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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>https://tracker.prineside.com/</docs><link>https://tracker.prineside.com/</link><description><![CDATA[Prineside issue tracker - Issues]]></description><title>Prineside issue tracker - Issues</title><image><title>Prineside issue tracker - Issues</title><url>https://tracker.prineside.com/images/mantis_logo_button.gif</url><link>https://tracker.prineside.com/</link><description><![CDATA[Prineside issue tracker - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0002672: Idea for new ability</title><author></author><link>https://tracker.prineside.com/view.php?id=2672</link><description><![CDATA[New ability: rando&lt;br /&gt;
Applies level of level effect like in 6.3 or daily quest&lt;br /&gt;
Cost 5(+1per use)&lt;br /&gt;
Pros: allowes to bring this mechanic to any level without breaking anything, also balanced since it takes away one slot for ability as well as bunch of energy, so using those will require strategy&lt;br /&gt;
Cons: high cost and takes up a slot for abilities]]></description><category>Infinitode 2</category><pubDate>Thu, 18 Jun 2026 15:10:03 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2672</guid><comments>https://tracker.prineside.com/view.php?id=2672#bugnotes</comments></item><item><title>0002686: Bonus "Trigger random ability" with loop ability can fail to use it</title><author></author><link>https://tracker.prineside.com/view.php?id=2686</link><description><![CDATA[Trigger random ability always try to use enemy position (or base position as fallback), and at 6.6 this can often lead to &quot;cannot use ability&quot; if you have loop ability (because often near no towers/miners). So in fact you waited 3-5 minutes for nothing, and need wait 3-5 minutes again.&lt;br /&gt;
&lt;br /&gt;
I think in loop ability should use random tower and miner location instead of enemy. (Also reroll to other ability as fallback also will be good idea, like randomized deque list, if somehow it's failed again)]]></description><category>Infinitode 2</category><pubDate>Thu, 18 Jun 2026 14:20:47 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2686</guid><comments>https://tracker.prineside.com/view.php?id=2686#bugnotes</comments></item><item><title>0002685: Random based bonuses (Add all abilities for random tower, add random tiles, cores, ect.) in fact not random</title><author></author><link>https://tracker.prineside.com/view.php?id=2685</link><description><![CDATA[Any random based bonus in fact is not random, it's has same output no matter which day/seed/map you are using. For example, &quot;Add all abilities for random tower&quot; will always give abilities to second tower, if there only 2 or 3 towers in map; tile placement do not changes between same map, but different seeds (DQs), some core / boss types never appears, ect.&lt;br /&gt;
&lt;br /&gt;
There is even someone made table with all results about this in wiki (btw, small reminder that game redirect to wiki in main menu): &lt;a href=&quot;https://infinitode-2.fandom.com/wiki/Bonuses#AllAbilitiesForRandomTower_2&quot;&gt;https://infinitode-2.fandom.com/wiki/Bonuses#AllAbilitiesForRandomTower_2&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
So, it's can be abused too much (like abilities for tower), because outcome always determined, and at same time some outcomes never will be seen (like random core, it's always give same type Alpha/Delta/Zeta, but never Beta/Theta/XI)]]></description><category>Infinitode 2</category><pubDate>Thu, 18 Jun 2026 13:31:57 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2685</guid><comments>https://tracker.prineside.com/view.php?id=2685#bugnotes</comments></item><item><title>0002684: Bonus "More bonus Variants next time" can appear at last bonus stage</title><author></author><link>https://tracker.prineside.com/view.php?id=2684</link><description><![CDATA[Bonus &quot;More bonus Variants next time&quot; can appear at last bonus stage. It's just weird and useless. It's selecteble, but in fact will not do anything.]]></description><category>Infinitode 2</category><pubDate>Thu, 18 Jun 2026 13:02:18 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2684</guid><comments>https://tracker.prineside.com/view.php?id=2684#bugnotes</comments></item><item><title>0002683: Bonus "Increase Tower X Efficiency to Enemy Y" can give enemy type, which stopped spawning / will stop spawning</title><author></author><link>https://tracker.prineside.com/view.php?id=2683</link><description><![CDATA[There is problem with bonus &quot;Increase Tower X Efficiency to Enemy Y&quot; - it can appear with enemy type, which is stopped spawning or will stop spawn. This is big problem in daily quests, because it's just useless bonus. Many DQs has this restriction, and it creates many useless bonuses in bonus poll. (Also there is 1 dq with &quot;boss&quot; type, but there is not bosses, but it's more map problem) I think this is bug, because bonus do not give enemy type, which is not present in portals (Like, you will never get &quot;increase Multishot efficiency to fighter&quot;, if there no fighter in map portals)&lt;br /&gt;
