View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000368 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2019-12-09 18:35 | 2019-12-12 13:57 |
| Reporter | Anonymous | Assigned To | therainycat | ||
| Priority | low | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | no change required | ||
| Platform | Mobile | OS | Android | OS Version | Any |
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0000368: Bounty Tile not giving bounties as long as one enemy from earlier waves is still alive | ||||
| Description | Hi, I was playing the Daily Quest yesterday where one enemy slipped through my towers at the start and then got freeze-locked by snowballs behind my defenses for the next 5 or 6 waves. All subsequent enemies/waves got killed more or less instantly at the spawn, but I was not reveiving any bounties because the single enemy from that earlier wave was still alive. Once it died, I received all outstanding bounties at once. I'm not sure if that's a bug or a feature, but I was expecting to still receive the bounties for the other waves the moment I finished them. Having to wait for an earlier wave to finish before I can continue to receive the next bounties felt kinda odd. | ||||
| Steps To Reproduce | Leave one enemy alive and kill subsequent waves. No bounties will be paid. | ||||
| Tags | No tags attached. | ||||
|
It is not a bug, you have to kill each enemy in a wave to get bonus coins from Bounties. Otherwise it would be too easy to bug out the game by calling waves early to get lots of coins. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-12-09 18:35 | Anonymous | New Issue | |
| 2019-12-12 13:57 | therainycat | Note Added: 0000301 | |
| 2019-12-12 13:57 | therainycat | Assigned To | => therainycat |
| 2019-12-12 13:57 | therainycat | Status | new => closed |
| 2019-12-12 13:57 | therainycat | Resolution | open => no change required |