 | 2024-07-25 11:21 |
Reporter: | ZiHeLL | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Minigun Magazine cap bugged on 30+ attack speed | ||||
Description: |
Magazines do not deplete faster than 30/s |
||||
Tags: |
Balance, Bug |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2477 | [Infinitode 2] Infinitode 2 | crash | always | 2024-07-24 13:53 | 2024-07-24 19:07 |
Reporter: | Goles | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | [b205] Game crashes when I enter level | ||||
Description: |
When I start any level game just crashes. See log below. |
||||
Tags: | |||||
Steps To Reproduce: |
Start any level. |
||||
Additional Information: |
2024-07-24 13:50:00.475 E CrashHandler Uncaught exception in thread LibGDX rendering thread (java.lang.IllegalAccessError: failed to access class com.badlogic.gdx.utils.IntFloatMap$MapIterator from class com.prineside.tdi2.systems.ParticleSystem (com.badlogic.gdx.utils.IntFloatMap$MapIterator and com.prineside.tdi2.systems.ParticleSystem are in unnamed module of loader java.net.URLClassLoader @7adf9f5f)) |
||||
System Description | |||||
Attached Files: |
изображение.png (220,237 bytes) 2024-07-24 13:53 https://tracker.prineside.com/file_download.php?file_id=1261&type=bug |
||||
Notes | |
(0002559)
therainycat 2024-07-24 14:26 |
Yeah, seems like the universe does not want the update. |
(0002560)
therainycat 2024-07-24 14:57 |
Re-uploaded the build for Windows, shold work fine now - please check. |
(0002564)
Goles 2024-07-24 17:03 |
Now everythink works fine. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2473 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2024-07-20 23:44 | 2024-07-22 23:21 |
Reporter: | ajsasflaym | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | on-screen Keyboard does not close automatically after signing in | ||||
Description: |
just a minor inconvenience, if you directly tap on the "Sign in"-Button after entering your Login+Password, the keyboard will not automatically close like you would expect it to, it will stay on the screen and cover two thirds of your profile page (where there is nothing to type) until you manually close it. Again, behaves like this on my Android phone, may be different for others |
||||
Tags: | |||||
Steps To Reproduce: |
sign in without closing the on-screen keyboard |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2475 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2024-07-22 08:19 | 2024-07-22 12:13 |
Reporter: | abc | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.8.10 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Disabling developer mode | ||||
Description: |
You can disable the developer mode without resetting the game by using the "Lost progress?" button |
||||
Tags: | |||||
Steps To Reproduce: |
Enable the developer mode, load an older save using the "Lost progress?" button |
||||
Additional Information: |
All global changes made to the game will remain if you disable the developer mode this way |
||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2470 | [Infinitode 2] Infinitode 2 | major | always | 2024-07-20 21:21 | 2024-07-21 15:44 |
Reporter: | Spectr_0709 | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | New Multishot does not attack air enemies without 2nd ability | ||||
Description: |
It was announced that with the new beta-204 build, Multishot no longer needs a 2nd skill to attack air enemies. But from what I've seen, Multishot still doesn't attack air enemies without its 2nd ability. And someone shared this error on the Discord server 1 day ago. |
||||
Tags: |
Multishot (Tower), Text, Tower abilities |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002554)
therainycat 2024-07-21 15:44 |
Fixed in build 205 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2460 | [Infinitode 2] Infinitode 2 | major | always | 2024-07-15 18:18 | 2024-07-18 18:50 |
Reporter: | Ldream | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Gem enemies are counted as enemies, making it impossible to end the game | ||||
Description: |
When you play 6.2 and dont kill these gems. After 300 waves, the game will not end. |
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Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: |
Check gameover class and add generic enemies check. |
||||
Attached Files: |
6.2.png (365,061 bytes) 2024-07-15 18:18 https://tracker.prineside.com/file_download.php?file_id=1254&type=bug |
||||
Notes | |
(0002521)
therainycat 2024-07-15 21:46 |
Thanks for reporting but I don't get the "Additional information" part, can you elaborate? |
(0002524)
Ldream 2024-07-15 23:00 |
It's just a guess of problem location, not very important. |
(0002538)
therainycat 2024-07-18 18:50 |
Fixed in build 204 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2416 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2024-05-19 09:46 | 2024-07-18 17:07 |
Reporter: | Terafee | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | high | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Crusher bug in stage 6.4 | ||||
Description: |
Crusher moves strangely (video available) This text was translated by deepL |
||||
Tags: |
Crusher (Tower) |
||||
Steps To Reproduce: |
Crusher level 30+ (maybe) capacity 5+ (maybe) This text was translated by deepL |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Compressed_19052024_153853.mp4 (1,092,408 bytes) 2024-05-19 09:46 https://tracker.prineside.com/file_download.php?file_id=1204&type=bug |
||||
Notes | |
(0002460)
therainycat 2024-05-19 10:09 |
Can you tell me a replay ID? You can find it in statistics - by game |
(0002461)
Terafee 2024-05-19 10:58 |
R-5MM7-G3T2-M6M3S7 |
(0002462)
Terafee 2024-05-19 11:14 |
I made a mistake. Here it is |
(0002463)
baiqi 2024-05-19 11:19 |
This bug occurs on all maps, and is not limited to endless mode. |
(0002537)
therainycat 2024-07-18 17:07 |
Fixed in build 204 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2431 | [Infinitode 2] Infinitode 2 | major | always | 2024-05-22 15:32 | 2024-07-18 16:11 |
Reporter: | baiqi | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | DQ bug | ||||
Description: |
All DQ maps have tower buff bonuses that are not "=" but "+". |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
{KN%4KN9MRTY1HGOFOB19LY.png (359,092 bytes) 2024-05-22 15:32 https://tracker.prineside.com/file_download.php?file_id=1216&type=bug P0X66D1U%$F_D{RFJ}VT5[B.png (116,888 bytes) 2024-05-22 15:32 https://tracker.prineside.com/file_download.php?file_id=1217&type=bug 0YHT_4[U8NILK_9QZ9NM5`E.png (313,088 bytes) 2024-05-22 15:32 https://tracker.prineside.com/file_download.php?file_id=1218&type=bug W]OCR)RO5(I2`YTNE0C67}1.png (396,387 bytes) 2024-05-22 15:32 https://tracker.prineside.com/file_download.php?file_id=1219&type=bug KNL3YYAXMA$[ADIKP3DMLC3.png (486,332 bytes) 2024-05-22 15:32 https://tracker.prineside.com/file_download.php?file_id=1220&type=bug |
||||
Notes | |
(0002536)
therainycat 2024-07-18 16:11 |
That's intended |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2442 | [Infinitode 2] Infinitode 2 | text | always | 2024-05-31 22:51 | 2024-07-18 11:13 |
Reporter: | joaopistori | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Some hints don't match the new balancing/mechanics | ||||
Description: |
Anti-air tower:
Laser tower:
Icy enemy:
|
||||
Tags: |
Anti-air (Tower), Enemies, Laser (Tower) |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
AA_hint.png (39,105 bytes) 2024-05-31 22:51 https://tracker.prineside.com/file_download.php?file_id=1232&type=bug AA_stat.png (63,308 bytes) 2024-05-31 22:51 https://tracker.prineside.com/file_download.php?file_id=1233&type=bug icy_hint.png (55,699 bytes) 2024-05-31 22:51 https://tracker.prineside.com/file_download.php?file_id=1234&type=bug laser_hint.png (25,770 bytes) 2024-05-31 22:51 https://tracker.prineside.com/file_download.php?file_id=1235&type=bug laser_stat.png (59,502 bytes) 2024-05-31 22:51 https://tracker.prineside.com/file_download.php?file_id=1236&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2413 | [Infinitode 2] Infinitode 2 | minor | always | 2024-05-18 12:01 | 2024-07-18 00:09 |
Reporter: | baiqi | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Ice Shield | ||||
Description: |
In version 1.8, the Ice Shield only blocks bullet damage - other damage can directly damage its body. However, in version 1.9 it was the other way around, and now only bullet and explosion damage can pass directly through the shield damage itself, but not other damage. The flamethrower that used to deal the most damage to ice can now only deal 0 damage in the mid-game, because it can't even burn the shield of ice, is this deliberate? |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0002453)
therainycat 2024-05-18 12:06 |
That's intended as the bullet damage prevails in this game. The shield has also became weaker, and one of the reasons to that is the fact that it basically forced the player to use Flamethrower / a limited set of towers to effectively deal with Icy. As there are much more towers who deal a bullet damage, the amount of possible scenarios of dealing with Icy's shield grows, still Flamethrower and some other towers are largely effective vs unshielded Icy enemies |
(0002454)
baiqi 2024-05-18 12:08 |
But the problem is that the best option to solve the ice is the missile, and the missile will directly damage the main body, and the towers that other bullets damage are very low against the ice, and it is difficult to have a situation where only the shield is dropped to hit the flamethrower. |
(0002455)
therainycat 2024-05-18 12:21 |
The point is, there should not be a "best option" to this - there should be multiple. If Icy proves to be too strong, the enemy itself or its shield will be nerfed. For example, currently the shild is equal to 30% of Icy's max HP and indeed it may be a bit too strong (also Icy has lower HP than many other enemies to compensate the extra shield), which means that towers with efficiency of 30% vs Icy should deal with its shield in the same time a tower 100% effective vs Icy can deal with its unshielded body. At the same time, shield does not negate all damage - it just drops it down to 20% for any non-bullet damage type, which means you can break its shield even with a Flamethrower but using Splash or some other tower with a bullet damage type should help with that. |
(0002456)
baiqi 2024-05-18 12:33 |
Ice is indeed too powerful - mainly because it ignores control. Of all the enemies in the current version, the most difficult one is the Ice - also because Gauss can't kill it directly. Flamethrowers and Venom do no damage to ice at all, if the shield is not broken first. This may be a bug, including in version 1.8, which states that the shield is reduced from bullet damage, but in fact the shield must be completely eliminated before it can deal damage. The missile's ability to deal with cold ice is far ahead of scattering, range reasons. |
(0002457)
therainycat 2024-05-18 13:10 |
Indeed, it receives 20% of a regular damage and has 100% immunity to Burn and Venom. This is not intended - I will lower down its debuff immunity to match the regular damage immunity (to 80%). Nice find! |
(0002465)
therainycat 2024-05-19 17:42 |
I've reviewed the code - actually, there's no bug there. Shield only gives a full immunity to STUN / SNOWBALL / BLIZZARD / FREEZING (control) debuffs - as soon as it drops, the enemy is vulnerable to everything. I could change the efficiency of bullet towers vs Icy to make them act as a shield-breakers, but current picture looks like this (Tower type vs Icy efficiency):
So currently Splash and Multishot are good for dealing with Icy's shield. If you believe some other tower has to have a higher efficiency, Minigun, Basic and Sniper are possible candidates. My thoughts on this:
|
(0002467)
baiqi 2024-05-19 17:55 |
The Flamethrower does deal decent damage to Ice, but the Flamethrower is usually placed at the outlet, making it difficult for him to damage Ice without a shield. If Splash can easily break the shield, then it can solve the ice alone. If you want to build a flamethrower behind a road, it's not at all as good as building a missile - even a flamethrower and a splash together are not as effective at dealing with ice as a missile tower, because the missile tower has a larger range than they all combined. |
(0002468)
baiqi 2024-05-19 18:22 |
The problem at the moment is that it's rare to break only the shield, whether you're using a splash or a missile - the main tower that currently solves the ice. They will all directly damage the ice itself, and when they don't do enough damage, the ice will become difficult to deal with. There is no tower that can break the shield quickly, it cannot be slowed down, it must be dealt with a skill immediately (other enemies can be dealt with multiple waves together with a skill). Ice is also uncontrolled and can be dealt to it for less than half the time of other enemies, and it often appears with healer (with higher health and health regeneration), which makes it seem so powerful to all types of enemies. |
(0002469)
baiqi 2024-05-19 18:33 |
Corrected a bug where Venom's bullets deal poison damage. This can be observed in light. Or, because the 203 bullet damage can penetrate the Ice Shield, but the Venom bullet cannot. |
(0002470)
baiqi 2024-05-19 19:17 |
What I'm hoping for is to weaken the ice itself, and not to increase the efficiency of the bullet damage tower against it. Lower its health, or change its shield mechanics to make it easier to break - if it can be controlled, it's much easier to deal with. |
(0002526)
therainycat 2024-07-17 15:44 |
Keeping the thread open for feedback. If anyone else believes there's a severe issue with Icy's shield, they can leave a note. |
(0002530)
therainycat 2024-07-18 00:09 |
I've simplified Icy's shield behavior:
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2440 | [Infinitode 2] Infinitode 2 | minor | always | 2024-05-31 21:56 | 2024-07-17 23:35 |
Reporter: | joaopistori | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Level 5.5 experience modifier building menu bug | ||||
Description: |
Level 5.5 has two experience modifiers already placed on the map. If your research doesn't allow 2 or more experience modifiers, the menu icon becomes "active" and clickable (it does nothing, however). Once the research upgrade is level 2 (allowing two experience modifiers to be placed on the map), it correctly shows the button deactivated and the red number 0 of available modifiers. |
||||
Tags: |
Bug, Modifiers |
||||
Steps To Reproduce: |
1) Reset "Modifier - EXPERIENCE" research if it's level 2 or more |
||||
Additional Information: | |||||
Attached Files: |
level_5_5_bug.png (314,674 bytes) 2024-05-31 21:56 https://tracker.prineside.com/file_download.php?file_id=1230&type=bug building_menu_miner_bug.png (452,204 bytes) 2024-06-07 18:24 https://tracker.prineside.com/file_download.php?file_id=1239&type=bug |
||||
Notes | |
(0002493)
joaopistori 2024-06-07 18:24 |
The same happened with a miner on DQ5 map. I had built the 3 V2-CTR (of 3 available) and after getting a bonus where a miner is installed for free on a random tile ("-1" available miners to build), the menu button became active. It doesn't allow for building another miner, but becomes visually incorrect. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2434 | [Infinitode 2] Infinitode 2 | tweak | always | 2024-05-25 20:59 | 2024-07-17 16:11 |
Reporter: | JusTiCe8 | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | Any | ||
Status: | assigned | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Mouse pointer is hard to locate when there is too much action on the map | ||||
Description: |
This is not something new, the default mouse pointer use on windows (and maybe other OS) is very hard to locate when things starting to spiced up with lot's of enemies, projectiles and other effects displayed on map. |
||||
Tags: |
Idea, Suggestion, UX/UI/Visual, Windows |
||||
Steps To Reproduce: |
Just play the game. |
||||
Additional Information: |
Mouse pointer could be a customize one (high contrast, blinking, something else) and/or some X/Y marks could be added on the sides, quite like a painting program rulers, of the map to help figuring out where it is among thousands of things drawn on screen. |
||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2445 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2024-06-02 21:42 | 2024-07-17 16:10 |
Reporter: | Ldream | Platform: | Desktop | ||
Assigned To: | OS: | Windows | |||
Priority: | none | OS Version: | Any | ||
Status: | confirmed | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | A tiny visual bug when star the bag item | ||||
Description: |
When you star/unstar an item in the bag, the icon will become default. |
||||
Tags: | |||||
Steps To Reproduce: |
See the video. |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
bandicam 2024-06-03 02-37-43-357.mp4 (902,594 bytes) 2024-06-02 21:42 https://tracker.prineside.com/file_download.php?file_id=1238&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2453 | [Infinitode 2] Infinitode 2 | minor | always | 2024-06-18 20:52 | 2024-07-17 16:08 |
Reporter: | JusTiCe8 | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | multiple packs of 90% quality tiles can coexist in inventory | ||||
Description: |
After some time collecting tiles, more than one 90% can be seen instead of aggregate themselves into a single one item. |
