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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2621 [Infinitode 2] Infinitode 2 major always 2024-11-30 23:54 2025-01-14 20:33
Reporter: KinderAndry Platform: Mobile  
Assigned To: OS: Android  
Priority: normal OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Quest auto-change work only on a first completed quest
Description:

Endless mode research "Auto-change of completed quests" changes only first completed quest, and ignore all others.

Tags:

Not a bug

Steps To Reproduce:
  1. Set Endless mode
  2. Research Quests Auto-swap (Completed quests are replacing)
  3. Start a level with quests
  4. Complete more than one quest
Additional Information:
System Description
Attached Files:
Notes
(0002739)
omega   
2024-12-01 07:22   

you can only replace 2 at maximum (cake + research) and 1 at minimum

(0002740)
KinderAndry   
2024-12-02 11:14   

But the research description says that completed QUESTS will be replaced, not ONE quest. Either the description has to be adjusted (Russian version) or the research should allow to replace all quests. I would prefer the second option, or even make the research to have levels, so each level would allow to replace more and more quests.

(0002741)
omega   
2024-12-03 07:10   

if you believe the translation is wrong, you may suggest a new here: https://infinitode.prineside.com/?m=translate
you will need profile level 10 to start translating

(0002750)
ZiHeLL   
2025-01-14 20:33   

Counterpoint: quest slots research is called "Regular Quest Slots" (multiple) and adds +1 slot. Same for Completed Quests Auto Replaces. The value of research is not binary false/true, but a +1 as well.


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2627 [Infinitode 2] Infinitode 2 minor have not tried 2024-12-20 14:29 2025-01-14 20:27
Reporter: snego_creper23 Platform: Desktop  
Assigned To: OS: Windows  
Priority: none OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: infinite freezing percent research does nothing
Description:

so, i was playing infinite mode and noticed, that the research from the title does nothing, i had lv 10 (+15% or so ),
and then upgraded to lv 13(+22 or so),went into game, and noticed that max freeze still was 65%(at least the description of the tower said so), it was 65% at both lv 10 and lv 13

maybe its intended this way, but due to the description of the research im confused

Tags:
Steps To Reproduce:

just do the research and max freeze in-game(like max lv, exp lv, and etc.)

Additional Information:
System Description
Attached Files:
Notes
(0002749)
ZiHeLL   
2025-01-14 20:27   

It helps Freeze hit 65% freezing% on lower upgrade or XP levels, and the cap is static


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2633 [Infinitode 2] Infinitode 2 crash N/A 2025-01-07 21:53 2025-01-14 20:24
Reporter: Vano211 Platform: Mobile  
Assigned To: OS: Android  
Priority: normal OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: double benefit
Description:

when i turned off the double benefit it disappeared

Tags:
Steps To Reproduce:

first I activated double benefit, played a couple of games, turned off double benefit, left the game, when I returned there was no double benefit

Additional Information:

It's extremely offensive because I was going to make significant progress in my research thanks to her

System Description
Attached Files:
Notes
(0002748)
ZiHeLL   
2025-01-14 20:24   

If you are talking about temporary double gain (DG shards), it is explicitly stated the expiration date does NOT change even if you disable it


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2635 [Infinitode 2] Infinitode 2 crash always 2025-01-14 18:31 2025-01-14 19:18
Reporter: Uklejamini357 Platform: Desktop  
Assigned To: OS: Windows  
Priority: normal OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Importing file for custom music tile crashes the game
Description:

Game crashes after importing a file for custom music to a music tile (even after cancelling the file selection)
Same goes for saving as a file

Tags:

Crash, Music, Windows 11

Steps To Reproduce:
  1. Go to custom maps and the editor
  2. Click on a music tile and import the file
  3. A crash should happen
Additional Information:

On mobile importing the music file works flawlessly, on steam port the game just crashes
(Thread name: LibGDX rendering thread)

System Description
Attached Files: infinitode-2_dSVYSm2fyH.png (66,232 bytes) 2025-01-14 18:31
https://tracker.prineside.com/file_download.php?file_id=1387&type=bug
png
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2618 [Infinitode 2] Infinitode 2 minor always 2024-11-27 12:05 2025-01-04 22:39
Reporter: Pr0z4C Platform: Mobile  
Assigned To: OS: Android  
Priority: normal OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Buckshot applied to hard enemies
Description:

If multishot tower fires at enemies it can target and a hard enemy is hit by chance, the hard enemy will get the buckshot coin icon applied although multi shot is not able to target it directly.
In general: if a tower cannot target an enemy type it should not be able to apply any buff, even if hit by chance.

Tags:
Steps To Reproduce:

Have hard and other enemies in range of multishot (with buckshot), if hard enemy is hit, buff is applied. At least the icon, not obvious if it also had effect.

Additional Information:
System Description
Attached Files: Screenshot_2024-11-27-10-51-55-63_524b7b852208d0649cfb48b84a853a67.jpg (449,999 bytes) 2024-11-27 12:05
https://tracker.prineside.com/file_download.php?file_id=1381&type=bug
unknown.png (91,557 bytes) 2024-11-28 07:41
https://tracker.prineside.com/file_download.php?file_id=1382&type=bug
png
Notes
(0002737)
Pr0z4C   
2024-11-27 14:18   

Confirmation: hard enemies profit from buckshot and give more money

(0002738)
omega   
2024-11-28 07:41   

v1.8

(0002742)
ajsasflaym   
2024-12-28 12:29   

On the other hand you could argue the strong enemies still eat the bullet so the effect should apply like on anything else that is hit. Enemies where Multishot is only 50% effective also get 100% of the buckshot effect (i think xd), so why not enemies with 0% as well.

(0002746)
925uth   
2025-01-04 22:39   

why can’t accept earnings Stonks from the Strong? Coins bonus effect is not like the freeze effect.

The freeze effect is offensive support.
it hinders the performance of the enemy. so it makes sense for it to be relative with tower vs enemies efficiencies.

while coins bonus does no harm on the enemy physical and mental state. It rather increases it value
So it shouldn’t be relative to the tower vs enemies efficiencies .


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2632 [Infinitode 2] Infinitode 2 minor always 2025-01-04 15:14 2025-01-04 15:14
Reporter: 925uth Platform: Mobile  
Assigned To: OS: iOS  
Priority: normal OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Basic tower Damage Multiplier is not working
Description:

it is completely broken
When it fires against enemy of 100% efficiency against
It deals exactly the amount of damage the tower but -1
Even tho my damage multiplier is over 160%
if that isn’t a bug then what are the damage multiplier for and how to make it work?

Tags:
Steps To Reproduce:

use the tower and see

Additional Information:

it used to work before the big rebalancing update

System Description
Attached Files: E0348A26-1B4A-448A-8CFC-D1DC3FD3450A.jpeg (364,738 bytes) 2025-01-04 15:14
https://tracker.prineside.com/file_download.php?file_id=1386&type=bug
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2630 [Infinitode 2] Infinitode 2 minor have not tried 2024-12-28 12:51 2024-12-29 23:33
Reporter: ajsasflaym Platform: Mobile  
Assigned To: OS: Android  
Priority: low OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: switch to disable tower is very small
Description:

I sometimes struggle to hit the new switch for manually disabling a tower on the first try. The "hitbox" of it feels very small, especially the height. I am playing on a phone with pretty small UI scale so maybe my fault, however this is the only button in the game i sometimes miss, maybe it could be made a little bit bigger.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0002744)
omega   
2024-12-29 09:42   

i do feel that way too, you can also tap on the tower's name to toggle it too

(0002745)
ajsasflaym   
2024-12-29 23:33   

oh thanks, somehow i never noticed that you can also tap on the name to disable. Weird feature. Not sure what to think now, but maybe the switch should still have more height.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2628 [Infinitode 2] Infinitode 2 minor sometimes 2024-12-21 04:41 2024-12-21 04:41
Reporter: inavoig Platform: Mobile  
Assigned To: OS: Android  
Priority: normal OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Enemies Killed Inside Crusher Not Counting Towards Quest
Description:

I’ve observed in three different games that enemies killed inside the Crusher do not count towards the “Enemies killed” quest. I haven’t checked if this applies to enemies released from the Crusher. Could this be a bug, or is there something specific about the Crusher’s mechanics that I’m missing?

Tags:

Quests

Steps To Reproduce:

Install a Crusher on a level with the "Enemies killed" quest active. I had other towers installed as well, not sure if there's a difference around that.

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2623 [Infinitode 2] Infinitode 2 feature N/A 2024-12-06 18:30 2024-12-06 18:30
Reporter: CODE_Blank Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Decorative Tiles
Description:

Please add decorative (like equalizer) tile to get in loot, and has their own direction of facing. they can even have an effect or not.

  Snowflake >  amplifies slowness effect
  Burning > amplifies burning effect
  Radiation >  amplifies poison effect

as of now this are some that i think of. this things might make custom maps way more interactive.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2622 [Infinitode 2] Infinitode 2 tweak N/A 2024-12-06 18:22 2024-12-06 18:22
Reporter: CODE_Blank Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Inventory Management
Description:

Tiles used in Custom maps must be remove in inventory

    pros: will help greatly when creating custom maps for selling
              avoid accidentally selling tiles that are in other custom maps

    cons: Tiles cannot be used unlimited times in multiple custom maps
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2617 [Infinitode 2] Infinitode 2 minor sometimes 2024-11-25 23:08 2024-11-25 23:09
Reporter: ysnydn123 Platform: Mobile  
Assigned To: OS: Android  
Priority: low OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Upgrade button white circles does not disappear
Description:

Bug: When you hold the upgrade button white circles stacks each other instead of disappearing

Tags:

Bug

Steps To Reproduce:

Hold upgrade button in game with two fingers

Additional Information:
System Description
Attached Files: Screenshot_2024-11-25-13-17-47-416_com.prineside.tdi2.jpg (644,144 bytes) 2024-11-25 23:08
https://tracker.prineside.com/file_download.php?file_id=1378&type=bug
Screenshot_2024-11-25-13-18-01-813_com.prineside.tdi2.jpg (630,397 bytes) 2024-11-25 23:08
https://tracker.prineside.com/file_download.php?file_id=1379&type=bug
Screenshot_2024-11-25-13-18-21-580_com.prineside.tdi2.jpg (654,197 bytes) 2024-11-25 23:08
https://tracker.prineside.com/file_download.php?file_id=1380&type=bug
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2616 [Infinitode 2] Infinitode 2 major always 2024-11-25 17:44 2024-11-25 17:44
Reporter: Cinex Platform: Desktop  
Assigned To: OS: Windows  
Priority: high OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Bosses are immune to disoriented enemies
Description:

Enemies disoriented by Crusher cannot damage bosses. This makes obtaining the "Team-boss-kill" achievement impossible.

Tags:

Achievement, Bosses

Steps To Reproduce:

See attached image.

Additional Information:

Tested on a custom map against Broot, Constructor and Metaphor. Normal mode.

System Description
Attached Files: team-boss-kill setup.png (66,926 bytes) 2024-11-25 17:44
https://tracker.prineside.com/file_download.php?file_id=1377&type=bug
png
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2615 [Infinitode 2] Infinitode 2 minor always 2024-11-25 16:29 2024-11-25 16:29
Reporter: dreamskycx Platform: Desktop  
Assigned To: OS: Windows  
Priority: normal OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Can't find trigger or method of manually disable tower
Description:

Following the 1.9.0 update, players can enhance their gaming experience using the "Tower Manually Disabled" feature.

When developing a script, I attempted to create one related to the "Tower Manually Disabled" function and reviewed the Javadoc and the game's native Triggers, but did not find any relevant Triggers or methods.

I also went through the methods related to the Tower and Tower System, searched for the keyword "disable," but still did not get any results? What should I do to use the methods related to the "Tower Manually Disabled" function?

Tags:

Towers

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2614 [Infinitode 2] Infinitode 2 crash always 2024-11-22 13:42 2024-11-22 15:53
Reporter: MiniZocka02 Platform: Desktop  
Assigned To: OS: Windows  
Priority: normal OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Game does not start
Description:

After playing for a few days, the game suddenly wont start no more. Tried reinstalling, clearing download cache in steam, updating graphic drivers.

Tags:

Crash, Windows

Steps To Reproduce:
Additional Information:
System Description
Attached Files: log.txt (69,787 bytes) 2024-11-22 13:50
https://tracker.prineside.com/file_download.php?file_id=1375&type=bug
log.txt.1 (113,591 bytes) 2024-11-22 13:50
https://tracker.prineside.com/file_download.php?file_id=1376&type=bug
Notes
(0002736)
MiniZocka02   
2024-11-22 15:53   

D:\Programme\steamapps\common\Infinitode 2>java.lang.ClassNotFoundException: com.prineside.tdi2.desktop.DesktopLauncher
at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:433)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:586)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:519)
Error: failed to load/find main class com.prineside.tdi2.desktop.DesktopLauncher

msg in the cmd


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2613 [Infinitode 2] Infinitode 2 feature N/A 2024-11-12 19:58 2024-11-22 14:28
Reporter: Hexa Platform: Desktop  
Assigned To: OS: Windows  
Priority: low OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Release for itch.io or GitHub?
Description:

I want to play the game on my computer but I do not have access to steam. Do you plan on having a non steam release for pc?

Tags:

Not a bug

Steps To Reproduce:

NA

Additional Information:

I'm on windows

System Description
Attached Files:
Notes
(0002735)
altervoid   
2024-11-22 14:28   

very w


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2612 [Infinitode 2] Infinitode 2 major always 2024-11-09 17:58 2024-11-09 17:58
Reporter: adsjdss Platform: Desktop  
Assigned To: OS: Windows  
Priority: high OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Loot ticket on 6.3
Description:

The loot ticked does not work on level 6.3. The ticket time does not decrease and I don't get any additional loot.

Tags:

Level

Steps To Reproduce:

Play 6.3 with an active loot ticket

Additional Information:

Only the loot ticket is broken, rarity ticket works normally

System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2610 [Infinitode 2] Infinitode 2 feature always 2024-11-08 01:27 2024-11-08 07:04
Reporter: XZ414Offical Platform: Mobile  
Assigned To: OS: Android  
Priority: high OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Ability "High frequency" of the Lazer does nothing
Description:

The ability "Hight frequency" doesn't make the lazer pierce through to any enemy

Tags:

Laser (Tower)

Steps To Reproduce:
Additional Information:
System Description
Attached Files: Screenshot_2024-11-08-06-20-55-88_524b7b852208d0649cfb48b84a853a67.jpg (660,497 bytes) 2024-11-08 01:27
https://tracker.prineside.com/file_download.php?file_id=1374&type=bug
Notes
(0002734)
omega   
2024-11-08 07:04   

only for ignition


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2611 [Infinitode 2] Infinitode 2 text always 2024-11-08 02:11 2024-11-08 02:11
Reporter: XZ414Offical Platform: Mobile  
Assigned To: OS: Android  
Priority: normal OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: There are some errors in accents when using the Vietnamese language
Description:

Some words have lost punctuation, some have lost a few words

Tags:

Text

Steps To Reproduce:
Additional Information:

In the image, "Research" is written as "Nghiên cu" instead of "Nghiên cứu". Or in the second image, the word "Blue chest" is written as "rứơng xanh" instead of "rương xanh".

System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2609 [Infinitode 2] Infinitode 2 major always 2024-11-05 19:10 2024-11-05 19:10
Reporter: SeigneurNecron Platform: Desktop  
Assigned To: OS: Windows  
Priority: normal OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Music bugs (distorted), on my headset, unless another sound is being played (in or out of the game).
Description:

Detailed but short:

  • The music is ruined (slowed down, robotic, horribly distorted) unless another sound is being play on my system (in or out of the game).
  • Only happens after the first in-game sound is played. (If I just start the game and don't trigger any sound inside the game, by clicking menus for example, music plays normally.)
  • Doesn't happen if the audio output is set to my screen, only on my headset. If I switch the output to the screen, it fixes the issue until I switch back to the headset and trigger an in-game sound.

The full story:
I hadn't played the game for a long time (tower starting level research was still a thing).
When I launched the game yesterday, I was in a voice channel on Discord, everything seemed to work fine at first, but at some point the sound of both the game and Discord was ruined. I thought something went wrong in Discord so I tried leaving and joining the voice channel, then restarting Discord. I restarted the game, changed it from full screen to windowed. Tried a Youtube video, noticed the sound was also ruined if the game was running. Restated my whole PC...
I noticed something weird, when I was trying to toggle options in settings to see if it was cause by some experimental stuff: when I spam clicked an option - any option - to toggle it, the music was working normally. I enabled debug mode and it's like as soon as sounds are at 0/48, music starts bugging.
My friends asked me what was going on, so I joined the voice chat again to explain and.... the sound went back to normal! (most of the time - I could still hear it glitching for a tiny moment once in a while.)
I updated my video and sound drivers using Nvidia GeForce Experience, I used Windows Update and restarted multiple times until it told me everything was up to date and updated my headset driver using the Omen app. That didn't fix the issue. I play other games and never had such an issue before.
Now, I can't play Infinitode 2 without having distorted music... unless another sound is being played. Music is a huge part of what makes me keep playing one more game.

Tags:
Steps To Reproduce:

Start the game
Click some menu to trigger a sound (ex: close the trophy window)
Once that sound is done being played and if there is no other sound played on your system, music will bug.
Except it's probably specific to my hardware (especially the OMEN Mindframe Prime headset)

Additional Information:

I'm playing on Steam
on a Windows 10 system
OMEN Mindframe Prime headset
Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
NVIDIA GeForce GTX 1080 Ti

System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2563 [Infinitode 2] Infinitode 2 trivial always 2024-09-02 16:02 2024-11-05 17:45
Reporter: destroyer Platform: Mobile  
Assigned To: OS: Android  
Priority: low OS Version: Any  
Status: acknowledged Product Version: 1.9.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.2  
Summary: Inventory button temporarily blocked by "Now playing" popup
Description:

When music is changed, for example, when exiting a level or changing the music manually, the "Now playing" popup temporarily blocks the inventory button with links that will take you to the song source.

Tags:

Music, Sound

Steps To Reproduce:

Change the music in the Music Player on the main menu
OR
Leave a level with different music to that of the main menu
OR
Change the music in some other way and go to the main menu.

Additional Information:

Could be resolved by making the links a drop down or just moving the popup a little.

System Description
Attached Files: Infinitode 2_2024-09-02-13-47-05.jpg (351,757 bytes) 2024-09-02 16:02
https://tracker.prineside.com/file_download.php?file_id=1336&type=bug
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2606 [Infinitode 2] Infinitode 2 major always 2024-11-04 21:13 2024-11-04 21:13
Reporter: Gh9906 Platform: Mobile  
Assigned To: OS: Android  
Priority: urgent OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Venom and freezing tower don't work with bosses
Description:

Poison and freezing effect not work on bosses but on tower info there is written that the tower is working with 100% efficiency

Tags:
Steps To Reproduce:

Start a level
Find a boss
Place venom or freezing tower
The effects not work

Additional Information:
System Description
Attached Files: Screenshot_2024-11-04-20-01-27-022_com.prineside.tdi2.jpg (894,978 bytes) 2024-11-04 21:13
https://tracker.prineside.com/file_download.php?file_id=1370&type=bug
Screenshot_2024-11-04-20-01-48-411_com.prineside.tdi2.jpg (974,490 bytes) 2024-11-04 21:13
https://tracker.prineside.com/file_download.php?file_id=1371&type=bug
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2604 [Infinitode 2] Infinitode 2 crash always 2024-11-01 15:57 2024-11-01 15:57
Reporter: OprahsClit Platform: PC  
Assigned To: OS: Windows 10 Education  
Priority: normal OS Version: OS build 19045.5  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Crash Detected Null Pointer -> <local1> is null
Description:

Application crashes and closes, appears when reopening. Attached screenshot.

btw, I typed out the error, not 100% sure about the 'j' or 'l' or some of the other letters you see in the package name

Crash Detected
Error: java.lang.NullPointerException: Cannot invoke "org.lwjgl.glfw.GLFWVidMode.width()" because "<local1>" is null

Thread name: LibGDX rendering thread

Tags:

AFK / Idle, Crash, Windows

Steps To Reproduce:
  1. Typically play at 150% difficulty so i can farm.
  2. Turn off 'auto' call waves to maximize farming
  3. Leave inifitode at maximized
  4. Turn monitor inputs from DP to HDMI
    3a. DP input is connected to PC running Infinitode
    3b. HDMI input is connect to work pc
  5. fast forward 4-8 hours
  6. flip back from HDMI to DP
  7. Infinitode 2 is closed
  8. Open Infinitode 2
  9. Crash detected screen.
Additional Information:

My hunch is that my gpu is blowing up the app either due to screen saver\power settings, or monitor inputs being switched to a different machine?

Basically just letting the game run as long as possible to farm miners, but something gpu related might be crashing it?

power settings = screen: never, Sleep: never
Screen Saver = Blank, wait: 10 minutes, On resume, display logon: checked

System Description
Attached Files: ScreenSaverSettings.png (16,438 bytes) 2024-11-01 15:57
https://tracker.prineside.com/file_download.php?file_id=1367&amp;type=bug
png

PowerSettings.png (205,650 bytes) 2024-11-01 15:57
https://tracker.prineside.com/file_download.php?file_id=1368&amp;type=bug
png

CrashDetected.png (117,520 bytes) 2024-11-01 15:57
https://tracker.prineside.com/file_download.php?file_id=1369&amp;type=bug
png
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2603 [Infinitode 2] Infinitode 2 block N/A 2024-11-01 08:57 2024-11-01 09:36
Reporter: IGDT Platform: Desktop  
Assigned To: OS: Windows  
Priority: high OS Version: Any  
Status: new Product Version: 1.9.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: The Dekstop Fullscreen Button Problem
Description:

So, when i tapped the button to enable fullscreen on my laptop (Windows 11 OS), it suddenly was put in a window or some sorts, and it would just "glitch" out the game (essentially a near-softlock), and probably other browsers. The only reason i was able to put it back into window mode was because of my auto clicker, where it would spam right clicks to be able to even keep it open. I eventually made it to the fullscreen toggle, and disabled it. I am scared to try it again.

Tags:
Steps To Reproduce:
  1. Open the game in window mode
  2. Go to 'Settings' and find the fullscreen toggle
  3. Press it and you'll (probably) get the event
Additional Information:

-

System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2599 [Infinitode 2] Infinitode 2 feature N/A 2024-10-28 00:59 2024-10-31 09:23
Reporter: Gh9906 Platform: Mobile  
Assigned To: OS: Android  
Priority: normal OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Infinite tower power
Description:

Possibility in infinite mod to upgrade tower to a infinited power as enemies

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0002733)
altervoid   
2024-10-31 09:23   

what


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2602 [Infinitode 2] Infinitode 2 text always 2024-10-31 09:21 2024-10-31 09:21
Reporter: altervoid Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: multishot "bonus coin debuff duration" res
Description:

title says it's the duration
but on the res text it says bonus coins

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: Screenshot_20241031-091412.png (192,360 bytes) 2024-10-31 09:21
https://tracker.prineside.com/file_download.php?file_id=1366&amp;type=bug
png
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2601 [Infinitode 2] Infinitode 2 trivial always 2024-10-29 22:05 2024-10-29 22:07
Reporter: RottedApples Platform: Desktop  
Assigned To: OS: Windows  
Priority: low OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Splash tower endless mode research "Bonus XP debuff duration"
Description:

This endless mode research for the Fast Bullets ability appears to be incorrectly named as the research is upgrading the amount of bonus XP you are earning, not the duration of the debuff.

Tags:

Endless, Research, Splash (Tower), Text

Steps To Reproduce:

Be in endless mode
Go to research tree
Under splash, under the tower power, second on the left with the 3 and the xp+ icon
click on it and look at the research name

Additional Information:
System Description
Attached Files: image.png (79,681 bytes) 2024-10-29 22:05
https://tracker.prineside.com/file_download.php?file_id=1365&amp;type=bug
png
Notes
(0002732)
RottedApples   
2024-10-29 22:07   

oh i also put a thing in the translation page for english, but im not sure i was supposed to put this there, i just did because that's a link someone on discord gave me for the issue. If that was wrong it can be safely ignored


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2600 [Infinitode 2] Infinitode 2 feature N/A 2024-10-28 01:07 2024-10-28 11:26
Reporter: Gh9906 Platform: Mobile  
Assigned To: OS: Android  
Priority: high OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Custom map sharing
Description:

Can add possibility for the player to share custom export and import custom maps (for example possibility to share you custom level)

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0002731)
Ldream   
2024-10-28 11:26   

You can check this function in [dev mode]. Enter any levels with dev mode on and click map setting in the top right, you will find a [Share online] Button.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2597 [Infinitode 2] Infinitode 2 minor always 2024-10-19 17:41 2024-10-26 22:02
Reporter: JusTiCe8 Platform: Desktop  
Assigned To: OS: Windows  
Priority: normal OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: cannon drop mines OUTSIDE enemy path
Description:

Cannon's mines can be put on road where no enemies will walk on, considering number of mines is limited per tower, these will stay where they are forever, making the ability useless.
Please not it's only for levels with some "dead-end" like 1.6 or 2.8.

Tags:

Cannon (Tower), Tower abilities

Steps To Reproduce:

Put a cannon in level 1.6 or 2.8 near dead-ends
wait till it reach level 20
select 5th ability
look mines being drop where no enemy will step on them

Additional Information:
System Description
Attached Files: infinitode2 cannon mines outside enemy path.png (167,329 bytes) 2024-10-19 17:41
https://tracker.prineside.com/file_download.php?file_id=1364&amp;type=bug
png
Notes
(0002726)
omega   
2024-10-20 07:28   

already happens on 1.8.0, optimal solution is to not use cannon or think before choosing

(0002727)
ZiHeLL   
2024-10-20 22:26   

Skill issue

(0002729)
JusTiCe8   
2024-10-21 10:42   

@ZiHell : seriously ? Skill issue ?

(0002730)
altervoid   
2024-10-26 22:02   

@ZiHeLL don't be mean bruh


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2595 [Infinitode 2] Infinitode 2 minor always 2024-10-18 11:51 2024-10-20 22:27
Reporter: JusTiCe8 Platform: Desktop  
Assigned To: OS: Windows  
Priority: normal OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Level 2.5 : confused enemies can go "backward", mostly being harmless
Description:

Confused enemies from a crusher follow a path leading to the back of the portal, hitting no enemies along the way, making them useless and harmless.

Tags:

Crusher (Tower), Enemies

Steps To Reproduce:

Put a crusher on the lonely platform around the top right corner.

Additional Information:
System Description
Attached Files: infinitode2 confused enemy goes backward 2.5.png (388,202 bytes) 2024-10-18 11:51
https://tracker.prineside.com/file_download.php?file_id=1362&amp;type=bug
infinitode2 confused enemy goes backward.png (305,034 bytes) 2024-10-18 11:51
https://tracker.prineside.com/file_download.php?file_id=1363&amp;type=bug
Notes
(0002728)
ZiHeLL   
2024-10-20 22:27   

That's the shortest path, barriers don't block "units"


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2596 [Infinitode 2] Infinitode 2 minor always 2024-10-18 20:35 2024-10-19 08:14
Reporter: JusTiCe8 Platform: Desktop  
Assigned To: OS: Windows  
Priority: low OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Gauss always shoot first before rotating
Description:

I don't know if it's intended or not, still before it rotate, even a few degrees, it shoot first no matter if there are any enemy in sight, wasting resource for nothing.

Tags:

Gauss (Tower)

Steps To Reproduce:

Place a gauss tower anywhere, rotate it any angle, it will wait to load resources, shoot and finally rotate as ordered.

Additional Information:
System Description
Attached Files:
Notes
(0002725)
omega   
2024-10-19 08:14   

it has always done that? it probably does way back to version 1.7.13


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2594 [Infinitode 2] Infinitode 2 minor sometimes 2024-10-16 14:11 2024-10-16 14:11
Reporter: SoapEater Platform: Mobile  
Assigned To: OS: Android  
Priority: normal OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Forced redirect to the google play store
Description:

After I finished a level, I always watch ads for the 25% bonus and there are times an ad redirects me to the google play store, but I can't go back to the game, It keeps redirecting me over and over every time I go back to the game.

Tags:

Bug

Steps To Reproduce:
  • Play a level
  • Watch ads (Hoping its the ads that redirects you to google play)
  • Get redirected to the google play store
  • Go back to inifinitode 2
  • Forcefully redirected again to the google play store after instantly opening it.
Additional Information:

Although when that happens I'm forced to closed the entire game and open it, but good thing the rewards are still there.

System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2593 [Infinitode 2] Infinitode 2 minor have not tried 2024-10-15 19:37 2024-10-15 19:37
Reporter: altervoid Platform: Desktop  
Assigned To: OS: Windows  
Priority: low OS Version: Any  
Status: new Product Version: 1.9.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: laser beams
Description:

laser beams are a bit uh... shifted?

Tags:

Laser (Tower)

Steps To Reproduce:
Additional Information:
System Description
Attached Files: image.png (118,652 bytes) 2024-10-15 19:37
https://tracker.prineside.com/file_download.php?file_id=1361&amp;type=bug
png
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2591 [Infinitode 2] Infinitode 2 minor always 2024-10-13 15:32 2024-10-13 15:46
Reporter: altervoid Platform: Mobile  
Assigned To: OS: Android  
Priority: high OS Version: Any  
Status: new Product Version: 1.9.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: mag size
Description:

magazine size res being capped on 20th lvl on EL

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: Screenshot_20241013-153038.png (236,651 bytes) 2024-10-13 15:34
https://tracker.prineside.com/file_download.php?file_id=1360&amp;type=bug
png
Notes
(0002724)
ZiHeLL   
2024-10-13 15:46   

So what's the issue or the proposition here exactly?


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2514 [Infinitode 2] Infinitode 2 crash always 2024-08-06 11:49 2024-10-10 00:48
Reporter: harakat Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.2  
    Target Version: 1.9.2  
Summary: Imported levels crash because of non-existent Stage id
Description:

if someone's sharing a level in stage 7 and the person who will copy it from url or json doesn't have stage 7 the level will crash when clicked

it should change its level id to A for example when a stage id is not found

also the stage id is minimum characters when being added is 2 while every other stage has 1 character so, remove that limit

Tags:
Steps To Reproduce:

upload a level in stage 7, clear data, then import it without having a stage 7

Additional Information:
System Description
Attached Files:
Notes
(0002722)
therainycat   
2024-10-10 00:42   

Single character stage names are preserved for the official stages, in case I choose to add them later.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2522 [Infinitode 2] Infinitode 2 minor always 2024-08-08 00:43 2024-10-10 00:40
Reporter: harakat Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.2  
    Target Version: 1.9.2  
Summary: global multiplier game values show a + mark instead of x (+0.5 for example)
Description:

the title says it all

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: Screenshot_٢٠٢٤٠٨٠٨-٠٠٣٤٠٦.png (212,786 bytes) 2024-08-08 00:43
https://tracker.prineside.com/file_download.php?file_id=1294&amp;type=bug
png
Notes
(0002600)
harakat   
2024-08-08 00:44   

this is how the game value is configured and this is how it shows in the bottom left of the screen right now


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2567 [Infinitode 2] Infinitode 2 minor always 2024-09-07 03:34 2024-10-09 22:29
Reporter: theneto06 Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version: 1.9.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.2  
    Target Version: 1.9.2  
Summary: incorrect xp level displayed after removing balance mod
Description:

If a tower is using the bonus level from a balance mod when it is removed, it will display the wrong level. the tower's summary displays the correct level.

Tags:

Balance, Bug

Steps To Reproduce:

Get a tower to max researched xp level (or play normal mode), then give it a balance modifier and let it level up. Sell the modifier.

Additional Information:
Attached Files: Screenshot_20240906-203411.png (1,163,427 bytes) 2024-09-07 03:34
https://tracker.prineside.com/file_download.php?file_id=1341&amp;type=bug
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2576 [Infinitode 2] Infinitode 2 tweak always 2024-09-16 10:49 2024-10-09 21:35
Reporter: Sl0tterleet Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.2  
    Target Version: 1.9.2  
Summary: The last 5 levels of Basic's Ricochet Chance upgrade are useless
Description:

Base chance of ricochet is 20%. It can be upgraded further up to +89.1% (level 50) in endless mode, however it's capped at 99%, and this cap can be reached in level 45. Last levels only exist for getting the yellow border, I guess. �‍♂️

Tags:

Basic (Tower), Endless, Research

Steps To Reproduce:
  • Go to Endless mode.
  • Upgrade "Ricochet chance - Foundation (Basic)" to level 45.
  • In-game, see that the Foundation ability already has reached the chance cap of 99%.
Additional Information:
System Description
Attached Files: Screenshot_20240916_104414.jpg (140,969 bytes) 2024-09-16 10:49
https://tracker.prineside.com/file_download.php?file_id=1346&amp;type=bug
jpg

Screenshot_20240916_104530.jpg (134,358 bytes) 2024-09-16 10:49
https://tracker.prineside.com/file_download.php?file_id=1347&amp;type=bug
jpg
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2518 [Infinitode 2] Infinitode 2 minor always 2024-08-07 00:27 2024-10-09 21:20
Reporter: Tealdohr Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.2  
    Target Version: 1.9.0 (Season 3)  
Summary: Disorient enemy underneath icy patches
Description:

Enemies that have been disoriented by crusher will go underneath the icy patches summoned by the blizzard ability

Tags:

Abilities, Crusher (Tower)

Steps To Reproduce:
  1. Disorient an enemy
  2. Use blizzard ability
    does not work the other way around
Additional Information:
System Description
Attached Files: Screenshot 2024-08-06 161533.png (23,572 bytes) 2024-08-07 00:27
https://tracker.prineside.com/file_download.php?file_id=1287&amp;type=bug
png

Screenshot 2024-08-06 162633.png (800,426 bytes) 2024-08-07 00:27
https://tracker.prineside.com/file_download.php?file_id=1288&amp;type=bug
Notes
(0002590)
Tealdohr   
2024-08-07 00:35   

link to a video of the issue happening https://youtu.be/mDJ9vEJeKUw
it is not required to disable visual effects, i just did it to reduce screen clutter


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2588 [Infinitode 2] Infinitode 2 minor always 2024-10-03 19:37 2024-10-08 14:39
Reporter: Sources Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.2  
    Target Version: 1.9.2  
Summary: The upper limit of Sources is only 500
Description:

The upper limit of Sources(Map editor) is only 500,must be sold before continuing to drop this Earnings

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0002701)
omega   
2024-10-04 07:50   

intended as having many more will explode the ram

(0002702)
Sources   
2024-10-04 12:00   

Is not one kind of Sources the upper limit only 500,it's all Sources
I was able to fill the Custom map 1.8 version with Sources,half of it cannot be achieved now

(0002703)
therainycat   
2024-10-05 16:46   

This limit is applied to the amount of different types of tiles, you can have any amount of the same source tile and it will still count as 1.
I'll add some kind of a hint to the inventory if there are too many tiles.