&lt;br /&gt;
I think best solution will be just not add this bonus in poll, if target enemy type is limited by waves. There is many DQs, where enemy stop spawns in early waves. If there global limited waves (currently there is no levels like this, so it's for future), then it must check that last wave for enemy type == last wave for level and allow it in the poll.]]></description><category>Infinitode 2</category><pubDate>Thu, 18 Jun 2026 12:52:38 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2683</guid><comments>https://tracker.prineside.com/view.php?id=2683#bugnotes</comments></item><item><title>0002680: QOL: Allow multiple types of chests to be opened simultaneously</title><author></author><link>https://tracker.prineside.com/view.php?id=2680</link><description><![CDATA[Currently the inventory lets you open as many of one type of chest/tile pack as you want, and it also lets you select multiple types of chests/tile packs to sell, but there's seemingly no way to select multiple types of chests/tile packs to open simultaneously. Especially considering how most tile packs don't stack with each other, it'd be really nice to get an &quot;open all&quot; button with multiple types selected, that way you don't have to wait for the opening animation 20+ times when redeeming things en masse.]]></description><category>Infinitode 2</category><pubDate>Fri, 29 May 2026 22:02:08 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2680</guid><comments>https://tracker.prineside.com/view.php?id=2680#bugnotes</comments></item><item><title>0002679: Final Self-Research of Sniper and Freezing missing the tower</title><author></author><link>https://tracker.prineside.com/view.php?id=2679</link><description><![CDATA[Under normal circumstances, the Self-Research researches mention the tower they're tied to in parentheses next to &quot;Self-Research&quot;.&lt;br /&gt;
&lt;br /&gt;
However, for the final levels of Self-Research of specifically Sniper and Freezing, the respective tower isn't mentioned in the title. All the other Self-Researches, such as the final ones of other towers or the 5 other levels of the Sniper and Freezing ones, do mention the tower they're tied to.]]></description><category>Infinitode 2</category><pubDate>Sun, 24 May 2026 21:26:35 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2679</guid><comments>https://tracker.prineside.com/view.php?id=2679#bugnotes</comments></item><item><title>0002678: Endless Research suggestion - Balance Modifier</title><author></author><link>https://tracker.prineside.com/view.php?id=2678</link><description><![CDATA[A little suggestion I have : create a new research in specifically the Endless Research tree that would allow you to have more levels on the Balance Modifier.&lt;br /&gt;
&lt;br /&gt;
As it stands, the max level for the Balance Modifier is 5, transferring xp at a rate of 100xp/s between towers. Mostly enough on Normal Mode, where max level of towers is 20 (unless specific bonuses such as Cores, the Bonus system of 6.6 or DQ, or well the Balance modifier), but feels way too little on Endless Mode, where max level of towers goes up to 150 without bonuses.&lt;br /&gt;
&lt;br /&gt;
At the rate the Experience modifier can give xp on Endless (helped by an extended XP given research), it would be nice to allow its younger cousin to follow suit. 5 levels of research (to allow the modifier to reach level 10) should hopefully be enough, I trust you to figure out the values of xp transfer for these 5 new levels ^^]]></description><category>Infinitode 2</category><pubDate>Sun, 24 May 2026 21:05:42 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2678</guid><comments>https://tracker.prineside.com/view.php?id=2678#bugnotes</comments></item><item><title>0002676: Violation of the scale of the intervention</title><author></author><link>https://tracker.prineside.com/view.php?id=2676</link><description><![CDATA[I own a Huawei Mate X7 phone. It is a foldable phone. When the large screen is unfolded, the game interface becomes very large. This is extremely inconvenient. When folded, everything works fine.]]