||||
Tags: | |||||
Steps To Reproduce: |
N/A |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
infitode2 2 sets of 90% quality tiles.png (105,631 bytes) 2024-06-18 20:52 https://tracker.prineside.com/file_download.php?file_id=1247&type=bug infinitode2 1810 dupe 90% tiles.png (51,579 bytes) 2024-06-23 11:58 https://tracker.prineside.com/file_download.php?file_id=1249&type=bug |
||||
Notes | |
(0002496)
JusTiCe8 2024-06-23 11:58 |
This is not new, also happening on 1.8.10 |
(0002497)
omega 2024-06-24 08:50 |
rounding error |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2441 | [Infinitode 2] Infinitode 2 | minor | always | 2024-05-31 22:39 | 2024-07-15 00:32 |
Reporter: | joaopistori | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Steam version - screenshot capture (F12) changing window size | ||||
Description: |
After pressing Steam's screenshot key (default F12) the game's window size resets to a specific value. Happens anywhere - in-game, in the menus, with fullscreen (in this case it also removes the fullscreen) or not. |
||||
Tags: |
Bug |
||||
Steps To Reproduce: |
1) Open Steam version |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
steam_screenshot_bug.mp4 (863,513 bytes) 2024-05-31 22:39 https://tracker.prineside.com/file_download.php?file_id=1231&type=bug |
||||
Notes | |
(0002519)
therainycat 2024-07-15 00:32 |
Moved screen size hotkey into a single button in build 204 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2435 | [Infinitode 2] Infinitode 2 | minor | always | 2024-05-25 22:29 | 2024-07-15 00:24 |
Reporter: | Cinex | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | high | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Enemies ignore intended path and walk over modifiers | ||||
Description: |
If Enemies Walk on Platforms is enabled, enemies can walk over modifiers and ignore the clear path made of road tiles. |
||||
Tags: |
Endless, Modifiers |
||||
Steps To Reproduce: |
See attached image. |
||||
Additional Information: |
Issue discovered by ReyKing on Discord: https://discord.com/channels/590288287864848387/590290050051342346/1243975337805873205 |
||||
System Description | |||||
Attached Files: |
20240525212746_1.jpg (123,023 bytes) 2024-05-25 22:29 https://tracker.prineside.com/file_download.php?file_id=1223&type=bug obraz_2024-05-26_151727411.png (199,903 bytes) 2024-05-26 16:17 https://tracker.prineside.com/file_download.php?file_id=1228&type=bug |
||||
Notes | |
(0002488)
baiqi 2024-05-26 08:04 |
Modifiers aren't exactly seen as a blocker, they should be weighted. When the path is too long, modifiers can no longer block enemies. When there are too many modifiers, the enemy will go directly from the route with few towers, and the towers will not be able to block the enemy. |
(0002489)
JusTiCe8 2024-05-26 11:34 |
Cinex : your screenshot is unfortunately too cropped, enemies may not have other choice due to barrier I guess but it's hard to tell with only this part of the map. |
(0002490)
baiqi 2024-05-26 11:49 |
Try it out for yourself, modifiers are now weighted. When the length of the road is greater than a certain value, it will exceed the weight of the individual modifiers, and the modifiers will no longer be able to block enemies. If there are too many modifiers, the weight of a single tower will be exceeded, and the tower will no longer be able to block enemies. |
(0002491)
Cinex 2024-05-26 16:17 |
Got trolled by the fullscreen bug, here's a better screenshot. |
(0002518)
therainycat 2024-07-15 00:24 |
Fixed in build 204 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2433 | [Infinitode 2] Infinitode 2 | tweak | always | 2024-05-25 02:06 | 2024-07-14 14:20 |
Reporter: | bravehuang | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | duplicate | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | full screen setting | ||||
Description: |
Even if the full screen setting is turned off, the game will still display full screen when you reopen it. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002486)
bravehuang 2024-05-25 02:13 |
Sorry, I made a typo, here is the correct sentence: |
(0002487)
JusTiCe8 2024-05-25 10:56 |
duplicate of 0002426 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2402 | [Infinitode 2] Infinitode 2 | major | always | 2024-05-15 14:31 | 2024-07-14 14:19 |
Reporter: | therainycat | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Blast's quake disables Splash permanently | ||||
Description: |
Splash has to be re-enabled after 2 seconds but it never does. |
||||
Tags: |
Blast (Tower), Splash (Tower) |
||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0002387)
AluminumRust 2024-05-15 19:01 |
Splash is able to attack, do damage, and gain experience but unable to be sold, and appears to be visually disabled |
(0002388)
AluminumRust 2024-05-15 19:07 |
Splash is unable to attack (I don't know why i put it there) but is able to gain expereince passively, be upgraded, and select abilities |
(0002514)
therainycat 2024-07-14 14:19 |
Fixed in build 204 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2429 | [Infinitode 2] Infinitode 2 | tweak | always | 2024-05-21 21:20 | 2024-07-14 14:19 |
Reporter: | SWOOSH | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Gauss Projectile | ||||
Description: |
Currently in 1.9 Gauss can only hit enemies traveling down the center of a tile. Any enemy on either side wont be hit. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002483)
therainycat 2024-05-21 23:12 |
Can you enable dev / modding mode and turn on the raycast debug for a screenshot? There's also an "enemy AABB" grid setting that can be turned on and it may help to debug this issue. The game does not use tiles for such things anymore |
(0002513)
therainycat 2024-07-14 14:19 |
Made raycast width larger, also introduced 2 new GVs to control the ray width |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2426 | [Infinitode 2] Infinitode 2 | minor | always | 2024-05-20 20:43 | 2024-07-14 14:18 |
Reporter: | JusTiCe8 | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Windowed mode in settings not saved | ||||
Description: |
With the 1.9 beta, I choose the windowed mode in settings (and a screen res accordingly), but when I close then start the game again, it revert back to fullscreen. |
||||
Tags: |
Settings, Windows |
||||
Steps To Reproduce: |
-(optional) pick a lower resolution size than full screen res, |
||||
Additional Information: |
Windows 10 64bit with Nvidia GTX780M (Asus ROG G750JH gaming laptop) and a HDMI connected screen. |
||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002512)
therainycat 2024-07-14 14:18 |
Should be fixed in build 204 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2427 | [Infinitode 2] Infinitode 2 | tweak | always | 2024-05-20 20:52 | 2024-07-14 14:14 |
Reporter: | JusTiCe8 | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | unsaved progress on profile is not as visible as it was on previous version | ||||
Description: |
The new UI in profile screen have a very pale blinking of floppy icon when there are unsaved progress and it's very easy to don't notice it at all. |
||||
Tags: |
UX/UI/Visual |
||||
Steps To Reproduce: |
-do some things like opening chest or upgrade research, |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
infinitode2 beta unsaved progress.jpg (28,453 bytes) 2024-05-20 20:52 https://tracker.prineside.com/file_download.php?file_id=1214&type=bug |
||||
Notes | |
(0002511)
therainycat 2024-07-14 14:14 |
Fixed in build 204 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2412 | [Infinitode 2] Infinitode 2 | major | always | 2024-05-18 11:52 | 2024-07-14 13:53 |
Reporter: | baiqi | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Mines that are too powerful for anti-aircraft towers | ||||
Description: |
Using the ultimate ability of the air defense tower, it is extremely easy to obtain tens of millions of MDPS, far more than ten times that of Gauss. Secondly, the mine damage is also too strong, I don't know what adjustments you have made to it, it has the dominance of the map with more air forces after Gauss, the damage is much higher than that of other towers, and it is firmly in the first place in the hidden level. I used to get 1.4 billion mdps on the map rumble mines. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0002452)
therainycat 2024-05-18 12:01 |
AirFallExplosion is missing the notCleanForDPS flag - that's unintended, as any damage which is based on enemy's max HP should not affect MDPS. I'll fix that in the next build. |
(0002510)
therainycat 2024-07-14 13:53 |
Mines no longer affect MDPS, explosions now also harm flying enemies. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2401 | [Infinitode 2] Infinitode 2 | minor | always | 2024-05-15 13:47 | 2024-07-14 13:49 |
Reporter: | Ldream | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Always full screen when enter the game in steam version[b203] | ||||
Description: |
The game from steam will start with full screen, but the full screen is not be set. |
||||
Tags: |
Startup |
||||
Steps To Reproduce: |
Start a game from steam. |
||||
Additional Information: |
- |
||||
System Description | |||||
Attached Files: |
12.jpg (98,124 bytes) 2024-05-15 13:47 https://tracker.prineside.com/file_download.php?file_id=1197&type=bug |
||||
Notes | |
(0002507)
therainycat 2024-07-14 13:49 |
Fixed in build 204 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2404 | [Infinitode 2] Infinitode 2 | feature | N/A | 2024-05-16 00:17 | 2024-07-14 13:42 |
Reporter: | SWOOSH | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | none | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Trohoys | ||||
Description: |
Add description to unobtained trophy's on how they are obtained |
||||
Tags: |
Trophies |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002506)
therainycat 2024-07-14 13:42 |
Will be introduced in build 204 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2405 | [Infinitode 2] Infinitode 2 | crash | have not tried | 2024-05-16 12:03 | 2024-07-14 13:31 |
Reporter: | Sparkle | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Crash occurs when pressing rare or legendary (Dev mode) | ||||
Description: |
Crash occurs when pressing rare or legendary |
||||
Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_2024-05-10-10-37-30-269_com.prineside.tdi2.jpg (236,508 bytes) 2024-05-16 12:03 https://tracker.prineside.com/file_download.php?file_id=1198&type=bug |
||||
Notes | |
(0002505)
therainycat 2024-07-14 13:31 |
Fixed in build 204 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2414 | [Infinitode 2] Infinitode 2 | minor | always | 2024-05-18 23:45 | 2024-05-20 22:16 |
Reporter: | Cinex | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Irritating music player panning issue | ||||
Description: |
When listening to 6.5's music track in-game, the first beat of each pattern from 0000008 to 0000023 is very noticeably panned to the right. This does not seem to be an issue with any other track in the game, but it was noticeable with one of my custom tracks. |
||||
Tags: |
Music |
||||
Steps To Reproduce: |
|
||||
Additional Information: |
The issue is also present in version 1.8.10. |
||||
System Description | |||||
Attached Files: |
Rez 1911 Cracktro#1.zip (9,806 bytes) 2024-05-18 23:45 https://tracker.prineside.com/file_download.php?file_id=1203&type=bug |
||||
Notes | |
(0002459)
Cinex 2024-05-18 23:47 |
^ Custom track in question |
(0002480)
therainycat 2024-05-20 22:16 |
Either it is a bug in the synthesizer or there's some conflict in music formats. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2424 | [Infinitode 2] Infinitode 2 | crash | sometimes | 2024-05-20 06:24 | 2024-05-20 11:03 |
Reporter: | Auto | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Crash when blast use quake | ||||
Description: |
The game crash when blast use the new quake attack, sometimes with big fps drop when quake charge is at around 90% |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: |
It's only consistently producible on one specific device for some reason |
||||
System Description | |||||
Attached Files: |
937310_20240519202153_1.png (143,855 bytes) 2024-05-20 06:24 https://tracker.prineside.com/file_download.php?file_id=1211&type=bug |
||||
Notes | |
(0002473)
therainycat 2024-05-20 11:03 |
Fixed in build 204 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2361 | [Infinitode 2] Infinitode 2 | minor | always | 2024-04-29 16:13 | 2024-05-17 20:57 |
Reporter: | Ldream | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | high | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | [b201] Two bugs of crusher. | ||||
Description: |
1.A crusher can overlook its tower resistance and unlimitedly catch an enemy.(See video_1) |
||||
Tags: |
Bug |
||||
Steps To Reproduce: |
Bug 1:Build a crusher, after it catches an enemy, sell this tower,then build a crusher again. It will always catch this enemy. |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
video_2.mp4 (302,926 bytes) 2024-04-29 16:13 https://tracker.prineside.com/file_download.php?file_id=1158&type=bug video_1.mp4 (618,370 bytes) 2024-04-29 16:13 https://tracker.prineside.com/file_download.php?file_id=1159&type=bug |
||||
Notes | |
(0002348)
therainycat 2024-05-09 18:25 |
Fixed in build 202 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2357 | [Infinitode 2] Infinitode 2 | minor | always | 2024-04-29 06:15 | 2024-05-17 20:54 |
Reporter: | CutyFoxy | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | high | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Bonus "Enemy do not deal damage to the base if it has less than x% HP" do not work | ||||
Description: |
In DQ3 (and at 6.6) I had picked up this bonus, but it didn't work. Both times I used level 2 bonus (10% hp threshold) |
||||
Tags: |
Bug |
||||
Steps To Reproduce: |
1) Play DQ or 6.6 |
||||
Additional Information: |
R-DR2D-BJ42-M4Y3N3 6.6 replay, low hp enemy dealt damage in the end |
||||
System Description | |||||
Attached Files: |
Screenshot_20240429_091043_com.prineside.tdi2.jpg (557,155 bytes) 2024-04-29 06:15 https://tracker.prineside.com/file_download.php?file_id=1152&type=bug Screenshot_20240429_100324_com.prineside.tdi2.jpg (819,817 bytes) 2024-04-29 06:15 https://tracker.prineside.com/file_download.php?file_id=1153&type=bug |
||||
Notes | |
(0002257)
CutyFoxy 2024-04-29 06:35 |
Also bug works for level 1 bonus |
(0002351)
therainycat 2024-05-09 20:50 |
Fixed in build 202 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2353 | [Infinitode 2] Infinitode 2 | minor | always | 2024-04-28 12:46 | 2024-05-17 20:53 |
Reporter: | Ldream | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | high | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Gauss lvl10 ability bug | ||||
Description: |
Gauss lvl10 ability will stun enemies every shot and will never stun these enemies after 3 shots. |
||||
Tags: |
Bug, Gauss (Tower), Tower abilities |
||||
Steps To Reproduce: |
Build a Gauss and wait lvl10. |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
bandicam 2024-04-28 17-41-21-620.mp4 (1,526,313 bytes) 2024-04-28 12:46 https://tracker.prineside.com/file_download.php?file_id=1148&type=bug bandicam 2024-04-28 17-51-46-190.mp4 (1,271,884 bytes) 2024-04-28 12:53 https://tracker.prineside.com/file_download.php?file_id=1149&type=bug Untitled video.mp4 (1,134,637 bytes) 2024-05-09 20:27 https://tracker.prineside.com/file_download.php?file_id=1184&type=bug |
||||
Notes | |
(0002256)
Ldream 2024-04-28 12:53 |
Correct bug description: after a gauss stun an enemy and continuous attack this enemy, the stun time will refresh and cause that the enemy will always stun, but after this enemy has stunned by a shot, it will never be stuuned again. |
(0002350)
therainycat 2024-05-09 20:27 |
Can't reproduce it / I'm missing something. |
(0002352)
therainycat 2024-05-09 22:29 |
Fixed in b202 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2344 | [Infinitode 2] Infinitode 2 | minor | always | 2024-04-27 20:25 | 2024-05-17 20:51 |
Reporter: | CutyFoxy | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Lucky shot bug is still not fully fixed | ||||
Description: |
In b199-200 I found a bug with lucky shot and finally my game was crushed. I was going to report about it, but issue already has reported. Now I had tried to do lucky shot, but my game crushed again. |
||||
Tags: |
Crash, Lucky shot |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_20240428_001919_com.prineside.tdi2.jpg (151,978 bytes) 2024-04-27 20:25 https://tracker.prineside.com/file_download.php?file_id=1144&type=bug |
||||
Notes | |
(0002262)
therainycat 2024-04-29 21:08 |
Can you provide steps to reproduce this? |
(0002288)
CutyFoxy 2024-04-30 14:37 |
1) (b199) Use the spin bug until crash (spin, exit, spin again, repeat until crash) Should be checked in this build |
(0002289)
therainycat 2024-04-30 17:02 |
Should probably be fixed in build 202, keeping the issue open until we test it |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2397 | [Infinitode 2] Infinitode 2 | crash | have not tried | 2024-05-11 16:24 | 2024-05-17 20:45 |
Reporter: | fleetlife | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | app crashed after ball lighting killed mobchain in custom map | ||||
Description: |
app crashed after ball lighting killed mobchain in custom map |
||||
Tags: |
Abilities, Bosses, Bug |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