(0002714)
ZiHeLL   
2024-10-05 17:19   

@therainycat For sources specifically, stack sizes count towards the cap instead of amounts of stacks
https://discord.com/channels/590288287864848387/590290050051342346/1292128389943263284


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2586 [Infinitode 2] Infinitode 2 minor always 2024-09-28 00:18 2024-10-05 23:14
Reporter: spikerwork Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: feedback Product Version: 1.9.1  
Product Build: Resolution: reopened  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: All sounds playing with delay
Description:

I've had this problem since I first installed the game about a year ago. The idea is that the sounds of towers hitting, enemies entering the base, the miner finding an item, etc. - they all come with a delay. That is, if I turn the speed up to 3, I can already finish the game - and the sounds of the already completed game will haunt me for some time. They even cut into the commercials that you watch to get a bonus after completing a stage.
This funny bug appeared for me both then and now (I recently updated to latest version to play).

My phone is Xiaomi Mi9 SE, Android 11 with the latest firmware Miu Global 12.
Before that, there was the previous Miu Global 11 - the bug was present.

P.S. Thank you very much for the game! The best TD for a phone in my opinion

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0002704)
therainycat   
2024-10-05 16:48   

Xiaomi is a crap, that's the case - had their device on my hands once and that's the only device I had to return because of its software issues.
I can not modify their audio implementation, sorry.

(0002717)
spikerwork   
2024-10-05 23:14   

Соглашусь, но баг забавный


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2534 [Infinitode 2] Infinitode 2 minor always 2024-08-13 11:55 2024-10-05 20:43
Reporter: ZiHeLL Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: acknowledged Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.2  
Summary: Venom Potent poison runs into 30 aspd cap
Description:

Venom with Potent poison does not apply more than 1 stack of Poison per update/attack/projectile on attack speed exceeding 30 attacks/second (>1 attack/update)

Tags:

Balance, Bug, Venom (Tower)

Steps To Reproduce:

Reach 30+ attack speed on Venom and choose Potent poison on exp 4/7
A) Normal mode - theoretically reachable on Rumble (or 6.6) by hyperbuffing the tower with modifiers and Basics
B) Endless mode - reached on lvl 10 exp 150 with Powerful and an attack speed modifier

Additional Information:
Attached Files: Screenshot_2024-08-13-11-44-22-902_com.prineside.tdi2-edit.jpg (545,791 bytes) 2024-08-13 11:55
https://tracker.prineside.com/file_download.php?file_id=1314&amp;type=bug
Screenshot_2024-08-13-11-52-46-753_com.prineside.tdi2.jpg (815,598 bytes) 2024-08-13 11:55
https://tracker.prineside.com/file_download.php?file_id=1315&amp;type=bug
Screenshot_2024-08-13-10-52-17-539_com.prineside.tdi2.jpg (684,629 bytes) 2024-08-13 11:55
https://tracker.prineside.com/file_download.php?file_id=1316&amp;type=bug
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2533 [Infinitode 2] Infinitode 2 minor always 2024-08-13 11:25 2024-10-05 20:42
Reporter: ZiHeLL Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: acknowledged Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.2  
Summary: Tesla Ultimate capped by 30 attack speed
Description:

Tesla Ultimate does not trigger faster when exceeding 30 attack speed.
I.e. at 1200 attacks/second, expected to trigger every update/shot, triggers every 40 updates instead

Tags:

Balance, Bug, Tesla (Tower)

Steps To Reproduce:

Get a Tesla with 30+ attack speed
A) Endless mode - reached on upgrade 10, exp 140
B) Endless mode - easily reached on attack speed tile using attack speed modifiers
C) Normal mode - reached with Zeta core and hyperbuffing Tesla with every legal tool

Additional Information:
Attached Files: Screenshot_2024-08-13-11-17-58-491_com.prineside.tdi2-edit.jpg (794,602 bytes) 2024-08-13 11:25
https://tracker.prineside.com/file_download.php?file_id=1312&amp;type=bug
Screenshot_2024-08-13-10-49-25-948_com.prineside.tdi2.jpg (749,156 bytes) 2024-08-13 11:25
https://tracker.prineside.com/file_download.php?file_id=1313&amp;type=bug
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View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2555 [Infinitode 2] Infinitode 2 minor always 2024-08-27 11:25 2024-10-05 20:42
Reporter: ZiHeLL Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Cheap Cyan Crates
Description:

Cyan crates are suspiciously cheap, looks like a missing 0 in the base value/cost

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: image.png (14,623 bytes) 2024-08-27 11:25
https://tracker.prineside.com/file_download.php?file_id=1331&amp;type=bug
png

image-2.png (25,500 bytes) 2024-08-27 11:25
https://tracker.prineside.com/file_download.php?file_id=1332&amp;type=bug
png
Notes
(0002666)
therainycat   
2024-08-27 14:22   

Should be fixed by now


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2471 [Infinitode 2] Infinitode 2 minor always 2024-07-20 23:15 2024-10-05 17:15
Reporter: ajsasflaym Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: confirmed Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.2  
Summary: Possible to complete wave quests without rewards
Description:

Due to the fact that it needs some play-time after returning to a paused game before all wave quests are marked as completed again, it is possible to quit the game with some of them uncompleted. So far so good, however afterwards the game still marks them as completed anyways (you got the waves for it after all), even when you didn't ""complete"" them, so you effectively scammed yourself of the quest rewards

Tags:
Steps To Reproduce:
  • play some game where you complete multiple wave quests

  • pause it, go to main menu, return back to the game

  • quit the game before it runs long enough to re-complete all wave quests

  • observe that you did not get any rewards for the wave quests (because they were "not completed" during the game), but that if you open the map again they still show as completed now anyways.

Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2411 [Infinitode 2] Infinitode 2 text always 2024-05-18 04:04 2024-10-05 17:15
Reporter: bravehuang Platform: Desktop  
Assigned To: OS: Windows  
Priority: low OS Version: Any  
Status: acknowledged Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.2  
Summary: information of the research
Description:

cannot show every information of the research in large fonts mode

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: image.png (78,845 bytes) 2024-05-18 04:04
https://tracker.prineside.com/file_download.php?file_id=1202&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2485 [Infinitode 2] Infinitode 2 trivial always 2024-07-31 17:47 2024-10-05 17:14
Reporter: VepSS12 Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: confirmed Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.2  
Summary: Gauss sprite
Description:

When Gauss updates his tower level or uprage level, his sprite always points up.

Tags:

Gauss (Tower)

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0002713)
therainycat   
2024-10-05 17:14   

That's kinda expected but yes, it annoys me as well.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2444 [Infinitode 2] Infinitode 2 minor sometimes 2024-06-02 17:29 2024-10-05 17:13
Reporter: joaopistori Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: feedback Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.2  
Summary: Regeneration effect particles keep animating after enemy dies inside Crusher tower
Description:

After an enemy being healed is killed while inside Crusher tower, the regeneration particles effect (the red "+") keep visible and animating inside the tower.

It doesn't seem to happen every time and I've noticed only in level 6.3 with other towers present and I'm not sure if the healed enemy died for crusher or another tower.

Tags:

Bug, Crusher (Tower)

Steps To Reproduce:

1) Build crusher
2) Wait for it to grab and kill enemies being healed

Additional Information:
Attached Files: healing_effect_bug.png (199,376 bytes) 2024-06-02 17:29
https://tracker.prineside.com/file_download.php?file_id=1237&amp;type=bug
png
Notes
(0002712)
therainycat   
2024-10-05 17:13   

I've changed the way particles are attached to enemies in 1.9.2, needs some testing.
Keeping the thread open for feedback until 1.9.2 gets released


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2526 [Infinitode 2] Infinitode 2 crash unable to reproduce 2024-08-08 22:52 2024-10-05 17:12
Reporter: Ari-kuka Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.1  
Summary: The new version don't work
Description:

With the new version of the game, it don't open. I didn't change anything in the PC or the game.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: log.txt (4,266 bytes) 2024-08-08 22:52
https://tracker.prineside.com/file_download.php?file_id=1300&amp;type=bug
log.txt.1 (53,298 bytes) 2024-08-08 22:52
https://tracker.prineside.com/file_download.php?file_id=1301&amp;type=bug
log.txt.1.zip (12,368 bytes) 2024-08-08 22:52
https://tracker.prineside.com/file_download.php?file_id=1302&amp;type=bug
log-2.txt (4,093 bytes) 2024-08-10 22:51
https://tracker.prineside.com/file_download.php?file_id=1303&amp;type=bug
log.txt.1-2.zip (12,368 bytes) 2024-08-10 22:51
https://tracker.prineside.com/file_download.php?file_id=1304&amp;type=bug
log-3.txt (44,741 bytes) 2024-08-12 00:03
https://tracker.prineside.com/file_download.php?file_id=1305&amp;type=bug
log.txt.1-3.zip (12,368 bytes) 2024-08-12 00:03
https://tracker.prineside.com/file_download.php?file_id=1306&amp;type=bug
WhatsApp Image 2024-08-11 at 17.57.08.jpeg (77,485 bytes) 2024-08-12 00:03
https://tracker.prineside.com/file_download.php?file_id=1307&amp;type=bug
jpeg

log-4.txt (1,599 bytes) 2024-08-13 02:15
https://tracker.prineside.com/file_download.php?file_id=1310&amp;type=bug
log.txt.1-4.zip (12,368 bytes) 2024-08-13 02:15
https://tracker.prineside.com/file_download.php?file_id=1311&amp;type=bug
log-5.txt (58,848 bytes) 2024-08-17 23:31
https://tracker.prineside.com/file_download.php?file_id=1318&amp;type=bug
log.txt.1-5.zip (12,368 bytes) 2024-08-17 23:31
https://tracker.prineside.com/file_download.php?file_id=1319&amp;type=bug
WhatsApp Image 2024-08-17 at 17.23.49.jpeg (104,731 bytes) 2024-08-17 23:31
https://tracker.prineside.com/file_download.php?file_id=1320&amp;type=bug
jpeg
Notes
(0002608)
therainycat   
2024-08-09 18:57   

Please try to unpack this archive into the game's folder:
https://drive.google.com/file/d/1lRRAoRfRkG2-rc-1ptxUlXlgD0_wRWRq/view?usp=drive_link
It should replace some files and add a couple of new ones.
Write me back if that helps

(0002613)
Ari-kuka   
2024-08-10 01:25   

Still don't work.

(0002616)
therainycat   
2024-08-10 12:02   

Can you also replace this file on top if the previous ones?
https://drive.google.com/file/d/13bxTK0D7WtZwwHyYJvKHqkvZ-NCexd_P/view?usp=drivesdk

(0002619)
Ari-kuka   
2024-08-10 22:51   

Still don't work. I send the new crash reports, waybe it help you.

(0002620)
therainycat   
2024-08-11 13:14   

Can you paste this file (https://drive.google.com/file/d/1WW8f5JsSr2BkC8PgDtysYzTUBCK7Dj9y/view?usp=drive_link) on top of the previous ones and try again?

(0002621)
Ari-kuka   
2024-08-12 00:03   

Well, wa have an improvement. The game now opens, apear this on the screen (see the image) and then apear the screen where the game charges and finally close.

(0002622)
therainycat   
2024-08-12 00:42   

LibGDX is a bit of a mess in these regards - all default shaders are hard-coded and I have to rewrite them all. I'll share a new build a bit later.
Can you tell me which GPU you are currently using?

(0002626)
therainycat   
2024-08-12 21:23   

Updated build:
https://drive.google.com/file/d/17CJO6dAo5BKghE6-sGbtlkSHfipYV2ii/view?usp=sharing

I've disabled GLES 3.* emulation entirely. Seems like none of the LibGDX's shaders will work on your GPU and its implementation is so messy it will take a couple of days to rewrite everything.

(0002627)
Ari-kuka   
2024-08-13 02:15   

My GPU is AMD FX(tm)-6300 Six-Core Processor.

I try the new build: the crash screen apears again, the the game open (yes!) and play a level. But then the game closes, and i try tu run the game again, but this time don't open.

(0002638)
therainycat   
2024-08-17 18:11   

May be caused by AMD, or even by an integrated AMD GPU.
It is weird that the game worked that one time but then refused to start again. Can you try to launch the game through the terminal to see the full log output?
Just open a console in the game's dir and run .\infinitode-2.exe

(0002639)
Ari-kuka   
2024-08-17 23:31   

E:\Steam\steamapps\common\Infinitode 2>start infinitode-2.exe

E:\Steam\steamapps\common\Infinitode 2>bootstrapping...
Setting log file: log.txt
Rotating logs
/!\ failed to write all entries on log file change: Cannot invoke "java.io.Writer.flush()" because "com.prineside.tdi2.utils.logging.Logger.b" is null
[debug][Logger] added shutdown hook for dispose
[error][DesktopLauncher] SteamAPI failed to init
Steam API initialized: false
Steam client active: false
[info] [DesktopLauncher] restartAppIfNecessary = true
Logger dispose called

Later tha game opens (after steam) and repeats the same of the last time.

(0002640)
therainycat   
2024-08-18 00:48   

Can you do that again but also rename a file in the root folder to "steam_appid.txt"? Just remove a word from the existing file's name. It should start the game without restarting through the Steam.

Alternatively, if you have Java on your PC, a "java -jar infinitode-2.jar" should do the trick

(0002643)
Ari-kuka   
2024-08-18 23:17   

E:\Steam\steamapps\common\Infinitode 2>bootstrapping...
Setting log file: log.txt
Rotating logs
/!\ failed to write all entries on log file change: Cannot invoke "java.io.Writer.flush()" because "com.prineside.tdi2.utils.logging.Logger.b" is null
[debug][Logger] added shutdown hook for dispose
[error][DesktopLauncher] SteamAPI failed to init
Steam API initialized: false
Steam client active: false
[info] [DesktopLauncher] restartAppIfNecessary = false
Logger dispose called
Logger is disposed - closing the writer and stopping the log writer thread
Setting log file: null