></description><category>Infinitode 2</category><pubDate>Tue, 31 Mar 2026 00:11:14 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2676</guid><comments>https://tracker.prineside.com/view.php?id=2676#bugnotes</comments></item><item><title>0002675: Inconvenient interface</title><author></author><link>https://tracker.prineside.com/view.php?id=2675</link><description><![CDATA[1) After exiting battle, take the carriage back to the main menu. A music and composer bar appears. When attempting to access the statistics tab, this bar overlaps the first three buttons, requiring a brief wait for it to disappear. Constantly viewing battle statistics is very inconvenient. Add the ability to hide this bar with a swipe.&lt;br /&gt;
2) Also, when viewing battle replays in the statistics, there's a &quot;back to replay list&quot; button, but it's very inconvenient. In-game, I constantly press the bottom back button and exit the statistics menu back to the main screen.]]></description><category>Infinitode 2</category><pubDate>Sun, 22 Mar 2026 06:12:39 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2675</guid><comments>https://tracker.prineside.com/view.php?id=2675#bugnotes</comments></item><item><title>0002674: error ?</title><author></author><link>https://tracker.prineside.com/view.php?id=2674</link><description><![CDATA[i can't upgrade loot rarity&lt;br /&gt;
i have sold maps for over 50% many times]]></description><category>Infinitode 2</category><pubDate>Sun, 15 Feb 2026 17:25:53 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2674</guid><comments>https://tracker.prineside.com/view.php?id=2674#bugnotes</comments></item><item><title>0002668: New tower idea I made for infinitode</title><author></author><link>https://tracker.prineside.com/view.php?id=2668</link><description><![CDATA[I just made my own tower and I few people has been convincing for this to be added, and yeah I worked for this, hoping it could make its way to the game]]></description><category>Infinitode 2</category><pubDate>Wed, 11 Feb 2026 14:00:32 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2668</guid><comments>https://tracker.prineside.com/view.php?id=2668#bugnotes</comments></item><item><title>0002673: QOL tiles gestion</title><author></author><link>https://tracker.prineside.com/view.php?id=2673</link><description><![CDATA[Hello, I have a suggestion for a future update regarding quality-of-life improvements for inventory management in the Tiles section. I was wondering whether the difficulty of managing the Tiles section especially when you have custom maps that use very specific Tiles, such as portals or bases has already been considered or discussed.&lt;br /&gt;
&lt;br /&gt;
When it comes time to sell certain Tiles that we no longer use and that take up space, whether to exchange them for resources or prestige tickets, it becomes complicated.&lt;br /&gt;
&lt;br /&gt;
Would it be possible to have a section in the inventory that shows only the Tiles currently used on custom maps so they wouldn’t be shuffled with the tiles we are not currently using in custom maps? Or even having an option to « lock » all the tiles used in our custom maps so we wouldn’t sell or exchange them by mistake.&lt;br /&gt;
Thank you very much!]]></description><category>Infinitode 2</category><pubDate>Tue, 27 Jan 2026 19:39:25 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2673</guid><comments>https://tracker.prineside.com/view.php?id=2673#bugnotes</comments></item><item><title>0002671: automatic login exit problem</title><author></author><link>https://tracker.prineside.com/view.php?id=2671</link><description><![CDATA[Logging in to the app seems to log out automatically after a few days&lt;br /&gt;
If you don't notice it and log back in, this may lose some of the game progress]]></description><category>Infinitode 2</category><pubDate>Thu, 04 Dec 2025 14:33:52 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2671</guid><comments>https://tracker.prineside.com/view.php?id=2671#bugnotes</comments></item><item><title>0002670: Login issues in this site</title><author></author><link>https://tracker.prineside.com/view.php?id=2670</link><description><![CDATA[1.Accounts and passwords registered through the client game application cannot be used on the website. This should be clearly indicated via a message on the website's login screen.&lt;br /&gt;
