View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002553 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2024-08-26 10:45 | 2024-08-26 14:06 |
| Reporter | AmethystDK | Assigned To | therainycat | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Platform | Desktop | OS | Windows | OS Version | Any |
| Product Version | 1.9.0 (Season 3) | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0002553: After creating a custom map, there will be no mineral plates in the random drop of checkpoints and treasure bags. | ||||
| Description | I don't know if this is designed, but the level can still get the mineral plate normally before creating a custom map, but once a custom map is created, even if it is deleted or the previous archive is re-read, the mineral plate cannot be dropped, unless I sell a custom map and ensure that there is no custom map at present. | ||||
| Tags | No tags attached. | ||||
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IMG_20240826_154348.jpg (1,964,677 bytes) |
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There is a limit of 500 individual Source tiles, once you cross it, no more will drop. Similar to Portals and Bases, except the latter are counted by different types |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-08-26 10:45 | AmethystDK | New Issue | |
| 2024-08-26 10:45 | AmethystDK | File Added: IMG_20240826_154348.jpg | |
| 2024-08-26 14:01 | ZiHeLL | Note Added: 0002662 | |
| 2024-08-26 14:06 | therainycat | Assigned To | => therainycat |
| 2024-08-26 14:06 | therainycat | Status | new => closed |
| 2024-08-26 14:06 | therainycat | Resolution | open => no change required |