(0002644)
therainycat   
2024-08-19 10:05   

Make sure Steam is running

(0002645)
Ari-kuka   
2024-08-19 22:46   

E:\Steam\steamapps\common\Infinitode 2>start infinitode-2.exe

E:\Steam\steamapps\common\Infinitode 2>bootstrapping...
Setting log file: log.txt
Rotating logs
/!\ failed to write all entries on log file change: Cannot invoke "java.io.Writer.flush()" because "com.prineside.tdi2.utils.logging.Logger.b" is null
[debug][Logger] added shutdown hook for dispose
Setting breakpad minidump AppID = 937310
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198127236718 [API loaded no]
[info] [DesktopLauncher] SteamAPI loaded
[debug][DesktopLauncher] Steam: Register user...
[debug][DesktopLauncher] Steam: Register user stats callback...
[debug][DesktopLauncher] Steam: Register Utils...
[debug][DesktopLauncher] Steam: Register Apps...
[debug][DesktopLauncher] Steam: Register Friends...
Register Friends ...
[debug][DesktopLauncher] Steam: Local user account ID: 166970990
[debug][DesktopLauncher] Steam: Local user steam ID: 76561198127236718
[debug][DesktopLauncher] Steam: App ID: 937310
[debug][DesktopLauncher] Steam: App build ID: 15217375
[debug][DesktopLauncher] Steam: App owner: 166970990
[debug][DesktopLauncher] Steam: App purchase time: 1681590784
[debug][DesktopLauncher] Steam: App subscribed from free weekend: false
[debug][DesktopLauncher] Steam: App subscribed: true
[debug][DesktopLauncher] Steam: Friends persona name: darayauaush
[debug][DesktopLauncher] full screen mode enabled through config, applying
[info] [SettingsManager] getBestFullscreenMode 1920 1080 1920 1080
[info] [SettingsManager] best fullscreen mode: 1920x1080, bpp: 24, hz: 60
[info] [DesktopLauncher] full screen mode set to values specified in config
[debug][RenderingManager] createShader ShapeRenderer
[info] [RenderingManager] successfully compiled the original shader
[debug][RenderingManager] createShader SpriteBatch
[info] [RenderingManager] successfully compiled the original shader
[debug][RenderingManager] createShader SpriteBatch
[info] [RenderingManager] successfully compiled the original shader
[info] [ScreenManager] setting screen: CrashReportScreen
[debug][Game] profiling - frame 1 took 354ms, 0ms since last frame
[info] [DesktopLauncher] SteamUserStats.onUserStatsReceived 937310 110000109f3c66e OK
[debug][Game] profiling - frame 2 took 113ms, 848ms since last frame
[debug][Game] profiling - frame 254 took 1ms, 168ms since last frame
[info] [LoadingScreen] resize 1080 1080
[info] [ScreenManager] setting screen: LoadingScreen
[debug][Game] profiling - frame 829 took 153ms, 169ms since last frame
[info] [Game] loading: Initialization
[info] [GameSyncLoader] starting "Initialization"
[info] [Game] ======== INFO ========
[info] [Game] |- Configuration
[info] [Game] | |- version: R.1.9.0
[info] [Game] | |- build: 206
[info] [Game] | |- protocol: 206
[info] [Game] | |- debug mode: disabled
[info] [Game] | |- GDX app version: 0
[info] [Game] | |- GDX version: 1.12.1
[info] [Game] - Device [info] [Game] |- charset: UTF-8 [info] [Game] |- steam.persona_name: darayauaush [info] [Game] |- steam.purchase_time: 1681590784 [info] [Game] |- steam.account_id: 166970990 [info] [Game] |- steam.purchased_from_free_weekend: false [info] [Game] |- steam.app_subscribed: true [info] [Game] |- id: Desktop [info] [Game] |- java.version: 16.0.2 [info] [Game] |- screen-res: 96 [info] [Game] |- steam.app_build_id: 15217375 [info] [Game] |- steam.user_id: 76561198127236718 [info] [Game] |- os.name: Windows 10 [info] [Game] |- os.arch: amd64 [info] [Game] |- steam.owner_id: 166970990 [info] [Game] |- steam.app_id: 937310 [info] [Game] |- system [info] [Game] | |- java.runtime.name: OpenJDK Runtime Environment [info] [Game] | |- java.vm.version: 16.0.2+7 [info] [Game] | |- sun.boot.library.path: E:\Steam\steamapps\common\Infinitode 2\jre\bin [info] [Game] | |- java.vm.vendor: Eclipse Foundation [info] [Game] | |- java.vendor.url: https://adoptium.net/ [info] [Game] | |- path.separator: ; [info] [Game] | |- java.vm.name: OpenJDK 64-Bit Server VM [info] [Game] | |- sun.os.patch.level: [info] [Game] | |- user.script: [info] [Game] | |- user.country: ES [info] [Game] | |- java.vm.specification.name: Java Virtual Machine Specification [info] [Game] | |- user.dir: E:\Steam\steamapps\common\Infinitode 2 [info] [Game] | |- java.runtime.version: 16.0.2+7 [info] [Game] | |- os.arch: amd64 [info] [Game] | |- java.io.tmpdir: C:\Users\LS\AppData\Local\Temp\ [info] [Game] | |- line.separator: [info] [Game] | |- java.vm.specification.vendor: Oracle Corporation [info] [Game] | |- user.variant: [info] [Game] | |- os.name: Windows 10 [info] [Game] | |- org.lwjgl.librarypath: C:\Users\LS\AppData\Local\Temp\lwjgl_LS\3.3.3-snapshot\x64 [info] [Game] | |- org.lwjgl.input.Mouse.allowNegativeMouseCoords: true [info] [Game] | |- sun.jnu.encoding: Cp1252 [info] [Game] | |- java.library.path: E:\Steam\steamapps\common\Infinitode 2;C:\Windows\Sun\Java\bin;C:\Windows\system32;C:\Windows;C:\Program Files (x86)\Common Files\Oracle\Java\java8path;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\Eclipse Adoptium\jre-8.0.352.8-hotspot\bin;C:\Program Files\Eclipse Adoptium\jre-17.0.6.10-hotspot\bin;C:\Program Files\Eclipse Adoptium\jre-11.0.18.10-hotspot\bin;C:\Program Files (x86)\Eclipse Adoptium\jre-8.0.352.8-hotspot\bin;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files (x86)\dotnet\;C:\Program Files\dotnet\;C:\Users\LS\AppData\Local\Microsoft\WindowsApps;;. [info] [Game] | |- jdk.debug: release [info] [Game] | |- sun.awt.enableExtraMouseButtons: true [info] [Game] | |- java.class.version: 60.0 [info] [Game] | |- java.specification.name: Java Platform API Specification [info] [Game] | |- sun.management.compiler: HotSpot 64-Bit Tiered Compilers [info] [Game] | |- os.version: 10.0 [info] [Game] | |- user.home: C:\Users\LS [info] [Game] | |- user.timezone: America/Buenos_Aires [info] [Game] | |- file.encoding: UTF-8 [info] [Game] | |- java.specification.version: 16 [info] [Game] | |- user.name: LS [info] [Game] | |- java.class.path: [info] [Game] | |- java.vm.specification.version: 16 [info] [Game] | |- sun.arch.data.model: 64 [info] [Game] | |- java.home: E:\Steam\steamapps\common\Infinitode 2\jre [info] [Game] | |- user.language: es [info] [Game] | |- java.specification.vendor: Oracle Corporation [info] [Game] | |- java.vm.info: mixed mode, sharing [info] [Game] | |- java.version: 16.0.2 [info] [Game] | |- java.vendor: Eclipse Foundation [info] [Game] | |- sun.stderr.encoding: cp850 [info] [Game] | |- file.separator: \ [info] [Game] | |- java.version.date: 2021-07-20 [info] [Game] | |- java.vendor.url.bug: https://github.com/adoptium/adoptium-support/issues [info] [Game] | |- sun.io.unicode.encoding: UnicodeLittle [info] [Game] | |- sun.cpu.endian: little [info] [Game] | |- java.vendor.version: Temurin-16.0.2+7 [info] [Game] | |- sun.stdout.encoding: cp850 [info] [Game] |- sun.cpu.isalist: amd64
[info] [Game] |- runtime
[info] [Game] | |- available processors: 4
[info] [Game] | |- free memory: 10485760
[info] [Game] | |- max memory: 1002438656
[info] [Game] | - total memory: 62914560 [info] [Game]- graphics
[info] [Game] |- type: OpenGL
[info] [Game] |- version: 3.3.1
[info] [Game] |- renderer: ATI Radeon 3000 Graphics
[info] [Game] |- vendor: ATI Technologies Inc.
[info] [Game] |- back buffer size: 1920x1080
[info] [Game] |- density: 0.63899374
[info] [Game] `- max texture size: 8192
[info] [Game] ======================
[info] [GameSyncLoader] done "Initialization" in 97.27901ms
[info] [Game] loading: Settings
[info] [GameSyncLoader] starting "Settings"
[info] [GameSyncLoader] done "Settings" in 16.247002ms
[info] [Game] loading: Assets
[info] [GameSyncLoader] starting "Assets"
[info] [ResourcePack] memory: f 37748736 t 62914560 m 1002438656 (assume 977272832)
[info] [ResourcePack] basis atlas resourcepacks/default/textures/combined.basis.atlas not found
[info] [ResourcePack] allocated 10240kb to load the texture
[info] [ResourcePack] using atlas 'resourcepacks/default/textures/combined.atlas' with 1276 regions
[info] [ResourcePack] atlas texture size: 4096x4096
[info] [ResourcePack] allocated 2048kb to load the atlas
[info] [ResourcePack] loaded 1 texture atlases from resource pack 'default'
[info] [ResourcePack] loaded 1075 quads
[info] [ResourcePack] loaded all sound tracks
[info] [AssetManager] External resource packs dir found
[info] [GameSyncLoader] done "Assets" in 3254.217ms
[info] [Game] loading: Cursor graphics
[info] [GameSyncLoader] starting "Cursor graphics"
[info] [GameSyncLoader] done "Cursor graphics" in 8.951ms
[info] [Game] loading: XM music
[info] [GameSyncLoader] starting "XM music"
[info] [GameSyncLoader] done "XM music" in 13.577001ms
[info] [Game] loading: Game values
[info] [GameSyncLoader] starting "Game values"
[info] [GameSyncLoader] done "Game values" in 15.623001ms
[info] [Game] loading: Achievements
[info] [GameSyncLoader] starting "Achievements"
[info] [GameSyncLoader] done "Achievements" in 2.8600001ms
[info] [Game] loading: Analytics
[info] [GameSyncLoader] starting "Analytics"
[info] [GameSyncLoader] done "Analytics" in 2.8240001ms
[info] [Game] loading: Abilities
[info] [GameSyncLoader] starting "Abilities"
[info] [GameSyncLoader] done "Abilities" in 36.775ms
[info] [Game] loading: Statistics
[info] [GameSyncLoader] starting "Statistics"
[info] [GameSyncLoader] done "Statistics" in 1.7070001ms
[info] [Game] loading: Progress
[info] [GameSyncLoader] starting "Progress"
[info] [GameSyncLoader] done "Progress" in 20.783ms
[info] [Game] loading: Replays
[info] [GameSyncLoader] starting "Replays"
[info] [GameSyncLoader] done "Replays" in 2.0440001ms
[info] [Game] loading: Leader boards
[info] [GameSyncLoader] starting "Leader boards"
[info] [GameSyncLoader] done "Leader boards" in 3.344ms
[info] [Game] loading: Maps
[info] [GameSyncLoader] starting "Maps"
[info] [GameSyncLoader] done "Maps" in 74.511ms
[info] [Game] loading: Enemies
[info] [GameSyncLoader] starting "Enemies"
[info] [GameSyncLoader] done "Enemies" in 170.244ms
[info] [Game] loading: Units
[info] [GameSyncLoader] starting "Units"
[info] [GameSyncLoader] done "Units" in 101.273ms
[info] [Game] loading: Sounds
[info] [GameSyncLoader] starting "Sounds"
[info] [GameSyncLoader] done "Sounds" in 2.913ms
[info] [Game] loading: Shapes
[info] [GameSyncLoader] starting "Shapes"
[info] [GameSyncLoader] done "Shapes" in 81.441ms
[info] [Game] loading: Towers
[info] [GameSyncLoader] starting "Towers"
[info] [GameSyncLoader] done "Towers" in 362.24103ms
[info] [Game] loading: Miners
[info] [GameSyncLoader] starting "Miners"
[info] [GameSyncLoader] done "Miners" in 390.49902ms
[info] [Game] loading: Modifiers
[info] [GameSyncLoader] starting "Modifiers"
[info] [GameSyncLoader] done "Modifiers" in 11.070001ms
[info] [Game] loading: Network
[info] [GameSyncLoader] starting "Network"
[info] [GameSyncLoader] done "Network" in 1873.7511ms
[info] [Game] loading: Tiles
[info] [GameSyncLoader] starting "Tiles"
[info] [GameSyncLoader] done "Tiles" in 537.87305ms
[info] [Game] loading: Gates
[info] [GameSyncLoader] starting "Gates"
[info] [GameSyncLoader] done "Gates" in 139.30101ms
[info] [Game] loading: Http
[info] [GameSyncLoader] starting "Http"
[info] [GameSyncLoader] done "Http" in 1.7040001ms
[info] [Game] loading: Locales
[info] [GameSyncLoader] starting "Locales"
[info] [LocaleManager] main local file is good
[info] [LocaleManager] Registered 'en' en_US English
[info] [LocaleManager] Registered 'de' de_DE Deutsch
[info] [LocaleManager] Registered 'es' es_ES Espaol
[info] [LocaleManager] Registered 'fr' fr_FR Franais
[info] [LocaleManager] Registered 'ja' ja_JP ???
[info] [LocaleManager] Registered 'it' it_IT Italiano
[info] [LocaleManager] Registered 'ko' ko_KR ???
[info] [LocaleManager] Registered 'pl' pl_PL Polski
[info] [LocaleManager] Registered 'pt' pt_BR Portugus do Brasil
[info] [LocaleManager] Registered 'ru' ru_RU ???????
[info] [LocaleManager] Registered 'tr' tr_TR Trke
[info] [LocaleManager] Registered 'uk' uk_UA ??????????
[info] [LocaleManager] Registered 'zh' zh_TW ????
[info] [LocaleManager] Registered 'zh' zh_CN ????
[info] [LocaleManager] Registered 'vi' vi_VN Ti?ng Vi?t
[info] [LocaleManager] Registered 'id' id_ID Bahasa Indonesia
[info] [LocaleManager] loaded
[info] [GameSyncLoader] done "Locales" in 1783.9281ms
[info] [Game] loading: Payments
[info] [GameSyncLoader] starting "Payments"
[info] [SteamPurchaseManager] construct
[info] [GameSyncLoader] done "Payments" in 49.423004ms
[info] [Game] loading: Items
[info] [GameSyncLoader] starting "Items"
[info] [GameSyncLoader] done "Items" in 49.170002ms
[info] [Game] loading: Basic levels
[info] [GameSyncLoader] starting "Basic levels"
[info] [MusicManager] registering new spectrum config com.prineside.tdi2.managers.MusicManager$SpectrumConfig@3bd418e4 { frequencies (85): [[10.8,34.65],[32.7,55.0],[55.0,77.78],[77.78,98.0],[98.0,123.47],[123.47,146.83],[146.83,164.81],[164.81,185.0],[185.0,207.65],[207.65,233.08],[233.08,261.63],[261.63,277.18],[277.18,293.66],[293.66,329.63],[329.63,349.23],[349.23,369.99],[369.99,392.0],[392.0,415.3],[415.3,440.0],[440.0,466.16],[466.16,493.88],[493.88,523.25],[523.25,554.37],[554.37,587.33],[587.33,622.25],[622.25,659.26],[659.26,698.46],[698.46,739.99],[739.99,783.99],[783.99,830.61],[830.61,880.0],[880.0,932.33],[932.33,987.77],[987.77,1046.5],[1046.5,1108.73],[1108.73,1174.66],[1174.66,1244.51],[1244.51,1318.51],[1318.51,1396.91],[1396.91,1479.98],[1479.98,1567.98],[1567.98,1661.22],[1661.22,1760.0],[1760.0,1864.66],[1864.66,1975.53],[1975.53,2093.0],[2093.0,2217.46],[2217.46,2349.32],[2349.32,2489.02],[2489.02,2637.02],[2637.02,2793.83],[2793.83,2959.96],[2959.96,3135.96],[3135.96,3322.44],[3322.44,3520.0],[3520.0,3729.31],[3729.31,3951.07],[3951.07,4186.01],[4186.01,4434.92],[4434.92,4698.64],[4698.64,4978.03],[4978.03,5274.04],[5274.04,5587.65],[5587.65,5919.91],[5919.91,6271.93],[6271.93,6644.88],[6644.88,7040.0],[7040.0,7458.62],[7458.62,7902.13],[7902.13,8372.02],[8372.02,8869.84],[8869.84,9397.27],[9397.27,9956.06],[9956.06,10548.0],[10548.0,11175.0],[11175.0,11839.0],[11839.0,12543.0],[12543.0,13289.0],[13289.0,14080.0],[14080.0,14917.0],[14917.0,15804.0],[15804.0,16744.0],[16744.0,17739.0],[17739.0,18794.0],[18794.0,19912.0]], fixedMaxValue: 0.0, maxValueEasing: 0.99 }
[info] [GameSyncLoader] done "Basic levels" in 1142.7661ms
[info] [Game] loading: Buffs
[info] [GameSyncLoader] starting "Buffs"
[info] [GameSyncLoader] done "Buffs" in 404.17203ms
[info] [Game] loading: Custom maps
[info] [GameSyncLoader] starting "Custom maps"
[info] [GameSyncLoader] done "Custom maps" in 1660.43ms
[info] [Game] loading: Researches
[info] [GameSyncLoader] starting "Researches"
[info] [GameSyncLoader] done "Researches" in 106.145004ms
[info] [Game] loading: Triggered actions
[info] [GameSyncLoader] starting "Triggered actions"
[info] [GameSyncLoader] done "Triggered actions" in 33.08ms
[info] [Game] loading: Trophies
[info] [GameSyncLoader] starting "Trophies"
[info] [GameSyncLoader] done "Trophies" in 117.33201ms
[info] [Game] loading: Daily quests
[info] [GameSyncLoader] starting "Daily quests"
[info] [GameSyncLoader] done "Daily quests" in 11.248ms
[info] [Game] loading: Resources
[info] [GameSyncLoader] starting "Resources"
[info] [GameSyncLoader] done "Resources" in 1.514ms
[info] [Game] loading: Secrets
[info] [GameSyncLoader] starting "Secrets"
[info] [GameSyncLoader] done "Secrets" in 37.783ms
[info] [Game] loading: Ratings
[info] [GameSyncLoader] starting "Ratings"
[info] [GameSyncLoader] done "Ratings" in 2.2580001ms
[info] [Game] loading: Tower stats
[info] [GameSyncLoader] starting "Tower stats"
[info] [GameSyncLoader] done "Tower stats" in 66.83ms
[info] [Game] loading: UI
[info] [GameSyncLoader] starting "UI"
[info] [GameSyncLoader] done "UI" in 303.96802ms
[info] [Game] loading: Debug
[info] [GameSyncLoader] starting "Debug"
[info] [GameSyncLoader] done "Debug" in 348.337ms
[info] [Game] loading: Scripts
[info] [GameSyncLoader] starting "Scripts"
[info] [GameSyncLoader] done "Scripts" in 233.16602ms
[info] [ScriptManager] generating luaPackageDefinitions
[info] [Game] loading: Messages
[info] [GameSyncLoader] starting "Messages"
[info] [GameSyncLoader] done "Messages" in 99.218ms
[info] [Game] loading: Setting up managers (1/46)
[info] [GameSyncLoader] starting "Setting up managers (1/46)"
[info] [Game] setting up manager 1/46 (PreferencesManager)
[info] [SP_Rating] lastResponse 0
[info] [SP_Rating] responseTimestamp 0 / 1724096613067
[info] [SP_Replay] loaded 0 replay IDs sent to the server
[info] [PP_DailyQuest] no last completed daily quest timestamp
[info] [PP_DailyQuest] last loaded daily quest id: 11 at 2024-08-17
[info] [PP_DailyQuest] dailyLootDaysInRow 0
[info] [PP_Progress] Double gain disabled by preferences
[info] [PP_Progress] Steam reward not received according to preferences
[info] [PP_Progress] difficulty mode: NORMAL
[info] [GameSyncLoader] done "Setting up managers (1/46)" in 92.705ms
[info] [Game] loading: Setting up managers (2/46)
[info] [GameSyncLoader] starting "Setting up managers (2/46)"
[info] [Game] setting up manager 2/46 (AuthManager)
[info] [GameSyncLoader] done "Setting up managers (2/46)" in 4972.184ms
[info] [Game] loading: Setting up managers (3/46)
[info] [GameSyncLoader] starting "Setting up managers (3/46)"
[info] [Game] setting up manager 3/46 (ScreenManager)
[info] [GameSyncLoader] done "Setting up managers (3/46)" in 1.6290001ms
[info] [Game] loading: Setting up managers (4/46)
[info] [GameSyncLoader] starting "Setting up managers (4/46)"
[info] [Game] setting up manager 4/46 (RenderingManager)
[info] [GameSyncLoader] done "Setting up managers (4/46)" in 1.243ms
[info] [Game] loading: Setting up managers (5/46)
[info] [GameSyncLoader] starting "Setting up managers (5/46)"
[info] [Game] setting up manager 5/46 (SettingsManager)
[info] [SettingsManager] - IAP_DOUBLE_GAIN_ENABLED = true
[info] [SettingsManager] - IAP_GREEN_PAPER_ENABLED = true
[info] [SettingsManager] - IAP_ACCELERATOR_ENABLED = true
[info] [SettingsManager] - ADS_ENABLED = true
[info] [SettingsManager] - IOS_OKJOY_SECRET_CODE_ENABLED = false
[info] [SettingsManager] - WIKI_URL = https://infinitode-2.wikia.com
[info] [SettingsManager] - IAP_GREEN_PAPER_MAX_PER_HOUR = 4000000
[info] [SettingsManager] - MULTIPLAYER_TEST_ENDPOINT = null
[info] [SettingsManager] - REWARDING_ADS_MODE = admob,appodeal
[info] [SettingsManager] - IAP_NOT_AVAILABLE_IN_COUNTRY = null
[info] [SettingsManager] - ANALYTICS_HOST = null
[info] [SettingsManager] - ANALYTICS_TOKEN = null
[info] [SettingsManager] - ANALYTICS_BUCKET = null
[info] [SettingsManager] - ANALYTICS_ORG = null
[info] [SettingsManager] preloading main menu scene
[info] [GameSyncLoader] done "Setting up managers (5/46)" in 155.934ms
[info] [AssetManager] loading model models/scene.g3db on Shared Threads async executor 1
[info] [Game] loading: Setting up managers (6/46)
[info] [GameSyncLoader] starting "Setting up managers (6/46)"
[info] [Game] setting up manager 6/46 (AssetManager)
[info] [ResourcePack] === creating new font, size: 21, resolution: 32.0, multiplier: 1.0, scale: 0.65625
[info] [ResourcePack] === creating new font, size: 24, resolution: 32.0, multiplier: 1.0, scale: 0.75
[info] [ResourcePack] === creating new font, size: 30, resolution: 32.0, multiplier: 1.0, scale: 0.9375
[info] [ResourcePack] === creating new font, size: 36, resolution: 32.0, multiplier: 1.0, scale: 1.125
[info] [ResourcePack] === creating new font, size: 60, resolution: 32.0, multiplier: 1.0, scale: 1.875
[info] [GameSyncLoader] done "Setting up managers (6/46)" in 532.73804ms
[info] [Game] loading: Setting up managers (7/46)
[info] [GameSyncLoader] starting "Setting up managers (7/46)"
[info] [Game] setting up manager 7/46 (CursorGraphicsManager)
[info] [GameSyncLoader] done "Setting up managers (7/46)" in 1.3260001ms
[info] [Game] loading: Setting up managers (8/46)
[info] [GameSyncLoader] starting "Setting up managers (8/46)"
[info] [Game] setting up manager 8/46 (MusicManager$2)
[info] [LiveMusicManager] initializing
[info] [LiveMusicManager] restartPlaybackThread
[info] [LiveMusicManager] creating new audio device...
[info] [LiveMusicManager] set up new audio device
[info] [LiveMusicManager] started playback thread 386
[info] [MusicManager] music manager replaced
[info] [GameSyncLoader] done "Setting up managers (8/46)" in 324.505ms
[info] [Game] loading: Setting up managers (9/46)
[info] [GameSyncLoader] starting "Setting up managers (9/46)"
[info] [Game] setting up manager 9/46 (GameValueManager)
[info] [GameSyncLoader] done "Setting up managers (9/46)" in 182.337ms
[info] [Game] loading: Setting up managers (10/46)
[info] [GameSyncLoader] starting "Setting up managers (10/46)"
[info] [Game] setting up manager 10/46 (AchievementManager)
[info] [GameSyncLoader] done "Setting up managers (10/46)" in 65.721ms
[info] [SettingsManager] main menu scene preloaded
[debug][Threads] runnable 'com.prineside.tdi2.managers.AssetManager$$Lambda$178/0x0000000800f0b938@1b11ef33' took 249.54901ms to execute on the main thread: null
[info] [Game] loading: Setting up managers (11/46)
[info] [GameSyncLoader] starting "Setting up managers (11/46)"
[info] [Game] setting up manager 11/46 (AnalyticsManager)
[info] [GameSyncLoader] done "Setting up managers (11/46)" in 1.5780001ms
[info] [Game] loading: Setting up managers (12/46)
[info] [GameSyncLoader] starting "Setting up managers (12/46)"
[info] [Game] setting up manager 12/46 (AbilityManager)
[info] [GameSyncLoader] done "Setting up managers (12/46)" in 851.116ms
[info] [Game] loading: Setting up managers (13/46)
[info] [GameSyncLoader] starting "Setting up managers (13/46)"
[info] [Game] setting up manager 13/46 (StatisticsManager)
[info] [GameSyncLoader] done "Setting up managers (13/46)" in 1.4950001ms
[info] [Game] loading: Setting up managers (14/46)
[info] [GameSyncLoader] starting "Setting up managers (14/46)"
[info] [Game] setting up manager 14/46 (ProgressManager)
[info] [GameSyncLoader] done "Setting up managers (14/46)" in 1.7260001ms
[info] [Game] loading: Setting up managers (15/46)
[info] [GameSyncLoader] starting "Setting up managers (15/46)"
[info] [Game] setting up manager 15/46 (ReplayManager)
[info] [GameSyncLoader] done "Setting up managers (15/46)" in 3.0530002ms
[info] [Game] loading: Setting up managers (16/46)
[info] [GameSyncLoader] starting "Setting up managers (16/46)"
[info] [Game] setting up manager 16/46 (LeaderBoardManager)
[info] [GameSyncLoader] done "Setting up managers (16/46)" in 1.6110001ms
[info] [Game] loading: Setting up managers (17/46)
[info] [GameSyncLoader] starting "Setting up managers (17/46)"
[info] [Game] setting up manager 17/46 (MapManager)
[info] [GameSyncLoader] done "Setting up managers (17/46)" in 1.4820001ms
[info] [Game] loading: Setting up managers (18/46)
[info] [GameSyncLoader] starting "Setting up managers (18/46)"
[info] [Game] setting up manager 18/46 (EnemyManager)
[info] [GameSyncLoader] done "Setting up managers (18/46)" in 175.40501ms
[info] [Game] loading: Setting up managers (19/46)
[info] [GameSyncLoader] starting "Setting up managers (19/46)"
[info] [Game] setting up manager 19/46 (UnitManager)
[info] [GameSyncLoader] done "Setting up managers (19/46)" in 114.590004ms
[info] [Game] loading: Setting up managers (20/46)
[info] [GameSyncLoader] starting "Setting up managers (20/46)"
[info] [Game] setting up manager 20/46 (SoundManager)
[info] [GameSyncLoader] done "Setting up managers (20/46)" in 1.343ms
[info] [Game] loading: Setting up managers (21/46)
[info] [GameSyncLoader] starting "Setting up managers (21/46)"
[info] [Game] setting up manager 21/46 (ShapeManager)
[info] [GameSyncLoader] done "Setting up managers (21/46)" in 1.153ms
[info] [Game] loading: Setting up managers (22/46)
[info] [GameSyncLoader] starting "Setting up managers (22/46)"
[info] [Game] setting up manager 22/46 (TowerManager)
[info] [GameSyncLoader] done "Setting up managers (22/46)" in 811.79803ms
[info] [Game] loading: Setting up managers (23/46)
[info] [GameSyncLoader] starting "Setting up managers (23/46)"
[info] [Game] setting up manager 23/46 (MinerManager)
[info] [GameSyncLoader] done "Setting up managers (23/46)" in 194.25002ms
[info] [Game] loading: Setting up managers (24/46)
[info] [GameSyncLoader] starting "Setting up managers (24/46)"
[info] [Game] setting up manager 24/46 (ModifierManager)
[info] [GameSyncLoader] done "Setting up managers (24/46)" in 2.476ms
[info] [Game] loading: Setting up managers (25/46)
[info] [GameSyncLoader] starting "Setting up managers (25/46)"
[info] [Game] setting up manager 25/46 (NetworkManager)
[info] [GameSyncLoader] done "Setting up managers (25/46)" in 846.012ms
[info] [NetworkManager] prepareFullKryo called...
[info] [Game] loading: Setting up managers (26/46)
[info] [GameSyncLoader] starting "Setting up managers (26/46)"
[info] [Game] setting up manager 26/46 (TileManager)
[info] [GameSyncLoader] done "Setting up managers (26/46)" in 162.16301ms
[info] [Game] loading: Setting up managers (27/46)
[info] [GameSyncLoader] starting "Setting up managers (27/46)"
[info] [Game] setting up manager 27/46 (GateManager)
[info] [NetworkManager] reading kryo-registry.txt...
[info] [NetworkManager] found 0 classes in kryo-registry.txt
[info] [NetworkManager] kryo registry loaded
[info] [GameSyncLoader] done "Setting up managers (27/46)" in 50.554ms
[info] [Game] loading: Setting up managers (28/46)
[info] [GameSyncLoader] starting "Setting up managers (28/46)"
[info] [Game] setting up manager 28/46 (HttpManager)
[info] [GameSyncLoader] done "Setting up managers (28/46)" in 1.3980001ms
[info] [Game] loading: Setting up managers (29/46)
[info] [GameSyncLoader] starting "Setting up managers (29/46)"
[info] [Game] setting up manager 29/46 (LocaleManager)
[info] [LocaleManager] Locale set to: es_ES, real locale: es_ES
[info] [GameSyncLoader] done "Setting up managers (29/46)" in 249.417ms
[info] [LocaleManager] locale: es_ES
[info] [Game] loading: Setting up managers (30/46)
[info] [GameSyncLoader] starting "Setting up managers (30/46)"
[info] [Game] setting up manager 30/46 (PurchaseManager)
[info] [PurchaseManager] Has manager
[info] [SteamPurchaseManager] install
[info] [GameSyncLoader] done "Setting up managers (30/46)" in 272.556ms
[info] [Game] loading: Setting up managers (31/46)
[info] [GameSyncLoader] starting "Setting up managers (31/46)"
[info] [Game] setting up manager 31/46 (ItemManager)
[info] [GameSyncLoader] done "Setting up managers (31/46)" in 3.795ms
[info] [Game] loading: Setting up managers (32/46)
[info] [GameSyncLoader] starting "Setting up managers (32/46)"
[info] [Game] setting up manager 32/46 (BasicLevelManager)
[info] [GameSyncLoader] done "Setting up managers (32/46)" in 1.141ms
[info] [Game] loading: Setting up managers (33/46)
[info] [GameSyncLoader] starting "Setting up managers (33/46)"
[info] [Game] setting up manager 33/46 (BuffManager)
[info] [GameSyncLoader] done "Setting up managers (33/46)" in 1.3610001ms
[info] [Game] loading: Setting up managers (34/46)
[info] [GameSyncLoader] starting "Setting up managers (34/46)"
[info] [Game] setting up manager 34/46 (UserMapManager)
[info] [GameSyncLoader] done "Setting up managers (34/46)" in 1.2390001ms
[info] [Game] loading: Setting up managers (35/46)
[info] [GameSyncLoader] starting "Setting up managers (35/46)"
[info] [Game] setting up manager 35/46 (ResearchManager)
[info] [LocaleManager] downloading fresh translations for es_ES
[info] [GameSyncLoader] done "Setting up managers (35/46)" in 637.02203ms
[info] [Game] loading: Setting up managers (36/46)
[info] [GameSyncLoader] starting "Setting up managers (36/46)"
[info] [Game] setting up manager 36/46 (TriggeredActionManager)
[info] [GameSyncLoader] done "Setting up managers (36/46)" in 1.2700001ms
[info] [Game] loading: Setting up managers (37/46)
[info] [GameSyncLoader] starting "Setting up managers (37/46)"
[info] [Game] setting up manager 37/46 (TrophyManager)
[info] [GameSyncLoader] done "Setting up managers (37/46)" in 1.3330001ms
[info] [Game] loading: Setting up managers (38/46)
[info] [GameSyncLoader] starting "Setting up managers (38/46)"
[info] [Game] setting up manager 38/46 (DailyQuestManager)
[info] [GameSyncLoader] done "Setting up managers (38/46)" in 23.493002ms
[info] [Game] loading: Setting up managers (39/46)
[info] [GameSyncLoader] starting "Setting up managers (39/46)"
[info] [Game] setting up manager 39/46 (ResourceManager)
[info] [GameSyncLoader] done "Setting up managers (39/46)" in 1.3240001ms
[info] [Game] loading: Setting up managers (40/46)
[info] [GameSyncLoader] starting "Setting up managers (40/46)"
[info] [Game] setting up manager 40/46 (SecretCodeManager)
[info] [GameSyncLoader] done "Setting up managers (40/46)" in 1.33ms
[info] [Game] loading: Setting up managers (41/46)
[info] [GameSyncLoader] starting "Setting up managers (41/46)"
[info] [Game] setting up manager 41/46 (RatingManager)
[info] [GameSyncLoader] done "Setting up managers (41/46)" in 3.5530002ms
[info] [Game] loading: Setting up managers (42/46)
[info] [GameSyncLoader] starting "Setting up managers (42/46)"
[info] [Game] setting up manager 42/46 (TowerStatManager)
[info] [GameSyncLoader] done "Setting up managers (42/46)" in 1.3610001ms
[info] [Game] loading: Setting up managers (43/46)
[info] [GameSyncLoader] starting "Setting up managers (43/46)"
[info] [Game] setting up manager 43/46 (UiManager)
[info] [UiManager] stage now handles all input
[info] [GameSyncLoader] done "Setting up managers (43/46)" in 5.184ms
[info] [Game] loading: Setting up managers (44/46)
[info] [GameSyncLoader] starting "Setting up managers (44/46)"
[info] [Game] setting up manager 44/46 (DebugManager)
[info] [ResourcePack] === creating new font, size: 16, resolution: 32.0, multiplier: 1.0, scale: 0.5
[debug][Game] notifyVisibleDisplayFrameChanged 0 0 0 0
[info] [GameSyncLoader] done "Setting up managers (44/46)" in 33.933002ms
[info] [Game] loading: Setting up managers (45/46)
[info] [GameSyncLoader] starting "Setting up managers (45/46)"
[info] [Game] setting up manager 45/46 (ScriptManager)
[info] [ScriptManager] loading LuaJ whitelist from file...
[info] [ScriptManager] whitelist loaded in 215.669ms
[info] [ScriptManager] global environment init
[info] [GameSyncLoader] done "Setting up managers (45/46)" in 1619.5131ms
[info] [Game] loading: Setting up managers (46/46)
[info] [GameSyncLoader] starting "Setting up managers (46/46)"
[info] [Game] setting up manager 46/46 (MessageManager)
[info] [GameSyncLoader] done "Setting up managers (46/46)" in 3.144ms
[debug][Game] game loaded in 48.125004s
[info] [LoadingScreen] disposed
[info] [ScreenManager] isLocaleSet true es_ES
[info] [MainMenuScreen] app is not modified
[info] [ResourcePack] === creating new font, size: 18, resolution: 32.0, multiplier: 1.0, scale: 0.5625
[info] [MusicManager] started menu music
[info] [UiManager] stage now handles all input
[info] [LiveMusicManager] creating new spectrum generator com.prineside.tdi2.managers.MusicManager$SpectrumConfig@67ef4a57 { frequencies (11): [[0.0,20.0],[20.0,55.0],[55.0,110.0],[110.0,220.0],[220.0,440.0],[440.0,880.0],[880.0,1760.0],[1760.0,3520.0],[3520.0,7040.0],[7040.0,14080.0],[14080.0,28160.0]], fixedMaxValue: 0.0, maxValueEasing: 0.998 }
[info] [DailyQuestManager] requesting from server
[info] [DailyQuestManager] selected quest 3 out of 10
[debug][MainMenuUiScene] recreate took 25ms
[debug][MainMenuUiScene] rebuildIfNeeded took 50ms
[debug][MainMenuScreen] rebuild took 251ms
[info] [ScreenManager] setting screen: MainMenuScreen
[info] [PreferencesManager] real lag progress: 6.53ms
[info] [PreferencesManager] real lag settings: 41.38ms
[debug][ScreenManager] goToMainMenu took 493ms
[info] [SP_Rating] save lastResponse 0
[info] [SP_Rating] save responseTimestamp 0 / 1724096626840
[info] [PreferencesManager] settings properties saved to disk
[info] [PreferencesManager] progress properties saved to disk
[info] [ResourcePack] === creating new font, size: 30, resolution: 32.0, multiplier: 1.0, scale: 0.9375
[info] [DesktopLauncher] eligibleForFreeDoubleGain called
[info] [DesktopLauncher] steamApps not null
[info] [DesktopLauncher] getEarliestPurchaseUnixTime 1681590784
[info] [LocaleManager] locales are up to date
[info] [AuthManager] preferences owner confirmed: U-SDYS-442R-HLS7X3
[info] [AuthManager] owner id not changed: U-SDYS-442R-HLS7X3
[debug][Threads] runnable 'com.prineside.tdi2.managers.AuthManager$2$$Lambda$299/0x000000080100fc98@6892cc6f' took 432.06903ms to execute on the main thread: null
[debug][DebugManager] logGameStart: {
"status": "success"
}
[debug][Threads] runnable 'com.prineside.tdi2.managers.DailyQuestManager$2$$Lambda$300/0x0000000801014000@4dafba3e' took 602.067ms to execute on the main thread: null
[info] [DailyQuestManager] lb cache - stored 2024-08-19 U-SDYS-442R-HLS7X3
[info] [ReplayManager] sending unsent replays...
[info] [ReplayManager] preserving 0 replays
[info] [ReplayManager] checking 0 replay records for existence on disk
[info] [ReplayManager]
[info] [AuthManager] news reloaded due to auth status change
[info] [AuthManager] preferences owner confirmed: U-SDYS-442R-HLS7X3
[info] [AuthManager] owner id not changed: U-SDYS-442R-HLS7X3
[info] [AuthManager] preferences owner confirmed: U-SDYS-442R-HLS7X3
[info] [AuthManager] owner id not changed: U-SDYS-442R-HLS7X3
[info] [PurchaseManager] handleInstall
[info] [PreferencesManager] triggering regular save (by timer) [2030, 2000]
[info] [PreferencesManager] real lag settings: 0.12ms
[info] [SP_Rating] save lastResponse 0
[info] [SP_Rating] save responseTimestamp 0 / 1724096636968
[info] [PreferencesManager] --- saved in: 2.7ms
[info] [PreferencesManager] settings properties saved to disk
[info] [MainMenuScreen] disposed
[info] [UiManager] stage now handles all input
[info] [ScreenManager] setting screen: LevelSelectScreen
[info] [DarkOverlay] add LevelSelectScreen levelMenu
[info] [DarkOverlay] remove LevelSelectScreen levelMenu
[info] [GameScreen] starting level 0.1 NORMAL
[info] [GameScreen] progressSnapshot not specified, generating with manager
[info] [GameScreen] inventoryStatistics not specified, generating with manager
[info] [MainUi] detailedModeTooltipDisabled true
[info] [ReplayManager] requesting best replay from server for level 0.1
[info] [LiveLeaderboard] cancel, level: 0.1, is signed in: true, difficulty: NORMAL
[info] [MapRenderingSystem] setting draw mode to DETAILED
[debug][misc/tutorial.lua] tutorial.lua included
[debug][0.1.lua] Level 0.1 script was successfully loaded
[info] [ScreenManager] setting screen: GameScreen
[info] [PreferencesManager] real lag progress: 0.07ms
[info] [PreferencesManager] progress properties saved to disk
[info] [SP_Rating] save lastResponse 0
[info] [PreferencesManager] real lag settings: 0.05ms
[info] [SP_Rating] save responseTimestamp 0 / 1724096650354
[info] [GameSyncLoader] starting "Initialization"
[info] [PreferencesManager] settings properties saved to disk
[info] [SoundSystem] updateMusicPlayback - using default handler
[info] [SoundSystem] - not started - stopping music
[info] [QuestSystem] all WQ are completed, +1 quest slot
[debug][0.1.lua] Stage 1 start
[warn] [ReplayManager] Failed to load best replay from server: {
"status": "error",
"message": "No replays found"
}
[debug][0.1.lua] Started
[info] [GameSyncLoader] done "Initialization" in 130.25401ms
[debug][RenderingManager] createShader SpriteCacheExtended
[info] [RenderingManager] successfully compiled the original shader
[debug][RenderingManager] createShader SpriteCacheExtended
[info] [RenderingManager] successfully compiled the original shader
[debug][RenderingManager] createShader SpriteCacheExtended
[info] [RenderingManager] successfully compiled the original shader
[debug][0.1.lua] Stage 1 sm continue
[debug][0.1.lua] Stage 1 done
[debug][0.1.lua] Stage 1 done sm continued, starting next stage
[debug][0.1.lua] Stage 2 start
[debug][0.1.lua] Stage 2 sm continue
[debug][0.1.lua] Stage 2 done
[debug][0.1.lua] Stage 2 done sm continue
[debug][0.1.lua] Stage 1 done sm continued, starting next stage
[debug][0.1.lua] Stage 3 start
[debug][0.1.lua] Stage 3 done
[debug][0.1.lua] Stage 3 done sm continue
[debug][0.1.lua] Stage 4 start
[debug][0.1.lua] Stage 4 done
[debug][0.1.lua] Stage 5 start
[info] [SoundSystem] updateMusicPlayback - using default handler
[info] [SoundSystem] - found a map with a music tile
[info] [SoundSystem] - playing different music from the map
[info] [SoundSystem] - fading in the volume
[debug][0.1.lua] Stage 5 done
[debug][0.1.lua] Stage 6 start
[debug][0.1.lua] Stage 6 done
[info] [GameStateSystem] game over triggered
[info] [GameScreen] Game Over ========
[info] [GameScreen] Reason: NO_ENEMIES_LEFT
[info] [GameScreen] Updates count: 1337
[info] [GameScreen] Random state: -4398285492589711464 -7260387573412226404
[info] [UiManager] stage now handles all input
[info] [BasicLevelManager] IssuedItems@140d1230 (reason: GAME_OVER_BASIC_LEVEL, item types: 1)
[info] [CrashHandler] Crash report saved
[error][CrashHandler] Uncaught exception in thread LibGDX rendering thread (Class is not registered: com.prineside.tdi2.enums.DifficultyMode
Registry:

  • 0 int IntSerializer
  • 1 java.lang.String StringSerializer
  • 2 float FloatSerializer
  • 3 boolean BooleanSerializer
  • 4 byte ByteSerializer
  • 5 char CharSerializer
  • 6 short ShortSerializer
  • 7 long LongSerializer
  • 8 double DoubleSerializer
  • 9 java.lang.Class ClassSerializer
  • 10 [Ljava.lang.Class; ObjectArraySerializer
  • 11 [F FloatArraySerializer
  • 12 [[F ObjectArraySerializer
  • 13 [D DoubleArraySerializer
  • 14 [[D ObjectArraySerializer
  • 15 [I IntArraySerializer
  • 16 [[I ObjectArraySerializer
  • 17 [Z BooleanArraySerializer
  • 18 [[Z ObjectArraySerializer
  • 19 [B ByteArraySerializer
  • 20 [[B ObjectArraySerializer
  • 21 [J LongArraySerializer
  • 22 [[J ObjectArraySerializer
  • 23 [S ShortArraySerializer
  • 24 [[S ObjectArraySerializer
  • 25 java.lang.Object GameStateSerializer$1
  • 26 [Ljava.lang.Object; ObjectArraySerializer
  • 27 [[Ljava.lang.Object; ObjectArraySerializer
  • 28 [Ljava.lang.String; StringArraySerializer
  • 29 [[Ljava.lang.String; ObjectArraySerializer
  • 30 com.badlogic.gdx.utils.Array ArraySerializer
  • 31 com.badlogic.gdx.utils.IntArray IntArraySerializer
  • 32 com.badlogic.gdx.utils.FloatArray FloatArraySerializer
  • 33 com.badlogic.gdx.math.Vector2 Vector2Serializer
  • 34 com.badlogic.gdx.math.Vector3 Vector3Serializer
  • 35 com.badlogic.gdx.math.Rectangle RectangleSerializer
  • 36 com.badlogic.gdx.utils.IntIntMap IntIntMapSerializer
  • 37 com.badlogic.gdx.utils.IntFloatMap IntFloatMapSerializer
  • 38 com.badlogic.gdx.utils.IntSet IntSetSerializer
  • 39 com.badlogic.gdx.utils.ObjectSet ObjectSetSerializer
  • 40 com.badlogic.gdx.utils.ObjectMap ObjectMapSerializer
  • 41 com.badlogic.gdx.utils.ObjectIntMap ObjectIntMapSerializer
  • 42 com.badlogic.gdx.utils.ObjectFloatMap ObjectFloatMapSerializer
  • 43 com.badlogic.gdx.utils.IntMap IntMapSerializer
  • 44 com.badlogic.gdx.utils.DelayedRemovalArray ArraySerializer
  • 45 com.badlogic.gdx.math.RandomXS128 RandomXS128Serializer
  • 46 [Lcom.badlogic.gdx.utils.DelayedRemovalArray; ObjectArraySerializer
  • 47 [Lcom.badlogic.gdx.utils.Array; ObjectArraySerializer
  • 48 java.lang.reflect.InvocationHandler ProxySerializer
  • 49 java.lang.ref.WeakReference WeakReferenceSerializer
  • 50 com.badlogic.gdx.graphics.Color ColorSerializer
  • 51 com.badlogic.gdx.utils.JsonValue JsonValueSerializer
    )
    java.lang.IllegalArgumentException: Class is not registered: com.prineside.tdi2.enums.DifficultyMode
    Registry:
  • 0 int IntSerializer
  • 1 java.lang.String StringSerializer
  • 2 float FloatSerializer
  • 3 boolean BooleanSerializer
  • 4 byte ByteSerializer
  • 5 char CharSerializer
  • 6 short ShortSerializer
  • 7 long LongSerializer
  • 8 double DoubleSerializer
  • 9 java.lang.Class ClassSerializer
  • 10 [Ljava.lang.Class; ObjectArraySerializer
  • 11 [F FloatArraySerializer
  • 12 [[F ObjectArraySerializer
  • 13 [D DoubleArraySerializer
  • 14 [[D ObjectArraySerializer
  • 15 [I IntArraySerializer
  • 16 [[I ObjectArraySerializer
  • 17 [Z BooleanArraySerializer
  • 18 [[Z ObjectArraySerializer
  • 19 [B ByteArraySerializer
  • 20 [[B ObjectArraySerializer
  • 21 [J LongArraySerializer
  • 22 [[J ObjectArraySerializer
  • 23 [S ShortArraySerializer
  • 24 [[S ObjectArraySerializer
  • 25 java.lang.Object GameStateSerializer$1
  • 26 [Ljava.lang.Object; ObjectArraySerializer
  • 27 [[Ljava.lang.Object; ObjectArraySerializer
  • 28 [Ljava.lang.String; StringArraySerializer
  • 29 [[Ljava.lang.String; ObjectArraySerializer
  • 30 com.badlogic.gdx.utils.Array ArraySerializer
  • 31 com.badlogic.gdx.utils.IntArray IntArraySerializer
  • 32 com.badlogic.gdx.utils.FloatArray FloatArraySerializer
  • 33 com.badlogic.gdx.math.Vector2 Vector2Serializer
  • 34 com.badlogic.gdx.math.Vector3 Vector3Serializer
  • 35 com.badlogic.gdx.math.Rectangle RectangleSerializer
  • 36 com.badlogic.gdx.utils.IntIntMap IntIntMapSerializer
  • 37 com.badlogic.gdx.utils.IntFloatMap IntFloatMapSerializer
  • 38 com.badlogic.gdx.utils.IntSet IntSetSerializer
  • 39 com.badlogic.gdx.utils.ObjectSet ObjectSetSerializer
  • 40 com.badlogic.gdx.utils.ObjectMap ObjectMapSerializer
  • 41 com.badlogic.gdx.utils.ObjectIntMap ObjectIntMapSerializer
  • 42 com.badlogic.gdx.utils.ObjectFloatMap ObjectFloatMapSerializer
  • 43 com.badlogic.gdx.utils.IntMap IntMapSerializer
  • 44 com.badlogic.gdx.utils.DelayedRemovalArray ArraySerializer
  • 45 com.badlogic.gdx.math.RandomXS128 RandomXS128Serializer
  • 46 [Lcom.badlogic.gdx.utils.DelayedRemovalArray; ObjectArraySerializer
  • 47 [Lcom.badlogic.gdx.utils.Array; ObjectArraySerializer
  • 48 java.lang.reflect.InvocationHandler ProxySerializer
  • 49 java.lang.ref.WeakReference WeakReferenceSerializer
  • 50 com.badlogic.gdx.graphics.Color ColorSerializer
  • 51 com.badlogic.gdx.utils.JsonValue JsonValueSerializer

    at com.prineside.tdi2.managers.NetworkManager$KryoForState.getRegistration(SourceFile:787)
    at com.esotericsoftware.kryo.Kryo.writeObject(SourceFile:627)
    at com.prineside.tdi2.systems.GameStateSystem.a(SourceFile:704)
    at com.prineside.tdi2.systems.GameStateSystem.getStateBytes(SourceFile:763)
    at com.prineside.tdi2.managers.ReplayManager$ReplayRecord.fromState(SourceFile:725)
    at com.prineside.tdi2.managers.ReplayManager.saveReplay(SourceFile:350)
    at com.prineside.tdi2.screens.GameScreen$4.run(SourceFile:1290)
    at com.badlogic.gdx.utils.Timer$TimerThread.runPostedTasks(SourceFile:322)
    at com.badlogic.gdx.utils.Timer$TimerThread$1.run(SourceFile:272)
    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(SourceFile:211)
    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.&lt;init>(SourceFile:167)
    at com.prineside.tdi2.desktop.DesktopLauncher.main(SourceFile:370)

    [java.lang.IllegalArgumentException: Class is not registered: com.prineside.tdi2.enums.DifficultyMode
    Registry:

  • 0 int IntSerializer
  • 1 java.lang.String StringSerializer
  • 2 float FloatSerializer
  • 3 boolean BooleanSerializer
  • 4 byte ByteSerializer
  • 5 char CharSerializer
  • 6 short ShortSerializer
  • 7 long LongSerializer
  • 8 double DoubleSerializer
  • 9 java.lang.Class ClassSerializer
  • 10 [Ljava.lang.Class; ObjectArraySerializer
  • 11 [F FloatArraySerializer
  • 12 [[F ObjectArraySerializer
  • 13 [D DoubleArraySerializer
  • 14 [[D ObjectArraySerializer
  • 15 [I IntArraySerializer
  • 16 [[I ObjectArraySerializer
  • 17 [Z BooleanArraySerializer
  • 18 [[Z ObjectArraySerializer
  • 19 [B ByteArraySerializer
  • 20 [[B ObjectArraySerializer
  • 21 [J LongArraySerializer
  • 22 [[J ObjectArraySerializer
  • 23 [S ShortArraySerializer
  • 24 [[S ObjectArraySerializer
  • 25 java.lang.Object GameStateSerializer$1
  • 26 [Ljava.lang.Object; ObjectArraySerializer
  • 27 [[Ljava.lang.Object; ObjectArraySerializer
  • 28 [Ljava.lang.String; StringArraySerializer
  • 29 [[Ljava.lang.String; ObjectArraySerializer
  • 30 com.badlogic.gdx.utils.Array ArraySerializer
  • 31 com.badlogic.gdx.utils.IntArray IntArraySerializer
  • 32 com.badlogic.gdx.utils.FloatArray FloatArraySerializer
  • 33 com.badlogic.gdx.math.Vector2 Vector2Serializer
  • 34 com.badlogic.gdx.math.Vector3 Vector3Serializer
  • 35 com.badlogic.gdx.math.Rectangle RectangleSerializer
  • 36 com.badlogic.gdx.utils.IntIntMap IntIntMapSerializer
  • 37 com.badlogic.gdx.utils.IntFloatMap IntFloatMapSerializer
  • 38 com.badlogic.gdx.utils.IntSet IntSetSerializer
  • 39 com.badlogic.gdx.utils.ObjectSet ObjectSetSerializer
  • 40 com.badlogic.gdx.utils.ObjectMap ObjectMapSerializer
  • 41 com.badlogic.gdx.utils.ObjectIntMap ObjectIntMapSerializer
  • 42 com.badlogic.gdx.utils.ObjectFloatMap ObjectFloatMapSerializer
  • 43 com.badlogic.gdx.utils.IntMap IntMapSerializer
  • 44 com.badlogic.gdx.utils.DelayedRemovalArray ArraySerializer
  • 45 com.badlogic.gdx.math.RandomXS128 RandomXS128Serializer
  • 46 [Lcom.badlogic.gdx.utils.DelayedRemovalArray; ObjectArraySerializer
  • 47 [Lcom.badlogic.gdx.utils.Array; ObjectArraySerializer
  • 48 java.lang.reflect.InvocationHandler ProxySerializer
  • 49 java.lang.ref.WeakReference WeakReferenceSerializer
  • 50 com.badlogic.gdx.graphics.Color ColorSerializer
  • 51 com.badlogic.gdx.utils.JsonValue JsonValueSerializer
    ]
(0002648)
therainycat   
2024-08-21 14:07   

[info] [NetworkManager] reading kryo-registry.txt...
[info] [NetworkManager] found 0 classes in kryo-registry.txt

That's a completely different issue now. How does your res/kryo-registry.txt looks like? Does it contain any text?
Please try to check the integrity of game's files through Steam and replace the infinitode-2.jar after

(0002650)
Ari-kuka   
2024-08-21 22:50   

The kryo-registry. txt is totally empty.

(0002653)
therainycat   
2024-08-23 11:06   

Did integrity check help?

(0002658)
Ari-kuka   
2024-08-23 23:04   

Oh! I forgot to mention it: nope, it didn't help.

(0002663)
therainycat   
2024-08-26 23:19   

I'm releasing 1.9.1 today, please update the game and tell me if it works for you

(0002664)
Ari-kuka   
2024-08-27 03:09   

It works! Thank you for your time!
By the way, the crash screen still apears. If you want, i can run the game via CDM and share here the report.