&lt;br /&gt;
2.Users must first log in successfully through the password login interface accessed via the link in the verification email. Only after this one-time login will the account be unlocked for access from anywhere. Simply clicking the verification link not grant global login permissions.&lt;br /&gt;
&lt;br /&gt;
3.The error message &quot;&lt;a href=&quot;https://tracker.prineside.com/view.php?id=200&quot;&gt;0000200&lt;/a&gt; g_required_parameters not found,&quot; which appears during reCAPTCHA validation, should be rephrased to be more user-friendly and understandable.]]></description><category>Infinitode 2</category><pubDate>Thu, 04 Dec 2025 13:57:59 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2670</guid><comments>https://tracker.prineside.com/view.php?id=2670#bugnotes</comments></item><item><title>0002669: need mortar style tower</title><author></author><link>https://tracker.prineside.com/view.php?id=2669</link><description><![CDATA[the game is missing the mortar style tower that is long range (longer than missile) and slow fires shells that do splash damage to large area (4-5 squares) with damage decreasing the further away from the blast an enemy is mortars typically would be aimed x squares ahead of the target but or at the target with the intentiom of hitting the enemies behind the target or should be able to choose attack area rather than enemies with upgrades to shell speed, accuracy, and splash size. damage should be massive but tower accuracy should be poor so that it hits randomly around targets.]]></description><category>Infinitode 2</category><pubDate>Mon, 01 Dec 2025 00:54:06 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2669</guid><comments>https://tracker.prineside.com/view.php?id=2669#bugnotes</comments></item><item><title>0000286: make an invisible foes</title><author></author><link>https://tracker.prineside.com/view.php?id=286</link><description><![CDATA[Invisible foes that will appeared when damaged. After last damage will shown at (for example) 3 second and again become hidden. Turrets cant attack hidden foes. But stum turret can or also maybe splash.]]></description><category>Infinitode 2</category><pubDate>Sun, 30 Nov 2025 16:50:56 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=286</guid><comments>https://tracker.prineside.com/view.php?id=286#bugnotes</comments></item><item><title>0002667: New ideas for market and statistics</title><author></author><link>https://tracker.prineside.com/view.php?id=2667</link><description><![CDATA[I think these features and adjustments would be well-suited for Infinitode 2:  &lt;br /&gt;
&lt;br /&gt;
1. Add research upgrades in the Item Market similar to the &quot;Bonus Lucky Shot x2&quot; segment. For example, spending a moderate amount of accelerators could increase the number of purchase slots in the shop, upgrading from 6 to 9, 12, or even more. Introducing options like &quot;larger supply&quot; or &quot;reduced purchase cooldown&quot; would also be viable.  &lt;br /&gt;
&lt;br /&gt;
2. The Item Market should reduce the number of slots requiring accelerators for purchases. Some players have no need to buy items with accelerators, so a toggle could be added in the settings menu to disable accelerator purchases, or a separate market—exclusive to accelerator purchases—could be created alongside the original Item Market.  &lt;br /&gt;
&lt;br /&gt;
3. A 60-game-time-minute cooldown for each market purchase is too slow. A mechanic allowing multiple purchases could be introduced, such as adding &quot;Market Tickets&quot; that let players refresh the shop. These could be designed as Legendary-tier items with a drop rate higher than other items but lower than Research Tickets.  &lt;br /&gt;
My personal suggestion is that one Research Ticket could be crafted into five Market Tickets via the crafting bench, providing an additional source for Market Tickets.  &lt;br /&gt;
&lt;br /&gt;
4. The current system where replaying certain levels doesn't refresh the &quot;Play Real Time&quot; stat is unreasonable. For instance, when playing level 6.3, the time spent should contribute to &quot;Play Real Time&quot; to ensure data consistency and fairness.  &lt;br /&gt;
