View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002560 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2024-08-29 01:07 | 2024-10-09 22:04 |
Reporter | ZiHeLL | Assigned To | therainycat | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | won't fix | ||
Product Version | 1.9.1 | ||||
Target Version | 1.9.2 | Fixed in Version | |||
Summary | 0002560: Missile Explosion Range | ||||
Description | In 1.9.0 changelogs it was stated Missile explosion range is scaling more organically now, and that it doesn't cap. Since this is a Missile thread I will also add that it is quite weak so far into the season, being a less effective damage stick than Tesla and/or Splash, and generally lacking a use case, in part due to its Special and Ultimate being obsolete with Gauss as a consideration. | ||||
Tags | Missile (Tower) | ||||
Explosion range is tricky - I don't want it to be too high, because it will cause flashes across the whole screen and will murder the performance of the game. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2024-08-29 01:07 | ZiHeLL | New Issue | |
2024-08-29 01:07 | ZiHeLL | Tag Attached: Missile (Tower) | |
2024-10-05 17:07 | therainycat | Assigned To | => therainycat |
2024-10-05 17:07 | therainycat | Status | new => acknowledged |
2024-10-05 17:07 | therainycat | Target Version | => 1.9.2 |
2024-10-09 22:04 | therainycat | Note Added: 0002721 | |
2024-10-09 22:04 | therainycat | Status | acknowledged => closed |
2024-10-09 22:04 | therainycat | Resolution | open => won't fix |