IMG_20240511_204659_964.jpg (64,908 bytes) 2024-05-11 16:24 https://tracker.prineside.com/file_download.php?file_id=1189&type=bug |
||||
Notes | |
(0002362)
therainycat 2024-05-11 16:25 |
This crash is produced by LOIC and not ball lightning. Did you use it? |
(0002366)
therainycat 2024-05-13 13:00 |
Fixed in build 203 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2359 | [Infinitode 2] Infinitode 2 | minor | always | 2024-04-29 14:16 | 2024-05-17 20:43 |
Reporter: | Ldream | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Teleport will be copied out of map range. | ||||
Description: |
Use Select tool and select a map with teleport, and then use draw tool to paste these teleport. These teleport will be copied out of the map and they can't be erased or selected in the map editor. They also can be seen during the game but can't be selected on the map. |
||||
Tags: |
Custom maps |
||||
Steps To Reproduce: |
See the video. |
||||
Additional Information: |
Have not tried whether these teleport will crash the game. |
||||
System Description | |||||
Attached Files: |
bandicam 2024-04-29 19-09-55-599.mp4 (1,712,236 bytes) 2024-04-29 14:16 https://tracker.prineside.com/file_download.php?file_id=1155&type=bug bandicam 2024-04-29 19-14-26-688.mp4 (1,051,279 bytes) 2024-04-29 14:16 https://tracker.prineside.com/file_download.php?file_id=1156&type=bug |
||||
Notes | |
(0002369)
therainycat 2024-05-13 13:39 |
Fixed in build 203 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2366 | [Infinitode 2] Infinitode 2 | text | always | 2024-04-30 22:11 | 2024-05-17 18:38 |
Reporter: | Genosix | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | 11 | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | "Watch Ads" description text is overlapped by item icons | ||||
Description: |
The text is "Free resources and Green papers", the Green papers is under the item icons |
||||
Tags: |
Ad Rewards |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_20240430-225247_Infinitode 2.jpg (221,089 bytes) 2024-04-30 22:11 https://tracker.prineside.com/file_download.php?file_id=1163&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2368 | [Infinitode 2] Infinitode 2 | trivial | always | 2024-05-01 14:08 | 2024-05-17 18:33 |
Reporter: | TrialistiC | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Visual defect in quests prestige | ||||
Description: |
20% prestige hint is not aligned properly |
||||
Tags: |
Prestige |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (34,308 bytes) 2024-05-01 14:08 https://tracker.prineside.com/file_download.php?file_id=1165&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2399 | [Infinitode 2] Infinitode 2 | trivial | always | 2024-05-12 13:26 | 2024-05-17 08:59 |
Reporter: | Auto | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Missile shows an extra stat line | ||||
Description: |
Missile shows an extra stat line when it is the first tower type placed on the map, affects all missiles until a different tower type is used |
||||
Tags: |
Missile (Tower) |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
937310_20240510130712_1.png (62,449 bytes) 2024-05-12 13:26 https://tracker.prineside.com/file_download.php?file_id=1191&type=bug |
||||
Notes | |
(0002371)
therainycat 2024-05-13 13:45 |
Fixed in build 203 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2389 | [Infinitode 2] Infinitode 2 | trivial | always | 2024-05-07 05:37 | 2024-05-17 08:58 |
Reporter: | AluminumRust | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Power V misleading name | ||||
Description: |
power multiplier tile (or platform) does not multiply power of tower, as the name implies. Instead it gives a flat bonus equal to the amount. This is not an issue for low research/xp but scales poorly into endless. Currently in beta, powerful ability multiplies power after taking power from power tile into effect (as it should). example: Solution:
|
||||
Tags: |
Tile |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Screenshot 2024-05-06 193853.png (311,232 bytes) 2024-05-07 05:40 https://tracker.prineside.com/file_download.php?file_id=1182&type=bug Screenshot 2024-05-06 193805.png (351,377 bytes) 2024-05-07 05:40 https://tracker.prineside.com/file_download.php?file_id=1183&type=bug |
||||
Notes | |
(0002337)
AluminumRust 2024-05-07 05:40 |
Example, max endless sniper comparison on level 4.2 |
(0002374)
therainycat 2024-05-13 14:19 (Last edited: 2024-05-13 14:19) |
Changed from
to
in build 203 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2395 | [Infinitode 2] Infinitode 2 | tweak | always | 2024-05-11 12:56 | 2024-05-13 18:41 |
Reporter: | ZiHeLL | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Core's upgrades display twice when available | ||||
Description: |
When an upgrade related to modifiers (probably with something else, but it's most noticeable with these) is available for purchase, it displays twice, making it more bright, but the second one is slightly offset from the first one. |
||||
Tags: |
Bug, Cores, UX/UI/Visual |
||||
Steps To Reproduce: |
|
||||
Additional Information: |
Reported by FlashTeamYT |
||||
Attached Files: |
1714340015257.jpg (137,746 bytes) 2024-05-13 15:30 https://tracker.prineside.com/file_download.php?file_id=1192&type=bug |
||||
Notes | |
(0002373)
therainycat 2024-05-13 13:59 |
I don't see anything and need a screenshot |
(0002375)
ZiHeLL 2024-05-13 15:30 |
The middle looks very bright and blurry |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2396 | [Infinitode 2] Infinitode 2 | minor | always | 2024-05-11 13:03 | 2024-05-13 13:50 |
Reporter: | ZiHeLL | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Missile MinRange scales with PWR | ||||
Description: |
Minimal range on Missile scales with PWR, and can exceed max range. |
||||
Tags: |
Balance, Bug, Missile (Tower) |
||||
Steps To Reproduce: |
Build a Missile |
||||
Additional Information: |
Reported by FlashTeamYT |
||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2393 | [Infinitode 2] Infinitode 2 | minor | always | 2024-05-10 22:39 | 2024-05-13 13:48 |
Reporter: | therainycat | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Tooltip for the double mining speed bonus is not being shown in the miner menu | ||||
Description: |
When only the double speed bonus is active, clicking on its cell won't show a tooltip, which is not expected. |
||||
Tags: |
UX/UI/Visual |
||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2351 | [Infinitode 2] Infinitode 2 | minor | always | 2024-04-28 07:34 | 2024-05-13 13:34 |
Reporter: | 836 | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Venom's particles from it's special, poisonous cloud, continue to be produced when it's disabled | ||||
Description: |
This occurs despite it's special no longer dealing any damage |
||||
Tags: |
Bug, Tower abilities, Venom (Tower) |
||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002368)
therainycat 2024-05-13 13:34 |
Fixed in build 203 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2350 | [Infinitode 2] Infinitode 2 | minor | always | 2024-04-28 07:20 | 2024-05-13 13:04 |
Reporter: | 836 | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Upon being built, Blasts range is not displayed in detailed mode | ||||
Description: |
like freeze, blasts range is normally shown when viewing in detailed mode, but newly built blasts do not display their range like a freeze tower would I've also managed to reproduce this glitch on 1.8.10 Android |
||||
Tags: |
Blast (Tower), Bug |
||||
Steps To Reproduce: |
|
||||
Additional Information: |
naturally goes away after either
|
||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002367)
therainycat 2024-05-13 13:04 |
Fixed in build 203 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2334 | [Infinitode 2] Infinitode 2 | minor | N/A | 2024-04-24 23:22 | 2024-05-13 12:57 |
Reporter: | ZiHeLL | Platform: | any | ||
Assigned To: | therainycat | OS: | any | ||
Priority: | normal | OS Version: | any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | New custom map editor flaws | ||||
Description: |
Compared to the old editor, in the new one you:
|
||||
Tags: |
Custom maps, Editor, QoL |
||||
Steps To Reproduce: | |||||
Additional Information: |
Would be nice to have "Sell/Prestige/Favourite selection" option that would perform the related action for all tiles selected via new selection tool. |
||||
Attached Files: | |||||
Notes | |
(0002247)
therainycat 2024-04-25 18:42 |
It won't be possible to sell items through the map editor, only through the inventory (fewer UI elements and better consistency). |
(0002365)
therainycat 2024-05-13 12:57 |
A star will be shown in the map editor's inventory and in the menu of the selected map element |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2391 | [Infinitode 2] Infinitode 2 | crash | sometimes | 2024-05-10 05:21 | 2024-05-11 20:46 |
Reporter: | BrokenHeart | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.8.10 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Continue crash | ||||
Description: |
The picture of continue is missing, but you still can continue |
||||
Tags: |
Crash, Custom maps |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_2024-05-10-08-59-30-970_com.prineside.tdi2.jpg (731,859 bytes) 2024-05-10 05:21 https://tracker.prineside.com/file_download.php?file_id=1185&type=bug Screenshot_2024-05-10-08-58-24-001_com.prineside.tdi2.jpg (275,369 bytes) 2024-05-10 05:21 https://tracker.prineside.com/file_download.php?file_id=1186&type=bug VID_20240510_091026.mp4 (1,891,524 bytes) 2024-05-10 05:21 https://tracker.prineside.com/file_download.php?file_id=1187&type=bug |
||||
Notes | |
(0002353)
BrokenHeart 2024-05-10 05:23 |
Also i did load progress from my computer to my phone |
(0002354)
therainycat 2024-05-10 12:03 |
Did you have a saved run on your custom map and then loaded the game from cloud which does not contain this map? |
(0002355)
BrokenHeart 2024-05-10 13:46 |
yeah, normally it will pop out message and disable that button |
(0002364)
therainycat 2024-05-11 20:46 |
Fixed in build 203 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2342 | [Infinitode 2] Infinitode 2 | crash | always | 2024-04-27 17:50 | 2024-05-10 15:41 |
Reporter: | Ivanchochicken | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | map editor crash | ||||
Description: |
left clicking on the eraser icon (tile deleter) and then right clicking anywhere crashes the game |
||||
Tags: |
Crash, Windows 11 |
||||
Steps To Reproduce: | |||||
Additional Information: |
the other buttons in the map editor ui do not cause this crash ive sent the crash report and the video of the crash (the game crashes when the cursor disappers for a split second after clicking on the grid, the video itself is also slightly compressed to get under the 2mb limit) |
||||
System Description | |||||
Attached Files: |
Screenshot 2024-04-27 174221.png (87,354 bytes) 2024-04-27 17:50 https://tracker.prineside.com/file_download.php?file_id=1142&type=bug 8mb.video-eSl-J4ZevY3U.mp4 (1,288,036 bytes) 2024-04-27 17:50 https://tracker.prineside.com/file_download.php?file_id=1143&type=bug Screenshot 2024-04-30 172000.png (113,613 bytes) 2024-04-30 17:23 https://tracker.prineside.com/file_download.php?file_id=1162&type=bug Screenshot 2024-05-10 135439.png (141,156 bytes) 2024-05-10 14:06 https://tracker.prineside.com/file_download.php?file_id=1188&type=bug |
||||
Notes | |
(0002260)
therainycat 2024-04-29 21:05 |
Can anyone else reproduce this crash? Please try to disable Compressed textures in settings and see if it still happens |
(0002273)
Ivanchochicken 2024-04-29 21:44 |
the crash occurs regardless of compressed textures being enabled or disabled (tested with both) |
(0002278)
therainycat 2024-04-29 22:05 |
When you disable the compressed textures and it crashes, does it show exactly the same crash message? |
(0002292)
Ivanchochicken 2024-04-30 17:23 |
the original screenshot was with compressed textures off, however the crash log is still the same even when it is turned on (even the numbers) |
(0002328)
therainycat 2024-05-06 12:01 |
Should be tested in build 202, keeping this thread open |
(0002356)
Ivanchochicken 2024-05-10 14:05 |
the crash still occurs on build 202, both when compressed textures are turned on or off |
(0002357)
Ivanchochicken 2024-05-10 14:06 |
now i can send it |
(0002359)
therainycat 2024-05-10 15:41 |
Thank you |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2365 | [Infinitode 2] Infinitode 2 | crash | always | 2024-04-29 21:31 | 2024-05-10 12:03 |
Reporter: | Spheresva | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | iOS | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Simulation mode crashes game | ||||
Description: |
When you click run, it crashes the game |
||||
Tags: |
Crash |
||||
Steps To Reproduce: |
Click simulation, make one, press run |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002291)
therainycat 2024-04-30 17:11 |
Should be fixed in build 202 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2380 | [Infinitode 2] Infinitode 2 | trivial | have not tried | 2024-05-04 22:39 | 2024-05-09 18:29 |
Reporter: | ZiHeLL | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | loading into bonus selection bug | ||||
Description: |
Loading a gamestate with the bonus selection being available will cause bonus selection menu to glitch out and show the first stage of bonuses instead of the current ones. This is only a visual bug. |
||||
Tags: |
Bug, UX/UI/Visual |
||||
Steps To Reproduce: |
Play 6.6/DQ |
||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0002329)
therainycat 2024-05-06 12:02 |
|
(0002336)
ZiHeLL 2024-05-06 22:18 |
Yes, the game takes a second or two to load on poweful hardware and shows the loading screen if there is a bonus selection available |
(0002349)
therainycat 2024-05-09 18:29 |
Found a serialization bug, fixed in build 202 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2341 | [Infinitode 2] Infinitode 2 | major | always | 2024-04-27 15:47 | 2024-05-09 18:06 |
Reporter: | ChadRip | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | high | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Custom map - Bosses ignore barrier | ||||
Description: |
When using a barrier for bosses it shows the intended path in the editor. In the game the boss ignores it. |
||||
Tags: |
Bosses, Custom maps |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002298)
therainycat 2024-05-03 14:27 |
According to the other report, should not be related to custom maps but to the barriers themselves |
(0002347)
therainycat 2024-05-09 18:06 |
Fixed in build 202 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2355 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2024-04-28 17:16 | 2024-05-09 16:51 |
Reporter: | ZiHeLL | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Basic LV10 coins bug | ||||
Description: |
Basic LV10 does not refund coins - the sell value doesn't change, the extra coins are not added after selling either. |
||||
Tags: |
Basic (Tower), Bug |
||||
Steps To Reproduce: |
Build a Basic and note the sell cost |
||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0002345)
therainycat 2024-05-09 16:51 |
Fixed in build 202 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2367 | [Infinitode 2] Infinitode 2 | crash | have not tried | 2024-05-01 11:26 | 2024-05-09 16:36 |
Reporter: | Auto | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Level 1.8 live leaderboard crash | ||||
Description: |
Opening level 1.8 with live leaderboard enabled makes the game freeze after a few seconds and crashes |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: |
Seems to be similar to issue 2360 |
||||
Attached Files: |
Screenshot_20240501_125606_Infinitode 2.png (61,212 bytes) 2024-05-01 11:26 https://tracker.prineside.com/file_download.php?file_id=1164&type=bug |
||||
Notes | |
(0002344)
therainycat 2024-05-09 16:36 |
Should not crash in build 202 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2349 | [Infinitode 2] Infinitode 2 | tweak | have not tried | 2024-04-28 00:23 | 2024-05-09 16:34 |
Reporter: | edruid | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | "Art of persuasion" achivement is too easy with bonuses | ||||
Description: |
There is a bonus that spawns in 3 confused enemies at the start of each wave, which immediately grants the achievement "Art of persuasion" which requires 3 confused enemies at the same time. Tweaking this to require that the enemies are confused by towers rather than bonuses would solve it. Or if the game doesn't know the difference just requiring that the bonus is not active might be a compromise... |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0002343)
therainycat 2024-05-09 16:34 |
Fixed in build 202 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2384 | [Infinitode 2] Infinitode 2 | trivial | have not tried | 2024-05-06 10:20 | 2024-05-08 20:31 |
Reporter: | Auto | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Bonus selection overlay pops up when viewing replays | ||||
Description: |
When viewing replays of level with bonuses, the selection overlay still appear and pause the replay until you click on it. It does not affect the bonus order or replay result |
||||
Tags: | |||||
Steps To Reproduce: |
View a replay of 6.6 or DQs |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002338)
therainycat 2024-05-08 20:31 |
Fixed in build 202 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2376 | [Infinitode 2] Infinitode 2 | trivial | always | 2024-05-04 03:21 | 2024-05-04 15:50 |