Additionally, for non-personal player data—meaning everything except Self-Research, Achievements, Badges, and Profile stats—reasonable retention should be implemented to preserve as much gameplay progress impact as possible.]]></description><category>Infinitode 2</category><pubDate>Mon, 24 Nov 2025 03:47:20 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2667</guid><comments>https://tracker.prineside.com/view.php?id=2667#bugnotes</comments></item><item><title>0002666: Error when trying to confirm account details via steam or through the account itself</title><author></author><link>https://tracker.prineside.com/view.php?id=2666</link><description><![CDATA[When trying to confirm account details via steam or by entering account information, a long download occurs, then an unknown error appears, and the profile does not load. I checked this issue on my phone, it doesn't have this problem. If you try to log in many times, the game crashes and issues a crash report when loading.]]></description><category>Infinitode 2</category><pubDate>Fri, 21 Nov 2025 18:34:31 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2666</guid><comments>https://tracker.prineside.com/view.php?id=2666#bugnotes</comments></item><item><title>0002665: Missing interface item</title><author></author><link>https://tracker.prineside.com/view.php?id=2665</link><description><![CDATA[My interface do not show the item highlighted on the image I attached to the issue.&lt;br /&gt;
At first I had it, but then it was gone.&lt;br /&gt;
I believe it happened when I reset the item &quot;Extended statistics&quot; from the Research tree and bought it again.]]></description><category>Infinitode 2</category><pubDate>Wed, 12 Nov 2025 01:55:53 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2665</guid><comments>https://tracker.prineside.com/view.php?id=2665#bugnotes</comments></item><item><title>0002664: Add Steam achievements to Google Play Games</title><author></author><link>https://tracker.prineside.com/view.php?id=2664</link><description><![CDATA[Infinitode has achievements on Steam, but not Google Play Games? &lt;br /&gt;
the devs probably should add the achievements to that since theres a site for Google Play Games achievements track and total playtime planner.]]></description><category>Infinitode 2</category><pubDate>Thu, 06 Nov 2025 11:42:50 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2664</guid><comments>https://tracker.prineside.com/view.php?id=2664#bugnotes</comments></item><item><title>0002663: 无法打开软件</title><author></author><link>https://tracker.prineside.com/view.php?id=2663</link><description><![CDATA[只有在刚安装完后才能正常打开软件，下次打开时会发生闪退，在加载界面时程序自动结束，只有在重新安装后才能正常打开，我的手机品牌是小米15]]></description><category>Infinitode 2</category><pubDate>Fri, 24 Oct 2025 15:36:42 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2663</guid><comments>https://tracker.prineside.com/view.php?id=2663#bugnotes</comments></item><item><title>0002661: DevMode Allowed When Conditions Aren't Met,By Force</title><author></author><link>https://tracker.prineside.com/view.php?id=2661</link><description><![CDATA[Right after beating 1.5,I went to research, suddenly ALL upgrade boxes have ENTER.upon clicking,I was granted devmode.But I don't met those conditions and it happened outside of the devmode upgrade box.I clicked on devmode upgrade box before seeing this bug,so that might contribute to that.The Game is tricked that those conditions are met.This means I can't upgrade research without teiggering devmode,which I don't want to.]]></description><category>Infinitode 2</category><pubDate>Tue, 07 Oct 2025 10:50:29 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2661</guid><comments>https://tracker.prineside.com/view.php?id=2661#bugnotes</comments></item><item><title>0002662: No "Vector" in the Daily Mission/Quest</title><author></author><link>https://tracker.prineside.com/view.php?id=2662</link><description><![CDATA[I have played two times the daily quest, both of wich I pushed the mining of Vectors, receiving only a few. Thanks for the game, awesome.]]></description><category>Infinitode 2</category><pubDate>Tue, 30 Sep 2025 19:58:42 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2662</guid><comments>https://tracker.prineside.com/view.php?id=2662#bugnotes</comments></item><item><title>0002660: Music doesn't Play sound when selected</title><author></author><link>https://tracker.prineside.com/view.php?id=2660</link><description><![CDATA[I noticed the Game Music wasn't playing when I select the Music list/play a level.]]></description><category>Infinitode 2</category><pubDate>Sun, 21 Sep 2025 18:47:59 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2660</guid><comments>https://tracker.prineside.com/view.php?id=2660#bugnotes</comments></item></channel></rss>