But again, thank you!


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2556 [Infinitode 2] Infinitode 2 text always 2024-08-27 15:29 2024-10-05 17:06
Reporter: ZiHeLL Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: acknowledged Product Version: 1.9.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.2  
Summary: profile XP text issue
Description:

Tooltip for reduced Endless profile XP gain is missing data ...the first {0} of playing the level...

Tags:

Text, Translation / i18n, UX/UI/Visual

Steps To Reproduce:
Additional Information:
Attached Files: Screenshot_2024-08-27-15-26-32-632_com.prineside.tdi2-edit.jpg (76,748 bytes) 2024-08-27 15:29
https://tracker.prineside.com/file_download.php?file_id=1333&amp;type=bug
jpg
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2569 [Infinitode 2] Infinitode 2 crash always 2024-09-07 18:19 2024-10-05 17:05
Reporter: Elquesoplax Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: Any  
Status: feedback Product Version: 1.9.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Caída de FPS dentro del juego
Description:

En cualquier nivel del juego hay una caída drástica de FPS esto ocurre cuando la velocidad aumenta podría decirse que es por el dispositivo pero el dispositivo cuenta con componentes de alta gama (Samsung s24 ultra) cual no debería tener este tipo de fallos de estar en 120 FPS al aumentar la velocidad baja a 20 FPS estos pasa en todos los niveles ya sea en misión diaria o cualquiera del camino el único nivel donde esté problema no se ha presentado es en la creación de niveles puedes saturar cuanto sea el nivel pero no existe tal caída (estos errores no existen en interfaz solo dentro del juego).

Tags:
Steps To Reproduce:

Iniciar el juego y aumentar la velocidad del mismo

Additional Information:

Probado en 6 dispositivos:
Samsung s24 ultra
Samsung s23 ultra
Xiaomi Poco F5 pro
Xiaomi Poco F5
Xiaomi Poco F3
Nothing phone 2

System Description
Attached Files:
Notes
(0002709)
therainycat   
2024-10-05 17:05   

Make sure you did not enable the "sync check" setting.
Can you enable the debug mode + detailed debug mode and send a screenshot? If the lag is caused by the game, you will see spikes on the performance charts.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2581 [Infinitode 2] Infinitode 2 minor N/A 2024-09-19 16:47 2024-10-05 16:49
Reporter: Honin Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: feedback Product Version: 1.9.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: achievement not recognized
Description:

I already made a pam with way more than 500 tiles, actually it has now 1024 tiles and still I did not get "crazy battlefield architect" achievement

Tags:

Achievement, Bug, Not a bug

Steps To Reproduce:
Additional Information:
System Description
Attached Files: Screenshot_20240919_035659_Infinitode 2.jpg (400,793 bytes) 2024-09-19 16:47
https://tracker.prineside.com/file_download.php?file_id=1354&amp;type=bug
Screenshot_20240919_035748_Infinitode 2.jpg (237,493 bytes) 2024-09-19 16:47
https://tracker.prineside.com/file_download.php?file_id=1355&amp;type=bug
jpg
Notes
(0002700)
omega   
2024-09-20 07:47   

you can only get achievements on normal mode, it is also said on top of the achievement menu

(0002705)
therainycat   
2024-10-05 16:49   

Play the map in normal difficulty mode to get the achievement


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2585 [Infinitode 2] Infinitode 2 text always 2024-09-25 19:41 2024-10-05 16:48
Reporter: ajsasflaym Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: acknowledged Product Version: 1.9.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.2  
Summary: Mailbox message can't deal with \n ?
Description:

The description of the Skillful Badge has a \n as newline in the translation. It works in the actual badge description, but when you get/upgrade this badge you also get a in-game mail message. This one also shows the badge description but fails to deal with the newline, see attached screenshot.

Tags:
Steps To Reproduce:

get/upgrade Skillful Badge, wait for in-game mail

Additional Information:
Attached Files: Screenshot_20240916-071218.png (235,238 bytes) 2024-09-25 19:41
https://tracker.prineside.com/file_download.php?file_id=1358&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2568 [Infinitode 2] Infinitode 2 feature always 2024-09-07 10:52 2024-09-07 11:20
Reporter: 4nkusari Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: High frequency (Laser) does not penetrate
Description:

レーザーのアビリティ1は敵を貫通しない。
レーザービームは赤色のまま

Tags:

Abilities, Laser (Tower)

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0002682)
therainycat   
2024-09-07 11:20   

There's a mistake in the translations, specifically for the Laser's ability description - it is correct for version 1.8.10 but has been changed in 1.9.0. The correct translation is "Each time batteries deplete, laser pierces through N enemies and ignites them for Ms, dealing fire damage equal to X% Damage Batteries capacity per second"
I've reset the translations of this string for the languages who had it translated incorrectly. The fixed translation for your language should appear soon after it is translated by someone through this website: https://infinitode.prineside.com/?m=translate_language&amp;l=ja_JP


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2551 [Infinitode 2] Infinitode 2 minor always 2024-08-24 16:41 2024-08-27 14:23
Reporter: ZiHeLL Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: confirmed Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Translation site freeze
Description:

Translation site freezes due to {$reason} tag. Happens regardless of network details.

Tags:

Crash, Translation / i18n

Steps To Reproduce:

Open any non-english locale to translate
Press Start translating
Skip through everything until a string comprised of a single {$reason} tag shows up

Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2511 [Infinitode 2] Infinitode 2 crash sometimes 2024-08-05 13:18 2024-08-26 23:18
Reporter: JusTiCe8 Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.1  
    Target Version: 1.9.1  
Summary: CM game crash after some time caused by some Blast issue
Description:

I played a CM (not a new one, already played dozens of times before and a 2/3 times with b206), after some time (wave > 150 < 200, max endless difficulty settings, enemies got 4-5 B HP), the game crash, see logs avail there:
https://www.mediafire.com/file/qk1b0h74agut9s9/Infinitode_2-crash-custommap_050824.7z/file
https://www.mediafire.com/file/3ak44rscqgsatbz/Infinitode_2-crash-custommap_050824-2.7z/file

Tags:
Steps To Reproduce:

???

Additional Information:

Looks to be related to tower Blast somehow.
I've included a picture of the map and blast setup & current xp (if I click to unpause the game, it crash right away)

System Description
Attached Files: Infinitode2 CM crash.png (903,204 bytes) 2024-08-05 13:18
https://tracker.prineside.com/file_download.php?file_id=1282&amp;type=bug
Infinitode2 exception on load after crash.png (75,750 bytes) 2024-08-05 13:18
https://tracker.prineside.com/file_download.php?file_id=1283&amp;type=bug
png

Infinitode2 CM crash Blast research.png (85,771 bytes) 2024-08-05 19:45
https://tracker.prineside.com/file_download.php?file_id=1284&amp;type=bug
png
Notes
(0002587)
JusTiCe8   
2024-08-05 19:45   

And here are the research on blast:

(0002649)
JusTiCe8   
2024-08-21 16:20   

I play level 6.3 on endless today, put a blast in the middle bottom platform (a crusher on top one), goes up to lvl 150, 1st, 2nd and 5th abilities picked, no crash at all.
Could be specific to CM only.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2494 [Infinitode 2] Infinitode 2 trivial always 2024-08-02 12:54 2024-08-23 13:29
Reporter: wl11111 Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.1  
    Target Version: 1.9.1  
Summary: wrong position of icon
Description:

The loot icon is not properly aligned with text "Items were stacked".

Tags:

Items

Steps To Reproduce:

when opening multiple chests/random tiles simultaneously

Additional Information:
Attached Files: Screenshot_2024-08-02-09-34-11-154_com.prineside.tdi2.jpg (544,452 bytes) 2024-08-02 12:54
https://tracker.prineside.com/file_download.php?file_id=1272&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2509 [Infinitode 2] Infinitode 2 minor have not tried 2024-08-05 05:55 2024-08-23 12:38
Reporter: DenseMarker9442 Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.1  
    Target Version: 1.9.1  
Summary: Flamethrower's ult and sniper's killshot not killing enemy
Description:

Tested in b206. When under overload, flamethrower's ult is still not killing enemies. Also newly founded that it also happens on sniper's killshot.
In addition, crusher's disorientation can work properly.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: Image_1722825565979.jpg (196,393 bytes) 2024-08-05 05:55
https://tracker.prineside.com/file_download.php?file_id=1278&amp;type=bug
jpg

Image_1722825667908.jpg (226,544 bytes) 2024-08-05 05:55
https://tracker.prineside.com/file_download.php?file_id=1279&amp;type=bug
jpg
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2496 [Infinitode 2] Infinitode 2 minor always 2024-08-02 18:54 2024-08-23 11:50
Reporter: Bolgard Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.1  
    Target Version: 1.9.1  
Summary: Music issue
Description:

For short. When you press pause button, Music of Level is restarting.

Tags:

Music

Steps To Reproduce:

1) start any Level.
2) start playing some TIME.
3) push pause button.

Additional Information:

-

System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2484 [Infinitode 2] Infinitode 2 crash have not tried 2024-07-31 16:49 2024-08-23 11:12
Reporter: ZiHeLL Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.1  
    Target Version: 1.9.1  
Summary: Redeeming Secret Code crash
Description:

Redeeming secret code "bsfgkh" causes a crash.

Tags:

Bug, Crash, Secrets

Steps To Reproduce:
Additional Information:

Exception in thread LibGDX rendering thread:
java.lang.RuntimeException: Failed to execute runnable: null
at com.prineside.tdi2.Threads.a(SourceFile:187)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(SourceFile:211)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(SourceFile:167)
at com.prineside.tdi2.desktop.DesktopLauncher.main(SourceFile:370)
Caused by: java.lang.NullPointerException: Cannot invoke "com.badlogic.gdx.utils.JsonValue.getString(String)" because the return value of "com.badlogic.gdx.utils.JsonReader.parse(String)" is null
at com.prineside.tdi2.managers.SecretCodeManager$1.a(SourceFile:102)
at com.prineside.tdi2.Threads.a(SourceFile:185)
... 3 more

System Description
Attached Files:
Notes
(0002571)
JusTiCe8   
2024-08-01 11:08   

I've tried and didn't get game crash, there is maybe something else involved.

(0002575)
therainycat   
2024-08-01 17:15   

Do you have server connection issues? What is your player ID?

(0002577)
ZiHeLL   
2024-08-01 21:08   

Yes, I do have unstable connection to the server. I guess it is the same as the crash when looking at cloud saves, if the connection is unstable, it throws a crash in 1.9 now.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2502 [Infinitode 2] Infinitode 2 minor always 2024-08-03 21:14 2024-08-18 12:49
Reporter: mathematico Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.1  
    Target Version: 1.9.1  
Summary: Ability selections does not transfer on cloud saves
Description:

self explanatory

Tags:
Steps To Reproduce:

change some abilities selection, play a game, save on cloud, open another device load the cloud save, the abilities didn't save

Additional Information:
Attached Files:
Notes
(0002585)
therainycat   
2024-08-04 11:39   

Ability selection is considered a "setting" instead of a "progress", which is stored on your device and is not synced through the cloud.
Technically there's no bug here but I'll change its type in the next update so it synchronizes properly.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2498 [Infinitode 2] Infinitode 2 minor always 2024-08-03 13:34 2024-08-18 10:03
Reporter: harakat Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.1  
    Target Version: 1.9.1  
Summary: not updated endless XP text tip
Description:

it says it gives xp for the first hour but actually endless run's time limit was recently changed to 45 minutes

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: Screenshot_٢٠٢٤٠٨٠٣-١٢٠٥٠٦.png (299,921 bytes) 2024-08-03 13:34
https://tracker.prineside.com/file_download.php?file_id=1273&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2387 [Infinitode 2] Infinitode 2 minor always 2024-05-06 12:55 2024-08-18 10:00
Reporter: DenseMarker9442 Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.1  
Summary: Bonus branchs changing when enabling tower usage (ongoing / DQ configuration)
Description:

Bonus selection branches changes when enabling(or maybe disabling) tower usage. So far only happened in DQ8 because it has that core(in case it is not intended).

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0002339)
therainycat   
2024-05-08 22:13   

Not intended but it is more of a DQ's config bug.
Bonuses for DQs were not properly set up yet, I'll have to adjust them.

For now I'll just leave a note for a future me:

  • Disable bonuses that rely on tower availability on DQs which have cores with tower on/off effect. One of such levels is DQ8
(0002340)
DenseMarker9442   
2024-05-08 22:59   

Have to mention that bringing different abilities can also affect the result in 6.6, if the sequence contains reducing ability energy cost.
Moreover, there may be some more sick and innovating ways to exploit it such as entering 6.6 with crusher never unlocked by some ways, in order to find more possibilities of bonus sequence.

(0002360)
ZiHeLL   
2024-05-10 20:35   

To prevent exploits, forcing every tower to be available on 6.6 as base effects would be a decent idea.

(0002370)
therainycat   
2024-05-13 13:41   

Gauss and Crusher are forcefully enabled on 6.6
DQs will be adjusted later manually

(0002534)
therainycat   
2024-07-18 11:33   

DQ3 must be edited to (remove min boss wave 30 to make SummonLootBoss work)


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2497 [Infinitode 2] Infinitode 2 major always 2024-08-03 01:47 2024-08-10 13:41
Reporter: Meo Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: high OS Version: Any  
Status: confirmed Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: not fixable  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.10 (Season 4)  
Summary: Freeze can slow bosses with 3rd ability
Description:

Freeze's monitoring system can slow bosses

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0002588)
harakat   
2024-08-05 19:52   

Also it can slow Icies with monitoring systems even tho they have the bullet shield

(0002618)
therainycat   
2024-08-10 13:39   

Too late, will be fixed in season 4


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2495 [Infinitode 2] Infinitode 2 minor random 2024-08-02 14:08 2024-08-03 10:30
Reporter: ZiHeLL Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: acknowledged Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Borderless Window sometimes starts incorrectly
Description:

The game will sometimes start misaligned from the screen towards bottom-right.

Tags:

Bug, UX/UI/Visual

Steps To Reproduce:

Happens randomly, will add notes once I have a better idea

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2481 [Infinitode 2] Infinitode 2 minor always 2024-07-27 19:48 2024-07-28 17:49
Reporter: ajsasflaym Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Ability description text not affected by research
Description:

In the "select abilities" screen, the text for the overload ability always says "mining speed bonus grows by 0.1% per 1% of Endless mode difficulty", even when it should be a different value like 0.12% because of research

Tags:
Steps To Reproduce:

Be in Endless Mode, research the "Endless difficulty bonus (Overload)" research at least once. Then open a map, press continue, read the "Select abilities" screen for the Overload ability

Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2432 [Infinitode 2] Infinitode 2 minor always 2024-05-24 08:02 2024-07-26 11:30
Reporter: AluminumRust Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Flamethrower is not killing enemies
Description:

Flametrhower, level 6.3, abilities 1+3+ ult, is not killing enemies instantly, but rather leaving them on 0 hp for a little while before killing them. If enemies not meeting the threshold are in front of enemies on 0 hp, ft will not kill them at all.
I have only tried this on endless (max)

Tags:
Steps To Reproduce:

Build FT on 6.3. Wait until ult. cold fire. you can see many enemies on 0 hp not dying to ft

Additional Information:
System Description
Attached Files: Screenshot 2024-05-23 220020.png (767,834 bytes) 2024-05-24 08:02
https://tracker.prineside.com/file_download.php?file_id=1221&amp;type=bug
Screenshot 2024-05-23 214426.png (2,033,822 bytes) 2024-05-24 08:02
https://tracker.prineside.com/file_download.php?file_id=1222&amp;type=bug
Notes
(0002484)
baiqi   
2024-05-24 22:51   

This should be the same bug as Gauss not being able to kill without nanoparticles (the same situation). The results of previous tests have been that this occurs when there is a vulnerability and the damage is within a certain range.
There is some kind of problem with damage settlement, these enemies will have 1 health left, which has been around since version 1.8.

(0002485)
baiqi   
2024-05-24 22:56   

No, it may not be the same bug, Gauss can kill the enemy at least the second attack. However, the flamethrower's continuous damage is also not able to kill enemies

(0002535)
therainycat   
2024-07-18 11:37   

Can't reproduce with the latest changes, has to be tested in build 204

(0002550)
therainycat   
2024-07-21 02:11   

Does it still happen in build 204?

(0002552)
DenseMarker9442   
2024-07-21 14:17   

It is confirmed that this still happen in new build. It happens when ft has ult and enemies are under overload (or base effect of 6.3).

(0002553)
therainycat   
2024-07-21 15:28   

I've increased the amount of excess damage dealt by this ability, could be a floating point precision issue.
Has to be tested in build 205, keeping the thread open until then


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2400 [Infinitode 2] Infinitode 2 text always 2024-05-14 13:09 2024-07-26 11:30
Reporter: TrialistiC Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: In-level quests appearing on top of each other when exiting and entering the level
Description:

In-level quests appearing on top of each other when exiting and entering the level

Tags:

Glitch, Quests

Steps To Reproduce:

Exit from level then continue from main menu

Additional Information:
System Description
Attached Files: image.png (64,800 bytes) 2024-05-14 13:09
https://tracker.prineside.com/file_download.php?file_id=1193&amp;type=bug
png

image-2.png (47,006 bytes) 2024-05-14 13:15
https://tracker.prineside.com/file_download.php?file_id=1194&amp;type=bug
png

image-3.png (42,417 bytes) 2024-05-14 13:15
https://tracker.prineside.com/file_download.php?file_id=1195&amp;type=bug
png

video_2024-05-14_22-41-48.mp4 (1,784,328 bytes) 2024-05-15 00:28
https://tracker.prineside.com/file_download.php?file_id=1196&amp;type=bug
image_2024-05-17_194130743.png (198,763 bytes) 2024-05-17 19:43
https://tracker.prineside.com/file_download.php?file_id=1201&amp;type=bug
png
Notes
(0002377)
TrialistiC   
2024-05-14 13:15   

They also appear regardless of whether they were hidden when exiting or not

(0002378)
therainycat   
2024-05-14 14:45   

Also only completed quests are affected

(0002379)
therainycat   
2024-05-14 15:06   

For some reason, I can't reproduce it

(0002380)
ajsasflaym   
2024-05-15 00:28   

For me (Android), it does look like in this bug report, but only visible very short when going frame by frame, the quests instantly separate each other with an animation and look fine.
A strange thing is that the wave quest always showed as uncompleted (state from before starting this game), every time i reopened. The other quests stayed always completed.
When unpausing the reopened game, the reverted wave quests would all re-complete themselves (slower when the gametime is slowmotion) and properly vanish except for the current one as they should.
Attached is a short clip of the animation as it happens for me, looks fine to me.
However this wave-quest thing is not entirely only visual, i tried what happens when you end game without unpausing: The wave quests are correctly gone afterwards even though they were not shown as completed during the game, but you actually get scammed of their rewards (except for one wave quest, which completes between pressing the "end game" button and the game actually ending - seems like a bit of time passes there). So you could in theory lock yourself out of unique wave quest rewards.

(0002381)
therainycat   
2024-05-15 10:18   

Quests are fed into the game while it is running, they are not stored in the replay - wave quests behave as expected.

(0002434)
Oofster   
2024-05-17 19:43   

I don't really know if I should report this as a separate issue, but I get a similar issue to this one where upon continuing a level, and pressing unpause, causes all the previous quests that I've completed to briefly pop up, with some award icons appearing alongside them.

(0002508)
therainycat   
2024-07-14 13:50   

@Oofster - that's intended and works fine. Quests are not stored in the replay and have to be re-simulated on continue.

(0002539)
therainycat   
2024-07-18 19:51   

Should be fixed in build 204, needs testing

(0002545)
ajsasflaym   
2024-07-20 23:21   

looks better now, no more overlap when resuming a level. but i never had them permanently stuck so maybe someone else needs to confirm?
opened separate issue #0002471 for what i mentioned in the comment above

(0002549)
therainycat   
2024-07-21 02:10   

That bug is not related.
Keeping this thread open for a couple of days.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2286 [Infinitode 2] Infinitode 2 minor random 2023-12-20 23:32 2024-07-26 11:30
Reporter: therainycat Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.0 (Season 3)  
Summary: General balance issues
Description:

This is a thread for any thoughts on the new balance - leave comments for a broken / underperforming / overpowered towers / abilities and any other stuff that should be fixed to make balance better.

Tags:

Balance

Steps To Reproduce:
  1. Play the game
  2. Notice how your belowed Venom lacks 1px of Posonous Cloud ability aura range buff
  3. Complain in comments
Additional Information:

Any suggestions are welcome
Don't comment on this issue if you've never played 1.9 Beta, and don't ask where to get 1.9 Beta - open testing will start soon anyways

Attached Files: image.png (29,321 bytes) 2024-02-02 02:14
https://tracker.prineside.com/file_download.php?file_id=1099&amp;type=bug
png

image-2.png (45,846 bytes) 2024-02-02 02:14
https://tracker.prineside.com/file_download.php?file_id=1100&amp;type=bug
png

image-3.png (95,168 bytes) 2024-02-02 02:14
https://tracker.prineside.com/file_download.php?file_id=1101&amp;type=bug
png

image-4.png (28,610 bytes) 2024-04-27 01:27
https://tracker.prineside.com/file_download.php?file_id=1139&amp;type=bug
png

image-5.png (89,735 bytes) 2024-04-27 01:28
https://tracker.prineside.com/file_download.php?file_id=1140&amp;type=bug
png

image-6.png (10,771 bytes) 2024-04-27 01:48
https://tracker.prineside.com/file_download.php?file_id=1141&amp;type=bug
png
Notes
(0002186)
ZiHeLL   
2024-02-02 02:14   

-------ABILITIES-------
Magnet is absolutely useless as a 2 energy cost ability.
There is a very limited amount of towers it affects (practically 5 towers), it doesn't scale from your peak damage, and there aren't any real single target threats it could be used on.
It should probably cost 1 energy. That would at least make it at least a consideration as a coin generator.

Another overpriced/underused ability is Windstorm. There is no real reason why an enemy can be affected by Windstorm(s) only once, instead of up to 3 times, and with buffs to Blizzard it might not even be as good at stalling enemies despite costing more. Blizzard itself, on the other hand, is doing great now.
Windstorm buff in 1.9 promotes its use for defense instead of stalling, but at 3 energy it cannot compete with Fire Storm, or Smoke Bomb. It relies on enemies having gained no knockback immunity, and doesn't actually provide significant defending advantage. The towers that could take advantage of enemy stacking are very limited in count and ability to actually get value from stacked enemies.

Another pair of questionable abilities, Bullet Wall and LOIC. It is a bit silly to have 2 abilities heavily favouring vertical maps in a game that is locked to horizontal orientation. And while LOIC has great damage potential at least, Bullet Wall really can't offer much nor can it be fixed with a number change.
LOIC buff in 1.9 doesn't really do much - economy is most important in earlier stages of the game, while the main point of LOIC is incredible damage potential, far surpassing any other ability, but very awkward to use.
Bullet Wall buff needs more testing. There probably will be levels where it is used regardless.

------------------TOWERS-----------------------
Cannon still feels terrible.
Missile might be decent - it definitely feels better to use now.
Flamethrower is very awkward now, it is really hard to make it spread the fire debuff because it doesn't switch targets like Venom, but forcing it leads to no enemies with the debuff instead. Solution - make it it constantly search for enemies that are not on fire, unless Cold Fire is selected.
Venom with Fast Shells (third ability) can act as a single target DPS tower, but it still wants to do AoE and poison everything, which is counterproductive.
Considering the bonus system, Sniper is still very strong. All of its abilities are now very efficient, so it goes out of control with "the bonus". The easiest change I could see is a nerf to Killshot, maybe? That way it will only be weaker on higher levels.
Personally, I would also improve explosion piercing by 5% globally, just to see if that is too gamebreaking. So far, it doesn't seem it would be problematic.

(0002251)
ZiHeLL   
2024-04-27 01:27   

Sniper got buffed quite significantly in 1.9 despite being the best spammable DPS tower in 1.8
Chart: https://www.desmos.com/calculator/yucf1d27np
This is without considering 1.1x damage pwrfactor that was also added in 1.9, which is yet another significant buff. As for abilities, very minor nerfs to Killshot and Ultimate, not enough to offset the buffs in 1.9, yet alone nerf the tower from being the best option is every gameplay mode (No research (DQ), Max normal, Max endless)

(0002252)
ZiHeLL   
2024-04-27 01:28   

Sniper DPS chart in image format attached

(0002253)
ZiHeLL   
2024-04-27 01:48   

Another correction - Sniper 1.8->1.9 is a 22.5% DPS buff, I added an extra 100% crit damage to both version on accident (which favoured 1.8). Updated chart - https://www.desmos.com/calculator/0tjpk55wth

Moving to next problematic point - Cannon Ultimate got nerfed: 400% -> 345% damage, which makes it deal less damage than Powerful (when it has x1.15 PWR to be specific) even if mines are always placed down and Cannon never misses a mine drop: Max Normal - Mines are 23.75% extra dps vs PWRful 32.25%. There is an argument to be made that mines have upsides that make up for this shortcoming, like being able to stack damage before a wave, but there are also downsides like short range and inconsistent/uncontrolled placement which would make it justified for mines to be as strong numbers-wise as the upgraded Powerful, its direct competition.
But most importantly, it is a nerf to a notoriously bad ability for a tower that didn't perform well, and seems like it still underperforms in Beta.

(0002254)
Meo   
2024-04-27 04:11   

A tower that fills a similar role to Sniper is Minigun, (Single Target Damage Dealers / Cleaup). From 1.8 to 1.9 Minigun saw a Damage Decrease of around 46% at each level of upgrade. This is on top of other changes such as the Minigun bullet spread and the slight nerf to its debuff. In 1.8, it was used to clean up enemies like Healer and Armored, but with 1.9 Sniper feels like a much better tower for dealing with these enemies despite having 50% less efficiency against said enemies. The minigun ultimate change was nice, however, powerful still out DPS' it on normal mode, even with both microguns dealing damage.

TL:DR
Sniper's Buff and Minigun's nerf effectively replaced Minigun's role against Healers and Armored. On normal mode, Minigun's ult (on paper) does not out damage powerful (making the ability feel kind of useless).


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2480 [Infinitode 2] Infinitode 2 major always 2024-07-25 22:30 2024-07-26 11:29
Reporter: Larr Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: immediate OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Tower animation
Description:

Freezing tower no longer have spinning animation after previous beta update

Tags:

Animation, Freezing (Tower)

Steps To Reproduce:

Just place the freezing tower

Additional Information:
System Description
Attached Files:
Notes
(0002569)
therainycat   
2024-07-26 00:34   

Now that's unexpected


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2478 [Infinitode 2] Infinitode 2 minor always 2024-07-24 16:26 2024-07-25 12:45
Reporter: ZiHeLL Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Can't close Level edit menu
Description:

The menu will only close by saving changes, which isn't always desired

Tags:

UX/UI/Visual

Steps To Reproduce:
Additional Information:
Attached Files: Screenshot_2024-07-24-16-20-42-896_com.prineside.tdi2.jpg (454,229 bytes) 2024-07-24 16:26
https://tracker.prineside.com/file_download.php?file_id=1262&amp;type=bug
Notes
(0002562)
ZiHeLL   
2024-07-24 16:28   

Correction: unable to close that menu, period

(0002563)
ZiHeLL   
2024-07-24 16:30   

Steps to reproduce: open level parameter editor, open item editor inside the level parameter editor (i.e. check the details of a level quest reward bonus), close the item editor, level editor gets stuck


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2479 [Infinitode 2] Infinitode 2 major always 2024-07-25 01:40 2024-07-25 11:21
Reporter: ZiHeLL Platform:  
Assigned To: therainycat OS:  
Priority: high OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Minigun Magazine cap bugged on 30+ attack speed
Description:

Magazines do not deplete faster than 30/s

Tags:

Balance, Bug

Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2477 [Infinitode 2] Infinitode 2 crash always 2024-07-24 13:53 2024-07-24 19:07
Reporter: Goles Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: [b205] Game crashes when I enter level
Description:

When I start any level game just crashes. See log below.

Tags:
Steps To Reproduce:

Start any level.

Additional Information:

2024-07-24 13:50:00.475 E CrashHandler Uncaught exception in thread LibGDX rendering thread (java.lang.IllegalAccessError: failed to access class com.badlogic.gdx.utils.IntFloatMap$MapIterator from class com.prineside.tdi2.systems.ParticleSystem (com.badlogic.gdx.utils.IntFloatMap$MapIterator and com.prineside.tdi2.systems.ParticleSystem are in unnamed module of loader java.net.URLClassLoader @7adf9f5f))
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.IllegalAccessError: failed to access class com.badlogic.gdx.utils.IntFloatMap$MapIterator from class com.prineside.tdi2.systems.ParticleSystem (com.badlogic.gdx.utils.IntFloatMap$MapIterator and com.prineside.tdi2.systems.ParticleSystem are in unnamed module of loader java.net.URLClassLoader @7adf9f5f)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(SourceFile:173)
at com.prineside.tdi2.desktop.DesktopLauncher.main(SourceFile:370)
Caused by: java.lang.IllegalAccessError: failed to access class com.badlogic.gdx.utils.IntFloatMap$MapIterator from class com.prineside.tdi2.systems.ParticleSystem (com.badlogic.gdx.utils.IntFloatMap$MapIterator and com.prineside.tdi2.systems.ParticleSystem are in unnamed module of loader java.net.URLClassLoader @7adf9f5f)
at com.prineside.tdi2.systems.ParticleSystem.updateDraw(SourceFile:1213)
at com.prineside.tdi2.systems.ParticleSystem.c(SourceFile:767)
at com.prineside.tdi2.systems.RenderSystem.drawLayers(SourceFile:269)
at com.prineside.tdi2.systems.RenderSystem.a(SourceFile:153)
at com.prineside.tdi2.events.EventListeners.trigger(SourceFile:223)
at com.prineside.tdi2.events.EventDispatcher.trigger(SourceFile:138)
at com.prineside.tdi2.screens.GameScreen.updateDraw(SourceFile:624)
at com.prineside.tdi2.screens.GameScreen.draw(SourceFile:1006)
at com.prineside.tdi2.Screen.render(SourceFile:8)
at com.badlogic.gdx.Game.render(SourceFile:48)
at com.prineside.tdi2.Game.render(SourceFile:931)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(SourceFile:416)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(SourceFile:195)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(SourceFile:167)
... 1 more
[com.badlogic.gdx.utils.GdxRuntimeException: java.lang.IllegalAccessError: failed to access class com.badlogic.gdx.utils.IntFloatMap$MapIterator from class com.prineside.tdi2.systems.ParticleSystem (com.badlogic.gdx.utils.IntFloatMap$MapIterator and com.prineside.tdi2.systems.ParticleSystem are in unnamed module of loader java.net.URLClassLoader @7adf9f5f)]
2024-07-24 13:50:00.550 I LiveLeaderboard getRuntimeLeaderboards result for map name 1.3

System Description
Attached Files: изображение.png (220,237 bytes) 2024-07-24 13:53
https://tracker.prineside.com/file_download.php?file_id=1261&amp;type=bug
png
Notes
(0002559)
therainycat   
2024-07-24 14:26   

Yeah, seems like the universe does not want the update.
What happens here is straight up stupid and I have no clue why it has decided to break right now.

(0002560)
therainycat   
2024-07-24 14:57   

Re-uploaded the build for Windows, shold work fine now - please check.
Proguard caused problems, had to downgrade its version.

(0002564)
Goles   
2024-07-24 17:03   

Now everythink works fine.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2473 [Infinitode 2] Infinitode 2 minor have not tried 2024-07-20 23:44 2024-07-22 23:21
Reporter: ajsasflaym Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: on-screen Keyboard does not close automatically after signing in
Description:

just a minor inconvenience, if you directly tap on the "Sign in"-Button after entering your Login+Password, the keyboard will not automatically close like you would expect it to, it will stay on the screen and cover two thirds of your profile page (where there is nothing to type) until you manually close it.

Again, behaves like this on my Android phone, may be different for others

Tags:
Steps To Reproduce:

sign in without closing the on-screen keyboard

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2475 [Infinitode 2] Infinitode 2 minor have not tried 2024-07-22 08:19 2024-07-22 12:13
Reporter: abc Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.8.10  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Disabling developer mode
Description:

You can disable the developer mode without resetting the game by using the "Lost progress?" button

Tags:
Steps To Reproduce:

Enable the developer mode, load an older save using the "Lost progress?" button

Additional Information:

All global changes made to the game will remain if you disable the developer mode this way

System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2470 [Infinitode 2] Infinitode 2 major always 2024-07-20 21:21 2024-07-21 15:44
Reporter: Spectr_0709 Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: New Multishot does not attack air enemies without 2nd ability
Description:

It was announced that with the new beta-204 build, Multishot no longer needs a 2nd skill to attack air enemies. But from what I've seen, Multishot still doesn't attack air enemies without its 2nd ability. And someone shared this error on the Discord server 1 day ago.

Tags:

Multishot (Tower), Text, Tower abilities

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0002554)
therainycat   
2024-07-21 15:44   

Fixed in build 205


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2460 [Infinitode 2] Infinitode 2 major always 2024-07-15 18:18 2024-07-18 18:50
Reporter: Ldream Platform:  
Assigned To: therainycat OS:  
Priority: high OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Gem enemies are counted as enemies, making it impossible to end the game
Description:

When you play 6.2 and dont kill these gems. After 300 waves, the game will not end.

Tags:
Steps To Reproduce:
  1. Play 6.2
  2. Do not kill all gems(At least remain 1 gem)
  3. wait until 300 wave
  4. game will not end.
Additional Information:

Check gameover class and add generic enemies check.

Attached Files: 6.2.png (365,061 bytes) 2024-07-15 18:18
https://tracker.prineside.com/file_download.php?file_id=1254&amp;type=bug
Notes
(0002521)
therainycat   
2024-07-15 21:46   

Thanks for reporting but I don't get the "Additional information" part, can you elaborate?

(0002524)
Ldream   
2024-07-15 23:00   

It's just a guess of problem location, not very important.

(0002538)
therainycat   
2024-07-18 18:50   

Fixed in build 204


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2416 [Infinitode 2] Infinitode 2 minor have not tried 2024-05-19 09:46 2024-07-18 17:07
Reporter: Terafee Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: high OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Crusher bug in stage 6.4
Description:

Crusher moves strangely (video available)

This text was translated by deepL

Tags:

Crusher (Tower)

Steps To Reproduce:

Crusher level 30+ (maybe) capacity 5+ (maybe)

This text was translated by deepL

Additional Information:
System Description
Attached Files: Compressed_19052024_153853.mp4 (1,092,408 bytes) 2024-05-19 09:46
https://tracker.prineside.com/file_download.php?file_id=1204&amp;type=bug
Notes
(0002460)
therainycat   
2024-05-19 10:09   

Can you tell me a replay ID? You can find it in statistics - by game

(0002461)
Terafee   
2024-05-19 10:58   

R-5MM7-G3T2-M6M3S7

(0002462)
Terafee   
2024-05-19 11:14   

I made a mistake. Here it is
R-DP47-9LAR-M6M72P

(0002463)
baiqi   
2024-05-19 11:19   

This bug occurs on all maps, and is not limited to endless mode.