Reporter: | bravehuang | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Music player text display error | ||||
Description: |
Music player text exceeds grid in bigger fonts mode |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
螢幕擷取畫面 2024-05-04 081547.png (8,257 bytes) 2024-05-04 03:21 https://tracker.prineside.com/file_download.php?file_id=1173&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2377 | [Infinitode 2] Infinitode 2 | minor | always | 2024-05-04 06:50 | 2024-05-04 15:22 |
Reporter: | MochoParrot | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | high | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.8.10 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | Stars on equalizer tiles goes away when load from cloud saves | ||||
Description: |
Stars on equalizer tiles goes away when load from cloud saves, while other tiles keep their stars. |
||||
Tags: |
Items |
||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002325)
therainycat 2024-05-04 15:22 |
Fixed in build 202 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2374 | [Infinitode 2] Infinitode 2 | text | always | 2024-05-02 22:12 | 2024-05-03 14:34 |
Reporter: | ajsasflaym | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Item Market uses mixed notation for numbers | ||||
Description: |
If you tap on one of the offers in the new Item Market on the Shop page to read the tooltip, the text '[...] more items required for full research tree' has the number shortened to three digits (with abbreviation 'k' for thousand etc), while the next sentence 'You have [...] such items' shows the full number. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Screenshot_20240502-190243_Infinitode 2.png (302,832 bytes) 2024-05-02 22:12 https://tracker.prineside.com/file_download.php?file_id=1171&type=bug |
||||
Notes | |
(0002301)
therainycat 2024-05-03 14:34 |
Fixed in build 202 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2345 | [Infinitode 2] Infinitode 2 | block | always | 2024-04-27 20:38 | 2024-04-30 17:04 |
Reporter: | edruid | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | not fixable | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Linux desktop steam - game will not start | ||||
Description: |
Profile: Desktop Linux (no option for this above above) A window tells me that the launcher failed, no extra info. placing an steam_appid.txt file with the appId and launching from command line works fine though. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0002255)
edruid 2024-04-27 23:03 |
Actual message from steam: |
(0002265)
therainycat 2024-04-29 21:15 |
I've tried 3 different Linux instances and each time I could not switch to the beta branch - "1.9.0-obt" setting in the game's properties simply is not saved. |
(0002274)
edruid 2024-04-29 21:50 |
I'm using xubuntu 22.04 (ubuntu with xfce4 window manager) I'm running the game with ~/.local/share/Steam/steamapps/common/Infinitode\ 2/infinitode-2 Trying to revert back to the main channel for the game gave me an empty directory and the message that files were missing when I tried to run it... So Steam isn't behaving itself very well for me... |
(0002276)
therainycat 2024-04-29 22:01 |
Main branch has no files yet. |
(0002285)
edruid 2024-04-30 12:51 |
I deselected "Run other titles with Proton" which - after steam restarted - caused an update to of the game giving me the windows version with the infinitode-2.exe file instead of infinitode-2. Trying to play the game now results in the game trying to start but failing without error message (Play button goes Play -> Cancel -> Stop -> Play in about a second) I can't seem to get it to install the linux version again. Re-configuring to use Proton experimental instead of 8.0 starts the game through the .exe file and seems playable. |
(0002286)
edruid 2024-04-30 14:11 |
Factorio uses the native Linux game: While Infinitode 2 when run by proton looks like: I should play more factorio, but I don't have the time. Infinitode 2 is a better fit for how much time I have :) |
(0002287)
edruid 2024-04-30 14:17 |
And now I got the linux version back (not sure how) and it launches from steam without any problems. |
(0002290)
therainycat 2024-04-30 17:04 |
Thank you! |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2360 | [Infinitode 2] Infinitode 2 | crash | always | 2024-04-29 15:52 | 2024-04-30 11:21 |
Reporter: | TheNiceKetchup | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | unable to reproduce | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | 1.3 crash if played online | ||||
Description: |
I tried to play 1.3 AFTER playing on 4.1bonus which temporarily unlocks flamethrower. Please note I have not unlocked flamethrower and I dont know if it is related. |
||||
Tags: |
Crash |
||||
Steps To Reproduce: |
Play 1.3 while online |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_20240429-143624_Infinitode 2.jpg (198,033 bytes) 2024-04-29 15:52 https://tracker.prineside.com/file_download.php?file_id=1157&type=bug |
||||
Notes | |
(0002271)
therainycat 2024-04-29 21:34 |
Build 201? |
(0002275)
TheNiceKetchup 2024-04-29 21:56 |
Yes, latest build available, 201. I tried to replicate now but it no longer crashes. I switched from using wifi to mobile data. I tried other levels while online and with wifi and they worked fine. Only 1.3 crashed. |
(0002277)
therainycat 2024-04-29 22:02 |
Makes me wonder |
(0002279)
TheNiceKetchup 2024-04-29 22:09 |
I was using a vpn connected either to US, Canada or UK. I tried to replicate using mobile data and wifi, both with and without VPN. It didn't crash. |
(0002280)
therainycat 2024-04-29 22:14 |
I'll add some checks to make crash reports more informative, keeping the thread open for now, just in case it happens again |
(0002281)
TheNiceKetchup 2024-04-29 22:16 |
Ok, thank you. I'll try again tomorrow |
(0002283)
TheNiceKetchup 2024-04-30 11:02 |
I tried again in the same conditions of yesterday, using the same wifi with US vpn and it didnt crash. It happears it was a one time thing, that lasted a few hours. Ill report if it happens again |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2352 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2024-04-28 08:14 | 2024-04-29 21:28 |
Reporter: | omega | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | resource multiplier being available early | ||||
Description: |
level resource multiplier is available early (see attached image below) |
||||
Tags: | |||||
Steps To Reproduce: |
i have not tried it but its possibly due to loading a save that has unlocked stage 3 |
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Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (110,141 bytes) 2024-04-28 08:14 https://tracker.prineside.com/file_download.php?file_id=1147&type=bug |
||||
Notes | |
(0002258)
omega 2024-04-29 07:29 |
cant seem to reproduce it (b201) |
(0002268)
therainycat 2024-04-29 21:28 |
There has been a bug in save files - basically some fields were not cleaned up. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2354 | [Infinitode 2] Infinitode 2 | tweak | random | 2024-04-28 15:41 | 2024-04-29 21:23 |
Reporter: | vxmendoza | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | EwOP in Custom when it should not | ||||
Description: |
The game attempts to pathfind to platforms on a non-EwOP map instead of displaying a error message. |
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Tags: |
Custom maps, Enemies, Glitch, Optimization |
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Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_20240428_184624.jpg (221,040 bytes) 2024-04-28 15:41 https://tracker.prineside.com/file_download.php?file_id=1150&type=bug Screenshot_20240428_185053.jpg (135,224 bytes) 2024-04-28 15:41 https://tracker.prineside.com/file_download.php?file_id=1151&type=bug |
||||
Notes | |
(0002266)
therainycat 2024-04-29 21:22 |
That's intentional. In other words, it is perfectly fine to put a Base in one corner of the map, a Spawn in the dirrectly opposite corner, and nothing in between. Enemies will prefer to walk through tiles but lack of one won't stop them anymore. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2346 | [Infinitode 2] Infinitode 2 | minor | always | 2024-04-27 20:40 | 2024-04-29 21:11 |
Reporter: | CutyFoxy | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Thunder can be activated even if it deals 0 damage. And it crashes game | ||||
Description: |
If you have 0 Mdps, you can use thunder and crash the game |
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Tags: | |||||
Steps To Reproduce: |
1) Pick up thunder |
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Additional Information: | |||||
Attached Files: |
Screenshot_20240428_003717_com.prineside.tdi2.jpg (200,873 bytes) 2024-04-27 20:40 https://tracker.prineside.com/file_download.php?file_id=1145&type=bug Screenshot_20240428_003604_com.prineside.tdi2.jpg (201,064 bytes) 2024-04-27 20:40 https://tracker.prineside.com/file_download.php?file_id=1146&type=bug |
||||
Notes | |
(0002264)
therainycat 2024-04-29 21:11 |
Will be fixed in 202 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2347 | [Infinitode 2] Infinitode 2 | text | N/A | 2024-04-27 22:12 | 2024-04-29 21:10 |
Reporter: | edruid | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Thank you note for trying beta says 1.8.10, not 1.9.0 | ||||
Description: |
Thank you note for trying beta says 1.8.10, not 1.9.0 |
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Tags: | |||||
Steps To Reproduce: |
Go to mailbox |
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Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0002263)
therainycat 2024-04-29 21:10 |
I have no idea what sends this message so I'll just act like that never happened (beta-related bugs have like negative priority, I'll get back to this issue later, or not) |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2340 | [Infinitode 2] Infinitode 2 | tweak | N/A | 2024-04-26 12:11 | 2024-04-26 14:26 |
Reporter: | vxmendoza | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | Certain sprites are incorrect | ||||
Description: |
Tower sprites such as: sniper and crusher, use the wrong sprite in the tower selection. |
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Tags: |
Crusher (Tower), Not a bug, Optimization, Sniper (Tower) |
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Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2338 | [Infinitode 2] Infinitode 2 | minor | always | 2024-04-25 18:49 | 2024-04-25 21:23 |
Reporter: | harakat | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | Minigun gains acceleration while disabled | ||||
Description: |
if the minigun is targeting an enemy and it gets disabled it will keep gaining acceleration as if it was shooting that enemy until the enemy leaves range or dies |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_٢٠٢٤٠٤٢٥-١٧٥٤١١.png (327,640 bytes) 2024-04-25 18:58 https://tracker.prineside.com/file_download.php?file_id=1135&type=bug |
||||
Notes | |
(0002248)
harakat 2024-04-25 18:58 |
Actually it still targets the enemy when it leaves range while minigun is disabled, so you could for example disable minigun when the enemy is about to leave it's range to keep it's acceleration then enable it if the enemy comes back |
(0002250)
therainycat 2024-04-25 21:23 |
Some other towers were not properly disabled |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2339 | [Infinitode 2] Infinitode 2 | minor | always | 2024-04-25 20:13 | 2024-04-25 21:06 |
Reporter: | Ldream | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | Crusher will stuck when an enemy near in its range | ||||
Description: |
When an enemy approaches the crusher, the crusher will predict (I guess) that the enemy has entered its range and start to release the hook. If a blast stuns an enemy at this time, the enemy will walk out range of the crusher in the next frame. ,but at this frame the crusher is still trying to release the hook on that enemy, so the crusher will be stuckit will not be able to release the hook until the enemy moves again.(see the video, the animation shows that the crusher will only try to release). However, upgrade its range or change it target will make crusher release its hook again. |
||||
Tags: | |||||
Steps To Reproduce: |
See video. |
||||
Additional Information: |
It is really hard to reproduce such a situation in real game, so the video is a test model that when a crusher try to grab a enemy and a blast stun this enemy. (The size is too big for a video so a separate it into 3 sections) |
||||
System Description | |||||
Attached Files: |
FormatFactoryPart2.mp4 (1,169,559 bytes) 2024-04-25 20:13 https://tracker.prineside.com/file_download.php?file_id=1136&type=bug FormatFactoryPart3.mp4 (1,088,709 bytes) 2024-04-25 20:13 https://tracker.prineside.com/file_download.php?file_id=1137&type=bug FormatFactoryPart1.mp4 (1,200,412 bytes) 2024-04-25 20:13 https://tracker.prineside.com/file_download.php?file_id=1138&type=bug |
||||
Notes | |
(0002249)
therainycat 2024-04-25 21:06 |
Fixed - Crusher now starts to follow the next target immediately and won't wait until his hook returns to the base. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2331 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2024-04-24 15:42 | 2024-04-25 18:40 |
Reporter: | Ldream | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | Auto wave hotkey couldn't cancel auto wave | ||||
Description: |
Use hotkey to toggle auto-wave on and then if you want to cancel it by hotkey, it wont cancel. Click first time-> auto wave on Note: It will still toggle to off in some specific situations. I can't figure how to toggle off,maybe after i press even times, or press other keys. All in all, it will occasionally happen, but not all time. |
||||
Tags: | |||||
Steps To Reproduce: |
Just use hotkey to toggle auto-wave. |
||||
Additional Information: |
Due to the limitation size of video, i record in this way. |
||||
Attached Files: |
bandicam 2024-04-24 20-38-44-845.mp4 (226,101 bytes) 2024-04-24 15:42 https://tracker.prineside.com/file_download.php?file_id=1126&type=bug |
||||
Notes | |
(0002227)
Ldream 2024-04-25 16:01 |
[Build 200] This bug still exists. |
(0002246)
therainycat 2024-04-25 18:40 |
It works but the (UI) button is not updated - a visual bug. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2332 | [Infinitode 2] Infinitode 2 | crash | always | 2024-04-24 19:08 | 2024-04-25 18:23 |
Reporter: | Xenomite | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | crash when using loic on 6.3 | ||||
Description: |
game crashes if you use loic on stakey on level 6.3 |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
exceptions.log (1,116 bytes) 2024-04-24 19:08 https://tracker.prineside.com/file_download.php?file_id=1127&type=bug log.txt (47,241 bytes) 2024-04-24 19:21 https://tracker.prineside.com/file_download.php?file_id=1128&type=bug |
||||
Notes | |
(0002225)
Xenomite 2024-04-24 19:21 |
after more testing, it appears that the crash happens when using any ability on any enemy on any level while having 0 mdps, though ball lightning somehow doesn't cause it also log file in case you need it |
(0002242)
therainycat 2024-04-25 18:23 |
WIll be fixed in build 201 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2324 | [Infinitode 2] Infinitode 2 | major | always | 2024-04-23 18:59 | 2024-04-25 18:00 |
Reporter: | CutyFoxy | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | high | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | Cannot play tutorial levels at all | ||||
Description: |
When I attempt to start any tutorial level (tested on 0.1, true for 0.2 and 0.3, unsure about 0.4), the game do not load level and I have to leave the game. You still can play 1.1 |
||||
Tags: | |||||
Steps To Reproduce: |
1) Load the game |
||||
Additional Information: |
Huawei, Android 13 |
||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002220)
therainycat 2024-04-23 22:55 |
Please send me your log.txt and exceptions.log after it crashes next time |
(0002222)
ajsasflaym 2024-04-24 00:29 |
Hello, i had the same issue of the game apparently freezing when trying to load into the tutorial. |
(0002223)
CutyFoxy 2024-04-24 05:16 |
In fact, the game do not crash. But it severely freezes (minutes of waiting, I waited for 30 seconds when tested the bug). I even can play the game after waiting (it freezes again, less severely, for few times). And last one: Two plays on 0.1 ate 0,5 GB of my traffic. |
(0002239)
CutyFoxy 2024-04-25 17:56 |
Now everything is OK |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2336 | [Infinitode 2] Infinitode 2 | trivial | sometimes | 2024-04-25 17:48 | 2024-04-25 17:50 |
Reporter: | ChadRip | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | Highlight Rectangle stays visible | ||||
Description: |
The rectangle that highlights the use of the chest in the Shop remains visible |
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Tags: | |||||
Steps To Reproduce: |
|
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Additional Information: | |||||
System Description | |||||
Attached Files: |
Floating rectangle.png (162,473 bytes) 2024-04-25 17:48 https://tracker.prineside.com/file_download.php?file_id=1133&type=bug |
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Notes | |
(0002238)
therainycat 2024-04-25 17:50 |
