View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002541 | Infinitode 2 Ideas | [All Projects] Infinitode 2 | public | 2024-08-18 04:49 | 2024-08-22 14:10 |
Reporter | Diaboluc | Assigned To | |||
Priority | none | Severity | trivial | Reproducibility | N/A |
Status | new | Resolution | open | ||
Platform | Mobile | OS | Android | OS Version | Any |
Summary | 0002541: (Reworked Tower and Improved spelling) I have a tower idea ! : Hell Tower | ||||
Description | I put the stats for lvl 1, lvl 10 and add +x stats until level max reached (supposing the tower is lvl 20) Name : Hell Tower Shape : square with a circle in its center emitting red light IG description : shoots a beam of light doing damage that increases over time. Max 2 ennemies Stats for lvl 1 : / Lvl 10 Minimal damage increase research : add 1% for each upgrade (level max is 11) Ability : Multi-Targets : Can targets 1 more ennemy (this target ignore the targets priority) (lvl 1) Hyperburner : increase the maximum damage by 50% but reduce the "minimal damage increase" by 8% and inflict vulnerability +5% for 1 sec (lvl 1) Lvl 10 (EXP) ability : Lvl 20 (EXP) ability : Ultimate : The turret deal 300% of the minimum and maximum damage (1200% if Multi-Targets have been choosed) but cannot target more than 1 ennemy. If an ennemy is killed by this tower, this tower gain 1% of minimum and maximum damage (4% if Multi-Targets have been choosed), stackable 50 times and last 45 secondes. (lvl 1) Effectiveness against enemies (in %) Time for some explanations : Increasing damage is the amount of minimum damage inflicted (i.e 17 minimum damage become 18.7 damage due to the damage increasing/sec and multiply that number by 1.1 After each second). This Tower reach his Maximum damage after (research lvl 0) : This Tower reach his Maximum damage after (research lvl 11) : | ||||
Tags | Idea, Towers | ||||