(0002537)
therainycat   
2024-07-18 17:07   

Fixed in build 204


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2431 [Infinitode 2] Infinitode 2 major always 2024-05-22 15:32 2024-07-18 16:11
Reporter: baiqi Platform:  
Assigned To: therainycat OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: no change required  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: DQ bug
Description:

All DQ maps have tower buff bonuses that are not "=" but "+".
"=110%" damage is actually 2.1x damage.
The same goes for version 1.8.
Or is that what it meant to be?

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: {KN%4KN9MRTY1HGOFOB19LY.png (359,092 bytes) 2024-05-22 15:32
https://tracker.prineside.com/file_download.php?file_id=1216&amp;type=bug
P0X66D1U%$F_D{RFJ}VT5[B.png (116,888 bytes) 2024-05-22 15:32
https://tracker.prineside.com/file_download.php?file_id=1217&amp;type=bug
png

0YHT_4[U8NILK_9QZ9NM5`E.png (313,088 bytes) 2024-05-22 15:32
https://tracker.prineside.com/file_download.php?file_id=1218&amp;type=bug
W]OCR)RO5(I2`YTNE0C67}1.png (396,387 bytes) 2024-05-22 15:32
https://tracker.prineside.com/file_download.php?file_id=1219&amp;type=bug
KNL3YYAXMA$[ADIKP3DMLC3.png (486,332 bytes) 2024-05-22 15:32
https://tracker.prineside.com/file_download.php?file_id=1220&amp;type=bug
Notes
(0002536)
therainycat   
2024-07-18 16:11   

That's intended
Research tree does not affect DQs and all these values are equal to 0% basically (100% of the "global" tower damage + 0% of individual tower damage)
Setting this value to 100% means that damage of the individual tower type is doubled, which is by design


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2442 [Infinitode 2] Infinitode 2 text always 2024-05-31 22:51 2024-07-18 11:13
Reporter: joaopistori Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Some hints don't match the new balancing/mechanics
Description:

Anti-air tower:

  • Hint says burning damage deals 2% of enemy's HP but no more than 10x DPS of the tower.
  • New mechanic says it deals 500% of tower's DPS (?) but not more than 3% of enemy's HP.

Laser tower:

  • Hint says that the high frequency upgrade makes the beam deals the same damage to every enemy it passes through.
  • New mechanic says it just burns the enemies, which happens in a single frame (?) after laser stops.

Icy enemy:

  • It seems that the shield mechanics changed a bit but the hint points to another idea, but I haven't tested it. I am mentioning it here in case the hint needs to be updated as well.
Tags:

Anti-air (Tower), Enemies, Laser (Tower)

Steps To Reproduce:
Additional Information:
Attached Files: AA_hint.png (39,105 bytes) 2024-05-31 22:51
https://tracker.prineside.com/file_download.php?file_id=1232&amp;type=bug
png

AA_stat.png (63,308 bytes) 2024-05-31 22:51
https://tracker.prineside.com/file_download.php?file_id=1233&amp;type=bug
png

icy_hint.png (55,699 bytes) 2024-05-31 22:51
https://tracker.prineside.com/file_download.php?file_id=1234&amp;type=bug
png

laser_hint.png (25,770 bytes) 2024-05-31 22:51
https://tracker.prineside.com/file_download.php?file_id=1235&amp;type=bug
png

laser_stat.png (59,502 bytes) 2024-05-31 22:51
https://tracker.prineside.com/file_download.php?file_id=1236&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2413 [Infinitode 2] Infinitode 2 minor always 2024-05-18 12:01 2024-07-18 00:09
Reporter: baiqi Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Ice Shield
Description:

In version 1.8, the Ice Shield only blocks bullet damage - other damage can directly damage its body. However, in version 1.9 it was the other way around, and now only bullet and explosion damage can pass directly through the shield damage itself, but not other damage. The flamethrower that used to deal the most damage to ice can now only deal 0 damage in the mid-game, because it can't even burn the shield of ice, is this deliberate?

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0002453)
therainycat   
2024-05-18 12:06   

That's intended as the bullet damage prevails in this game. The shield has also became weaker, and one of the reasons to that is the fact that it basically forced the player to use Flamethrower / a limited set of towers to effectively deal with Icy. As there are much more towers who deal a bullet damage, the amount of possible scenarios of dealing with Icy's shield grows, still Flamethrower and some other towers are largely effective vs unshielded Icy enemies

(0002454)
baiqi   
2024-05-18 12:08   

But the problem is that the best option to solve the ice is the missile, and the missile will directly damage the main body, and the towers that other bullets damage are very low against the ice, and it is difficult to have a situation where only the shield is dropped to hit the flamethrower.

(0002455)
therainycat   
2024-05-18 12:21   

The point is, there should not be a "best option" to this - there should be multiple. If Icy proves to be too strong, the enemy itself or its shield will be nerfed. For example, currently the shild is equal to 30% of Icy's max HP and indeed it may be a bit too strong (also Icy has lower HP than many other enemies to compensate the extra shield), which means that towers with efficiency of 30% vs Icy should deal with its shield in the same time a tower 100% effective vs Icy can deal with its unshielded body. At the same time, shield does not negate all damage - it just drops it down to 20% for any non-bullet damage type, which means you can break its shield even with a Flamethrower but using Splash or some other tower with a bullet damage type should help with that.

(0002456)
baiqi   
2024-05-18 12:33   

Ice is indeed too powerful - mainly because it ignores control. Of all the enemies in the current version, the most difficult one is the Ice - also because Gauss can't kill it directly. Flamethrowers and Venom do no damage to ice at all, if the shield is not broken first. This may be a bug, including in version 1.8, which states that the shield is reduced from bullet damage, but in fact the shield must be completely eliminated before it can deal damage. The missile's ability to deal with cold ice is far ahead of scattering, range reasons.

(0002457)
therainycat   
2024-05-18 13:10   

Indeed, it receives 20% of a regular damage and has 100% immunity to Burn and Venom. This is not intended - I will lower down its debuff immunity to match the regular damage immunity (to 80%). Nice find!

(0002465)
therainycat   
2024-05-19 17:42   

I've reviewed the code - actually, there's no bug there. Shield only gives a full immunity to STUN / SNOWBALL / BLIZZARD / FREEZING (control) debuffs - as soon as it drops, the enemy is vulnerable to everything.
Actually, Icy enemies are 150% vulnerable to BURN and they burn even with the shield on, which means that while non-bullets perform badly vs its shield, Flamethrower is one of the most effective non-bullet towers vs Icy's shield.

I could change the efficiency of bullet towers vs Icy to make them act as a shield-breakers, but current picture looks like this (Tower type vs Icy efficiency):

  • Basic 50%
  • Sniper 25%
  • Venom 50% (projectile first deals a bullet damage)
  • Splash 150%
  • Multishot 100%
  • Minigun 25%

So currently Splash and Multishot are good for dealing with Icy's shield. If you believe some other tower has to have a higher efficiency, Minigun, Basic and Sniper are possible candidates. My thoughts on this:

  • Minigun may be OK if it receives a buff vs Icy, somewhere between 50% and 100%, if it does not make Minigun too universal. Actually, it may act as a difference for it vs Sniper
  • Basic has a low damage cap per tile - while players will rarely use it on a higher waves, it may help with Icy's shield in the early/mid stage of the run, and then Multishot or Splash will have to be used
  • Sniper is already quite useful and may be overpowered, I don't really want to make it more effective vs Icys
(0002467)
baiqi   
2024-05-19 17:55   

The Flamethrower does deal decent damage to Ice, but the Flamethrower is usually placed at the outlet, making it difficult for him to damage Ice without a shield. If Splash can easily break the shield, then it can solve the ice alone. If you want to build a flamethrower behind a road, it's not at all as good as building a missile - even a flamethrower and a splash together are not as effective at dealing with ice as a missile tower, because the missile tower has a larger range than they all combined.

(0002468)
baiqi   
2024-05-19 18:22   

The problem at the moment is that it's rare to break only the shield, whether you're using a splash or a missile - the main tower that currently solves the ice. They will all directly damage the ice itself, and when they don't do enough damage, the ice will become difficult to deal with. There is no tower that can break the shield quickly, it cannot be slowed down, it must be dealt with a skill immediately (other enemies can be dealt with multiple waves together with a skill). Ice is also uncontrolled and can be dealt to it for less than half the time of other enemies, and it often appears with healer (with higher health and health regeneration), which makes it seem so powerful to all types of enemies.

(0002469)
baiqi   
2024-05-19 18:33   

Corrected a bug where Venom's bullets deal poison damage. This can be observed in light. Or, because the 203 bullet damage can penetrate the Ice Shield, but the Venom bullet cannot.

(0002470)
baiqi   
2024-05-19 19:17   

What I'm hoping for is to weaken the ice itself, and not to increase the efficiency of the bullet damage tower against it. Lower its health, or change its shield mechanics to make it easier to break - if it can be controlled, it's much easier to deal with.

(0002526)
therainycat   
2024-07-17 15:44   

Keeping the thread open for feedback. If anyone else believes there's a severe issue with Icy's shield, they can leave a note.

(0002530)
therainycat   
2024-07-18 00:09   

I've simplified Icy's shield behavior:

  • If it still has the shield, all damage goes into the shield first
  • Bullet and Fire damage is not reduced
  • Control debuffs can only be applied if enemy has no shield
  • If damage dealt in a moment is larger than the remaining shield, it will only break the shield and won't reduce the actual HP. It means that shielded Icy enemy can survive a Nuke or a Gauss shot if it has a shield, but it will break the shield so this scenario works just once per enemy

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2440 [Infinitode 2] Infinitode 2 minor always 2024-05-31 21:56 2024-07-17 23:35
Reporter: joaopistori Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Level 5.5 experience modifier building menu bug
Description:

Level 5.5 has two experience modifiers already placed on the map. If your research doesn't allow 2 or more experience modifiers, the menu icon becomes "active" and clickable (it does nothing, however). Once the research upgrade is level 2 (allowing two experience modifiers to be placed on the map), it correctly shows the button deactivated and the red number 0 of available modifiers.

Tags:

Bug, Modifiers

Steps To Reproduce:

1) Reset "Modifier - EXPERIENCE" research if it's level 2 or more
2) Start level 5.5
3) Open modifiers building menu

Additional Information:
Attached Files: level_5_5_bug.png (314,674 bytes) 2024-05-31 21:56
https://tracker.prineside.com/file_download.php?file_id=1230&amp;type=bug
building_menu_miner_bug.png (452,204 bytes) 2024-06-07 18:24
https://tracker.prineside.com/file_download.php?file_id=1239&amp;type=bug
Notes
(0002493)
joaopistori   
2024-06-07 18:24   

The same happened with a miner on DQ5 map. I had built the 3 V2-CTR (of 3 available) and after getting a bonus where a miner is installed for free on a random tile ("-1" available miners to build), the menu button became active. It doesn't allow for building another miner, but becomes visually incorrect.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2434 [Infinitode 2] Infinitode 2 tweak always 2024-05-25 20:59 2024-07-17 16:11
Reporter: JusTiCe8 Platform: Desktop  
Assigned To: OS: Windows  
Priority: normal OS Version: Any  
Status: assigned Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Mouse pointer is hard to locate when there is too much action on the map
Description:

This is not something new, the default mouse pointer use on windows (and maybe other OS) is very hard to locate when things starting to spiced up with lot's of enemies, projectiles and other effects displayed on map.

Tags:

Idea, Suggestion, UX/UI/Visual, Windows

Steps To Reproduce:

Just play the game.
Best on endless with lot's of researches and more than 0000021:0000020-30" in game time (6.3 is a good one for this).

Additional Information:

Mouse pointer could be a customize one (high contrast, blinking, something else) and/or some X/Y marks could be added on the sides, quite like a painting program rulers, of the map to help figuring out where it is among thousands of things drawn on screen.

System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2445 [Infinitode 2] Infinitode 2 minor have not tried 2024-06-02 21:42 2024-07-17 16:10
Reporter: Ldream Platform: Desktop  
Assigned To: OS: Windows  
Priority: none OS Version: Any  
Status: confirmed Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: A tiny visual bug when star the bag item
Description:

When you star/unstar an item in the bag, the icon will become default.

Tags:
Steps To Reproduce:

See the video.

Additional Information:
System Description
Attached Files: bandicam 2024-06-03 02-37-43-357.mp4 (902,594 bytes) 2024-06-02 21:42
https://tracker.prineside.com/file_download.php?file_id=1238&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2453 [Infinitode 2] Infinitode 2 minor always 2024-06-18 20:52 2024-07-17 16:08
Reporter: JusTiCe8 Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: multiple packs of 90% quality tiles can coexist in inventory
Description:

After some time collecting tiles, more than one 90% can be seen instead of aggregate themselves into a single one item.
See pic included, I have two legendary packs of tiles with 2 and 5 quantity resp. each.

Tags:
Steps To Reproduce:

N/A

Additional Information:
System Description
Attached Files: infitode2 2 sets of 90% quality tiles.png (105,631 bytes) 2024-06-18 20:52
https://tracker.prineside.com/file_download.php?file_id=1247&amp;type=bug
png

infinitode2 1810 dupe 90% tiles.png (51,579 bytes) 2024-06-23 11:58
https://tracker.prineside.com/file_download.php?file_id=1249&amp;type=bug
png
Notes
(0002496)
JusTiCe8   
2024-06-23 11:58   

This is not new, also happening on 1.8.10

(0002497)
omega   
2024-06-24 08:50   

rounding error


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2441 [Infinitode 2] Infinitode 2 minor always 2024-05-31 22:39 2024-07-15 00:32
Reporter: joaopistori Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Steam version - screenshot capture (F12) changing window size
Description:

After pressing Steam's screenshot key (default F12) the game's window size resets to a specific value.

Happens anywhere - in-game, in the menus, with fullscreen (in this case it also removes the fullscreen) or not.

Tags:

Bug

Steps To Reproduce:

1) Open Steam version
2) Press Steam's screenshot key

Additional Information:
System Description
Attached Files: steam_screenshot_bug.mp4 (863,513 bytes) 2024-05-31 22:39
https://tracker.prineside.com/file_download.php?file_id=1231&amp;type=bug
Notes
(0002519)
therainycat   
2024-07-15 00:32   

Moved screen size hotkey into a single button in build 204
F11 = toggle full screen
F11 + Shift = 960x540 (small 16:9)
F11 + Ctrl = 1920x1080 Full HD (16:9), 1:1 UI scale (if set to 100% in settings)
F11 + Shift + Ctrl = 1440x1080 (4:3), 1:1 UI scale


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2435 [Infinitode 2] Infinitode 2 minor always 2024-05-25 22:29 2024-07-15 00:24
Reporter: Cinex Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: high OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Enemies ignore intended path and walk over modifiers
Description:

If Enemies Walk on Platforms is enabled, enemies can walk over modifiers and ignore the clear path made of road tiles.

Tags:

Endless, Modifiers

Steps To Reproduce:

See attached image.

Additional Information:

Issue discovered by ReyKing on Discord: https://discord.com/channels/590288287864848387/590290050051342346/1243975337805873205

System Description
Attached Files: 20240525212746_1.jpg (123,023 bytes) 2024-05-25 22:29
https://tracker.prineside.com/file_download.php?file_id=1223&amp;type=bug
jpg

obraz_2024-05-26_151727411.png (199,903 bytes) 2024-05-26 16:17
https://tracker.prineside.com/file_download.php?file_id=1228&amp;type=bug
png
Notes
(0002488)
baiqi   
2024-05-26 08:04   

Modifiers aren't exactly seen as a blocker, they should be weighted. When the path is too long, modifiers can no longer block enemies. When there are too many modifiers, the enemy will go directly from the route with few towers, and the towers will not be able to block the enemy.

(0002489)
JusTiCe8   
2024-05-26 11:34   

Cinex : your screenshot is unfortunately too cropped, enemies may not have other choice due to barrier I guess but it's hard to tell with only this part of the map.

(0002490)
baiqi   
2024-05-26 11:49   

Try it out for yourself, modifiers are now weighted. When the length of the road is greater than a certain value, it will exceed the weight of the individual modifiers, and the modifiers will no longer be able to block enemies. If there are too many modifiers, the weight of a single tower will be exceeded, and the tower will no longer be able to block enemies.

(0002491)
Cinex   
2024-05-26 16:17   

Got trolled by the fullscreen bug, here's a better screenshot.

(0002518)
therainycat   
2024-07-15 00:24   

Fixed in build 204


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2433 [Infinitode 2] Infinitode 2 tweak always 2024-05-25 02:06 2024-07-14 14:20
Reporter: bravehuang Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: duplicate  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: full screen setting
Description:

Even if the full screen setting is turned off, the game will still display full screen when you reopen it.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0002486)
bravehuang   
2024-05-25 02:13   

Sorry, I made a typo, here is the correct sentence:
the game will still display in full screen when you reopen it.

(0002487)
JusTiCe8   
2024-05-25 10:56   

duplicate of 0002426


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2402 [Infinitode 2] Infinitode 2 major always 2024-05-15 14:31 2024-07-14 14:19
Reporter: therainycat Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Blast's quake disables Splash permanently
Description:

Splash has to be re-enabled after 2 seconds but it never does.
Probably the outOfOrder.update() never gets called because overriden update() method does not call super.

Tags:

Blast (Tower), Splash (Tower)

Steps To Reproduce:
  • Build Blast and Splash on the neighboring platforms. To make it more obvious, place some other tower near Blast too
  • Wait until quake, Splash gets disabled
  • Wait a couple of seconds - Splash is still disabled (while that other tower gets enabled normally)
Additional Information:
Attached Files:
Notes
(0002387)
AluminumRust   
2024-05-15 19:01   

Splash is able to attack, do damage, and gain experience but unable to be sold, and appears to be visually disabled

(0002388)
AluminumRust   
2024-05-15 19:07   

Splash is unable to attack (I don't know why i put it there) but is able to gain expereince passively, be upgraded, and select abilities

(0002514)
therainycat   
2024-07-14 14:19   

Fixed in build 204


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2429 [Infinitode 2] Infinitode 2 tweak always 2024-05-21 21:20 2024-07-14 14:19
Reporter: SWOOSH Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Gauss Projectile
Description:

Currently in 1.9 Gauss can only hit enemies traveling down the center of a tile. Any enemy on either side wont be hit.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0002483)
therainycat   
2024-05-21 23:12   

Can you enable dev / modding mode and turn on the raycast debug for a screenshot? There's also an "enemy AABB" grid setting that can be turned on and it may help to debug this issue. The game does not use tiles for such things anymore

(0002513)
therainycat   
2024-07-14 14:19   

Made raycast width larger, also introduced 2 new GVs to control the ray width


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2426 [Infinitode 2] Infinitode 2 minor always 2024-05-20 20:43 2024-07-14 14:18
Reporter: JusTiCe8 Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Windowed mode in settings not saved
Description:

With the 1.9 beta, I choose the windowed mode in settings (and a screen res accordingly), but when I close then start the game again, it revert back to fullscreen.

Tags:

Settings, Windows

Steps To Reproduce:

-(optional) pick a lower resolution size than full screen res,
-disable fullscreen,
-click on apply button below,
-(optional) play a little, save progress,
-close the game,
-start the game again

Additional Information:

Windows 10 64bit with Nvidia GTX780M (Asus ROG G750JH gaming laptop) and a HDMI connected screen.

System Description
Attached Files:
Notes
(0002512)
therainycat   
2024-07-14 14:18   

Should be fixed in build 204


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2427 [Infinitode 2] Infinitode 2 tweak always 2024-05-20 20:52 2024-07-14 14:14
Reporter: JusTiCe8 Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: unsaved progress on profile is not as visible as it was on previous version
Description:

The new UI in profile screen have a very pale blinking of floppy icon when there are unsaved progress and it's very easy to don't notice it at all.
On 1.8.10 release, it was better with it's green flashing background

Tags:

UX/UI/Visual

Steps To Reproduce:

-do some things like opening chest or upgrade research,
-go to profile screen
-look at floppy icon

Additional Information:
System Description
Attached Files: infinitode2 beta unsaved progress.jpg (28,453 bytes) 2024-05-20 20:52
https://tracker.prineside.com/file_download.php?file_id=1214&amp;type=bug
jpg
Notes
(0002511)
therainycat   
2024-07-14 14:14   

Fixed in build 204


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2412 [Infinitode 2] Infinitode 2 major always 2024-05-18 11:52 2024-07-14 13:53
Reporter: baiqi Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Mines that are too powerful for anti-aircraft towers
Description:

Using the ultimate ability of the air defense tower, it is extremely easy to obtain tens of millions of MDPS, far more than ten times that of Gauss. Secondly, the mine damage is also too strong, I don't know what adjustments you have made to it, it has the dominance of the map with more air forces after Gauss, the damage is much higher than that of other towers, and it is firmly in the first place in the hidden level. I used to get 1.4 billion mdps on the map rumble mines.
Similarly, there is the ultimate skill of sniping, although not as exaggerated as the air defense tower

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0002452)
therainycat   
2024-05-18 12:01   

AirFallExplosion is missing the notCleanForDPS flag - that's unintended, as any damage which is based on enemy's max HP should not affect MDPS. I'll fix that in the next build.
Mines are so strong because... it feels good. Maybe they are a bit too strong but being able to clear a whole wave with mines only is a good use for Anti-air tower and still is not available on every map and every combination of enemy waves. It should benefit players who pay attention to the upcoming types of enemy waves. Just like every other value in beta, it can be too high or too low and is a subject of change

(0002510)
therainycat   
2024-07-14 13:53   

Mines no longer affect MDPS, explosions now also harm flying enemies.
Anti-air tower still has many flaws but I'll leave it for the next season - running out of time and a pretty serious rework is needed


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2401 [Infinitode 2] Infinitode 2 minor always 2024-05-15 13:47 2024-07-14 13:49
Reporter: Ldream Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Always full screen when enter the game in steam version[b203]
Description:

The game from steam will start with full screen, but the full screen is not be set.

Tags:

Startup

Steps To Reproduce:

Start a game from steam.

Additional Information:

-

System Description
Attached Files: 12.jpg (98,124 bytes) 2024-05-15 13:47
https://tracker.prineside.com/file_download.php?file_id=1197&amp;type=bug
jpg
Notes
(0002507)
therainycat   
2024-07-14 13:49   

Fixed in build 204


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2404 [Infinitode 2] Infinitode 2 feature N/A 2024-05-16 00:17 2024-07-14 13:42
Reporter: SWOOSH Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: none OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Trohoys
Description:

Add description to unobtained trophy's on how they are obtained

Tags:

Trophies

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0002506)
therainycat   
2024-07-14 13:42   

Will be introduced in build 204


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2405 [Infinitode 2] Infinitode 2 crash have not tried 2024-05-16 12:03 2024-07-14 13:31
Reporter: Sparkle Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Crash occurs when pressing rare or legendary (Dev mode)
Description:

Crash occurs when pressing rare or legendary

Tags:
Steps To Reproduce:
  • Open dev mode
  • Select tiles
  • Select core
  • Select rare or legendary tier it causes a crash
Additional Information:
System Description
Attached Files: Screenshot_2024-05-10-10-37-30-269_com.prineside.tdi2.jpg (236,508 bytes) 2024-05-16 12:03
https://tracker.prineside.com/file_download.php?file_id=1198&amp;type=bug
jpg
Notes
(0002505)
therainycat   
2024-07-14 13:31   

Fixed in build 204


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2414 [Infinitode 2] Infinitode 2 minor always 2024-05-18 23:45 2024-05-20 22:16
Reporter: Cinex Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Irritating music player panning issue
Description:

When listening to 6.5's music track in-game, the first beat of each pattern from 0000008 to 0000023 is very noticeably panned to the right. This does not seem to be an issue with any other track in the game, but it was noticeable with one of my custom tracks.

Tags:

Music

Steps To Reproduce:
  1. Open the music player in the game.
  2. Select 6.5's track to play.
  3. Skip to pattern 0000008 (the loop).
Additional Information:

The issue is also present in version 1.8.10.

System Description
Attached Files: Rez 1911 Cracktro#1.zip (9,806 bytes) 2024-05-18 23:45
https://tracker.prineside.com/file_download.php?file_id=1203&amp;type=bug
Notes
(0002459)
Cinex   
2024-05-18 23:47   

^ Custom track in question

(0002480)
therainycat   
2024-05-20 22:16   

Either it is a bug in the synthesizer or there's some conflict in music formats.
Effect code is 0x08 (Set Panning) and it equals to 128, which is a Center in OpenMPT.
For some reason, synthesizer's logic is "if value is below 128, multiply it by 2. If it is >= 128, set panning to 255, which is 100% to the right". According to the (unofficial) docs, effect value is a single byte (0..255) so I'm not sure why it has been implemented like that.
I've changed the synthesizer's code to use the raw byte value and it fixed the playback of Rez Cracktro 0000003, other tracks with this effect (1.1, 1.2, 1.8 and probably many others) seem to sound correctly.
Has to be tested in build 204


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2424 [Infinitode 2] Infinitode 2 crash sometimes 2024-05-20 06:24 2024-05-20 11:03
Reporter: Auto Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Crash when blast use quake
Description:

The game crash when blast use the new quake attack, sometimes with big fps drop when quake charge is at around 90%

Tags:
Steps To Reproduce:
Additional Information:

It's only consistently producible on one specific device for some reason

System Description
Attached Files: 937310_20240519202153_1.png (143,855 bytes) 2024-05-20 06:24
https://tracker.prineside.com/file_download.php?file_id=1211&amp;type=bug
png
Notes
(0002473)
therainycat   
2024-05-20 11:03   

Fixed in build 204


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2361 [Infinitode 2] Infinitode 2 minor always 2024-04-29 16:13 2024-05-17 20:57
Reporter: Ldream Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: high OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: [b201] Two bugs of crusher.
Description:

1.A crusher can overlook its tower resistance and unlimitedly catch an enemy.(See video_1)
2.If a crusher is sold before it catch an enemy, other crusher will never catch this enemy.(See video_2)

Tags:

Bug

Steps To Reproduce:

Bug 1:Build a crusher, after it catches an enemy, sell this tower,then build a crusher again. It will always catch this enemy.
Bug 2:Build a crusher, before it catches an enemy, sell this tower, then build a crusher again. It will never catch this enemy.

Additional Information:
System Description
Attached Files: video_2.mp4 (302,926 bytes) 2024-04-29 16:13
https://tracker.prineside.com/file_download.php?file_id=1158&amp;type=bug
video_1.mp4 (618,370 bytes) 2024-04-29 16:13
https://tracker.prineside.com/file_download.php?file_id=1159&amp;type=bug
Notes
(0002348)
therainycat   
2024-05-09 18:25   

Fixed in build 202


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2357 [Infinitode 2] Infinitode 2 minor always 2024-04-29 06:15 2024-05-17 20:54
Reporter: CutyFoxy Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: high OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Bonus "Enemy do not deal damage to the base if it has less than x% HP" do not work
Description:

In DQ3 (and at 6.6) I had picked up this bonus, but it didn't work. Both times I used level 2 bonus (10% hp threshold)

Tags:

Bug

Steps To Reproduce:

1) Play DQ or 6.6
2) Pick up this bonus twice
3) Make a low HP enemy and allow it to pass

Additional Information:

R-DR2D-BJ42-M4Y3N3 6.6 replay, low hp enemy dealt damage in the end
R-V7WS-HTC5-M4XZ8T DQ3 replay, low hp enemy at wave 90

System Description
Attached Files: Screenshot_20240429_091043_com.prineside.tdi2.jpg (557,155 bytes) 2024-04-29 06:15
https://tracker.prineside.com/file_download.php?file_id=1152&amp;type=bug
Screenshot_20240429_100324_com.prineside.tdi2.jpg (819,817 bytes) 2024-04-29 06:15
https://tracker.prineside.com/file_download.php?file_id=1153&amp;type=bug
Notes
(0002257)
CutyFoxy   
2024-04-29 06:35   

Also bug works for level 1 bonus

(0002351)
therainycat   
2024-05-09 20:50   

Fixed in build 202


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2353 [Infinitode 2] Infinitode 2 minor always 2024-04-28 12:46 2024-05-17 20:53
Reporter: Ldream Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: high OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Gauss lvl10 ability bug
Description:

Gauss lvl10 ability will stun enemies every shot and will never stun these enemies after 3 shots.

Tags:

Bug, Gauss (Tower), Tower abilities

Steps To Reproduce:

Build a Gauss and wait lvl10.

Additional Information:
System Description
Attached Files: bandicam 2024-04-28 17-41-21-620.mp4 (1,526,313 bytes) 2024-04-28 12:46
https://tracker.prineside.com/file_download.php?file_id=1148&amp;type=bug
bandicam 2024-04-28 17-51-46-190.mp4 (1,271,884 bytes) 2024-04-28 12:53
https://tracker.prineside.com/file_download.php?file_id=1149&amp;type=bug
Untitled video.mp4 (1,134,637 bytes) 2024-05-09 20:27
https://tracker.prineside.com/file_download.php?file_id=1184&amp;type=bug
Notes
(0002256)
Ldream   
2024-04-28 12:53   

Correct bug description: after a gauss stun an enemy and continuous attack this enemy, the stun time will refresh and cause that the enemy will always stun, but after this enemy has stunned by a shot, it will never be stuuned again.

(0002350)
therainycat   
2024-05-09 20:27   

Can't reproduce it / I'm missing something.
Gauss will stun each enemy in a straight line, regardless of its piercing - if its bullet has been stopped by a front enemy, it will still stun everyone in a straight line behind it (to make its special ability equally good with any combo of abilities)

(0002352)
therainycat   
2024-05-09 22:29   

Fixed in b202


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2344 [Infinitode 2] Infinitode 2 minor always 2024-04-27 20:25 2024-05-17 20:51
Reporter: CutyFoxy Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Lucky shot bug is still not fully fixed
Description:

In b199-200 I found a bug with lucky shot and finally my game was crushed. I was going to report about it, but issue already has reported. Now I had tried to do lucky shot, but my game crushed again.

Tags:

Crash, Lucky shot

Steps To Reproduce:
Additional Information:
System Description
Attached Files: Screenshot_20240428_001919_com.prineside.tdi2.jpg (151,978 bytes) 2024-04-27 20:25
https://tracker.prineside.com/file_download.php?file_id=1144&amp;type=bug
jpg
Notes
(0002262)
therainycat   
2024-04-29 21:08   

Can you provide steps to reproduce this?

(0002288)
CutyFoxy   
2024-04-30 14:37   

1) (b199) Use the spin bug until crash (spin, exit, spin again, repeat until crash) Should be checked in this build
2) Update the game
3) Try to spin. The game will crash.

(0002289)
therainycat   
2024-04-30 17:02   

Should probably be fixed in build 202, keeping the issue open until we test it


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2397 [Infinitode 2] Infinitode 2 crash have not tried 2024-05-11 16:24 2024-05-17 20:45
Reporter: fleetlife Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: app crashed after ball lighting killed mobchain in custom map
Description:

app crashed after ball lighting killed mobchain in custom map

Tags:

Abilities, Bosses, Bug

Steps To Reproduce:
Additional Information:
System Description
Attached Files: IMG_20240511_204659_964.jpg (64,908 bytes) 2024-05-11 16:24
https://tracker.prineside.com/file_download.php?file_id=1189&amp;type=bug
jpg
Notes
(0002362)
therainycat   
2024-05-11 16:25   

This crash is produced by LOIC and not ball lightning. Did you use it?

(0002366)
therainycat   
2024-05-13 13:00   

Fixed in build 203


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2359 [Infinitode 2] Infinitode 2 minor always 2024-04-29 14:16 2024-05-17 20:43
Reporter: Ldream Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Teleport will be copied out of map range.
Description:

Use Select tool and select a map with teleport, and then use draw tool to paste these teleport. These teleport will be copied out of the map and they can't be erased or selected in the map editor. They also can be seen during the game but can't be selected on the map.

Tags:

Custom maps

Steps To Reproduce:

See the video.

Additional Information:

Have not tried whether these teleport will crash the game.

System Description
Attached Files: bandicam 2024-04-29 19-09-55-599.mp4 (1,712,236 bytes) 2024-04-29 14:16
https://tracker.prineside.com/file_download.php?file_id=1155&amp;type=bug
bandicam 2024-04-29 19-14-26-688.mp4 (1,051,279 bytes) 2024-04-29 14:16
https://tracker.prineside.com/file_download.php?file_id=1156&amp;type=bug
Notes
(0002369)
therainycat   
2024-05-13 13:39   

Fixed in build 203


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2366 [Infinitode 2] Infinitode 2 text always 2024-04-30 22:11 2024-05-17 18:38
Reporter: Genosix Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: 11  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: "Watch Ads" description text is overlapped by item icons
Description:

The text is "Free resources and Green papers", the Green papers is under the item icons

Tags:

Ad Rewards

Steps To Reproduce:
Additional Information:
System Description
Attached Files: Screenshot_20240430-225247_Infinitode 2.jpg (221,089 bytes) 2024-04-30 22:11
https://tracker.prineside.com/file_download.php?file_id=1163&amp;type=bug
jpg
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2368 [Infinitode 2] Infinitode 2 trivial always 2024-05-01 14:08 2024-05-17 18:33
Reporter: TrialistiC Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Visual defect in quests prestige
Description:

20% prestige hint is not aligned properly

Tags:

Prestige

Steps To Reproduce:
Additional Information:
System Description
Attached Files: image.png (34,308 bytes) 2024-05-01 14:08
https://tracker.prineside.com/file_download.php?file_id=1165&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2399 [Infinitode 2] Infinitode 2 trivial always 2024-05-12 13:26 2024-05-17 08:59
Reporter: Auto Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Missile shows an extra stat line
Description:

Missile shows an extra stat line when it is the first tower type placed on the map, affects all missiles until a different tower type is used

Tags:

Missile (Tower)

Steps To Reproduce:
Additional Information:
Attached Files: 937310_20240510130712_1.png (62,449 bytes) 2024-05-12 13:26
https://tracker.prineside.com/file_download.php?file_id=1191&amp;type=bug
png
Notes
(0002371)
therainycat   
2024-05-13 13:45   

Fixed in build 203


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2389 [Infinitode 2] Infinitode 2 trivial always 2024-05-07 05:37 2024-05-17 08:58
Reporter: AluminumRust Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Power V misleading name
Description:

power multiplier tile (or platform) does not multiply power of tower, as the name implies. Instead it gives a flat bonus equal to the amount. This is not an issue for low research/xp but scales poorly into endless. Currently in beta, powerful ability multiplies power after taking power from power tile into effect (as it should).

example:
tower with +200% pwr goes to +225% pwr with current Power V tile
tower with +200% pwr should go to +275% pwr [(300*1.25)-100] if Power V multiplied power , giving 3 times the bonus.