Will be fixed in build 201 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2327 | [Infinitode 2] Infinitode 2 | minor | always | 2024-04-24 03:08 | 2024-04-25 17:47 |
Reporter: | ajsasflaym | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | Lucky Shot respins automatically after reopening game, until crash | ||||
Description: |
The lucky shot wheel will respin automatically every time the game is closed and reopened, even when it should no longer be possible to buy respins because too less options remain. I am pretty sure it should never spin on its own without user interaction. Screenshot shows a wheel that spun so often that only one item remained. Repeating this again after all items of the wheel have been rewarded will make the game crash every time you try to open the lucky shot wheel with the following exception: FATAL EXCEPTION: LibGDX rendering thread |
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Tags: | |||||
Steps To Reproduce: |
|
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Additional Information: | |||||
Attached Files: |
Screenshot_20240424-013047_Infinitode 2.png (326,721 bytes) 2024-04-24 03:08 https://tracker.prineside.com/file_download.php?file_id=1122&type=bug |
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Notes | |
(0002237)
therainycat 2024-04-25 17:47 |
Will be fixed in build 201 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2326 | [Infinitode 2] Infinitode 2 | minor | always | 2024-04-24 02:46 | 2024-04-25 17:35 |
Reporter: | ajsasflaym | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | highlight border can get stuck | ||||
Description: |
In the "shop"-screen, the blue border highlighting the button to exchange 10 keys for a chest can get stuck, it will stay on the same position of the screen when scrolling the content below. Screenshot shows the border stuck, with its button moved away under it. |
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Tags: | |||||
Steps To Reproduce: |
|
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Additional Information: | |||||
Attached Files: |
Screenshot_20240424-012220_Infinitode 2.png (300,348 bytes) 2024-04-24 02:46 https://tracker.prineside.com/file_download.php?file_id=1121&type=bug |
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Notes | |
(0002236)
therainycat 2024-04-25 17:35 |
Will be fixed in build 201 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2310 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2024-03-17 15:14 | 2024-04-25 17:29 |
Reporter: | DenseMarker9442 | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | A glitch making game keep running on paused | ||||
Description: |
Making game keep running on paused, based on a series of acts. |
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Tags: | |||||
Steps To Reproduce: |
Open bonus panel while not paused |
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Additional Information: |
May be only based on mobile devices |
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System Description | |||||
Attached Files: | |||||
Notes | |
(0002235)
therainycat 2024-04-25 17:29 |
Will be fixed in build 201 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2311 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2024-03-17 15:24 | 2024-04-25 17:24 |
Reporter: | DenseMarker9442 | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | Bonus that not selectable still exist | ||||
Description: |
Bonus of MDPS x 2 still appears when it is not selectable. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0002234)
therainycat 2024-04-25 17:24 |
WIll be fixed in build 201 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2320 | [Infinitode 2] Infinitode 2 | crash | always | 2024-04-23 09:20 | 2024-04-25 17:10 |
Reporter: | Ldream | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | high | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.9.0 (Season 3) | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Live leaderboard causes crash of dq | ||||
Description: |
If you want to play dq for the second time, the live leaderboard will crash the game. |
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Tags: | |||||
Steps To Reproduce: |
Enable live leaderboard and enter the game, you will crash. |
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Additional Information: |
The exceptions.log attached. |
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System Description | |||||
Attached Files: |
exceptions.log (662 bytes) 2024-04-23 09:20 https://tracker.prineside.com/file_download.php?file_id=1112&type=bug |
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Notes | |
(0002216)
therainycat 2024-04-23 16:38 |
Server-side issue |
(0002232)
Ldream 2024-04-25 16:51 |
[Buildl 200] it's now fixed. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2312 | [Infinitode 2] Infinitode 2 | minor | always | 2024-03-17 23:03 | 2024-03-18 18:09 |
Reporter: | DapperTako | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | Music slowed when picking section of music | ||||
Description: |
Songs slowing when selection a section of the peice |
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Tags: | |||||
Steps To Reproduce: |
Go to the music player in the main menu, and select a later section of a song, this will consistently for some songs slow them down |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002207)
therainycat 2024-03-18 18:09 |
Already fixed in 1.9.0 we are about to test |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2252 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2023-07-18 12:18 | 2024-03-16 12:54 |
Reporter: | Phalensis | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.8.10 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Glitch: how to easily win the wave that comes after a boss. | ||||
Description: |
Here is a glitch that happens when I call the next wave before a boss is defeated. |
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Tags: |
Bosses, Bug, Glitch |
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Steps To Reproduce: |
Map: pick or create a map with a boss wave
|
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Additional Information: |
In these pictures, only one jet spawns, the others are coins. |
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System Description | |||||
Attached Files: |
VideoCapture_20230718-105808.jpg (323,849 bytes) 2023-07-18 12:18 https://tracker.prineside.com/file_download.php?file_id=1051&type=bug VideoCapture_20230718-105814.jpg (247,338 bytes) 2023-07-18 12:18 https://tracker.prineside.com/file_download.php?file_id=1052&type=bug |
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Notes | |
(0002143)
therainycat 2023-07-28 13:58 |
Can you tell me which level / boss it is and what is the cance to reproduce it (on the other maps / with other bosses)? |
(0002144)
SprylosHD 2023-07-31 18:58 |
This is the mobchain boss on level 4.8 and it works 100% of the time. |
(0002202)
therainycat 2024-03-07 18:04 |
Has to be reproduced in 1.9.0 beta |
(0002206)
therainycat 2024-03-16 12:54 |
Fixed |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2270 | [Infinitode 2] Infinitode 2 | minor | always | 2023-09-27 10:10 | 2024-03-16 12:33 |
Reporter: | Ldream | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.8.10 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Laser 3rd skill makes charge longer than normal | ||||
Description: |
Suppose the laser will charge in 1 second and then upgrade the 3rd ability of laser after it attacks, the next charge will become longer than 1 second. |
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Tags: | |||||
Steps To Reproduce: |
1.Build a laser |
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Additional Information: |
Probabaly reason: |
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Attached Files: | |||||
Notes | |
(0002170)
therainycat 2023-12-20 23:09 |
Needs to be reproduced in 1.9 Beta |
(0002204)
therainycat 2024-03-13 21:43 (Last edited: 2024-03-13 21:49) |
Confirmed by Dense
|
(0002205)
therainycat 2024-03-16 12:33 |
Fixed |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2263 | [Infinitode 2] Infinitode 2 | tweak | always | 2023-08-13 04:11 | 2024-03-07 19:12 |
Reporter: | Leomathguy | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | iOS | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.8.10 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Tower upgrades that change the barrel don’t change the firing animation | ||||
Description: |
For towers that have an upgrade that changes the barrel (long barrel for cannon, sniper or nanoparticles for gauss) the bullet/fire animation still comes out from where the old barrel exit was. So for sniper, the fire is where the default barrel ends, or on cannon the bullet exits not at the long barrel exit, but at the default barrel exit, clipping through the long barrel |
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Tags: |
Cannon (Tower), Gauss (Tower), Sniper (Tower) |
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Steps To Reproduce: |
Place cannon/sniper down (or other towers with barrel elongation) |
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Additional Information: | |||||
System Description | |||||
Attached Files: |
IMG_7534.jpeg (26,965 bytes) 2023-08-13 04:11 https://tracker.prineside.com/file_download.php?file_id=1057&type=bug IMG_7533.jpeg (31,376 bytes) 2023-08-13 04:11 https://tracker.prineside.com/file_download.php?file_id=1058&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2259 | [Infinitode 2] Infinitode 2 | minor | always | 2023-08-03 20:07 | 2024-03-07 19:00 |
Reporter: | F-2 Art | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 1.8.10 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Incorrect interface at startup | ||||
Description: |
If during the loading of the game go to any other window (leaving the game loading in the background), then when entering the game after launching we have a visual interface bug that is solved only by restarting the game) |
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Tags: |
Startup, Texture, Windows |
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Steps To Reproduce: |
1) Start the game. = We have a bug that doesn't reset . (At least I haven't found a way to reset the bug while in the game). |
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Additional Information: |
The bug works only if you minimize the game before it is fully loaded. Unpleasant bug if you run the game while doing something and in order not to waste time you want to minimize it before it is fully loaded. |
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Attached Files: |
Скриншот 03-08-2023 194301.png (467,280 bytes) 2023-08-03 20:08 https://tracker.prineside.com/file_download.php?file_id=1055&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2244 | [Infinitode 2] Infinitode 2 | minor | always | 2023-07-07 23:29 | 2024-03-07 17:56 |
Reporter: | Cinex | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.8.10 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | [1.8.10] Ability tickets and endless research | ||||
Description: |
When using the ability tickets in normal mode, all abilities will only be refilled up to the normal research limit. If the player has 11+ ability count in endless mode, they have to use the tickets while in endless mode to fully refill their abilities. |
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Tags: |
Abilities |
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Steps To Reproduce: |
|
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1836 | [Infinitode 2] Infinitode 2 | minor | sometimes | 2021-08-18 23:34 | 2024-03-06 15:10 |
Reporter: | oct0 | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | 2nd poison tower doesn't re-target to apply multiple stacks of poison.(target priority set to "first") | ||||
Description: |
The current behavior of the venom tower is that it will re-target to apply poison to any enemy in range that doesn't have it, until all targets in range have a stack of poison from that tower. Additionally you can apply multiple stacks of poison from other venom towers, with diminishing returns from each tower. However, the issue I have found is that a second venom tower will only target un-poisoned enemies or the first enemy in line if all enemies in range already have a stack of poison. This is not in-line with the new auto targeting behavior introduced with the new version as it is not spreading a 2nd stack of poison to all enemies, only the first one in line. |
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Tags: | |||||
Steps To Reproduce: |
Load up a game and place two venom towers some distance apart so the effect is more easily observable, but not so far that the poison effect from the first tower expires. Ideally they are spaced such that the wave of enemies is poisoned when entering the range of the 2nd tower and stay poisoned throughout so you can see which are receiving 2 stacks and which aren't. |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0001732)
oct0 2021-08-19 17:58 |
reproducibility should be "sometimes" instead of "always", doing more tests. |
(0002167)
therainycat 2023-12-20 22:53 |
Has to be reproduced in 1.9 beta before I can change this issue's status |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1701 | [Infinitode 2] Infinitode 2 | minor | always | 2021-05-27 11:23 | 2024-03-06 14:05 |
Reporter: | SteelPh0enix | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Leaderboard % label glitches in-game | ||||
Description: |
The leaderboard % label is glitched. It goes from 100% to 1% until i hit place 0000276:0000200/8350, and then rolls back to 3%. At the same time, the next-to-beat score counter changes it's behaviour from counting the score to next % of players, to counting the score to next player on the leaderboard. While i think that the latter is expected and normal behaviour, the former is definitely a bug. After encountering bug for the first time, i've started a playthrought on the same level again and recorded it, successfully reproducing the issue: https://www.youtube.com/watch?v=VCDLuqjkSck&t=609s |
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Tags: | |||||
Steps To Reproduce: |
|
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0001590)
SteelPh0enix 2021-05-27 11:25 |
Quick comment, since there's something wrong or unexpected with how the bug tracker handles the |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2251 | [Infinitode 2] Infinitode 2 | minor | always | 2023-07-16 10:10 | 2024-03-05 22:13 |
Reporter: | Sandwichedpizza | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.8.10 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Resources ui became invisible after using the new research button in the losing screen | ||||
Description: |
I don't know if this is also affected on desktop or ios because I never had those version (I only have the mobile version) |
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Tags: |
UX/UI/Visual |
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Steps To Reproduce: |
After losing or wining the level, press the newly added research button to go research. Looking at the top right the ui for resources and money is gone. You can fix it by going back into the main menu and pressing the research button again at the menu. Sorry for broken and bad English |
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Additional Information: |
I'm so angry ����� �� was here |
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System Description | |||||
Attached Files: |
Скриншот 04-08-2023 154429.png (341,348 bytes) 2023-08-04 15:46 https://tracker.prineside.com/file_download.php?file_id=1056&type=bug |
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Notes | |
(0002148)
F-2 Art 2023-08-04 15:46 |
Win-10 player, I confirm the existence of the bug |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2272 | [Infinitode 2] Infinitode 2 | crash | always | 2023-10-13 16:40 | 2024-03-05 20:48 |
Reporter: | HatFrog | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.8.10 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Crash on map restart using enter key. | ||||
Description: |
On any map at any point of progression into the level, pausing, clicking "restart" and pressing the enter key will cause the game to crash instantly. |
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Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: |
Had other users do the same steps to confirm it's not just my client. |
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System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2049 | [Infinitode 2] Infinitode 2 | major | always | 2022-03-13 09:30 | 2024-03-05 14:26 |
Reporter: | DSElectro14 | Platform: | Any | ||
Assigned To: | therainycat | OS: | Any | ||
Priority: | normal | OS Version: | 1.8.x | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Problems with Tesla's Ultimate | ||||
Description: |
There are 2 problems that I found while using Tesla's Ultimate Skill. Below is a list of problems encountered:
|
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Tags: |
Quests, Tesla (Tower), Tower abilities |
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Steps To Reproduce: |
Step 1: Place a Tesla and bring it to LVL 20 |
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Additional Information: |
