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IDProjectCategoryView StatusLast Update
0000368Infinitode 2[All Projects] Infinitode 2public2019-12-12 13:57
ReporterAnonymous Assigned Totherainycat  
PrioritylowSeverityminorReproducibilityhave not tried
Status closedResolutionno change required 
PlatformMobileOSAndroidOS VersionAny
Product Version 
Target VersionFixed in Version 
Summary0000368: Bounty Tile not giving bounties as long as one enemy from earlier waves is still alive
Description

Hi,

I was playing the Daily Quest yesterday where one enemy slipped through my towers at the start and then got freeze-locked by snowballs behind my defenses for the next 5 or 6 waves. All subsequent enemies/waves got killed more or less instantly at the spawn, but I was not reveiving any bounties because the single enemy from that earlier wave was still alive.

Once it died, I received all outstanding bounties at once.

I'm not sure if that's a bug or a feature, but I was expecting to still receive the bounties for the other waves the moment I finished them. Having to wait for an earlier wave to finish before I can continue to receive the next bounties felt kinda odd.

Steps To Reproduce

Leave one enemy alive and kill subsequent waves. No bounties will be paid.

TagsNo tags attached.

Activities

therainycat

therainycat

2019-12-12 13:57

administrator   ~0000301

It is not a bug, you have to kill each enemy in a wave to get bonus coins from Bounties. Otherwise it would be too easy to bug out the game by calling waves early to get lots of coins.

Issue History

Date Modified Username Field Change
2019-12-09 18:35 Anonymous New Issue
2019-12-12 13:57 therainycat Note Added: 0000301
2019-12-12 13:57 therainycat Assigned To => therainycat
2019-12-12 13:57 therainycat Status new => closed
2019-12-12 13:57 therainycat Resolution open => no change required