Solution:

  1. Keep everything as is and change name to "power bonus" tile, give +x% power instead of 105%, 110%, ect
  2. Change the tile so it multiplies power as advertised
Tags:

Tile

Steps To Reproduce:
Additional Information:
Attached Files: Screenshot 2024-05-06 193853.png (311,232 bytes) 2024-05-07 05:40
https://tracker.prineside.com/file_download.php?file_id=1182&amp;type=bug
Screenshot 2024-05-06 193805.png (351,377 bytes) 2024-05-07 05:40
https://tracker.prineside.com/file_download.php?file_id=1183&amp;type=bug
Notes
(0002337)
AluminumRust   
2024-05-07 05:40   

Example, max endless sniper comparison on level 4.2

(0002374)
therainycat   
2024-05-13 14:19   
(Last edited: 2024-05-13 14:19)

Changed from

(100% + Power modifier + Power platform + PWR per XP level) X "Powerful" ability

to

(100% + Power modifier + PWR per XP level) X Power platform X "Powerful" ability

in build 203


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2395 [Infinitode 2] Infinitode 2 tweak always 2024-05-11 12:56 2024-05-13 18:41
Reporter: ZiHeLL Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Core's upgrades display twice when available
Description:

When an upgrade related to modifiers (probably with something else, but it's most noticeable with these) is available for purchase, it displays twice, making it more bright, but the second one is slightly offset from the first one.

Tags:

Bug, Cores, UX/UI/Visual

Steps To Reproduce:
  1. Enter a map with a core (preferably Zeta) with upgrades related to modifiers.
  2. Make them available.
  3. Look at the symbol on the modifier. Notice that it's blurry. That happens because the upgrade displays twice and the second one is offset.
Additional Information:

Reported by FlashTeamYT

Attached Files: 1714340015257.jpg (137,746 bytes) 2024-05-13 15:30
https://tracker.prineside.com/file_download.php?file_id=1192&amp;type=bug
jpg
Notes
(0002373)
therainycat   
2024-05-13 13:59   

I don't see anything and need a screenshot

(0002375)
ZiHeLL   
2024-05-13 15:30   

The middle looks very bright and blurry


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2396 [Infinitode 2] Infinitode 2 minor always 2024-05-11 13:03 2024-05-13 13:50
Reporter: ZiHeLL Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Missile MinRange scales with PWR
Description:

Minimal range on Missile scales with PWR, and can exceed max range.

Tags:

Balance, Bug, Missile (Tower)

Steps To Reproduce:

Build a Missile
Get XP

Additional Information:

Reported by FlashTeamYT
If it is not a bug, it would only be fair to scale range too

Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2393 [Infinitode 2] Infinitode 2 minor always 2024-05-10 22:39 2024-05-13 13:48
Reporter: therainycat Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.0 (Season 3)  
Summary: Tooltip for the double mining speed bonus is not being shown in the miner menu
Description:

When only the double speed bonus is active, clicking on its cell won't show a tooltip, which is not expected.
When both modifier and double speed bonuses are active, clicking on any of them will show tooltips properly.
When midifier bonus is active but double speed bonus runs out, clicking on an empty space where it usually appears will produce an empty tooltip, which is also not expected.
When no bonuses are active, no tooltips are being shown, which is expected.

Tags:

UX/UI/Visual

Steps To Reproduce:
  1. Build a miner on any source and do not put Mining speed mod on it
  2. Call a wave early, a 2x bonus is shown in the miner's menu
  3. Click on the bonus cell - no tooltip appears, but it should
  4. Wait for the double speed bonus to run out - a cell disappears but clicking on the empty space will show an empty tooltip
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2351 [Infinitode 2] Infinitode 2 minor always 2024-04-28 07:34 2024-05-13 13:34
Reporter: 836 Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Venom's particles from it's special, poisonous cloud, continue to be produced when it's disabled
Description:

This occurs despite it's special no longer dealing any damage

Tags:

Bug, Tower abilities, Venom (Tower)

Steps To Reproduce:
  1. Build venom tower
  2. get it to level 10 (xp, not coins)
  3. disable the tower
Additional Information:
System Description
Attached Files:
Notes
(0002368)
therainycat   
2024-05-13 13:34   

Fixed in build 203


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2350 [Infinitode 2] Infinitode 2 minor always 2024-04-28 07:20 2024-05-13 13:04
Reporter: 836 Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Upon being built, Blasts range is not displayed in detailed mode
Description:

like freeze, blasts range is normally shown when viewing in detailed mode, but newly built blasts do not display their range like a freeze tower would

I've also managed to reproduce this glitch on 1.8.10 Android

Tags:

Blast (Tower), Bug

Steps To Reproduce:
  1. build a new blast tower
  2. open detailed mode
Additional Information:

naturally goes away after either

  1. a tower/modifier/miner is built/sold adjacent/diagonal to the blast tower
  2. upgrading the blast tower
  3. leveling up the blast tower
  4. anything in the core is upgraded
  5. when some bonuses/boosts are chosen
System Description
Attached Files:
Notes
(0002367)
therainycat   
2024-05-13 13:04   

Fixed in build 203


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2334 [Infinitode 2] Infinitode 2 minor N/A 2024-04-24 23:22 2024-05-13 12:57
Reporter: ZiHeLL Platform: any  
Assigned To: therainycat OS: any  
Priority: normal OS Version: any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: New custom map editor flaws
Description:

Compared to the old editor, in the new one you:

  • Cannot see if tiles are favourited in the right-side menu (or the left-side, either)
  • Cannot sell tiles from the editor menu
Tags:

Custom maps, Editor, QoL

Steps To Reproduce:
Additional Information:

Would be nice to have "Sell/Prestige/Favourite selection" option that would perform the related action for all tiles selected via new selection tool.

Attached Files:
Notes
(0002247)
therainycat   
2024-04-25 18:42   

It won't be possible to sell items through the map editor, only through the inventory (fewer UI elements and better consistency).
I'll try to improve the map editor inventory

(0002365)
therainycat   
2024-05-13 12:57   

A star will be shown in the map editor's inventory and in the menu of the selected map element


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2391 [Infinitode 2] Infinitode 2 crash sometimes 2024-05-10 05:21 2024-05-11 20:46
Reporter: BrokenHeart Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.8.10  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Continue crash
Description:

The picture of continue is missing, but you still can continue
If you click on continue, then menu button, the game crash
If you reopen, still can do it again

Tags:

Crash, Custom maps

Steps To Reproduce:
Additional Information:
System Description
Attached Files: Screenshot_2024-05-10-08-59-30-970_com.prineside.tdi2.jpg (731,859 bytes) 2024-05-10 05:21
https://tracker.prineside.com/file_download.php?file_id=1185&amp;type=bug
Screenshot_2024-05-10-08-58-24-001_com.prineside.tdi2.jpg (275,369 bytes) 2024-05-10 05:21
https://tracker.prineside.com/file_download.php?file_id=1186&amp;type=bug
VID_20240510_091026.mp4 (1,891,524 bytes) 2024-05-10 05:21
https://tracker.prineside.com/file_download.php?file_id=1187&amp;type=bug
Notes
(0002353)
BrokenHeart   
2024-05-10 05:23   

Also i did load progress from my computer to my phone

(0002354)
therainycat   
2024-05-10 12:03   

Did you have a saved run on your custom map and then loaded the game from cloud which does not contain this map?

(0002355)
BrokenHeart   
2024-05-10 13:46   

yeah, normally it will pop out message and disable that button

(0002364)
therainycat   
2024-05-11 20:46   

Fixed in build 203


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2342 [Infinitode 2] Infinitode 2 crash always 2024-04-27 17:50 2024-05-10 15:41
Reporter: Ivanchochicken Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: map editor crash
Description:

left clicking on the eraser icon (tile deleter) and then right clicking anywhere crashes the game

Tags:

Crash, Windows 11

Steps To Reproduce:
Additional Information:

the other buttons in the map editor ui do not cause this crash

ive sent the crash report and the video of the crash (the game crashes when the cursor disappers for a split second after clicking on the grid, the video itself is also slightly compressed to get under the 2mb limit)

System Description
Attached Files: Screenshot 2024-04-27 174221.png (87,354 bytes) 2024-04-27 17:50
https://tracker.prineside.com/file_download.php?file_id=1142&amp;type=bug
png

8mb.video-eSl-J4ZevY3U.mp4 (1,288,036 bytes) 2024-04-27 17:50
https://tracker.prineside.com/file_download.php?file_id=1143&amp;type=bug
Screenshot 2024-04-30 172000.png (113,613 bytes) 2024-04-30 17:23
https://tracker.prineside.com/file_download.php?file_id=1162&amp;type=bug
png

Screenshot 2024-05-10 135439.png (141,156 bytes) 2024-05-10 14:06
https://tracker.prineside.com/file_download.php?file_id=1188&amp;type=bug
png
Notes
(0002260)
therainycat   
2024-04-29 21:05   

Can anyone else reproduce this crash?
I've made some changes to get better crash logs, has to be reproduced in build 202

Please try to disable Compressed textures in settings and see if it still happens

(0002273)
Ivanchochicken   
2024-04-29 21:44   

the crash occurs regardless of compressed textures being enabled or disabled (tested with both)

(0002278)
therainycat   
2024-04-29 22:05   

When you disable the compressed textures and it crashes, does it show exactly the same crash message?
Can you share a screenshot of the crash screen with compressed textures off? Because the screenshot above is like 99.9% related to them and there's 0.1% chance compressed textures library is broken in some weird way

(0002292)
Ivanchochicken   
2024-04-30 17:23   

the original screenshot was with compressed textures off, however the crash log is still the same even when it is turned on (even the numbers)

(0002328)
therainycat   
2024-05-06 12:01   

Should be tested in build 202, keeping this thread open

(0002356)
Ivanchochicken   
2024-05-10 14:05   

the crash still occurs on build 202, both when compressed textures are turned on or off
the crash log is almost the exact same but it wont let me send images in the option to reopen the thread

(0002357)
Ivanchochicken   
2024-05-10 14:06   

now i can send it

(0002359)
therainycat   
2024-05-10 15:41   

Thank you
I've found a problem, will be fixed in build 203


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2365 [Infinitode 2] Infinitode 2 crash always 2024-04-29 21:31 2024-05-10 12:03
Reporter: Spheresva Platform: Mobile  
Assigned To: therainycat OS: iOS  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Simulation mode crashes game
Description:

When you click run, it crashes the game

Tags:

Crash

Steps To Reproduce:

Click simulation, make one, press run

Additional Information:
System Description
Attached Files:
Notes
(0002291)
therainycat   
2024-04-30 17:11   

Should be fixed in build 202
Keeping it open until tested


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2380 [Infinitode 2] Infinitode 2 trivial have not tried 2024-05-04 22:39 2024-05-09 18:29
Reporter: ZiHeLL Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: loading into bonus selection bug
Description:

Loading a gamestate with the bonus selection being available will cause bonus selection menu to glitch out and show the first stage of bonuses instead of the current ones. This is only a visual bug.

Tags:

Bug, UX/UI/Visual

Steps To Reproduce:

Play 6.6/DQ
Get to second+ bonus selection
Quit to main menu instead of picking a bonus
Continue the game
Wait through a long load
See that you are offered the first triplet of bonuses

Additional Information:
Attached Files:
Notes
(0002329)
therainycat   
2024-05-06 12:02   

Wait through a long load
Do you mean that the game does not load immediately and shows a loading bar? This should be a bug by itself

(0002336)
ZiHeLL   
2024-05-06 22:18   

Yes, the game takes a second or two to load on poweful hardware and shows the loading screen if there is a bonus selection available

(0002349)
therainycat   
2024-05-09 18:29   

Found a serialization bug, fixed in build 202


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2341 [Infinitode 2] Infinitode 2 major always 2024-04-27 15:47 2024-05-09 18:06
Reporter: ChadRip Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: high OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Custom map - Bosses ignore barrier
Description:

When using a barrier for bosses it shows the intended path in the editor. In the game the boss ignores it.

Tags:

Bosses, Custom maps

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0002298)
therainycat   
2024-05-03 14:27   

According to the other report, should not be related to custom maps but to the barriers themselves

(0002347)
therainycat   
2024-05-09 18:06   

Fixed in build 202


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2355 [Infinitode 2] Infinitode 2 minor have not tried 2024-04-28 17:16 2024-05-09 16:51
Reporter: ZiHeLL Platform:  
Assigned To: therainycat OS:  
Priority: high OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Basic LV10 coins bug
Description:

Basic LV10 does not refund coins - the sell value doesn't change, the extra coins are not added after selling either.

Tags:

Basic (Tower), Bug

Steps To Reproduce:

Build a Basic and note the sell cost
Level it up to LV10 XP
Notice the refund didn't change

Additional Information:
Attached Files:
Notes
(0002345)
therainycat   
2024-05-09 16:51   

Fixed in build 202


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2367 [Infinitode 2] Infinitode 2 crash have not tried 2024-05-01 11:26 2024-05-09 16:36
Reporter: Auto Platform:  
Assigned To: therainycat OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Level 1.8 live leaderboard crash
Description:

Opening level 1.8 with live leaderboard enabled makes the game freeze after a few seconds and crashes

Tags:
Steps To Reproduce:
Additional Information:

Seems to be similar to issue 2360

Attached Files: Screenshot_20240501_125606_Infinitode 2.png (61,212 bytes) 2024-05-01 11:26
https://tracker.prineside.com/file_download.php?file_id=1164&amp;type=bug
png
Notes
(0002344)
therainycat   
2024-05-09 16:36   

Should not crash in build 202
I've added some logging to see what's the cause


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2349 [Infinitode 2] Infinitode 2 tweak have not tried 2024-04-28 00:23 2024-05-09 16:34
Reporter: edruid Platform:  
Assigned To: therainycat OS:  
Priority: high OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: "Art of persuasion" achivement is too easy with bonuses
Description:

There is a bonus that spawns in 3 confused enemies at the start of each wave, which immediately grants the achievement "Art of persuasion" which requires 3 confused enemies at the same time. Tweaking this to require that the enemies are confused by towers rather than bonuses would solve it. Or if the game doesn't know the difference just requiring that the bonus is not active might be a compromise...

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0002343)
therainycat   
2024-05-09 16:34   

Fixed in build 202


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2384 [Infinitode 2] Infinitode 2 trivial have not tried 2024-05-06 10:20 2024-05-08 20:31
Reporter: Auto Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Bonus selection overlay pops up when viewing replays
Description:

When viewing replays of level with bonuses, the selection overlay still appear and pause the replay until you click on it. It does not affect the bonus order or replay result

Tags:
Steps To Reproduce:

View a replay of 6.6 or DQs

Additional Information:
System Description
Attached Files:
Notes
(0002338)
therainycat   
2024-05-08 20:31   

Fixed in build 202


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2376 [Infinitode 2] Infinitode 2 trivial always 2024-05-04 03:21 2024-05-04 15:50
Reporter: bravehuang Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Music player text display error
Description:

Music player text exceeds grid in bigger fonts mode

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 螢幕擷取畫面 2024-05-04 081547.png (8,257 bytes) 2024-05-04 03:21
https://tracker.prineside.com/file_download.php?file_id=1173&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2377 [Infinitode 2] Infinitode 2 minor always 2024-05-04 06:50 2024-05-04 15:22
Reporter: MochoParrot Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: high OS Version: Any  
Status: resolved Product Version: 1.8.10  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: Stars on equalizer tiles goes away when load from cloud saves
Description:

Stars on equalizer tiles goes away when load from cloud saves, while other tiles keep their stars.
This bug also reproduced in 1.9.0-obt.

Tags:

Items

Steps To Reproduce:
  1. get equalizer tile from level 6.5's milestone
  2. give a star on it in inventory to prevent them to be sold
  3. cloud save
  4. cloud load
  5. the star on equalizer tile goes away
Additional Information:
System Description
Attached Files:
Notes
(0002325)
therainycat   
2024-05-04 15:22   

Fixed in build 202


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2374 [Infinitode 2] Infinitode 2 text always 2024-05-02 22:12 2024-05-03 14:34
Reporter: ajsasflaym Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Item Market uses mixed notation for numbers
Description:

If you tap on one of the offers in the new Item Market on the Shop page to read the tooltip, the text '[...] more items required for full research tree' has the number shortened to three digits (with abbreviation 'k' for thousand etc), while the next sentence 'You have [...] such items' shows the full number.
The offer cards themselves also show the amount you will get as full number and the amount it costs as shortened number. However here it's not really "annoying" like in the other case where both numbers are made to be compared against each other.
Example in screenshot: 1.39B vs 16,997,902 and x700,000 vs 51.0K

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: Screenshot_20240502-190243_Infinitode 2.png (302,832 bytes) 2024-05-02 22:12
https://tracker.prineside.com/file_download.php?file_id=1171&amp;type=bug
Notes
(0002301)
therainycat   
2024-05-03 14:34   

Fixed in build 202


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2345 [Infinitode 2] Infinitode 2 block always 2024-04-27 20:38 2024-04-30 17:04
Reporter: edruid Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: not fixable  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Linux desktop steam - game will not start
Description:

Profile: Desktop Linux (no option for this above above)

A window tells me that the launcher failed, no extra info. placing an steam_appid.txt file with the appId and launching from command line works fine though.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0002255)
edruid   
2024-04-27 23:03   

Actual message from steam:
Infinitode 2
An error occurred while launching game: Compatibility tool failed

(0002265)
therainycat   
2024-04-29 21:15   

I've tried 3 different Linux instances and each time I could not switch to the beta branch - "1.9.0-obt" setting in the game's properties simply is not saved.
Which distro are you running?
Did you run "./infinitode-2" or was it one of "java -jar infinitode-2.jar" / "./infinitode-2.exe"?
The game should not require any compat tool as it is built for Linux, so that's weird (maybe it has downloaded a Windows depot?...)

(0002274)
edruid   
2024-04-29 21:50   

I'm using xubuntu 22.04 (ubuntu with xfce4 window manager)
steam is installed through snap
Not sure if it matters but in steam I have checked the "Enable Steam Play for all other titles" with "Run other titles with:" "Proton 8.0-5". This is in the Compatibility settings.

I'm running the game with ~/.local/share/Steam/steamapps/common/Infinitode\ 2/infinitode-2

Trying to revert back to the main channel for the game gave me an empty directory and the message that files were missing when I tried to run it... So Steam isn't behaving itself very well for me...

(0002276)
therainycat   
2024-04-29 22:01   

Main branch has no files yet.
Can you run any other game with full Linux support, like Factorio? Does it run through Proton?
Pretty sure it is somehow related to Proton, as Steam should simply launch "./infinitode-2" with no extra steps.
Can you try to turn off the "Run other titles with Proton" or somehow whitelist Infinitode 2 and try again?

(0002285)
edruid   
2024-04-30 12:51   

I deselected "Run other titles with Proton" which - after steam restarted - caused an update to of the game giving me the windows version with the infinitode-2.exe file instead of infinitode-2. Trying to play the game now results in the game trying to start but failing without error message (Play button goes Play -> Cancel -> Stop -> Play in about a second)

I can't seem to get it to install the linux version again. Re-configuring to use Proton experimental instead of 8.0 starts the game through the .exe file and seems playable.

(0002286)
edruid   
2024-04-30 14:11   

Factorio uses the native Linux game:
/home/druid/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio

While Infinitode 2 when run by proton looks like:
/usr/lib/pressure-vessel/from-host/bin/pressure-vessel-adverb --generate-locales --fd 19 --regenerate-ld.so-cache /var/pressure-vessel/ldso --add-ld.so-path /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu --add-ld.so-path /usr/lib/pressure-vessel/overrides/lib/i386-linux-gnu --set-ld-library-path /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/aliases:/usr/lib/pressure-vessel/overrides/lib/i386-linux-gnu/aliases --overrides-path /usr/lib/pressure-vessel/overrides --exit-with-parent --subreaper --assign-fd=1=6 --assign-fd=2=7 --shell=none --terminal=none --ld-preload=/home/druid/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so --ld-preload=/home/druid/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so -- /home/druid/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper/pressure-vessel/bin/steam-runtime-launcher-interface-0 container-runtime /home/druid/.local/share/Steam/steamapps/common/Proton - Experimental/proton waitforexitandrun /home/druid/.local/share/Steam/steamapps/common/Infinitode 2/infinitode-2.exe

I should play more factorio, but I don't have the time. Infinitode 2 is a better fit for how much time I have :)

(0002287)
edruid   
2024-04-30 14:17   

And now I got the linux version back (not sure how) and it launches from steam without any problems.

(0002290)
therainycat   
2024-04-30 17:04   

Thank you!


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2360 [Infinitode 2] Infinitode 2 crash always 2024-04-29 15:52 2024-04-30 11:21
Reporter: TheNiceKetchup Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: unable to reproduce  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: 1.3 crash if played online
Description:

I tried to play 1.3 AFTER playing on 4.1bonus which temporarily unlocks flamethrower.
After a few second games freezes and then crashes. Crash log is attached below.
If level was started in offline mode nothing bad happened and level was playable.
If started offline, left the game, and then resumed online nothing bad happened.
If level is started online the game crashes.

Please note I have not unlocked flamethrower and I dont know if it is related.

Tags:

Crash

Steps To Reproduce:

Play 1.3 while online

Additional Information:
System Description
Attached Files: Screenshot_20240429-143624_Infinitode 2.jpg (198,033 bytes) 2024-04-29 15:52
https://tracker.prineside.com/file_download.php?file_id=1157&amp;type=bug
jpg
Notes
(0002271)
therainycat   
2024-04-29 21:34   

Build 201?

(0002275)
TheNiceKetchup   
2024-04-29 21:56   

Yes, latest build available, 201. I tried to replicate now but it no longer crashes. I switched from using wifi to mobile data. I tried other levels while online and with wifi and they worked fine. Only 1.3 crashed.

(0002277)
therainycat   
2024-04-29 22:02   

Makes me wonder
RU?

(0002279)
TheNiceKetchup   
2024-04-29 22:09   

I was using a vpn connected either to US, Canada or UK.
I'm located in Italy. Mobile data and wifi are from Italy.

I tried to replicate using mobile data and wifi, both with and without VPN. It didn't crash.
I can't replicate anymore.

(0002280)
therainycat   
2024-04-29 22:14   

I'll add some checks to make crash reports more informative, keeping the thread open for now, just in case it happens again

(0002281)
TheNiceKetchup   
2024-04-29 22:16   

Ok, thank you. I'll try again tomorrow

(0002283)
TheNiceKetchup   
2024-04-30 11:02   

I tried again in the same conditions of yesterday, using the same wifi with US vpn and it didnt crash. It happears it was a one time thing, that lasted a few hours. Ill report if it happens again


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2352 [Infinitode 2] Infinitode 2 minor have not tried 2024-04-28 08:14 2024-04-29 21:28
Reporter: omega Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: no change required  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: resource multiplier being available early
Description:

level resource multiplier is available early (see attached image below)

Tags:
Steps To Reproduce:

i have not tried it but its possibly due to loading a save that has unlocked stage 3
load a save that has unlocked matrix
load a save that hasnt unlocked matrix
???
bug(?)

Additional Information:
System Description
Attached Files: image.png (110,141 bytes) 2024-04-28 08:14
https://tracker.prineside.com/file_download.php?file_id=1147&amp;type=bug
png
Notes
(0002258)
omega   
2024-04-29 07:29   

cant seem to reproduce it (b201)

(0002268)
therainycat   
2024-04-29 21:28   

There has been a bug in save files - basically some fields were not cleaned up.
Indeed, 201 fixes this


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2354 [Infinitode 2] Infinitode 2 tweak random 2024-04-28 15:41 2024-04-29 21:23
Reporter: vxmendoza Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: no change required  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: EwOP in Custom when it should not
Description:

The game attempts to pathfind to platforms on a non-EwOP map instead of displaying a error message.

Tags:

Custom maps, Enemies, Glitch, Optimization

Steps To Reproduce:
Additional Information:
System Description
Attached Files: Screenshot_20240428_184624.jpg (221,040 bytes) 2024-04-28 15:41
https://tracker.prineside.com/file_download.php?file_id=1150&amp;type=bug
jpg

Screenshot_20240428_185053.jpg (135,224 bytes) 2024-04-28 15:41
https://tracker.prineside.com/file_download.php?file_id=1151&amp;type=bug
jpg
Notes
(0002266)
therainycat   
2024-04-29 21:22   

That's intentional.
EWOP just makes walking through Platforms cost enemies 1 "unit", just like it costs to walk on a regular road. Without EWOP, it is like 1024 times more costly for an enemy to walk through platforms so it will always stick to roads.
The game now can find paths even if you have no tiles between your base and an enemy.

In other words, it is perfectly fine to put a Base in one corner of the map, a Spawn in the dirrectly opposite corner, and nothing in between. Enemies will prefer to walk through tiles but lack of one won't stop them anymore.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2346 [Infinitode 2] Infinitode 2 minor always 2024-04-27 20:40 2024-04-29 21:11
Reporter: CutyFoxy Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Thunder can be activated even if it deals 0 damage. And it crashes game
Description:

If you have 0 Mdps, you can use thunder and crash the game

Tags:
Steps To Reproduce:

1) Pick up thunder
2) Choose a level (I tested on 6.3 and in 1.2)
3) Wait for energy
4) Use the thunder
5) Look at your crash screen

Additional Information:
Attached Files: Screenshot_20240428_003717_com.prineside.tdi2.jpg (200,873 bytes) 2024-04-27 20:40
https://tracker.prineside.com/file_download.php?file_id=1145&amp;type=bug
jpg

Screenshot_20240428_003604_com.prineside.tdi2.jpg (201,064 bytes) 2024-04-27 20:40
https://tracker.prineside.com/file_download.php?file_id=1146&amp;type=bug
jpg
Notes
(0002264)
therainycat   
2024-04-29 21:11   

Will be fixed in 202


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2347 [Infinitode 2] Infinitode 2 text N/A 2024-04-27 22:12 2024-04-29 21:10
Reporter: edruid Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: no change required  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Thank you note for trying beta says 1.8.10, not 1.9.0
Description:

Thank you note for trying beta says 1.8.10, not 1.9.0

Tags:
Steps To Reproduce:

Go to mailbox
Read message thanking you for trying out the beta

Additional Information:
Attached Files:
Notes
(0002263)
therainycat   
2024-04-29 21:10   

I have no idea what sends this message so I'll just act like that never happened
Thank you for testing 1.10.0!

(beta-related bugs have like negative priority, I'll get back to this issue later, or not)


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2340 [Infinitode 2] Infinitode 2 tweak N/A 2024-04-26 12:11 2024-04-26 14:26
Reporter: vxmendoza Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: Certain sprites are incorrect
Description:

Tower sprites such as: sniper and crusher, use the wrong sprite in the tower selection.

Tags:

Crusher (Tower), Not a bug, Optimization, Sniper (Tower)

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2338 [Infinitode 2] Infinitode 2 minor always 2024-04-25 18:49 2024-04-25 21:23
Reporter: harakat Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: Minigun gains acceleration while disabled
Description:

if the minigun is targeting an enemy and it gets disabled it will keep gaining acceleration as if it was shooting that enemy until the enemy leaves range or dies

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: Screenshot_٢٠٢٤٠٤٢٥-١٧٥٤١١.png (327,640 bytes) 2024-04-25 18:58
https://tracker.prineside.com/file_download.php?file_id=1135&amp;type=bug
Notes
(0002248)
harakat   
2024-04-25 18:58   

Actually it still targets the enemy when it leaves range while minigun is disabled, so you could for example disable minigun when the enemy is about to leave it's range to keep it's acceleration then enable it if the enemy comes back

(0002250)
therainycat   
2024-04-25 21:23   

Some other towers were not properly disabled
Will be fixed in build 201


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2339 [Infinitode 2] Infinitode 2 minor always 2024-04-25 20:13 2024-04-25 21:06
Reporter: Ldream Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: Crusher will stuck when an enemy near in its range
Description:

When an enemy approaches the crusher, the crusher will predict (I guess) that the enemy has entered its range and start to release the hook. If a blast stuns an enemy at this time, the enemy will walk out range of the crusher in the next frame. ,but at this frame the crusher is still trying to release the hook on that enemy, so the crusher will be stuckit will not be able to release the hook until the enemy moves again.(see the video, the animation shows that the crusher will only try to release). However, upgrade its range or change it target will make crusher release its hook again.

Tags:
Steps To Reproduce:

See video.

Additional Information:

It is really hard to reproduce such a situation in real game, so the video is a test model that when a crusher try to grab a enemy and a blast stun this enemy. (The size is too big for a video so a separate it into 3 sections)

System Description
Attached Files: FormatFactoryPart2.mp4 (1,169,559 bytes) 2024-04-25 20:13
https://tracker.prineside.com/file_download.php?file_id=1136&amp;type=bug
FormatFactoryPart3.mp4 (1,088,709 bytes) 2024-04-25 20:13
https://tracker.prineside.com/file_download.php?file_id=1137&amp;type=bug
FormatFactoryPart1.mp4 (1,200,412 bytes) 2024-04-25 20:13
https://tracker.prineside.com/file_download.php?file_id=1138&amp;type=bug
Notes
(0002249)
therainycat   
2024-04-25 21:06   

Fixed - Crusher now starts to follow the next target immediately and won't wait until his hook returns to the base.
Also in 1.9.0 enemy is considered to be in range even if it slightly touches the tower's range, but Crusher's logic has marked the enemy as out of range if its center has left the range of the tower.
Also increased Crusher's range by 0.2 tiles to compensate this


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2331 [Infinitode 2] Infinitode 2 minor have not tried 2024-04-24 15:42 2024-04-25 18:40
Reporter: Ldream Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: Auto wave hotkey couldn't cancel auto wave
Description:

Use hotkey to toggle auto-wave on and then if you want to cancel it by hotkey, it wont cancel.

Click first time-> auto wave on
Click second time->auto wave will not be off and still on.

Note: It will still toggle to off in some specific situations. I can't figure how to toggle off,maybe after i press even times, or press other keys. All in all, it will occasionally happen, but not all time.

Tags:
Steps To Reproduce:

Just use hotkey to toggle auto-wave.

Additional Information:

Due to the limitation size of video, i record in this way.
Explanation: Hotkey i use will represent at the bottom of auto-wave, so after i press "A" key for several times, but it still not cancel.

Attached Files: bandicam 2024-04-24 20-38-44-845.mp4 (226,101 bytes) 2024-04-24 15:42
https://tracker.prineside.com/file_download.php?file_id=1126&amp;type=bug
Notes
(0002227)
Ldream   
2024-04-25 16:01   

[Build 200] This bug still exists.

(0002246)
therainycat   
2024-04-25 18:40   

It works but the (UI) button is not updated - a visual bug.
Fixed in 201


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2332 [Infinitode 2] Infinitode 2 crash always 2024-04-24 19:08 2024-04-25 18:23
Reporter: Xenomite Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: crash when using loic on 6.3
Description:

game crashes if you use loic on stakey on level 6.3

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: exceptions.log (1,116 bytes) 2024-04-24 19:08
https://tracker.prineside.com/file_download.php?file_id=1127&amp;type=bug
log.txt (47,241 bytes) 2024-04-24 19:21
https://tracker.prineside.com/file_download.php?file_id=1128&amp;type=bug
Notes
(0002225)
Xenomite   
2024-04-24 19:21   

after more testing, it appears that the crash happens when using any ability on any enemy on any level while having 0 mdps, though ball lightning somehow doesn't cause it

also log file in case you need it

(0002242)
therainycat   
2024-04-25 18:23   

WIll be fixed in build 201
Abilities won't start if they deal zero damage (0 mdps or Firestorm with no enemies on map)
(6.3 AFK farm detected, but it won't work, sorry)


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2324 [Infinitode 2] Infinitode 2 major always 2024-04-23 18:59 2024-04-25 18:00
Reporter: CutyFoxy Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: high OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: Cannot play tutorial levels at all
Description:

When I attempt to start any tutorial level (tested on 0.1, true for 0.2 and 0.3, unsure about 0.4), the game do not load level and I have to leave the game. You still can play 1.1

Tags:
Steps To Reproduce:

1) Load the game
2) Choose level from stage 0
3) Click Play. The level will not load

Additional Information:

Huawei, Android 13

System Description
Attached Files:
Notes
(0002220)
therainycat   
2024-04-23 22:55   

Please send me your log.txt and exceptions.log after it crashes next time

(0002222)
ajsasflaym   
2024-04-24 00:29   

Hello, i had the same issue of the game apparently freezing when trying to load into the tutorial.
However i noticed that as soon as i pressed "play" on Level 0.1 the game started uploading a lot of data over my phone's internet connection.
And after over 15 Minutes of constantly sending data (my wifi is only a few mbits upload though) the level did finally open! After clicking through the first few dialogues, the game now got stuck again with uploading before i could place the first tower

(0002223)
CutyFoxy   
2024-04-24 05:16   

In fact, the game do not crash. But it severely freezes (minutes of waiting, I waited for 30 seconds when tested the bug). I even can play the game after waiting (it freezes again, less severely, for few times). And last one: Two plays on 0.1 ate 0,5 GB of my traffic.
So, I made a mistake when I said that I "cannot" play. I "can". But I have to wait for 3-5 minutes and spend 200-250 MB of traffic
How to send logs of freezing at 0.1?