It's best to have Tesla placed far from the portal and on the Damage Platforms (e.g. Level 5-1) to reproduce this. The LVL 10 Skill can form Electric Orbs. Keep in mind that you may need to place other towers for enemies that Tesla can't target. For Enemies Killed specifically, it can also be done on the custom maps by observing the kill count on the tower menu. My theory for why this happens is that the Electric Orbs from Tesla is similar to the Ball Lightning Ability, since they act the same. I can suggest that having different colors for those two can help determine which is from what (like Yellow Orbs if it is from the ability, and Indigo Orbs if it is from Tesla), and probably have different codes for them. |
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Attached Files: | |||||
Notes | |
(0001980)
Ldream 2022-03-13 10:22 |
this problem is the same as issue#2022. |
(0001982)
DSElectro14 2022-03-13 13:27 |
Well, my suggestion is that the damage from Tesla's Electric Orbs should NOT count towards the requirement for forming a new orb, but should still count towards the Damage Dealt by tower AND Enemies Killed by tower quests. |
(0002166)
therainycat 2023-12-20 22:52 |
Has to be reproduced in 1.9 beta before I can change this issue's status |
(0002200)
therainycat 2024-03-05 14:26 |
Just tested it |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2163 | [Infinitode 2] Infinitode 2 | minor | always | 2022-10-28 16:08 | 2024-03-05 14:00 |
Reporter: | ZiHeLL | Platform: | Mobile, potentially Any | ||
Assigned To: | therainycat | OS: | Android, potentially Any | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | [1.8.7] Permanent white circles in UI, again | ||||
Description: |
White circle animation can be forced to stay permanently using touchscreen inputs in Inventory. |
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Tags: |
Bug, UX/UI/Visual |
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Steps To Reproduce: |
1) Long press item one, causing the animation to appear; |
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Additional Information: | |||||
Attached Files: |
image.png (435,161 bytes) 2022-10-28 16:08 https://tracker.prineside.com/file_download.php?file_id=996&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2228 | [Infinitode 2] Infinitode 2 | minor | always | 2023-06-05 02:47 | 2024-03-05 13:26 |
Reporter: | SprylosHD | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | Translation Issues | ||||
Description: |
a) An individual level leaderboard displays something like "1.1 - score - Normal" at the top, while the "score" part is always in lowercase independent of its translation. This also applies for the wave leaderboard page. |
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Tags: |
Translation / i18n |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0002198)
therainycat 2024-03-05 13:26 |
a) Fixed |
(0002199)
therainycat 2024-03-05 13:26 |
Partially resolved |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2276 | [Infinitode 2] Infinitode 2 | major | always | 2023-10-22 16:21 | 2024-03-05 12:52 |
Reporter: | ZiHeLL | Platform: | Any | ||
Assigned To: | therainycat | OS: | Any | ||
Priority: | high | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.8.10 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Indonesian localization is not functional | ||||
Description: |
ID locale is missing "account_has_no_statuses" line, making it completely bugged. It cannot be selected, and will sometimes crash the game completely. |
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Tags: |
Bug, Crash, Translation / i18n |
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Steps To Reproduce: |
Select Indonesian language. |
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Additional Information: |
Might be missing more than one line |
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Attached Files: | |||||
Notes | |
(0002197)
therainycat 2024-03-05 12:52 |
Not related to the missing strings as they always fallback to English |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2280 | [Infinitode 2] Infinitode 2 | minor | unable to reproduce | 2023-11-18 01:20 | 2024-03-05 12:49 |
Reporter: | Kitakot | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 1.8.10 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Bugged real playing time statistic | ||||
Description: |
"Real playing time" statistic shows abnormal values: 00:00 for "All time" and 596523 hours for "Max per game". Developer mode research is impossible. |
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Tags: |
Bug, Research |
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Steps To Reproduce: |
Unknown |
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Additional Information: |
Log ID: GCV8UH |
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Attached Files: |
image.png (228,650 bytes) 2023-11-18 01:20 https://tracker.prineside.com/file_download.php?file_id=1076&type=bug image-2.png (226,171 bytes) 2023-11-18 01:20 https://tracker.prineside.com/file_download.php?file_id=1077&type=bug image-3.png (380,740 bytes) 2023-11-18 01:20 https://tracker.prineside.com/file_download.php?file_id=1078&type=bug |
||||
Notes | |
(0002171)
therainycat 2023-12-20 23:14 |
Real time deltas are buggy sometimes and can cause such issues. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2241 | [Infinitode 2] Infinitode 2 | minor | always | 2023-07-06 22:57 | 2024-03-05 12:48 |
Reporter: | ZiHeLL | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | Softllock - 0.4 Missing a lose condition | ||||
Description: |
If you don't get enough money to buy a miner during the first waves, the game will neither progress nor end, causing a softlock. |
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Tags: |
Bug, Tutorial |
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Steps To Reproduce: |
|
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002139)
therainycat 2023-07-07 21:36 |
I'm no longer sure if it's necessary to fix the bug with which someone wants to shoot himself in the foot so desperately |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2245 | [Infinitode 2] Infinitode 2 | minor | always | 2023-07-07 23:52 | 2024-03-05 12:12 |
Reporter: | Cinex | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.8.10 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | [1.8.10] Pause menu's music player bugs | ||||
Description: |
|
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Tags: |
Music |
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Steps To Reproduce: |
|
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1924 | [Infinitode 2] Infinitode 2 | major | N/A | 2021-11-29 16:28 | 2024-03-05 12:11 |
Reporter: | Cinex | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.8.10 | ||||
Summary: | Clarity problems | ||||
Description: |
A list of (most) things about the game that are not properly explained to the player: ✓ XP gain on level selection screen: not specified that it only affects profile XP ✓ Profile XP: never mentioned that it's only gained in Normal mode ✓ Custom maps: it's not clarified that excess resources mined are not given to the player after game ends ✓ Towers: holding upgrade or ability button applies this action to every tower of the same type - never mentioned ✓ Detailed mode: mentioned only once in one of the tutorial levels, which people often don't pay much attention to ✓ Modifiers: players are often unaware of their existence even after unlocking them and often don't understand how to use them ✓ Inventory: "hold to select" not mentioned ✓ Custom maps: "drawing" mode for placing / removing tiles is only mentioned in old patch notesened ✓ Trophies: it's not made clear that effects like "-0.5% towers upgrade price" (Cannon trophy) apply to all towers, not just the one the player got a trophy of % Missile: LRM is not explained ✓ Inventory: no mention of the "open 5 / 25 at once" functionality for chests and packs (now shows a "button can be held" hint icon) ✓ Stage 6: gems are not explained at all (Gem menu added in 1.9.0) % Score: its sources are never explained (but can be viewed in the "live statistics" during the game) TODO:
Can't find a way to easily explain this, may need some kind of a handbook feature:
|
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0001811)
DeDos 2021-11-30 11:14 |
On the one hand, you do the right thing, on the other you cling to the minor little things. |
(0002196)
therainycat 2024-03-05 12:11 |
Most of this has been fixed - closing the thread for now.
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2309 | [Infinitode 2] Infinitode 2 | major | have not tried | 2024-02-26 08:18 | 2024-02-26 12:32 |
Reporter: | toplie | Platform: | Desktop | ||
Assigned To: | administrator | OS: | Windows | ||
Priority: | urgent | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.8.10 | ||
Product Build: | Resolution: | suspended | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | All research points and resources are gone | ||||
Description: |
Everything is gone, what should I do? |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2024-02-26 140900.png (152,645 bytes) 2024-02-26 08:18 https://tracker.prineside.com/file_download.php?file_id=1102&type=bug |
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Notes | |
(0002189)
administrator 2024-02-26 12:32 |
Contact support please: [email protected] |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1623 | [Infinitode 2] Infinitode 2 | minor | N/A | 2021-05-16 04:07 | 2024-02-20 22:02 |
Reporter: | therainycat | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.8.0 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Ease of Access (low contrast / indistinguishable colors / size of UI elements) - main thread | ||||
Description: |
Let's make the game more friendly for the eye, regardless of how it perceives color. Screenshots with highlighted areas would be very useful. |
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Tags: |
QoL, UX/UI/Visual |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0001779)
UncleVinny 2021-10-26 00:37 |
I'm color blind -- not extremely, but not mildly. Red/green/brown are difficult for me to see. While reading the wiki the other day, I saw that on the research pane there are different color outlines to indicate whether a node is fully upgraded (green?) or not (yellow?). After zooming way in on the tree, I can see the difference, but it's impossible to tell from even a medium zoom. Changing this would be awesome, thanks! The rest of the game (I think? though who knows what I could be missing!) looks great. |
(0002172)
therainycat 2023-12-20 23:17 |
Added an option to the Settings screen (1.9 Beta) for a better color accessibility. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2214 | [Infinitode 2] Infinitode 2 | trivial | always | 2023-04-08 07:25 | 2024-02-20 21:58 |
Reporter: | KingMax | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | |||||
Summary: | Loot tab still shows description of keys after using all of them | ||||
Description: |
In the loot tab, where you can open random tiles, chests, and use keys, when you use your last keys and are left with no chests, tiles, or keys, it still shows the last key used as if you can still use or sell it. It goes away when you go into other menus or start a game |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_20230407_214250_Infinitode 2.jpg (306,299 bytes) 2023-04-08 07:25 https://tracker.prineside.com/file_download.php?file_id=1024&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2258 | [Infinitode 2] Infinitode 2 | text | N/A | 2023-08-03 19:02 | 2024-02-20 21:52 |
Reporter: | Phalensis | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | none | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Typos in Terms and Conditons | ||||
Description: |
There are two typos in Terms and Conditions. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Screenshot_20230803-174952_Samsung Internet.jpg (279,390 bytes) 2023-08-03 19:02 https://tracker.prineside.com/file_download.php?file_id=1054&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2291 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2023-12-21 00:43 | 2024-02-20 20:09 |
Reporter: | therainycat | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 Beta | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | duplicate wave showing . | ||||
Description: |
a bug on enemies generating Caused by boss wave added by bonuses |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Screenshot_20231217_010744_com.prineside.tdi2.jpg (219,463 bytes) 2023-12-21 00:43 https://tracker.prineside.com/file_download.php?file_id=1082&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2287 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2023-12-20 23:44 | 2024-02-20 20:09 |
Reporter: | therainycat | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.9.0 Beta | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Indirectly forced / not-so-fun routines required to get high scores that need to be redesigned | ||||
Description: |
Sometimes game's rules and mechanics may force a player to constantly repeat some action or even pause the game and count frames in order to receive a slightly higher score. Please report such cases in the comments |
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Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: |
Use existing comments as an example |
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Attached Files: | |||||
Notes | |
(0002173)
therainycat 2023-12-20 23:53 (Last edited: 2023-12-21 00:14) |
Tactic: Not calling waves early to regenerate more ability energy (reported by: Cinex)
|
(0002174)
therainycat 2023-12-21 00:00 (Last edited: 2023-12-21 00:14) |
Tactic: Constantly changing the targeting for a strong tower to prevent it from attacking and let weaker towers farm some XP (reported by: Cinex) |
(0002175)
therainycat 2023-12-21 00:14 |
Tactic: Using 10x Overload for a high score almost on every map
|
(0002178)
therainycat 2024-01-03 01:38 |
Partially resolved 2 out of 3 issues, needs testing |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1797 | [Infinitode 2] Infinitode 2 | minor | sometimes | 2021-07-05 21:50 | 2023-08-02 12:53 |
Reporter: | mrgimp138 | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | high | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Basic ult cloned xp can provide much higher levels to gauss self improvement | ||||
Description: |
It is possible for gauss to have far higher damage via self improvement when the experience is transferred to it via the basic ult. There are sometimes a few frames in between when the tower is cloned and the xp is transferred during which if you select self improvement on the gauss you can have it provide way more bonus damage than it should. I have had 364,184% bonus damage from self improvement without Gauss having ever fired a shot which when getting full mods to it can do over 3 trillion damage. |
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Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Gauss-Basic-bazillion.PNG (1,375,820 bytes) 2021-07-05 21:50 https://tracker.prineside.com/file_download.php?file_id=824&type=bug |
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Notes | |
(0001708)
EuphoRowan 2021-07-07 18:45 |
It wasn't clear to me from reading this description alone, but after some discord conversation it seems that the issue is that the bonus damage levels apparently aren't scaling as they normally would (since the xp is applied all at once?) |
(0001709)
EuphoRowan 2021-07-07 18:50 |
Dense also mentioned that patching this but would render some of the leaderboard scores unbeatable (I'd add that that's assuming no other mitigating scoring buffs were implemented to offset the difference) |
(0001711)
therainycat 2021-07-10 17:44 |
Does anyone have a replay which reproduces this issue? |
(0001714)
mrgimp138 2021-07-10 21:02 |
As you can see in the video it is successful 3 out of 4 times. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1765 | [Infinitode 2] Infinitode 2 | minor | always | 2021-06-22 16:49 | 2023-08-02 12:24 |
Reporter: | omega | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.9.0 (Season 3) | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | ball lightning (tower ability) hit fighter | ||||
Description: |
ball lightning hit fighter despite dealing no damage to them unlike armored |
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Tags: | |||||
Steps To Reproduce: |
tesla exp lvl 10 |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0001817)
EuphoRowan 2021-12-07 19:41 |
As far as the timing of when to fix this: correction of this buff should be considered a nerf, and thus occur during a seasonal change. |
(0001832)
therainycat 2021-12-19 19:20 |
Not sure if it will be called a nerf - ball lightning deals zero damage, its efficiency should increase when the bug is fixed (it won't be wasted on Fighters that receive zero damage & can actually damage some other enemy) |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2232 | [Infinitode 2] Infinitode 2 | minor | always | 2023-06-09 23:32 | 2023-07-07 21:33 |
Reporter: | Cinex | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.10 | ||
Target Version: | |||||
Summary: | [1.8.9] Timer on game exit confirmation | ||||
Description: |
The timer for the cloud save / load confirmation prompt can carry over to the game exit confirmation prompt. |
