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IDProjectCategoryView StatusLast Update
0002510Infinitode 2[All Projects] Infinitode 2public2024-10-07 23:33
ReporterAuto Assigned Totherainycat  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionnot fixable 
PlatformDesktopOSWindowsOS VersionAny
Product Version1.9.0 (Season 3) 
Target Version1.9.2Fixed in Version 
Summary0002510: Nanoparticles can kill enemies with loop's extra damage
Description

If an enemy hasn't been damaged with nanoparticles before, extra damage from loop ability bypass the hp threshold

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Auto

2024-08-05 06:46

reporter  

Screenshot 2024-08-05 104107.png (432,487 bytes)
Screenshot 2024-08-05 104142.png (390,978 bytes)
therainycat

therainycat

2024-10-07 23:33

administrator   ~0002719

It is hard to fix, and if I manage to fix it properly - the leaderboards may get hurt.
I've tried 2 different approaches - the first one fixes this but also introduces a new bug. The second approach will overcomplicate the logic of Gauss' shots and, while it will work properly in this narrow combination of Gauss + Nano + Loop, it will look awful and will link Loop to Gauss, which is a poor design.
I'll leave it as it is and will call it a feature.

Issue History

Date Modified Username Field Change
2024-08-05 06:46 Auto New Issue
2024-08-05 06:46 Auto File Added: Screenshot 2024-08-05 104107.png
2024-08-05 06:46 Auto File Added: Screenshot 2024-08-05 104142.png
2024-08-07 16:47 therainycat Assigned To => therainycat
2024-08-07 16:47 therainycat Status new => acknowledged
2024-10-05 20:41 therainycat Target Version => 1.9.2
2024-10-07 23:33 therainycat Note Added: 0002719
2024-10-07 23:33 therainycat Status acknowledged => closed
2024-10-07 23:33 therainycat Resolution open => not fixable