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IDProjectCategoryView StatusLast Update
0002560Infinitode 2[All Projects] Infinitode 2public2024-10-09 22:04
ReporterZiHeLL Assigned Totherainycat  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionwon't fix 
Product Version1.9.1 
Target Version1.9.2Fixed in Version 
Summary0002560: Missile Explosion Range
Description

In 1.9.0 changelogs it was stated Missile explosion range is scaling more organically now, and that it doesn't cap.
However, the Explosion Range cap on Missile is still easily reached on Endless, at XP level 41 it reaches 3.2 and caps out.

Since this is a Missile thread I will also add that it is quite weak so far into the season, being a less effective damage stick than Tesla and/or Splash, and generally lacking a use case, in part due to its Special and Ultimate being obsolete with Gauss as a consideration.

TagsMissile (Tower)

Activities

therainycat

therainycat

2024-10-09 22:04

administrator   ~0002721

Explosion range is tricky - I don't want it to be too high, because it will cause flashes across the whole screen and will murder the performance of the game.
It does not cap - in normal mode. It may cap in endless, but I don't care about the balance there and tower's XP level still affects other stats, so it is useful.
Can't agree on Missile - create another thread at the end of season 3 so other people can discuss this topic.

Issue History

Date Modified Username Field Change
2024-08-29 01:07 ZiHeLL New Issue
2024-08-29 01:07 ZiHeLL Tag Attached: Missile (Tower)
2024-10-05 17:07 therainycat Assigned To => therainycat
2024-10-05 17:07 therainycat Status new => acknowledged
2024-10-05 17:07 therainycat Target Version => 1.9.2
2024-10-09 22:04 therainycat Note Added: 0002721
2024-10-09 22:04 therainycat Status acknowledged => closed
2024-10-09 22:04 therainycat Resolution open => won't fix