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Tags: |
Bug, UX/UI/Visual |
||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2243 | [Infinitode 2] Infinitode 2 | major | always | 2023-07-07 13:25 | 2023-07-07 15:16 |
Reporter: | Ldream | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.10 | ||
Target Version: | |||||
Summary: | [1.8.10 beta] Zecred Boss spawned at wave 1 | ||||
Description: |
Zecred Boss spawns only at wave 1 and doesn't spawn at wave 41,61... |
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Tags: | |||||
Steps To Reproduce: |
just play zecred... |
||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2236 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2023-06-17 18:59 | 2023-07-07 14:50 |
Reporter: | AlexVsoul | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.10 | ||
Target Version: | |||||
Summary: | achievements accomplishment by watching replays | ||||
Description: |
I started a new game by saving on a new slot and resetting the progress, today I wanted to record an older LB attempt, but I didn't load my first game, I got 2 achievements done (1M Mdps & wave300) by watching a replay that's has nothing to do with the new game. |
||||
Tags: |
Achievement |
||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
Attached Files: |
image.png (85,215 bytes) 2023-06-17 18:59 https://tracker.prineside.com/file_download.php?file_id=1042&type=bug image-2.png (138,304 bytes) 2023-06-17 18:59 https://tracker.prineside.com/file_download.php?file_id=1043&type=bug image-3.png (64,049 bytes) 2023-06-17 18:59 https://tracker.prineside.com/file_download.php?file_id=1044&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2242 | [Infinitode 2] Infinitode 2 | crash | always | 2023-07-07 01:04 | 2023-07-07 14:43 |
Reporter: | ZiHeLL | Platform: | Any | ||
Assigned To: | therainycat | OS: | Any | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.10 | ||
Target Version: | |||||
Summary: | [Any] Gem enemies crash the game with DBG_DRAW_ENEMY_PATHS = 1 | ||||
Description: |
If DBG_DRAW_ENEMY_PATHS is enabled, gems and other immobile enemies will crash the game immediately. |
||||
Tags: |
Bug, Crash, Enemies |
||||
Steps To Reproduce: |
1) Enable debug option DBG_DRAW_ENEMY_PATHS |
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Additional Information: | |||||
Attached Files: |
image.png (131,785 bytes) 2023-07-07 01:04 https://tracker.prineside.com/file_download.php?file_id=1047&type=bug image-2.png (85,474 bytes) 2023-07-07 01:04 https://tracker.prineside.com/file_download.php?file_id=1048&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2004 | [Infinitode 2] Infinitode 2 | minor | always | 2022-01-28 23:43 | 2023-07-07 14:33 |
Reporter: | edruid | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.10 | ||
Target Version: | |||||
Summary: | Overview of gains from game shows wrong amount after watching ad | ||||
Description: |
After playing a game and watching an ad the total amount gained of each resource by the ad is added to each instance of the resource. |
||||
Tags: |
Ad Rewards |
||||
Steps To Reproduce: |
Play a game making sure to receive the same recourse from multiple sources (quest and mining for instance) |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2202 | [Infinitode 2] Infinitode 2 | major | always | 2023-02-05 23:09 | 2023-07-07 14:14 |
Reporter: | harakat | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.10 | ||
Target Version: | 1.9.0 (Season 3) | ||||
Summary: | Portal's enemy Configuration isn't loaded correctly | ||||
Description: |
It doesn't load correctly (even when loaded by from json option) when there are many different portals with different enemy Luckily there's a workaround, enabling boss enemies (star) and leaving it at (start at wave 1 and spawn endlessly) seems to make the current portal's enemy configurations load correctly so adding it to all portals fixes the issue and choosing the right boss spawn would be by putting that portal in the left-bottom corner |
||||
Tags: | |||||
Steps To Reproduce: |
Put many (five to ten) portals with many different enemy Configurations and save them, leave the game and start it up again |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_٢٠٢٣٠٣١٧-١٣٠٦٢٠.png (218,587 bytes) 2023-03-17 13:34 https://tracker.prineside.com/file_download.php?file_id=1021&type=bug Screenshot_٢٠٢٣٠٣١٧-١٣٠٥٢٣.png (151,686 bytes) 2023-03-17 13:34 https://tracker.prineside.com/file_download.php?file_id=1022&type=bug Screenshot_٢٠٢٣٠٣١٧-١٣٠٥١٩.png (226,195 bytes) 2023-03-17 13:34 https://tracker.prineside.com/file_download.php?file_id=1023&type=bug |
||||
Notes | |
(0002083)
harakat 2023-02-05 23:10 |
Sorry, i meant right boss spawn would be by putting that portal in the most right-bottom corner |
(0002093)
therainycat 2023-03-17 11:35 |
Can you provide some screenshots? The one where you edit the configuration of the portal and another one with an actual configuration of the portal in-game. |
(0002106)
harakat 2023-03-17 13:34 |
Second screenshot is how it looks after you restart the game with the boss spawn range set from 1 to infinite |
(0002107)
harakat 2023-03-17 13:40 |
Notice how the fighter's spawn range was set to 1 to infinite instead of 55 to infinite when the game was restarted |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2213 | [Infinitode 2] Infinitode 2 | major | always | 2023-03-31 19:34 | 2023-04-02 17:07 |
Reporter: | therainycat | Platform: | Any | ||
Assigned To: | therainycat | OS: | Any | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | 1.8.8 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.8.8 | ||||
Summary: | Game crashes in map editor | ||||
Description: |
Stacktrace: |
||||
Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0002114)
therainycat 2023-03-31 19:35 |
Will be fixed in build 186. Already fixed on Steam Beta. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1815 | [Infinitode 2] Infinitode 2 | minor | always | 2021-07-21 22:39 | 2023-03-29 22:49 |
Reporter: | harakat | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.8.8 | ||||
Summary: | venom's Poisonous cloud not activating crystal's effect in 6.1 | ||||
Description: |
Venom's L10 ability doesn't trigger the purple crystal's effect when destroying them |
||||
Tags: | |||||
Steps To Reproduce: |
Damage a crystal really badly with a blast then sell the blast |
||||
Additional Information: |
I still haven't tried it with other crystal's |
||||
System Description | |||||
Attached Files: |
Screenshot_٢٠٢١٠٧٢١-٢١١٠٤٣.png (486,755 bytes) 2021-07-21 22:39 https://tracker.prineside.com/file_download.php?file_id=839&type=bug Screenshot_٢٠٢١١٢٢٩-١٨١٠٠٤.png (447,124 bytes) 2021-12-29 18:21 https://tracker.prineside.com/file_download.php?file_id=911&type=bug |
||||
Notes | |
(0001897)
therainycat 2021-12-29 17:32 |
These crystals stand at the edge of poison cloud and, technically, may be out of its range (the center point of crystal / enemy is what's considered its place, not a texture) |
(0001910)
harakat 2021-12-29 18:21 |
Yes it does happen with crystals clearly inside the venom's cloud |
(0001911)
therainycat 2021-12-29 18:26 |
The crystal on your screenshot is also resides on the edge of the cloud - it is 2 tiles away from the tower. I mean, does it affect crystals that are neighboring the tower? |
(0001912)
harakat 2021-12-29 18:36 |
There were 2 crystals that were inside the cloud but since they were destroyed by the cloud they didn't spawn the attack speed tile and the core and left 2 empty tiles near the tower |
(0002113)
therainycat 2023-03-29 22:49 |
Finally fixed. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1880 | [Infinitode 2] Infinitode 2 | minor | always | 2021-10-12 18:48 | 2023-03-29 14:16 |
Reporter: | Cinex | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | 1.8.8 | ||||
Summary: | Stakey's tail does not take bonus damage from LOIC | ||||
Description: |
Unlike the head or body, Stakey's tail takes the standard 10% damage from LOIC instead of 40%. It also takes the standard 10% damage from Ball lightning. |
||||
Tags: |
Abilities, Bosses, Bug |
||||
Steps To Reproduce: |
Use LOIC on Stakey. |
||||
Additional Information: |
Bug first mentioned by 96158288 in the Discord server and confirmed by EyeBallin'. |
||||
Attached Files: | |||||
Notes | |
(0001892)
therainycat 2021-12-29 16:49 |
Confirmed from the words of trusted players |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1968 | [Infinitode 2] Infinitode 2 | minor | always | 2021-12-27 12:25 | 2023-03-29 14:14 |
Reporter: | edruid | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | 1.8.8 | ||||
Summary: | Last Quest not revealed in quest list | ||||
Description: |
The quest slot given for having completed all level based quests is not revealed in the list of quests before starting a new game. |
||||
Tags: | |||||
Steps To Reproduce: |
Play level so you complete all the level requirement quests so you unlock the extra quest slot for that level. |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2053 | [Infinitode 2] Infinitode 2 | major | always | 2022-03-15 08:34 | 2023-03-29 13:48 |
Reporter: | Ldream | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | 1.8.8 | ||||
Summary: | experience modifier drain the resource but don't increase xp in easy mode | ||||
Description: |
idk whether this is a feature or a bug, but it actually happened. is the timer of modifier_experience & overload seperated by other timer? |
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Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Bug of experience modifier.mp4 (1,338,361 bytes) 2022-03-15 08:34 https://tracker.prineside.com/file_download.php?file_id=947&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
591 | [Infinitode 2] Infinitode 2 | minor | random | 2020-03-04 11:57 | 2023-03-29 13:39 |
Reporter: | Anonymous | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | 1.8.8 | ||||
Summary: | Problems with watching ads | ||||
Description: |
While I'm playing, I usually like to watch ads to increase loot. However, sometimes I cannot. Environment: |
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Tags: |
Gameplay |
||||
Steps To Reproduce: |
Simply playing a level and trying to watch all the possible ads (maybe try to leave the app for a moment) |
||||
Additional Information: |
I'd really like to support creator of this wonderful game by watching ads. |
||||
System Description | |||||
Attached Files: |
Screenshot_2020-03-28-12-55-38-120_com.prineside.tdi2.jpg (1,515,121 bytes) 2020-03-28 13:06 https://tracker.prineside.com/file_download.php?file_id=255&type=bug Screenshot_2020-04-02-16-17-14-712_com.prineside.tdi2.jpg (1,198,348 bytes) 2020-04-02 16:20 https://tracker.prineside.com/file_download.php?file_id=275&type=bug |
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Notes | |
(0000488)
therainycat 2020-03-07 14:47 |
How often does it happen? |
(0000504)
Anonymous 2020-03-08 18:52 |
I'm also cannot watch ads. Video doesn't play and timer doesn't start, but go to the end of ads and I cannot receive reward. Or ads are simply black screen without timer and only with buttons visible. But sometimes some rare ads are playing well and I get reward. |
(0000510)
Tungzzz 2020-03-09 09:47 |
Can confirm that. Looks like ads skiped by themself. 1 from 10 normaly showed. Had tried changing location with no effect. |
(0000549)
Anonymous 2020-03-19 05:53 |
Will a Catalog help? I cantry generating one. I got an error saying something went wrong. |
(0000573)
Anonymous 2020-03-28 13:06 |
Very often last time. Also when you've got problems with watching ads during the level-passing, you cannot watch the ads in other places like increasing your loot after the level by 25% or increasing the speed of chest decryption by 20 min. You must reboot the game to see the ads again |
(0000615)
Anonymous 2020-04-01 09:46 |
I can also not watch ads since the Loot spin was added. I can occasionally get one a day in, which is frustrating because because I can't get anything associated with ads and before it was even bad because it wouldn't let me watch ads in succession for loot %. I could watch one, but then I'd have to sit in the pause menu for hours before I could watch any again. It would seem set restrictions for certain videos aren't local to that type and is being applied globally. It's honestly game breaking for me as I can't maximize my times efforts. |
(0000621)
Anonymous 2020-04-02 16:20 |
The problem is not solved yet. Even after update. |
(0001003)
therainycat 2020-12-04 18:22 |
The problem is, I could do nothing with the ads - they depend mostly on Google Play libraries installed on your device and on your account data. For example:
I'm afraid it won't be fixed without physical access to the problematic device - I had no luck reproducing this issue and seems like ads are still showing to the most of the players |
(0001004)
ololol 2020-12-04 18:26 |
Maybe reseting advertising ID in google settings can help? |
(0001005)
therainycat 2020-12-04 18:27 |
By the way, the game uses "light" ads library which uses shared libraries of Google Play services. It reduces app's size but will fail to load ads on devices without Google Play installed. |
(0001037)
Anonymous 2020-12-21 15:05 |
I have this issue. No more ads since last week. Xiaomi note 8 with Miui Android and Google Play. I have a lot of games but only Infinitode has this problem |
(0001049)
Anonymous 2021-01-04 10:22 |
The problem is cache related but, I think, not directly. If I clean the cache the ads restart but not with all the cleaner apps, Super Cleaner seems works better than CCleaner. |
(0001051)
Anonymous 2021-01-09 18:02 |
After many cache cleaning, phone boost, mem boost and all the possible optimization, now I think is not the cache but something with the timer. Sometimes no need to cache but only a mem boost or an other type of optimization task to make the timer start again otherwise the button in shop not appears. I also noticed that I have to wait the shop timer to end, see the ads and then continue the run to view others ads for in game boost. It seems like I have to find a way to crash the timer routine to let start again and 90% of times is a phone optimization but 10% all is useless. Maybe you can add in the debug section an hard timer reset. |
(0001052)
Anonymous 2021-01-14 15:16 |
Update: after a lot of tests, imho, the problem is not cache related or mem related, is only a problem inner Infinitode. I use the phone cleaner+cc cleaner+Super Clenear cleaning and boosting all and nothing happened. The only way to bypass the problem is to use one of these to crash Infinitode so when it restart the timer is clean. , I h think Infinitode sometime not catch the end of an ads and stuck there. |
(0001057)
Rahvin 2021-01-22 01:55 |
I play on the latest Google Play on Android on a Samsung Galaxy S9 Note. I've reinstalled the game. This issue started for me probably in spring or summer of last year and I've used the fix of swiping the app closed and restarting it about 2 to 3 thousand times by now for sure. In the past month or two it's now getting worse. Multiple attempts to close and reopen along with every other idea I can think of or find hasn't done anything and I can no longer see a pattern to why the ads are available sometimes and some are not. Now they're also becoming unavailable in the same session without any interruption except for pausing the game for a few seconds. I say this because minimizing the game I think has possibly "broken" the "link" to the ads. I only care to use the Watch Ads, 25% bonus (when this fails after long runs or Splash farms I consider deleting the game...which is often now) and reducing the decryption timer. I should have complained before but with the workaround I was procrastinating. Now that that's not working I'd really like to find a fix. I prefer this game over so many others. It's very relaxing and helps to destress at the end of the day. :) |
(0001068)
Anonymous 2021-02-07 12:06 |
Unfortunately, I can confirm what has been described here. For me, the game always has the problem that advertisements are not displayed. This happens regardless of which of my Android devices I use (S10+ and TabS). Sometimes I recognise which advertisements it is trying to display, but the seconds do not count down. I have never had problems with other games that follow the same advertising principle. If you could see ads six times per game, but sometimes don't even make it, that's annoying. Restarting the programme and waiting for the first 20 seconds often helps, but not always and does not guarantee the next advertisements. |
(0001918)
Socks 2021-12-30 08:44 |
I am in and remain in a very similar boat. For me it only started with the Android update before last. I mistakenly thought a conversation with the dev about it meant a fix had been applied their end but I was wrong (sorry!). I've tried everything, can't get it to work so I am basically abandoning the thought of getting those bonuses and Lucky Shots. A real shame because I am at 496 ads, 4 away from the big bonus! I'll move to playing on my laptop more I think, it's less depressing not being able to get the ads to work. I am hugely frustrated and disappointed for me and dev- yes I like the bonuses but I like being able to contribute to the game's cost too. |
(0001947)
therainycat 2022-01-31 01:16 |
Please make sure you are running version 1.8.6+ |
(0001977)
lammmas 2022-03-11 00:08 |
