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IDProjectCategoryView StatusLast Update
0000077Infinitode 2[All Projects] Infinitode 2public2019-09-19 23:01
ReporterAnonymous Assigned Totherainycat  
PriorityimmediateSeveritymajorReproducibilityalways
Status closedResolutionno change required 
PlatformMobileOSAndroidOS VersionAny
Product Version 
Target VersionFixed in Version 
Summary0000077: All enemies travel through Towers
Description

Ever since the last level of the story was unlocked, all enemies on every previous level and custom travel through Tower Tiles and makes most maps unplayable. This is a serious glitch and needs a update.

TagsNo tags attached.

Activities

Ivelin

Ivelin

2019-09-16 01:52

reporter   ~0000054

Yea it happend to me something like that. On "Endless mode" the enemyes can move on all tile. If you like the normal gameplay just play "normal mode". But It happend to me on "Endless mode" when I built a tower and the enemyes come to pass over that tile... most of the time they change the way, but sometimes they just dotn stop to walk ower my tower. I hope that this is not the idea of that mode and think they shouldn't do this. 5 or 6 enemyes pass ower my tower. They act like there has no tower.

EuphoRowan

EuphoRowan

2019-09-16 01:58

reporter   ~0000055

They should only pass over towers in one of two necessary conditions:

  1. There is no viable open road path for the enemy to the base. In this case it will pass through the minimum number of towers necessary (generally only possible in 5.8 or custom maps)
  2. You've built the tower after the enemy spawned. If it were possible to change an enemy's path with towers after an enemy had spawned, players could "bounce" enemies back and forth in a path forever. So once an enemy is spawned, its route is set, even if you later build a tower in the way.
EuphoRowan

EuphoRowan

2019-09-16 02:34

reporter   ~0000056

... which is to say, I don't really think this is an actual bug

therainycat

therainycat

2019-09-19 23:01

administrator   ~0000066

EuphoRowan is completely right, and there's no bug. Hardcore mode = enemies walk on platforms.

Issue History

Date Modified Username Field Change
2019-09-16 01:00 Anonymous New Issue
2019-09-16 01:00 Anonymous Status new => assigned
2019-09-16 01:00 Anonymous Assigned To => therainycat
2019-09-16 01:52 Ivelin Note Added: 0000054
2019-09-16 01:58 EuphoRowan Note Added: 0000055
2019-09-16 02:34 EuphoRowan Note Added: 0000056
2019-09-19 23:01 therainycat Note Added: 0000066
2019-09-19 23:01 therainycat Status assigned => closed
2019-09-19 23:01 therainycat Resolution open => no change required