(0002239)
CutyFoxy   
2024-04-25 17:56   

Now everything is OK


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2336 [Infinitode 2] Infinitode 2 trivial sometimes 2024-04-25 17:48 2024-04-25 17:50
Reporter: ChadRip Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: Highlight Rectangle stays visible
Description:

The rectangle that highlights the use of the chest in the Shop remains visible

Tags:
Steps To Reproduce:
  • Being in Inventory
  • selecting "Use" on a key
  • Rectangle on shop page remains visible after opening the box
Additional Information:
System Description
Attached Files: Floating rectangle.png (162,473 bytes) 2024-04-25 17:48
https://tracker.prineside.com/file_download.php?file_id=1133&amp;type=bug
png
Notes
(0002238)
therainycat   
2024-04-25 17:50   

Will be fixed in build 201


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2327 [Infinitode 2] Infinitode 2 minor always 2024-04-24 03:08 2024-04-25 17:47
Reporter: ajsasflaym Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: Lucky Shot respins automatically after reopening game, until crash
Description:

The lucky shot wheel will respin automatically every time the game is closed and reopened, even when it should no longer be possible to buy respins because too less options remain. I am pretty sure it should never spin on its own without user interaction. Screenshot shows a wheel that spun so often that only one item remained. Repeating this again after all items of the wheel have been rewarded will make the game crash every time you try to open the lucky shot wheel with the following exception:

FATAL EXCEPTION: LibGDX rendering thread
Process: com.prineside.tdi2, PID: 12697
java.lang.IllegalStateException: Invalid weapon rotation 0.0
at com.prineside.tdi2.ui.shared.LuckyWheelOverlay.n(SourceFile:84)
at com.prineside.tdi2.ui.shared.LuckyWheelOverlay.q(SourceFile:172)
at com.prineside.tdi2.ui.shared.LuckyWheelOverlay.postRender(SourceFile:86)
at com.prineside.tdi2.managers.UiManager.render(SourceFile:15)
at com.prineside.tdi2.Game.render(SourceFile:246)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(SourceFile:215)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1573)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1272)

Tags:
Steps To Reproduce:
  1. spin the same lucky shot wheel until its no longer possible to buy respins of this wheel
  2. close the game, reopen it
  3. when opening the lucky shot again, the previous wheel will start spinning on its own, and reward one of the few remaining options
  4. this can be repeated until everything from this wheel was rewarded, repeating once more will then make opening lucky shot crash the game
Additional Information:
Attached Files: Screenshot_20240424-013047_Infinitode 2.png (326,721 bytes) 2024-04-24 03:08
https://tracker.prineside.com/file_download.php?file_id=1122&amp;type=bug
Notes
(0002237)
therainycat   
2024-04-25 17:47   

Will be fixed in build 201


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2326 [Infinitode 2] Infinitode 2 minor always 2024-04-24 02:46 2024-04-25 17:35
Reporter: ajsasflaym Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: highlight border can get stuck
Description:

In the "shop"-screen, the blue border highlighting the button to exchange 10 keys for a chest can get stuck, it will stay on the same position of the screen when scrolling the content below. Screenshot shows the border stuck, with its button moved away under it.
Does not break anything and goes away when leaving the shop page, so only a minor visual glitch

Tags:
Steps To Reproduce:
  1. have some keys to exchange for chests
  2. from inventory, click "use" on some key, this will open "shop" page with the button to exchange this key highlighted by a blue border around it
  3. long press on another colour of keys (not the highlighted one) to open the "buy multiple" popup, confirm it
  4. the blue border around the originally selected button is still there and now stuck on this fixed screen position until you leave the shop page
Additional Information:
Attached Files: Screenshot_20240424-012220_Infinitode 2.png (300,348 bytes) 2024-04-24 02:46
https://tracker.prineside.com/file_download.php?file_id=1121&amp;type=bug
Notes
(0002236)
therainycat   
2024-04-25 17:35   

Will be fixed in build 201


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2310 [Infinitode 2] Infinitode 2 minor have not tried 2024-03-17 15:14 2024-04-25 17:29
Reporter: DenseMarker9442 Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: A glitch making game keep running on paused
Description:

Making game keep running on paused, based on a series of acts.

Tags:
Steps To Reproduce:

Open bonus panel while not paused
Switch out infinitode2
Switch back
See game paused but running

Additional Information:

May be only based on mobile devices

System Description
Attached Files:
Notes
(0002235)
therainycat   
2024-04-25 17:29   

Will be fixed in build 201


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2311 [Infinitode 2] Infinitode 2 minor have not tried 2024-03-17 15:24 2024-04-25 17:24
Reporter: DenseMarker9442 Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: Bonus that not selectable still exist
Description:

Bonus of MDPS x 2 still appears when it is not selectable.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0002234)
therainycat   
2024-04-25 17:24   

WIll be fixed in build 201


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2320 [Infinitode 2] Infinitode 2 crash always 2024-04-23 09:20 2024-04-25 17:10
Reporter: Ldream Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: high OS Version: Any  
Status: resolved Product Version: 1.9.0 (Season 3)  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Live leaderboard causes crash of dq
Description:

If you want to play dq for the second time, the live leaderboard will crash the game.
The crash report says "name value not found: player id"

Tags:
Steps To Reproduce:

Enable live leaderboard and enter the game, you will crash.
Then disable live leaderboard, it will be ok.

Additional Information:

The exceptions.log attached.

System Description
Attached Files: exceptions.log (662 bytes) 2024-04-23 09:20
https://tracker.prineside.com/file_download.php?file_id=1112&amp;type=bug
Notes
(0002216)
therainycat   
2024-04-23 16:38   

Server-side issue
Should be fixed by now, please check

(0002232)
Ldream   
2024-04-25 16:51   

[Buildl 200] it's now fixed.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2312 [Infinitode 2] Infinitode 2 minor always 2024-03-17 23:03 2024-03-18 18:09
Reporter: DapperTako Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: Music slowed when picking section of music
Description:

Songs slowing when selection a section of the peice
Specifically class cecktro but some others have the same problem.

Tags:
Steps To Reproduce:

Go to the music player in the main menu, and select a later section of a song, this will consistently for some songs slow them down

Additional Information:
System Description
Attached Files:
Notes
(0002207)
therainycat   
2024-03-18 18:09   

Already fixed in 1.9.0 we are about to test


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2252 [Infinitode 2] Infinitode 2 minor have not tried 2023-07-18 12:18 2024-03-16 12:54
Reporter: Phalensis Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.8.10  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: Glitch: how to easily win the wave that comes after a boss.
Description:

Here is a glitch that happens when I call the next wave before a boss is defeated.

Tags:

Bosses, Bug, Glitch

Steps To Reproduce:

Map: pick or create a map with a boss wave

  1. Don't auto call waves
  2. Fight the boss
  3. Wait until the boss has little HP (play frame by frame)
  4. Call next wave
  5. Watch the enemies of the next wave
    {Some enemies spawn, but other are instantly defeated and yield coins}
Additional Information:

In these pictures, only one jet spawns, the others are coins.

System Description
Attached Files: VideoCapture_20230718-105808.jpg (323,849 bytes) 2023-07-18 12:18
https://tracker.prineside.com/file_download.php?file_id=1051&amp;type=bug
VideoCapture_20230718-105814.jpg (247,338 bytes) 2023-07-18 12:18
https://tracker.prineside.com/file_download.php?file_id=1052&amp;type=bug
jpg
Notes
(0002143)
therainycat   
2023-07-28 13:58   

Can you tell me which level / boss it is and what is the cance to reproduce it (on the other maps / with other bosses)?

(0002144)
SprylosHD   
2023-07-31 18:58   

This is the mobchain boss on level 4.8 and it works 100% of the time.
I was also able to reproduce it with stakey (and mobchain) on 6.2.

(0002202)
therainycat   
2024-03-07 18:04   

Has to be reproduced in 1.9.0 beta

(0002206)
therainycat   
2024-03-16 12:54   

Fixed
Stakey and Mobchain wave processors kill all enemies from the current wave if boss gets killed but they never check if current wave is equal to the boss wave


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2270 [Infinitode 2] Infinitode 2 minor always 2023-09-27 10:10 2024-03-16 12:33
Reporter: Ldream Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.8.10  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: Laser 3rd skill makes charge longer than normal
Description:

Suppose the laser will charge in 1 second and then upgrade the 3rd ability of laser after it attacks, the next charge will become longer than 1 second.
And the 2nd next charge will become normal again.

Tags:
Steps To Reproduce:

1.Build a laser
2.Upgrade the 3rd of laser

Additional Information:

Probabaly reason:
Laser battery capacity is a value A, and charging speed is calculated by laser battery capacity_A,cauesd it is a % value, may be called B
Another value C is set to count whether charge is over.
install 3rd ability ==> laser battery capacity_A*=3 and charging speed_B don't change.
then in update=function()
C+=charging speed_B,
if C>laser battery capacity_A then C=0, and laser attack
in the next loop:
charging speed_B is calculated again so it becomes normal.

Attached Files:
Notes
(0002170)
therainycat   
2023-12-20 23:09   

Needs to be reproduced in 1.9 Beta

(0002204)
therainycat   
2024-03-13 21:43   
(Last edited: 2024-03-13 21:49)

Confirmed by Dense

The laser has around 45% charging speed. When I activate the 3rd ability during its attack, the next charging interval lasts more than 100 frames. and the ones before/after that are around 66 frames

(0002205)
therainycat   
2024-03-16 12:33   

Fixed
Laser's projectiles are a separate entity - basically fire-and-forget. Increasing the duration will make Laser think its projectiles are still firing and will keep it in the state of "firing" even when existing projectiles (which last shorter) no longer exist


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2263 [Infinitode 2] Infinitode 2 tweak always 2023-08-13 04:11 2024-03-07 19:12
Reporter: Leomathguy Platform: Mobile  
Assigned To: therainycat OS: iOS  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.8.10  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: Tower upgrades that change the barrel don’t change the firing animation
Description:

For towers that have an upgrade that changes the barrel (long barrel for cannon, sniper or nanoparticles for gauss) the bullet/fire animation still comes out from where the old barrel exit was.

So for sniper, the fire is where the default barrel ends, or on cannon the bullet exits not at the long barrel exit, but at the default barrel exit, clipping through the long barrel

Tags:

Cannon (Tower), Gauss (Tower), Sniper (Tower)

Steps To Reproduce:

Place cannon/sniper down (or other towers with barrel elongation)
Use long barrel or equivalent
Slow down the game to 1x speed
The bullet/fire animation clips though the long barrel

Additional Information:
System Description
Attached Files: IMG_7534.jpeg (26,965 bytes) 2023-08-13 04:11
https://tracker.prineside.com/file_download.php?file_id=1057&amp;type=bug
jpeg

IMG_7533.jpeg (31,376 bytes) 2023-08-13 04:11
https://tracker.prineside.com/file_download.php?file_id=1058&amp;type=bug
jpeg
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2259 [Infinitode 2] Infinitode 2 minor always 2023-08-03 20:07 2024-03-07 19:00
Reporter: F-2 Art Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version: 1.8.10  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: Incorrect interface at startup
Description:

If during the loading of the game go to any other window (leaving the game loading in the background), then when entering the game after launching we have a visual interface bug that is solved only by restarting the game)

Tags:

Startup, Texture, Windows

Steps To Reproduce:

1) Start the game.
2) Go to any window by alt+tab until the menu is fully loaded (Immediately after startup or while loading)
3) Return by alt+tab (or click the icon in the panel) after the music plays (this usually means the game has loaded).

= We have a bug that doesn't reset . (At least I haven't found a way to reset the bug while in the game).

Additional Information:

The bug works only if you minimize the game before it is fully loaded. Unpleasant bug if you run the game while doing something and in order not to waste time you want to minimize it before it is fully loaded.

Attached Files: Скриншот 03-08-2023 194301.png (467,280 bytes) 2023-08-03 20:08
https://tracker.prineside.com/file_download.php?file_id=1055&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2244 [Infinitode 2] Infinitode 2 minor always 2023-07-07 23:29 2024-03-07 17:56
Reporter: Cinex Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.8.10  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: [1.8.10] Ability tickets and endless research
Description:

When using the ability tickets in normal mode, all abilities will only be refilled up to the normal research limit. If the player has 11+ ability count in endless mode, they have to use the tickets while in endless mode to fully refill their abilities.

Tags:

Abilities

Steps To Reproduce:
  1. Fully research the max ability count for any ability in endless mode.
  2. Use them up in a game.
  3. Switch to normal mode and use an ability ticket.
  4. Switch to endless mode and check your abilities.
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1836 [Infinitode 2] Infinitode 2 minor sometimes 2021-08-18 23:34 2024-03-06 15:10
Reporter: oct0 Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: 2nd poison tower doesn't re-target to apply multiple stacks of poison.(target priority set to "first")
Description:

The current behavior of the venom tower is that it will re-target to apply poison to any enemy in range that doesn't have it, until all targets in range have a stack of poison from that tower. Additionally you can apply multiple stacks of poison from other venom towers, with diminishing returns from each tower.

However, the issue I have found is that a second venom tower will only target un-poisoned enemies or the first enemy in line if all enemies in range already have a stack of poison. This is not in-line with the new auto targeting behavior introduced with the new version as it is not spreading a 2nd stack of poison to all enemies, only the first one in line.

Tags:
Steps To Reproduce:

Load up a game and place two venom towers some distance apart so the effect is more easily observable, but not so far that the poison effect from the first tower expires. Ideally they are spaced such that the wave of enemies is poisoned when entering the range of the 2nd tower and stay poisoned throughout so you can see which are receiving 2 stacks and which aren't.
Unfortunately you must wait until a wave where the enemies have enough HP where they aren't dying immediately after receiving the 2nd stack of poison, and the 2nd tower has ample time to re-target(which it won't).

Additional Information:
System Description
Attached Files:
Notes
(0001732)
oct0   
2021-08-19 17:58   

reproducibility should be "sometimes" instead of "always", doing more tests.

(0002167)
therainycat   
2023-12-20 22:53   

Has to be reproduced in 1.9 beta before I can change this issue's status


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1701 [Infinitode 2] Infinitode 2 minor always 2021-05-27 11:23 2024-03-06 14:05
Reporter: SteelPh0enix Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: Leaderboard % label glitches in-game
Description:

The leaderboard % label is glitched. It goes from 100% to 1% until i hit place 0000276:0000200/8350, and then rolls back to 3%. At the same time, the next-to-beat score counter changes it's behaviour from counting the score to next % of players, to counting the score to next player on the leaderboard. While i think that the latter is expected and normal behaviour, the former is definitely a bug.

After encountering bug for the first time, i've started a playthrought on the same level again and recorded it, successfully reproducing the issue: https://www.youtube.com/watch?v=VCDLuqjkSck&amp;t=609s

Tags:
Steps To Reproduce:
  1. Start any game
  2. Reach leaderboard place 0000276:0000200
  3. Notice how the top-% label moves from 1% to 3%
Additional Information:
System Description
Attached Files:
Notes
(0001590)
SteelPh0enix   
2021-05-27 11:25   

Quick comment, since there's something wrong or unexpected with how the bug tracker handles the ~ (tilde) character: "0000276:0000200" was supposed to be "around 200", while "around" was a tilde character, but apparently it got parsed as something else


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2251 [Infinitode 2] Infinitode 2 minor always 2023-07-16 10:10 2024-03-05 22:13
Reporter: Sandwichedpizza Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.8.10  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: Resources ui became invisible after using the new research button in the losing screen
Description:

I don't know if this is also affected on desktop or ios because I never had those version (I only have the mobile version)

Tags:

UX/UI/Visual

Steps To Reproduce:

After losing or wining the level, press the newly added research button to go research. Looking at the top right the ui for resources and money is gone. You can fix it by going back into the main menu and pressing the research button again at the menu.

Sorry for broken and bad English

Additional Information:

I'm so angry �����

�� was here

System Description
Attached Files: Скриншот 04-08-2023 154429.png (341,348 bytes) 2023-08-04 15:46
https://tracker.prineside.com/file_download.php?file_id=1056&amp;type=bug
Notes
(0002148)
F-2 Art   
2023-08-04 15:46   

Win-10 player, I confirm the existence of the bug


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2272 [Infinitode 2] Infinitode 2 crash always 2023-10-13 16:40 2024-03-05 20:48
Reporter: HatFrog Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version: 1.8.10  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: Crash on map restart using enter key.
Description:

On any map at any point of progression into the level, pausing, clicking "restart" and pressing the enter key will cause the game to crash instantly.
On reopening the game the map map will have been ended.

Tags:
Steps To Reproduce:
  • Start any map
  • Pause the game via "Escape" key or top left pause button
  • Click "Restart"
  • Press "Enter" key
  • Crash
Additional Information:

Had other users do the same steps to confirm it's not just my client.
Clicking the checkmark to confirm restart works normally.

System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2049 [Infinitode 2] Infinitode 2 major always 2022-03-13 09:30 2024-03-05 14:26
Reporter: DSElectro14 Platform: Any  
Assigned To: therainycat OS: Any  
Priority: normal OS Version: 1.8.x  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: Problems with Tesla's Ultimate
Description:

There are 2 problems that I found while using Tesla's Ultimate Skill. Below is a list of problems encountered:

  • The Electric Orbs from Tesla's Ultimate Skill do NOT give Experience Points
  • When the Electric Orbs kill enemies, they do NOT count towards the Enemies Killed by Tower quests AND probably Damage Dealt by Tower, as well as the Kill Count Stats on the tower menu.
Tags:

Quests, Tesla (Tower), Tower abilities

Steps To Reproduce:

Step 1: Place a Tesla and bring it to LVL 20
Step 2: Equip the Ultimate Skill and then form some Electric Orbs (better if there's lots of them)
Step 3: Observe the quest for damage dealt and/or kills by Tesla (you can also observe the kills in the tower menu if you have Extra Statistics)

Additional Information:

It's best to have Tesla placed far from the portal and on the Damage Platforms (e.g. Level 5-1) to reproduce this. The LVL 10 Skill can form Electric Orbs. Keep in mind that you may need to place other towers for enemies that Tesla can't target. For Enemies Killed specifically, it can also be done on the custom maps by observing the kill count on the tower menu.

My theory for why this happens is that the Electric Orbs from Tesla is similar to the Ball Lightning Ability, since they act the same. I can suggest that having different colors for those two can help determine which is from what (like Yellow Orbs if it is from the ability, and Indigo Orbs if it is from Tesla), and probably have different codes for them.

Attached Files:
Notes
(0001980)
Ldream   
2022-03-13 10:22   

this problem is the same as issue#2022.
they are treated separately.

(0001982)
DSElectro14   
2022-03-13 13:27   

Well, my suggestion is that the damage from Tesla's Electric Orbs should NOT count towards the requirement for forming a new orb, but should still count towards the Damage Dealt by tower AND Enemies Killed by tower quests.

(0002166)
therainycat   
2023-12-20 22:52   

Has to be reproduced in 1.9 beta before I can change this issue's status

(0002200)
therainycat   
2024-03-05 14:26   

Just tested it
THe ultimate now gives XP, increases tower's DPS stat and the kill counter


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2163 [Infinitode 2] Infinitode 2 minor always 2022-10-28 16:08 2024-03-05 14:00
Reporter: ZiHeLL Platform: Mobile, potentially Any  
Assigned To: therainycat OS: Android, potentially Any  
Priority: low OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: [1.8.7] Permanent white circles in UI, again
Description:

White circle animation can be forced to stay permanently using touchscreen inputs in Inventory.

Tags:

Bug, UX/UI/Visual

Steps To Reproduce:

1) Long press item one, causing the animation to appear;
2) Midway through white circle animation, long press item two, while still selecting first;
3) Initial circle will stay permanent when its animation finishes.

Additional Information:
Attached Files: image.png (435,161 bytes) 2022-10-28 16:08
https://tracker.prineside.com/file_download.php?file_id=996&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2228 [Infinitode 2] Infinitode 2 minor always 2023-06-05 02:47 2024-03-05 13:26
Reporter: SprylosHD Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: Translation Issues
Description:

a) An individual level leaderboard displays something like "1.1 - score - Normal" at the top, while the "score" part is always in lowercase independent of its translation. This also applies for the wave leaderboard page.
b) Some languages use the period and comma in numbers in the exact opposite way than English does it. Due to this barely being handled the numbers are displayed wrong in almost all parts of the game.
c) Some strings seem to be completely missing and are always displayed in English, for example in the Screen and Debugging section in the settings.

Tags:

Translation / i18n

Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0002198)
therainycat   
2024-03-05 13:26   

a) Fixed
b) Hard to fix. I'll keep them like that - that's how numbers look in any programming language, better get used to it
c) Fixed

(0002199)
therainycat   
2024-03-05 13:26   

Partially resolved


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2276 [Infinitode 2] Infinitode 2 major always 2023-10-22 16:21 2024-03-05 12:52
Reporter: ZiHeLL Platform: Any  
Assigned To: therainycat OS: Any  
Priority: high OS Version: Any  
Status: resolved Product Version: 1.8.10  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: Indonesian localization is not functional
Description:

ID locale is missing "account_has_no_statuses" line, making it completely bugged. It cannot be selected, and will sometimes crash the game completely.

Tags:

Bug, Crash, Translation / i18n

Steps To Reproduce:

Select Indonesian language.

Additional Information:

Might be missing more than one line

Attached Files:
Notes
(0002197)
therainycat   
2024-03-05 12:52   

Not related to the missing strings as they always fallback to English
The issue is related to the changes in Java which has changed locale code from in_ID to id_ID
I've did some changes in an attempt to fix this issue, testing needed. Closing the thread for now


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2280 [Infinitode 2] Infinitode 2 minor unable to reproduce 2023-11-18 01:20 2024-03-05 12:49
Reporter: Kitakot Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version: 1.8.10  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: Bugged real playing time statistic
Description:

"Real playing time" statistic shows abnormal values: 00:00 for "All time" and 596523 hours for "Max per game". Developer mode research is impossible.

Tags:

Bug, Research

Steps To Reproduce:

Unknown

Additional Information:

Log ID: GCV8UH

Attached Files: image.png (228,650 bytes) 2023-11-18 01:20
https://tracker.prineside.com/file_download.php?file_id=1076&amp;type=bug
png

image-2.png (226,171 bytes) 2023-11-18 01:20
https://tracker.prineside.com/file_download.php?file_id=1077&amp;type=bug
png

image-3.png (380,740 bytes) 2023-11-18 01:20
https://tracker.prineside.com/file_download.php?file_id=1078&amp;type=bug
Notes
(0002171)
therainycat   
2023-12-20 23:14   

Real time deltas are buggy sometimes and can cause such issues.
They depend on a device, it's OS and libraries installed on it. Also such issues may be caused by changes in a timezone or when date/time is being changed manually through the device's settings.
I'm going to replace Dev mode research requirement with an in-game time which has no such issues


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2241 [Infinitode 2] Infinitode 2 minor always 2023-07-06 22:57 2024-03-05 12:48
Reporter: ZiHeLL Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: Softllock - 0.4 Missing a lose condition
Description:

If you don't get enough money to buy a miner during the first waves, the game will neither progress nor end, causing a softlock.

Tags:

Bug, Tutorial

Steps To Reproduce:
  1. Select level 0.4
  2. Spam targeting options on the tower to leak one or more enemies during the waves before you have to build a miner.
Additional Information:
System Description
Attached Files:
Notes
(0002139)
therainycat   
2023-07-07 21:36   

I'm no longer sure if it's necessary to fix the bug with which someone wants to shoot himself in the foot so desperately


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2245 [Infinitode 2] Infinitode 2 minor always 2023-07-07 23:52 2024-03-05 12:12
Reporter: Cinex Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.8.10  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: [1.8.10] Pause menu's music player bugs
Description:
  1. Opening and closing the music player in pause menu will start playing the currently selected menu music, despite "Ignore map music" being off.
  2. Pressing "Esc" with the music player open will unpause the game without closing the music player.
Tags:

Music

Steps To Reproduce:
  1. Select a track in the music player as the default menu music.
  2. Play a level.
  3. Pause, open the music player and close it.
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1924 [Infinitode 2] Infinitode 2 major N/A 2021-11-29 16:28 2024-03-05 12:11
Reporter: Cinex Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.8.10  
Summary: Clarity problems
Description:

A list of (most) things about the game that are not properly explained to the player:

✓ XP gain on level selection screen: not specified that it only affects profile XP

✓ Profile XP: never mentioned that it's only gained in Normal mode

✓ Custom maps: it's not clarified that excess resources mined are not given to the player after game ends

✓ Towers: holding upgrade or ability button applies this action to every tower of the same type - never mentioned
Note: mentioned this in general hints and added a "holdable button" mark

✓ Detailed mode: mentioned only once in one of the tutorial levels, which people often don't pay much attention to
Note: tooltip will show up near the button if player never used it (tutorial levels do not count) and is playing for at least 3 minutes. Also mentioned once again in general hints

✓ Modifiers: players are often unaware of their existence even after unlocking them and often don't understand how to use them
Note: added some general hints about different modifier types. Tooltip will show up when player encounters the Modifiers tab for the first time

✓ Inventory: "hold to select" not mentioned
Note: added hints to the inventory's item info pane if no item is selected / inventory just op

✓ Custom maps: "drawing" mode for placing / removing tiles is only mentioned in old patch notesened
Note: added more detailed descriptions to the info overlay (big info button)

✓ Trophies: it's not made clear that effects like "-0.5% towers upgrade price" (Cannon trophy) apply to all towers, not just the one the player got a trophy of

% Missile: LRM is not explained
Note: added global hint for the LRM mechanic

✓ Inventory: no mention of the "open 5 / 25 at once" functionality for chests and packs (now shows a "button can be held" hint icon)

✓ Stage 6: gems are not explained at all (Gem menu added in 1.9.0)

% Score: its sources are never explained (but can be viewed in the "live statistics" during the game)

TODO:

  • Maps: tile coordinates are not named (what is this random "3:17" in top right corner?)
  • Miner double speed: not explained anywhere in the game
  • Inventory: 500 bases / portals cap is not mentioned

Can't find a way to easily explain this, may need some kind of a handbook feature:

  • Star research: it being impossible to complete is not obvious
  • Prestige: no proper introduction
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0001811)
DeDos   
2021-11-30 11:14   

On the one hand, you do the right thing, on the other you cling to the minor little things.

(0002196)
therainycat   
2024-03-05 12:11   

Most of this has been fixed - closing the thread for now.
Regarding the remaining unfixed suggestions:

  • Tile coordinates, miner double speed, star research seem to be quite intuitive. I'll add tooltips when many players start to ask what those things mean and how they work
  • Inventory cap - probably won't explain this as it is more of a technical limitation
  • Prestige definitely needs an explanation and I'll put it on my TODO list

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2309 [Infinitode 2] Infinitode 2 major have not tried 2024-02-26 08:18 2024-02-26 12:32
Reporter: toplie Platform: Desktop  
Assigned To: administrator OS: Windows  
Priority: urgent OS Version: Any  
Status: resolved Product Version: 1.8.10  
Product Build: Resolution: suspended  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: All research points and resources are gone
Description:

Everything is gone, what should I do?

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2024-02-26 140900.png (152,645 bytes) 2024-02-26 08:18
https://tracker.prineside.com/file_download.php?file_id=1102&amp;type=bug
png
Notes
(0002189)
administrator   
2024-02-26 12:32   

Contact support please: [email protected]


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1623 [Infinitode 2] Infinitode 2 minor N/A 2021-05-16 04:07 2024-02-20 22:02
Reporter: therainycat Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.8.0  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: Ease of Access (low contrast / indistinguishable colors / size of UI elements) - main thread
Description:

Let's make the game more friendly for the eye, regardless of how it perceives color.
If you find it difficult to distinguish colors or graphic elements, please report them in the comments of this topic.

Screenshots with highlighted areas would be very useful.

Tags:

QoL, UX/UI/Visual

Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0001779)
UncleVinny   
2021-10-26 00:37   

I'm color blind -- not extremely, but not mildly. Red/green/brown are difficult for me to see. While reading the wiki the other day, I saw that on the research pane there are different color outlines to indicate whether a node is fully upgraded (green?) or not (yellow?).

After zooming way in on the tree, I can see the difference, but it's impossible to tell from even a medium zoom. Changing this would be awesome, thanks! The rest of the game (I think? though who knows what I could be missing!) looks great.

(0002172)
therainycat   
2023-12-20 23:17   

Added an option to the Settings screen (1.9 Beta) for a better color accessibility.
If anyone have spotted any other places where colors are hard to distinguish, please report them in the comments.
Note: already fixed the research nodes colors, rarity colors (Rare) and Special blueprint graphics


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2214 [Infinitode 2] Infinitode 2 trivial always 2023-04-08 07:25 2024-02-20 21:58
Reporter: KingMax Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version:  
Summary: Loot tab still shows description of keys after using all of them
Description:

In the loot tab, where you can open random tiles, chests, and use keys, when you use your last keys and are left with no chests, tiles, or keys, it still shows the last key used as if you can still use or sell it. It goes away when you go into other menus or start a game

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: Screenshot_20230407_214250_Infinitode 2.jpg (306,299 bytes) 2023-04-08 07:25
https://tracker.prineside.com/file_download.php?file_id=1024&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2258 [Infinitode 2] Infinitode 2 text N/A 2023-08-03 19:02 2024-02-20 21:52
Reporter: Phalensis Platform:  
Assigned To: therainycat OS:  
Priority: none OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Typos in Terms and Conditons
Description:

There are two typos in Terms and Conditions.
They are located in "Our part and responsabilities" paragraph
First typo is "Inssue Tracker" (very noticeable because the text is blue)
Second typo is "sould"

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: Screenshot_20230803-174952_Samsung Internet.jpg (279,390 bytes) 2023-08-03 19:02
https://tracker.prineside.com/file_download.php?file_id=1054&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2291 [Infinitode 2] Infinitode 2 minor have not tried 2023-12-21 00:43 2024-02-20 20:09
Reporter: therainycat Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 Beta  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.0 (Season 3)  
Summary: duplicate wave showing .
Description:

a bug on enemies generating
sometimes 2 waves that completely same shows but only 1 wave generated from it

Caused by boss wave added by bonuses
also happens in later wave, periodly happening every 10 waves

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: Screenshot_20231217_010744_com.prineside.tdi2.jpg (219,463 bytes) 2023-12-21 00:43
https://tracker.prineside.com/file_download.php?file_id=1082&amp;type=bug
jpg
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2287 [Infinitode 2] Infinitode 2 minor have not tried 2023-12-20 23:44 2024-02-20 20:09
Reporter: therainycat Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.9.0 Beta  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.0 (Season 3)  
Summary: Indirectly forced / not-so-fun routines required to get high scores that need to be redesigned
Description:

Sometimes game's rules and mechanics may force a player to constantly repeat some action or even pause the game and count frames in order to receive a slightly higher score.
While such actions may be considered a pro-move and a sign of a high skill, they require a lot of labor and make gameplay slow / turn the game into an actual work which is far from a joyful experience we need.

Please report such cases in the comments

Tags:
Steps To Reproduce:
  1. Play the game trying to get a higher place on the leaderboard
  2. Take note of any situation which requires you to pause the game and perform actions carefully / count frames / perform any kind of a boring micromanagement / abuse some mechanics
Additional Information:

Use existing comments as an example

Attached Files:
Notes
(0002173)
therainycat   
2023-12-20 23:53   
(Last edited: 2023-12-21 00:14)

Tactic: Not calling waves early to regenerate more ability energy (reported by: Cinex)
Description: ability energy generation has a constant rate, not affected by early wave calls. Some stages of a game heavily rely on abilities and disabling the early wave call may be beneficial, as it allows to generate more energy and call abilities earlier (in comparison to the amount of enemy waves spawned)
Why bad:

  • game lasts longer and player may end up waiting for ability energy while all enemies are killed, staring on an empty screen and a dropping bonus coins counter for an early wave call
  • early wave calls already affect mining speed and some other bonuses as a partial fix but ability energy mechanic does not benefit from it, looking more like a bug
    Possible fix: (suggested by EuphoRowan) make ability energy benefit from 2x bonus multiplier which already affects passive coin generation and some other bonuses
(0002174)
therainycat   
2023-12-21 00:00   
(Last edited: 2023-12-21 00:14)

Tactic: Constantly changing the targeting for a strong tower to prevent it from attacking and let weaker towers farm some XP (reported by: Cinex)
Description: towers receive most of their XP for the enemies they kill. Naturaly, the strongest tower will kill most enemies and "steal" precious XP from a weaker towers, not allowing them to level up effectively. In order to prevent this, players may need to switch the aiming strategy of the strongest tower in order to prevent it from attacking and "stealing" XP from the weaker towers
Why bad: player needs to click on the aiming strategy button constantly and it does not work perfectly unless the game is completely paused and aim mode switch is being performed on every frame. Not only it requires a lot of manual labor and slows down the gameplay, it also produces a lot of garbage in the replay
Possible fix: (suggested by EuphoRowan) add an aiming mode / button to disable any tower manually. Should also help save Gauss resources.

(0002175)
therainycat   
2023-12-21 00:14   

Tactic: Using 10x Overload for a high score almost on every map
Description: Top leaderboard scores are only possible with Overload - players are basically forced to use it if they want to compete
Why bad:

  • This is the only go-to strategy for the highest score and there should be different (at least one) ways to achieve a high score
  • Player is forced to use Overload, meaning it will always take an ability slot
  • Overload must be used with a perfect timing on a specific wave, otherwise the player won't survive until it ends - no diversity at all
    Possible fix: (far from ideal, needs discussuin) limit Overload stack size or bonuses
(0002178)
therainycat   
2024-01-03 01:38   

Partially resolved 2 out of 3 issues, needs testing


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1797 [Infinitode 2] Infinitode 2 minor sometimes 2021-07-05 21:50 2023-08-02 12:53
Reporter: mrgimp138 Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: high OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.9.0 (Season 3)  
Summary: Basic ult cloned xp can provide much higher levels to gauss self improvement
Description:

It is possible for gauss to have far higher damage via self improvement when the experience is transferred to it via the basic ult. There are sometimes a few frames in between when the tower is cloned and the xp is transferred during which if you select self improvement on the gauss you can have it provide way more bonus damage than it should. I have had 364,184% bonus damage from self improvement without Gauss having ever fired a shot which when getting full mods to it can do over 3 trillion damage.

Tags:
Steps To Reproduce:
  1. Build a basic tower and feed it with exprerience, ideally with mining/xp mods.
  2. Pause the game.
  3. Place a gauss tower and then clone it while the game is still paused.
  4. On the cloned gauss tower, select self-improvement without taking any other actions.
Additional Information:
System Description
Attached Files: Gauss-Basic-bazillion.PNG (1,375,820 bytes) 2021-07-05 21:50
https://tracker.prineside.com/file_download.php?file_id=824&amp;type=bug
Notes
(0001708)
EuphoRowan   
2021-07-07 18:45   

It wasn't clear to me from reading this description alone, but after some discord conversation it seems that the issue is that the bonus damage levels apparently aren't scaling as they normally would (since the xp is applied all at once?)

(0001709)
EuphoRowan   
2021-07-07 18:50   

Dense also mentioned that patching this but would render some of the leaderboard scores unbeatable (I'd add that that's assuming no other mitigating scoring buffs were implemented to offset the difference)

(0001711)
therainycat   
2021-07-10 17:44   

Does anyone have a replay which reproduces this issue?

(0001714)
mrgimp138   
2021-07-10 21:02   

https://youtu.be/c2h23BtvMoM

As you can see in the video it is successful 3 out of 4 times.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1765 [Infinitode 2] Infinitode 2 minor always 2021-06-22 16:49 2023-08-02 12:24
Reporter: omega Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.9.0 (Season 3)  
    Target Version: 1.9.0 (Season 3)  
Summary: ball lightning (tower ability) hit fighter
Description:

ball lightning hit fighter despite dealing no damage to them unlike armored

Tags:
Steps To Reproduce:

tesla exp lvl 10
unleash the ball lightnings
let them hit fighter

Additional Information:
System Description
Attached Files:
Notes
(0001817)
EuphoRowan   
2021-12-07 19:41   

As far as the timing of when to fix this: correction of this buff should be considered a nerf, and thus occur during a seasonal change.