Recently installed for the first time. Thought ads buttons weren't implemented, because they never work. I'm on R.1.8.6 build 182, Android 12 on Pixel 6 |
(0002041)
therainycat 2022-09-01 18:56 (Last edited: 2022-09-01 18:57) |
Well looks like it is a big issue and, unfortunately, I'm unable to fix it (this issue is caused by 3rd party ad library). Infinitode 2 uses AdMob to serve rewarding ads and it simply says that there are no ads to show. Another solution is to use some other ad library but most / all of them tend to serve just awful or abusive ads. There's just no good solution for this issue. I thought of implementing something like "get bonuses for ads without watching them for 1 month" thing for $3 just because ads simply refuse to work and I've already tired to search for a solution, but I understand that many players love ads because they are free and payments won't make any sense. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2002 | [Infinitode 2] Infinitode 2 | trivial | always | 2022-01-27 20:25 | 2023-03-28 22:25 |
Reporter: | EuphoRowan | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | none | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | 1.8.8 | ||||
Summary: | Profile display adds margin for second row of badges before you have enough for a second row | ||||
Description: |
Very, very low priority UI thing: At 7 unique badge types earned, there is a gap in the profile (presumably to make space for a second row of badges) that doesn't exist with only 6 badges. I'm guessing the "extra row" should actually appear upon collection of the 8th unique badge type. |
||||
Tags: | |||||
Steps To Reproduce: |
Compare 6-badge vs 7-badge profiles |
||||
Additional Information: | |||||
Attached Files: |
Screenshot_20220127-101027~3.png (52,828 bytes) 2022-01-27 20:25 https://tracker.prineside.com/file_download.php?file_id=927&type=bug Screenshot_20220127-101058~3.png (42,585 bytes) 2022-01-27 20:25 https://tracker.prineside.com/file_download.php?file_id=928&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2137 | [Infinitode 2] Infinitode 2 | major | always | 2022-08-26 23:05 | 2023-03-18 15:40 |
Reporter: | ZiHeLL | Platform: | any | ||
Assigned To: | therainycat | OS: | any | ||
Priority: | normal | OS Version: | any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | 1.8.8 | ||||
Summary: | [1.8.7] XP modifiers give less XP than claimed | ||||
Description: |
XP modfiers cannot trigger more than once a frame per miner they are attached to. This means at 1800+ mining speed, XP modifier will produce less XP than it should. |
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Tags: |
Bug, Impossible scores, Leaderboards, Modifiers |
||||
Steps To Reproduce: |
Get a miner with over 1800 total speed (preferably way higher than 1800), connect it to a tower with an XP modifier. |
||||
Additional Information: |
Since this issue did not exist on 1.8.6 and prior, and this value (900+ speed with double speed time) can be reached in normal mode (100% density Scalar, 3+ mining modifiers, level 5 miner, 10 overloads), it affects leaderboards. |
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Attached Files: | |||||
Notes | |
(0002055)
Michael Ganzer 2022-09-06 23:21 |
I highly recommend the status of this ticket to be visible for unregistered users (had to register + login bc I wanted to report it as well). I reduced gameplay to dailies, already, bc stepping up the leaderboard is affected significantly. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2173 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2022-11-25 23:38 | 2023-03-18 15:14 |
Reporter: | Sammy6888 | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | 1.8.8 | ||||
Summary: | Sniper makes a giant beam of light when turning on bullets. | ||||
Description: |
When you hit the button to turn on bullets, sniper makes a giant white beam and lags the game a tiny bit. This only lasts for about 3 seconds. |
||||
Tags: |
Sniper (Tower) |
||||
Steps To Reproduce: |
Turn off bullets, kill a bunch of enemies, then turn on bullets. |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
3B44AFAD-9A09-4524-B365-C79C76B95FE5.jpeg (1,499,695 bytes) 2022-11-25 23:38 https://tracker.prineside.com/file_download.php?file_id=999&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2136 | [Infinitode 2] Infinitode 2 | minor | sometimes | 2022-08-26 12:04 | 2023-03-18 15:03 |
Reporter: | SprylosHD | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | 1.8.8 | ||||
Summary: | [1.8.7] Gauss refuses to rotate | ||||
Description: |
During a single 6.3 game gauss has refused to rotate many times for seemingly no reason. Example shown in this video: Replay ID: R-QXEG-3NS3-KJJX64 |
||||
Tags: |
Bug |
||||
Steps To Reproduce: |
See replay/video |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002034)
kraifwraith 2022-08-28 08:24 |
Ive seen gauss shoot up to about 5 times before rotating |
(0002035)
EuphoRowan 2022-08-28 21:45 |
it looks to me like the rotation is only being allowed when the actually consumed resources for the upcoming shot meets the resource requirement exactly rather than going over |
(0002050)
CalmSteel 2022-09-04 03:11 |
I've been testing this, and if your miners aren't empty its complete RNG when gauss turns. |
(0002059)
Kradox 2022-09-27 20:52 |
Taken random number of times for mine to rotate at times then other times it is fine. |
(0002076)
Midipopo 2023-01-29 00:47 |
I've noticed the more I level it the less likely it will move and if it has multiple Miners beside it I'm better off selling the Gauss and buying it again for it to move. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1832 | [Infinitode 2] Infinitode 2 | tweak | always | 2021-08-06 21:54 | 2023-03-18 15:03 |
Reporter: | Dth | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | 1.8.8 | ||||
Summary: | Sell for prestige visual bug | ||||
Description: |
When marking a base for selling for prestige, the last value is not displayed if there are X abilities (depends on the scale) and the scroll is not yet available. In my example UI scale = 91%. |
||||
Tags: |
UX/UI/Visual |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
1.jpg (208,268 bytes) 2021-08-06 21:54 https://tracker.prineside.com/file_download.php?file_id=857&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1800 | [Infinitode 2] Infinitode 2 | minor | sometimes | 2021-07-06 12:54 | 2023-03-18 12:09 |
Reporter: | omega | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | 1.8.8 | ||||
Summary: | profile and pause button overlap eachother | ||||
Description: |
profile and pause button overlap |
||||
Tags: | |||||
Steps To Reproduce: |
(only work if your account earned xp after ending lvl) |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_20210706-164225_Infinitode_2.jpg (165,634 bytes) 2021-07-06 12:54 https://tracker.prineside.com/file_download.php?file_id=826&type=bug |
||||
Notes | |
(0001706)
omega 2021-07-06 12:54 |
forgot to include example image |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1778 | [Infinitode 2] Infinitode 2 | tweak | have not tried | 2021-06-25 09:10 | 2023-03-18 11:48 |
Reporter: | EuphoRowan | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | 1.8.8 | ||||
Summary: | "Excess" tower XP display is actually showing total tower XP rather than amount over the max. | ||||
Description: |
The new 1.8.3 feature to display excess tower Xp for max leveled tower is instead showing the total XP of the tower. So after reaching level 20 in Normal, the player would initially expect to see +0 as the excess, but instead will immediately see +8900 (for Tesla as seen on the screenshot attached). |
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Tags: | |||||
Steps To Reproduce: |
Level tower to 19 and observe it carefully as it gains just enough experience to reach level 20, noting the initial displayed "+" excess. |
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Additional Information: | |||||
Attached Files: |
Screenshot_20210623-095653~2.png (242,778 bytes) 2021-06-25 09:10 https://tracker.prineside.com/file_download.php?file_id=812&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2188 | [Infinitode 2] Infinitode 2 | crash | always | 2023-01-02 03:29 | 2023-03-17 23:58 |
Reporter: | harakat | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | |||||
Summary: | Boss tile dev mode level editor freeze | ||||
Description: |
Entering the level editor while having a custom boss tile on the field twice or playing the level then entering the level editor will cause the game to freeze and require a restart |
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Tags: |
Crash |
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Steps To Reproduce: |
1-Put a custom boss tile |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0002069)
harakat 2023-01-02 23:35 |
Uhh so after messing around for sometime i realized that it only happens with certain levels like 1.4 |
(0002074)
harakat 2023-01-24 20:21 |
Actually this is all wrong |
(0002095)
therainycat 2023-03-17 11:46 |
It is a known issue and you are right - it is related to the pre-built tower on a custom map. There's a small bug in the code - the tower "caches" the tile it was placed on and the tile "caches" the tower at the same time (so they both are aware of each other) but I've missed that second step for the map editor. It should fix itself once you re-load the map from the disk (by restarting the game). That's what Dev mode gives you - extra features, none of which are properly tested out |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2178 | [Infinitode 2] Infinitode 2 | crash | sometimes | 2022-12-09 13:04 | 2023-03-17 23:49 |
Reporter: | Proxxy10 | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | high | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | |||||
Summary: | Sometimes crashes | ||||
Description: |
I can't say exactly why it is being played, maybe something with clicks, several in a row at the same time |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
IMG_20221104_231155.jpg (290,531 bytes) 2022-11-04 22:14 https://tracker.prineside.com/file_download.php?file_id=1002&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2164 | [Infinitode 2] Infinitode 2 | crash | always | 2022-10-30 11:39 | 2023-03-17 23:46 |
Reporter: | ZiHeLL | Platform: | Any | ||
Assigned To: | therainycat | OS: | Any | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | |||||
Summary: | [1.8+] Selecting, Selling and Prestiging items you don't own | ||||
Description: |
Long-press selected items don't become de-selected after selling/using the entire stack outside of inventory, making it possible to sell or prestige them from inventory again. This doesn't have any effect of economy as both will not give any resources, but prestiging an empty stack does crash the game instantly. |
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Tags: |
Crash, Glitch, Items |
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Steps To Reproduce: |
1) Select an item via A hotkey, or long press&hold |
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Additional Information: | |||||
Attached Files: |
image.png (261,546 bytes) 2022-10-30 11:39 https://tracker.prineside.com/file_download.php?file_id=997&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2161 | [Infinitode 2] Infinitode 2 | text | always | 2022-10-23 16:30 | 2023-03-17 23:39 |
Reporter: | EpicDima | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | |||||
Summary: | Incorrect text at the freezing tower | ||||
Description: |
The parameter Poison prolongation is written as a number per second, although it should be a percentage (as written in the wiki) |
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Tags: |
Freezing (Tower) |
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Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2155 | [Infinitode 2] Infinitode 2 | text | always | 2022-10-02 18:55 | 2023-03-17 23:32 |
Reporter: | Cinex | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | |||||
Summary: | "Smooth music" option uses the wrong description | ||||
Description: |
"Smooth music" option in the settings uses the description of another, removed feature - cached music. |
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Tags: |
Text |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
obraz_2022-10-02_175426456.png (16,685 bytes) 2022-10-02 18:55 https://tracker.prineside.com/file_download.php?file_id=994&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2135 | [Infinitode 2] Infinitode 2 | tweak | always | 2022-08-25 10:25 | 2023-03-17 23:27 |
Reporter: | Experienced Player | Platform: | |||
Assigned To: | therainycat | OS: | |||
Priority: | none | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | 1.8.8 | ||||
Summary: | When using a research token for teh dev mode research, there want be a warning about the dev mode | ||||
Description: |
Very minor bug but if you use a research token for the dev mode research you will only have to confirm that you want to use the token, but you are not warned about the dev mode. |
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Tags: |
Text |
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Steps To Reproduce: |
Just complete all requirements you need to unlock teh dev mode research and then use a research token for this research. |
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Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2089 | [Infinitode 2] Infinitode 2 | minor | always | 2022-05-14 12:24 | 2023-03-17 23:23 |
Reporter: | Ldream | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | |||||
Summary: | Stack of teleport and tiles description | ||||
Description: |
the teleport incorrectly disposed. |
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Tags: | |||||
Steps To Reproduce: |
1.Select a teleport (it will show its information) |
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Additional Information: |
picture attached in note. |
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System Description | |||||
Attached Files: |
bug_1.png (455,113 bytes) 2022-05-14 12:24 https://tracker.prineside.com/file_download.php?file_id=962&type=bug |
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There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2076 | [Infinitode 2] Infinitode 2 | minor | sometimes | 2022-04-29 00:32 | 2023-03-17 23:20 |
Reporter: | peepsalot | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | normal | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | |||||
Summary: | Quests show false completion immediately after level end | ||||
Description: |
I think this happens if you complete one (non "Defeat waves") quest, but not the other. It seems that it just shows completion of both even though its not true. In the following screen which shows the loot per quest etc., only one of the quests is listed. Screenshots attached. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot from 2022-04-28 16-16-42.png (306,693 bytes) 2022-04-29 00:32 https://tracker.prineside.com/file_download.php?file_id=957&type=bug Screenshot from 2022-04-28 16-16-51.png (340,326 bytes) 2022-04-29 00:32 https://tracker.prineside.com/file_download.php?file_id=958&type=bug Screenshot from 2022-04-28 16-29-21.png (380,478 bytes) 2022-04-29 00:32 https://tracker.prineside.com/file_download.php?file_id=959&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1864 | [Infinitode 2] Infinitode 2 | minor | have not tried | 2021-09-15 20:47 | 2023-03-17 22:43 |
Reporter: | EuphoRowan | Platform: | Mobile | ||
Assigned To: | therainycat | OS: | Android | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.6 | ||
Target Version: | |||||
Summary: | Replay invalidates in-progress run if you let replay finish | ||||
Description: |
When you have an in progress game, then pause and go out to the menu and start a replay of an old game, normally you can exit the replay and then go back to your current game again. If you let the replay go to completion, however, without exiting before the end, then your current in progress game will be lost. |
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Tags: | |||||
Steps To Reproduce: |
See description |
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Additional Information: |
None |
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System Description | |||||
Attached Files: | |||||
Notes | |
(0001949)
EuphoRowan 2022-02-03 20:26 |
I think you said this was fixed in 1.8.6, so it can be closed now |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2138 | [Infinitode 2] Infinitode 2 | minor | always | 2022-08-28 16:26 | 2023-03-17 20:57 |
Reporter: | Cinex | Platform: | Desktop | ||
Assigned To: | therainycat | OS: | Windows | ||
Priority: | low | OS Version: | Any | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.8.8 | ||
Target Version: | 1.8.8 | ||||
Summary: | [1.8.7] Game still reacts to hotkeys while typing in the dev console | ||||
Description: |
When typing commands into the dev console, the game still reacts to hotkeys, which may lead to an accidental placement / deletion of a tower, calling the next wave, toggling detailed mode, hiding important UI elements, etc. |
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Tags: |
Windows |
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Steps To Reproduce: |
Start a new game, select a tile, open the dev console, type random stuff. |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |