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IDProjectCategoryView StatusLast Update
0000092Infinitode 2[All Projects] Infinitode 2public2021-05-02 06:24
ReporterAnonymous Assigned Totherainycat  
PrioritylowSeverityminorReproducibilityN/A
Status closedResolutionno change required 
PlatformMobileOSAndroidOS VersionAny
Product Version 
Target VersionFixed in Version 
Summary0000092: Targeting
Description

When choosing the targeting option the towers will attack the first target they see and keep attacking that target until it dies or goes out of range before choosing the next target based on the priority chosen and repeat the idea of not changing targets until current one dead or out of range. This defeats the point of the targeting options if the towers don't recheck their priority target after every shot. I first started to notice this when using the poison tower with random targeting and it wouldn't change targets after each shot, which made the poison tower completely worthless. It wasn't like this in the original infinitode, so I assume it is a bug.

TagsNo tags attached.

Activities

EuphoRowan

EuphoRowan

2019-09-22 04:06

trusted_reporter   ~0000074

  1. "Search mod" already changes targeting behavior to what you're asking for.
  2. Poison, even without this mod, changes targets every shot automatically if there's an enemy in range without poison effect.
  3. Tower targeting in infinitode 1 also stayed with current target until it died (except poison and anti-air, I believe).

Issue History

Date Modified Username Field Change
2019-09-22 02:49 Anonymous New Issue
2019-09-22 02:49 Anonymous Status new => assigned
2019-09-22 02:49 Anonymous Assigned To => therainycat
2019-09-22 02:49 Anonymous Tag Attached: Towers
2019-09-22 04:06 EuphoRowan Note Added: 0000074
2019-09-22 14:46 therainycat Status assigned => closed
2019-09-22 14:46 therainycat Resolution open => no change required
2021-05-02 06:24 Anonymous Tag Detached: Towers