(0001832)
therainycat   
2021-12-19 19:20   

Not sure if it will be called a nerf - ball lightning deals zero damage, its efficiency should increase when the bug is fixed (it won't be wasted on Fighters that receive zero damage & can actually damage some other enemy)


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2232 [Infinitode 2] Infinitode 2 minor always 2023-06-09 23:32 2023-07-07 21:33
Reporter: Cinex Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.10  
    Target Version:  
Summary: [1.8.9] Timer on game exit confirmation
Description:

The timer for the cloud save / load confirmation prompt can carry over to the game exit confirmation prompt.

Tags:

Bug, UX/UI/Visual

Steps To Reproduce:
  1. Go to your account tab and click on cloud save / load button.
  2. Cancel the prompt before the timer runs out.
  3. Try to exit the game.
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2243 [Infinitode 2] Infinitode 2 major always 2023-07-07 13:25 2023-07-07 15:16
Reporter: Ldream Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.10  
    Target Version:  
Summary: [1.8.10 beta] Zecred Boss spawned at wave 1
Description:

Zecred Boss spawns only at wave 1 and doesn't spawn at wave 41,61...

Tags:
Steps To Reproduce:

just play zecred...

Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2236 [Infinitode 2] Infinitode 2 minor have not tried 2023-06-17 18:59 2023-07-07 14:50
Reporter: AlexVsoul Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.10  
    Target Version:  
Summary: achievements accomplishment by watching replays
Description:

I started a new game by saving on a new slot and resetting the progress, today I wanted to record an older LB attempt, but I didn't load my first game, I got 2 achievements done (1M Mdps & wave300) by watching a replay that's has nothing to do with the new game.

Tags:

Achievement

Steps To Reproduce:
  1. Complete an achievement.
  2. Save the game on a different slot.
  3. Reset Progress on the new saved game to start over from tutorials or level 1.1
    (i think the game needs to be closed and re-opened for the replays to show up, not sure how that works)
  4. Watch the old replay on the new game.
Additional Information:
Attached Files: image.png (85,215 bytes) 2023-06-17 18:59
https://tracker.prineside.com/file_download.php?file_id=1042&amp;type=bug
png

image-2.png (138,304 bytes) 2023-06-17 18:59
https://tracker.prineside.com/file_download.php?file_id=1043&amp;type=bug
png

image-3.png (64,049 bytes) 2023-06-17 18:59
https://tracker.prineside.com/file_download.php?file_id=1044&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2242 [Infinitode 2] Infinitode 2 crash always 2023-07-07 01:04 2023-07-07 14:43
Reporter: ZiHeLL Platform: Any  
Assigned To: therainycat OS: Any  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.10  
    Target Version:  
Summary: [Any] Gem enemies crash the game with DBG_DRAW_ENEMY_PATHS = 1
Description:

If DBG_DRAW_ENEMY_PATHS is enabled, gems and other immobile enemies will crash the game immediately.

Tags:

Bug, Crash, Enemies

Steps To Reproduce:

1) Enable debug option DBG_DRAW_ENEMY_PATHS
2) Start level 6.1
3) Call wave 1

Additional Information:
Attached Files: image.png (131,785 bytes) 2023-07-07 01:04
https://tracker.prineside.com/file_download.php?file_id=1047&amp;type=bug
png

image-2.png (85,474 bytes) 2023-07-07 01:04
https://tracker.prineside.com/file_download.php?file_id=1048&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2004 [Infinitode 2] Infinitode 2 minor always 2022-01-28 23:43 2023-07-07 14:33
Reporter: edruid Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.10  
    Target Version:  
Summary: Overview of gains from game shows wrong amount after watching ad
Description:

After playing a game and watching an ad the total amount gained of each resource by the ad is added to each instance of the resource.

Tags:

Ad Rewards

Steps To Reproduce:

Play a game making sure to receive the same recourse from multiple sources (quest and mining for instance)
When the game ends note how much you receive of each resource
Watch ad to increase gains by 25%
Notice how in the updated gains overview each resource tile gained all of the total of that resource
In the next view the gains appear correctly

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2202 [Infinitode 2] Infinitode 2 major always 2023-02-05 23:09 2023-07-07 14:14
Reporter: harakat Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.10  
    Target Version: 1.9.0 (Season 3)  
Summary: Portal's enemy Configuration isn't loaded correctly
Description:

It doesn't load correctly (even when loaded by from json option) when there are many different portals with different enemy
Configurations and some loaded configurations will be always set to (start at wave 1 and spawn endlessly) which limits map designs
Severely

Luckily there's a workaround, enabling boss enemies (star) and leaving it at (start at wave 1 and spawn endlessly) seems to make the current portal's enemy configurations load correctly so adding it to all portals fixes the issue and choosing the right boss spawn would be by putting that portal in the left-bottom corner

Tags:
Steps To Reproduce:

Put many (five to ten) portals with many different enemy Configurations and save them, leave the game and start it up again
Now check the portals to find out that one or two enemy configurations resetted to (start at wave 1 and spawn endlessly) in some portals

Additional Information:
System Description
Attached Files: Screenshot_٢٠٢٣٠٣١٧-١٣٠٦٢٠.png (218,587 bytes) 2023-03-17 13:34
https://tracker.prineside.com/file_download.php?file_id=1021&amp;type=bug
png

Screenshot_٢٠٢٣٠٣١٧-١٣٠٥٢٣.png (151,686 bytes) 2023-03-17 13:34
https://tracker.prineside.com/file_download.php?file_id=1022&amp;type=bug
png

Screenshot_٢٠٢٣٠٣١٧-١٣٠٥١٩.png (226,195 bytes) 2023-03-17 13:34
https://tracker.prineside.com/file_download.php?file_id=1023&amp;type=bug
png
Notes
(0002083)
harakat   
2023-02-05 23:10   

Sorry, i meant right boss spawn would be by putting that portal in the most right-bottom corner

(0002093)
therainycat   
2023-03-17 11:35   

Can you provide some screenshots? The one where you edit the configuration of the portal and another one with an actual configuration of the portal in-game.
I can't figure out rn what could be the cause or if it is related somehow to the number of portals you use simultaneously

(0002106)
harakat   
2023-03-17 13:34   

Second screenshot is how it looks after you restart the game with the boss spawn range set from 1 to infinite
First one is how it loaded after i disabled boss spawn on the same portal and restarted the game
This map has 23 portals right now

(0002107)
harakat   
2023-03-17 13:40   

Notice how the fighter's spawn range was set to 1 to infinite instead of 55 to infinite when the game was restarted
Also it happens randomly to some portals and a small amount of them aren't affected by this for some reason


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2213 [Infinitode 2] Infinitode 2 major always 2023-03-31 19:34 2023-04-02 17:07
Reporter: therainycat Platform: Any  
Assigned To: therainycat OS: Any  
Priority: normal OS Version: Any  
Status: resolved Product Version: 1.8.8  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.8.8  
Summary: Game crashes in map editor
Description:

Stacktrace:
java.lang.NullPointerException: Attempt to invoke virtual method 'com.badlogic.gdx.graphics.g2d.TextureRegion com.prineside.tdi2.systems.EnemySystem.getTexture(com.prineside.tdi2.enums.EnemyType)' on a null object reference
at com.prineside.tdi2.systems.PathRenderingSystem.setPaths(SourceFile:84)
at com.prineside.tdi2.systems.MapSystem.showAllPathTraces(SourceFile:96)
at com.prineside.tdi2.screens.MapEditorScreen$_MapListener.pathfindingRebuilt(Unknown Source:13)
...

Tags:
Steps To Reproduce:
  1. Open Map editor
  2. Place some roads, a Portal and a base
Additional Information:
Attached Files:
Notes
(0002114)
therainycat   
2023-03-31 19:35   

Will be fixed in build 186. Already fixed on Steam Beta.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1815 [Infinitode 2] Infinitode 2 minor always 2021-07-21 22:39 2023-03-29 22:49
Reporter: harakat Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.8.8  
Summary: venom's Poisonous cloud not activating crystal's effect in 6.1
Description:

Venom's L10 ability doesn't trigger the purple crystal's effect when destroying them
Which resulted in a platform not spawning

Tags:
Steps To Reproduce:

Damage a crystal really badly with a blast then sell the blast
Place a venom near a crystal keep it busy fighting enemies so it doesn't poison the crystal, feed it with XP
Until L10 wait until the crystal is destroyed by the poisonous cloud damage

Additional Information:

I still haven't tried it with other crystal's

System Description
Attached Files: Screenshot_٢٠٢١٠٧٢١-٢١١٠٤٣.png (486,755 bytes) 2021-07-21 22:39
https://tracker.prineside.com/file_download.php?file_id=839&amp;type=bug
Screenshot_٢٠٢١١٢٢٩-١٨١٠٠٤.png (447,124 bytes) 2021-12-29 18:21
https://tracker.prineside.com/file_download.php?file_id=911&amp;type=bug
Notes
(0001897)
therainycat   
2021-12-29 17:32   

These crystals stand at the edge of poison cloud and, technically, may be out of its range (the center point of crystal / enemy is what's considered its place, not a texture)
Does that happen with crystals that stand close to the tower / those whose center is clearly in the range of the cloud?

(0001910)
harakat   
2021-12-29 18:21   

Yes it does happen with crystals clearly inside the venom's cloud

(0001911)
therainycat   
2021-12-29 18:26   

The crystal on your screenshot is also resides on the edge of the cloud - it is 2 tiles away from the tower. I mean, does it affect crystals that are neighboring the tower?

(0001912)
harakat   
2021-12-29 18:36   

There were 2 crystals that were inside the cloud but since they were destroyed by the cloud they didn't spawn the attack speed tile and the core and left 2 empty tiles near the tower

(0002113)
therainycat   
2023-03-29 22:49   

Finally fixed.
32 files affected, heh


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1880 [Infinitode 2] Infinitode 2 minor always 2021-10-12 18:48 2023-03-29 14:16
Reporter: Cinex Platform:  
Assigned To: therainycat OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version: 1.8.8  
Summary: Stakey's tail does not take bonus damage from LOIC
Description:

Unlike the head or body, Stakey's tail takes the standard 10% damage from LOIC instead of 40%. It also takes the standard 10% damage from Ball lightning.

Tags:

Abilities, Bosses, Bug

Steps To Reproduce:

Use LOIC on Stakey.

Additional Information:

Bug first mentioned by 96158288 in the Discord server and confirmed by EyeBallin'.

Attached Files:
Notes
(0001892)
therainycat   
2021-12-29 16:49   

Confirmed from the words of trusted players


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1968 [Infinitode 2] Infinitode 2 minor always 2021-12-27 12:25 2023-03-29 14:14
Reporter: edruid Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version: 1.8.8  
Summary: Last Quest not revealed in quest list
Description:

The quest slot given for having completed all level based quests is not revealed in the list of quests before starting a new game.

Tags:
Steps To Reproduce:

Play level so you complete all the level requirement quests so you unlock the extra quest slot for that level.
Go to the start game view, notice that you only see the normal number of revealed quests (2 I think without research)
Start the game and notice that an additional quest is available for completion.

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2053 [Infinitode 2] Infinitode 2 major always 2022-03-15 08:34 2023-03-29 13:48
Reporter: Ldream Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version: 1.8.8  
Summary: experience modifier drain the resource but don't increase xp in easy mode
Description:

idk whether this is a feature or a bug, but it actually happened.
experience modifier uses the resource but don't increase xp in easy mode
(video attached in the note)

is the timer of modifier_experience & overload seperated by other timer?
And that timer isn't stopped cause this problem?

Tags:
Steps To Reproduce:
  1. Goto EASY mode
  2. build miner&tower&experience_modifier
  3. wait in any interval of wave until time goes to 0
  4. the miner starts to drain the resource, but the tower doesn't get any exp.
Additional Information:
System Description
Attached Files: Bug of experience modifier.mp4 (1,338,361 bytes) 2022-03-15 08:34
https://tracker.prineside.com/file_download.php?file_id=947&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
591 [Infinitode 2] Infinitode 2 minor random 2020-03-04 11:57 2023-03-29 13:39
Reporter: Anonymous Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version: 1.8.8  
Summary: Problems with watching ads
Description:

While I'm playing, I usually like to watch ads to increase loot. However, sometimes I cannot.

Environment:
1) I have good internet connection
2) The button is obviously enabled
3) At first I thought it's becouse of leaving app and coming back again (or opening messenger chat for a moment), but I checked, and sometimes it happens after described situation, and sometimes it doesn't.

Tags:

Gameplay

Steps To Reproduce:

Simply playing a level and trying to watch all the possible ads (maybe try to leave the app for a moment)

Additional Information:

I'd really like to support creator of this wonderful game by watching ads.

System Description
Attached Files: Screenshot_2020-03-28-12-55-38-120_com.prineside.tdi2.jpg (1,515,121 bytes) 2020-03-28 13:06
https://tracker.prineside.com/file_download.php?file_id=255&amp;type=bug
Screenshot_2020-04-02-16-17-14-712_com.prineside.tdi2.jpg (1,198,348 bytes) 2020-04-02 16:20
https://tracker.prineside.com/file_download.php?file_id=275&amp;type=bug
Notes
(0000488)
therainycat   
2020-03-07 14:47   

How often does it happen?

(0000504)
Anonymous   
2020-03-08 18:52   

I'm also cannot watch ads. Video doesn't play and timer doesn't start, but go to the end of ads and I cannot receive reward. Or ads are simply black screen without timer and only with buttons visible. But sometimes some rare ads are playing well and I get reward.

(0000510)
Tungzzz   
2020-03-09 09:47   

Can confirm that. Looks like ads skiped by themself. 1 from 10 normaly showed. Had tried changing location with no effect.

(0000549)
Anonymous   
2020-03-19 05:53   

Will a Catalog help? I cantry generating one.

I got an error saying something went wrong.

(0000573)
Anonymous   
2020-03-28 13:06   

Very often last time. Also when you've got problems with watching ads during the level-passing, you cannot watch the ads in other places like increasing your loot after the level by 25% or increasing the speed of chest decryption by 20 min. You must reboot the game to see the ads again

(0000615)
Anonymous   
2020-04-01 09:46   

I can also not watch ads since the Loot spin was added. I can occasionally get one a day in, which is frustrating because because I can't get anything associated with ads and before it was even bad because it wouldn't let me watch ads in succession for loot %. I could watch one, but then I'd have to sit in the pause menu for hours before I could watch any again. It would seem set restrictions for certain videos aren't local to that type and is being applied globally. It's honestly game breaking for me as I can't maximize my times efforts.

(0000621)
Anonymous   
2020-04-02 16:20   

The problem is not solved yet. Even after update.

(0001003)
therainycat   
2020-12-04 18:22   

The problem is, I could do nothing with the ads - they depend mostly on Google Play libraries installed on your device and on your account data. For example:

  • Google's library may become outdated / broken
  • Ads may be disabled / banned for your account for some reason we'll never know
  • Anything else outside the Infinitode 2, which only says "show next ad" to the lib and have no control over it

I'm afraid it won't be fixed without physical access to the problematic device - I had no luck reproducing this issue and seems like ads are still showing to the most of the players

(0001004)
ololol   
2020-12-04 18:26   

Maybe reseting advertising ID in google settings can help?

(0001005)
therainycat   
2020-12-04 18:27   

By the way, the game uses "light" ads library which uses shared libraries of Google Play services. It reduces app's size but will fail to load ads on devices without Google Play installed.
Infinitode 2 is officially available only on Google Play, which makes me assume this lib should be fine.
Please comment on this issue if you have official Android with latest Google Play on and have this issue

(0001037)
Anonymous   
2020-12-21 15:05   

I have this issue. No more ads since last week. Xiaomi note 8 with Miui Android and Google Play. I have a lot of games but only Infinitode has this problem

(0001049)
Anonymous   
2021-01-04 10:22   

The problem is cache related but, I think, not directly. If I clean the cache the ads restart but not with all the cleaner apps, Super Cleaner seems works better than CCleaner.
But, imho, the problems depends on the exit of ads, seems Infinitode stay in pause waiting the end of the adv also if it is closed, infact, the ads counter in shop is hidden.
I also noticed that if I close the ads too fast at the end of the time the problem occurs often.
I think will be better to add a way to reset the counter in any case 30 seconds after the ads starts whatever happens so, problem or not, it restarts

(0001051)
Anonymous   
2021-01-09 18:02   

After many cache cleaning, phone boost, mem boost and all the possible optimization, now I think is not the cache but something with the timer. Sometimes no need to cache but only a mem boost or an other type of optimization task to make the timer start again otherwise the button in shop not appears. I also noticed that I have to wait the shop timer to end, see the ads and then continue the run to view others ads for in game boost. It seems like I have to find a way to crash the timer routine to let start again and 90% of times is a phone optimization but 10% all is useless. Maybe you can add in the debug section an hard timer reset.

(0001052)
Anonymous   
2021-01-14 15:16   

Update: after a lot of tests, imho, the problem is not cache related or mem related, is only a problem inner Infinitode. I use the phone cleaner+cc cleaner+Super Clenear cleaning and boosting all and nothing happened. The only way to bypass the problem is to use one of these to crash Infinitode so when it restart the timer is clean. , I h think Infinitode sometime not catch the end of an ads and stuck there.
I finish here to test, too time consuming, I hope next version will come fast and with a solution. TY and good work

(0001057)
Rahvin   
2021-01-22 01:55   

I play on the latest Google Play on Android on a Samsung Galaxy S9 Note. I've reinstalled the game. This issue started for me probably in spring or summer of last year and I've used the fix of swiping the app closed and restarting it about 2 to 3 thousand times by now for sure. In the past month or two it's now getting worse. Multiple attempts to close and reopen along with every other idea I can think of or find hasn't done anything and I can no longer see a pattern to why the ads are available sometimes and some are not. Now they're also becoming unavailable in the same session without any interruption except for pausing the game for a few seconds. I say this because minimizing the game I think has possibly "broken" the "link" to the ads. I only care to use the Watch Ads, 25% bonus (when this fails after long runs or Splash farms I consider deleting the game...which is often now) and reducing the decryption timer. I should have complained before but with the workaround I was procrastinating. Now that that's not working I'd really like to find a fix. I prefer this game over so many others. It's very relaxing and helps to destress at the end of the day. :)

(0001068)
Anonymous   
2021-02-07 12:06   

Unfortunately, I can confirm what has been described here. For me, the game always has the problem that advertisements are not displayed. This happens regardless of which of my Android devices I use (S10+ and TabS). Sometimes I recognise which advertisements it is trying to display, but the seconds do not count down. I have never had problems with other games that follow the same advertising principle. If you could see ads six times per game, but sometimes don't even make it, that's annoying. Restarting the programme and waiting for the first 20 seconds often helps, but not always and does not guarantee the next advertisements.

(0001918)
Socks   
2021-12-30 08:44   

I am in and remain in a very similar boat. For me it only started with the Android update before last.

I mistakenly thought a conversation with the dev about it meant a fix had been applied their end but I was wrong (sorry!).

I've tried everything, can't get it to work so I am basically abandoning the thought of getting those bonuses and Lucky Shots. A real shame because I am at 496 ads, 4 away from the big bonus!

I'll move to playing on my laptop more I think, it's less depressing not being able to get the ads to work.

I am hugely frustrated and disappointed for me and dev- yes I like the bonuses but I like being able to contribute to the game's cost too.

(0001947)
therainycat   
2022-01-31 01:16   

Please make sure you are running version 1.8.6+
Report any issues in the comments

(0001977)
lammmas   
2022-03-11 00:08   

Recently installed for the first time. Thought ads buttons weren't implemented, because they never work. I'm on R.1.8.6 build 182, Android 12 on Pixel 6

(0002041)
therainycat   
2022-09-01 18:56   
(Last edited: 2022-09-01 18:57)

Well looks like it is a big issue and, unfortunately, I'm unable to fix it (this issue is caused by 3rd party ad library).

Infinitode 2 uses AdMob to serve rewarding ads and it simply says that there are no ads to show.
I've contacted an AdMob team on this issue and had a call with one of their managers but it seems like they can't help us in any way.

Another solution is to use some other ad library but most / all of them tend to serve just awful or abusive ads. There's just no good solution for this issue.

I thought of implementing something like "get bonuses for ads without watching them for 1 month" thing for $3 just because ads simply refuse to work and I've already tired to search for a solution, but I understand that many players love ads because they are free and payments won't make any sense.
So, for now, just imagine there are no ads in this game if it does not work for you. I really don't know what to do in this case - some users see ads, others don't


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2002 [Infinitode 2] Infinitode 2 trivial always 2022-01-27 20:25 2023-03-28 22:25
Reporter: EuphoRowan Platform:  
Assigned To: therainycat OS:  
Priority: none OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version: 1.8.8  
Summary: Profile display adds margin for second row of badges before you have enough for a second row
Description:

Very, very low priority UI thing:

At 7 unique badge types earned, there is a gap in the profile (presumably to make space for a second row of badges) that doesn't exist with only 6 badges.

I'm guessing the "extra row" should actually appear upon collection of the 8th unique badge type.

Tags:
Steps To Reproduce:

Compare 6-badge vs 7-badge profiles

Additional Information:
Attached Files: Screenshot_20220127-101027~3.png (52,828 bytes) 2022-01-27 20:25
https://tracker.prineside.com/file_download.php?file_id=927&amp;type=bug
png

Screenshot_20220127-101058~3.png (42,585 bytes) 2022-01-27 20:25
https://tracker.prineside.com/file_download.php?file_id=928&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2137 [Infinitode 2] Infinitode 2 major always 2022-08-26 23:05 2023-03-18 15:40
Reporter: ZiHeLL Platform: any  
Assigned To: therainycat OS: any  
Priority: normal OS Version: any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version: 1.8.8  
Summary: [1.8.7] XP modifiers give less XP than claimed
Description:

XP modfiers cannot trigger more than once a frame per miner they are attached to. This means at 1800+ mining speed, XP modifier will produce less XP than it should.
This issue did not exist in 1.8.6 and lower.

Tags:

Bug, Impossible scores, Leaderboards, Modifiers

Steps To Reproduce:

Get a miner with over 1800 total speed (preferably way higher than 1800), connect it to a tower with an XP modifier.
After that, either play the game frame-by-frame - tower will only get one XP modifier trigger worth of XP per frame, or leave the game running on any speed and then calculate how much XP should the tower have received using resources in the miner VS how much XP it actually got.

Additional Information:

Since this issue did not exist on 1.8.6 and prior, and this value (900+ speed with double speed time) can be reached in normal mode (100% density Scalar, 3+ mining modifiers, level 5 miner, 10 overloads), it affects leaderboards.

Attached Files:
Notes
(0002055)
Michael Ganzer   
2022-09-06 23:21   

I highly recommend the status of this ticket to be visible for unregistered users (had to register + login bc I wanted to report it as well). I reduced gameplay to dailies, already, bc stepping up the leaderboard is affected significantly.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2173 [Infinitode 2] Infinitode 2 minor have not tried 2022-11-25 23:38 2023-03-18 15:14
Reporter: Sammy6888 Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version: 1.8.8  
Summary: Sniper makes a giant beam of light when turning on bullets.
Description:

When you hit the button to turn on bullets, sniper makes a giant white beam and lags the game a tiny bit. This only lasts for about 3 seconds.

Tags:

Sniper (Tower)

Steps To Reproduce:

Turn off bullets, kill a bunch of enemies, then turn on bullets.

Additional Information:
System Description
Attached Files: 3B44AFAD-9A09-4524-B365-C79C76B95FE5.jpeg (1,499,695 bytes) 2022-11-25 23:38
https://tracker.prineside.com/file_download.php?file_id=999&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2136 [Infinitode 2] Infinitode 2 minor sometimes 2022-08-26 12:04 2023-03-18 15:03
Reporter: SprylosHD Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version: 1.8.8  
Summary: [1.8.7] Gauss refuses to rotate
Description:

During a single 6.3 game gauss has refused to rotate many times for seemingly no reason.

Example shown in this video:
https://media.discordapp.net/attachments/590290050051342346/1012625544921239562/20220826_152954.mp4

Replay ID: R-QXEG-3NS3-KJJX64

Tags:

Bug

Steps To Reproduce:

See replay/video

Additional Information:
System Description
Attached Files:
Notes
(0002034)
kraifwraith   
2022-08-28 08:24   

Ive seen gauss shoot up to about 5 times before rotating

(0002035)
EuphoRowan   
2022-08-28 21:45   

it looks to me like the rotation is only being allowed when the actually consumed resources for the upcoming shot meets the resource requirement exactly rather than going over

(0002050)
CalmSteel   
2022-09-04 03:11   

I've been testing this, and if your miners aren't empty its complete RNG when gauss turns.
I've seen it shoot up to 10 times in a row without turning (video: https://www.youtube.com/watch?v=HKI3vg_5UGU)

(0002059)
Kradox   
2022-09-27 20:52   

Taken random number of times for mine to rotate at times then other times it is fine.

(0002076)
Midipopo   
2023-01-29 00:47   

I've noticed the more I level it the less likely it will move and if it has multiple Miners beside it I'm better off selling the Gauss and buying it again for it to move.


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1832 [Infinitode 2] Infinitode 2 tweak always 2021-08-06 21:54 2023-03-18 15:03
Reporter: Dth Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version: 1.8.8  
Summary: Sell for prestige visual bug
Description:

When marking a base for selling for prestige, the last value is not displayed if there are X abilities (depends on the scale) and the scroll is not yet available. In my example UI scale = 91%.

Tags:

UX/UI/Visual

Steps To Reproduce:
Additional Information:
System Description
Attached Files: 1.jpg (208,268 bytes) 2021-08-06 21:54
https://tracker.prineside.com/file_download.php?file_id=857&amp;type=bug
jpg
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1800 [Infinitode 2] Infinitode 2 minor sometimes 2021-07-06 12:54 2023-03-18 12:09
Reporter: omega Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version: 1.8.8  
Summary: profile and pause button overlap eachother
Description:

profile and pause button overlap

Tags:
Steps To Reproduce:

(only work if your account earned xp after ending lvl)
start game
play enough to get xp
quickly replay the level after disconnecting

Additional Information:
System Description
Attached Files: Screenshot_20210706-164225_Infinitode_2.jpg (165,634 bytes) 2021-07-06 12:54
https://tracker.prineside.com/file_download.php?file_id=826&amp;type=bug
jpg
Notes
(0001706)
omega   
2021-07-06 12:54   

forgot to include example image


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1778 [Infinitode 2] Infinitode 2 tweak have not tried 2021-06-25 09:10 2023-03-18 11:48
Reporter: EuphoRowan Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version: 1.8.8  
Summary: "Excess" tower XP display is actually showing total tower XP rather than amount over the max.
Description:

The new 1.8.3 feature to display excess tower Xp for max leveled tower is instead showing the total XP of the tower. So after reaching level 20 in Normal, the player would initially expect to see +0 as the excess, but instead will immediately see +8900 (for Tesla as seen on the screenshot attached).

Tags:
Steps To Reproduce:

Level tower to 19 and observe it carefully as it gains just enough experience to reach level 20, noting the initial displayed "+" excess.

Additional Information:
Attached Files: Screenshot_20210623-095653~2.png (242,778 bytes) 2021-06-25 09:10
https://tracker.prineside.com/file_download.php?file_id=812&amp;type=bug
png
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2188 [Infinitode 2] Infinitode 2 crash always 2023-01-02 03:29 2023-03-17 23:58
Reporter: harakat Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version:  
Summary: Boss tile dev mode level editor freeze
Description:

Entering the level editor while having a custom boss tile on the field twice or playing the level then entering the level editor will cause the game to freeze and require a restart

Tags:

Crash

Steps To Reproduce:

1-Put a custom boss tile
2-save the map
3-play it
4-enter the map editor
5-leave to main menu and try play the map again

Additional Information:
System Description
Attached Files:
Notes
(0002069)
harakat   
2023-01-02 23:35   

Uhh so after messing around for sometime i realized that it only happens with certain levels like 1.4

(0002074)
harakat   
2023-01-24 20:21   

Actually this is all wrong
It crashes due to having a tile WITH A TOWER ON IT IN THE MAP EDITOR
WHYYY

(0002095)
therainycat   
2023-03-17 11:46   

It is a known issue and you are right - it is related to the pre-built tower on a custom map. There's a small bug in the code - the tower "caches" the tile it was placed on and the tile "caches" the tower at the same time (so they both are aware of each other) but I've missed that second step for the map editor. It should fix itself once you re-load the map from the disk (by restarting the game). That's what Dev mode gives you - extra features, none of which are properly tested out


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2178 [Infinitode 2] Infinitode 2 crash sometimes 2022-12-09 13:04 2023-03-17 23:49
Reporter: Proxxy10 Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: high OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version:  
Summary: Sometimes crashes
Description:

I can't say exactly why it is being played, maybe something with clicks, several in a row at the same time

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: IMG_20221104_231155.jpg (290,531 bytes) 2022-11-04 22:14
https://tracker.prineside.com/file_download.php?file_id=1002&amp;type=bug
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2164 [Infinitode 2] Infinitode 2 crash always 2022-10-30 11:39 2023-03-17 23:46
Reporter: ZiHeLL Platform: Any  
Assigned To: therainycat OS: Any  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version:  
Summary: [1.8+] Selecting, Selling and Prestiging items you don't own
Description:

Long-press selected items don't become de-selected after selling/using the entire stack outside of inventory, making it possible to sell or prestige them from inventory again. This doesn't have any effect of economy as both will not give any resources, but prestiging an empty stack does crash the game instantly.

Tags:

Crash, Glitch, Items

Steps To Reproduce:

1) Select an item via A hotkey, or long press&hold
2) Close inventory and go to Custom Maps if you selected tiles as your item, or other places for other items (research tree for resources, etc)
3) Sell/Spend all the items selected
4) Go to main menu and open inventory
5) Select any item. It will become long-press selected instantly
6) Deselect that item by pressing on it
7) Now that you have only 1 item selected, you can see it is the item you initially selcted and have already sold/used
8) If the item is a tile, prestige the stack to crash the game

Additional Information:
Attached Files: image.png (261,546 bytes) 2022-10-30 11:39
https://tracker.prineside.com/file_download.php?file_id=997&amp;type=bug
png
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2161 [Infinitode 2] Infinitode 2 text always 2022-10-23 16:30 2023-03-17 23:39
Reporter: EpicDima Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version:  
Summary: Incorrect text at the freezing tower
Description:

The parameter Poison prolongation is written as a number per second, although it should be a percentage (as written in the wiki)

Tags:

Freezing (Tower)

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2155 [Infinitode 2] Infinitode 2 text always 2022-10-02 18:55 2023-03-17 23:32
Reporter: Cinex Platform:  
Assigned To: therainycat OS:  
Priority: low OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version:  
Summary: "Smooth music" option uses the wrong description
Description:

"Smooth music" option in the settings uses the description of another, removed feature - cached music.

Tags:

Text

Steps To Reproduce:
Additional Information:
Attached Files: obraz_2022-10-02_175426456.png (16,685 bytes) 2022-10-02 18:55
https://tracker.prineside.com/file_download.php?file_id=994&amp;type=bug
png
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2135 [Infinitode 2] Infinitode 2 tweak always 2022-08-25 10:25 2023-03-17 23:27
Reporter: Experienced Player Platform:  
Assigned To: therainycat OS:  
Priority: none OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version: 1.8.8  
Summary: When using a research token for teh dev mode research, there want be a warning about the dev mode
Description:

Very minor bug but if you use a research token for the dev mode research you will only have to confirm that you want to use the token, but you are not warned about the dev mode.

Tags:

Text

Steps To Reproduce:

Just complete all requirements you need to unlock teh dev mode research and then use a research token for this research.

Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2089 [Infinitode 2] Infinitode 2 minor always 2022-05-14 12:24 2023-03-17 23:23
Reporter: Ldream Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version:  
Summary: Stack of teleport and tiles description
Description:

the teleport incorrectly disposed.

Tags:
Steps To Reproduce:

1.Select a teleport (it will show its information)
2.use arrow key to nearby tiles(if there is)
hmmmmm.

Additional Information:

picture attached in note.

System Description
Attached Files: bug_1.png (455,113 bytes) 2022-05-14 12:24
https://tracker.prineside.com/file_download.php?file_id=962&amp;type=bug
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2076 [Infinitode 2] Infinitode 2 minor sometimes 2022-04-29 00:32 2023-03-17 23:20
Reporter: peepsalot Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: normal OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version:  
Summary: Quests show false completion immediately after level end
Description:

I think this happens if you complete one (non "Defeat waves") quest, but not the other. It seems that it just shows completion of both even though its not true. In the following screen which shows the loot per quest etc., only one of the quests is listed.

Screenshots attached.
In this case, I did not quite reach the limit for cannon kills, I couldn't get a screenshot of just before death, but it was something around 800 or 900 (not over 1.1k for the quest)

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: Screenshot from 2022-04-28 16-16-42.png (306,693 bytes) 2022-04-29 00:32
https://tracker.prineside.com/file_download.php?file_id=957&amp;type=bug
Screenshot from 2022-04-28 16-16-51.png (340,326 bytes) 2022-04-29 00:32
https://tracker.prineside.com/file_download.php?file_id=958&amp;type=bug
Screenshot from 2022-04-28 16-29-21.png (380,478 bytes) 2022-04-29 00:32
https://tracker.prineside.com/file_download.php?file_id=959&amp;type=bug
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1864 [Infinitode 2] Infinitode 2 minor have not tried 2021-09-15 20:47 2023-03-17 22:43
Reporter: EuphoRowan Platform: Mobile  
Assigned To: therainycat OS: Android  
Priority: low OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.6  
    Target Version:  
Summary: Replay invalidates in-progress run if you let replay finish
Description:

When you have an in progress game, then pause and go out to the menu and start a replay of an old game, normally you can exit the replay and then go back to your current game again. If you let the replay go to completion, however, without exiting before the end, then your current in progress game will be lost.

Tags:
Steps To Reproduce:

See description

Additional Information:

None

System Description
Attached Files:
Notes
(0001949)
EuphoRowan   
2022-02-03 20:26   

I think you said this was fixed in 1.8.6, so it can be closed now


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
2138 [Infinitode 2] Infinitode 2 minor always 2022-08-28 16:26 2023-03-17 20:57
Reporter: Cinex Platform: Desktop  
Assigned To: therainycat OS: Windows  
Priority: low OS Version: Any  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.8.8  
    Target Version: 1.8.8  
Summary: [1.8.7] Game still reacts to hotkeys while typing in the dev console
Description:

When typing commands into the dev console, the game still reacts to hotkeys, which may lead to an accidental placement / deletion of a tower, calling the next wave, toggling detailed mode, hiding important UI elements, etc.

Tags:

Windows

Steps To Reproduce:

Start a new game, select a tile, open the dev console, type random stuff.

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.