View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0002429 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2024-05-21 21:20 | 2024-07-14 14:19 | 
| Reporter | SWOOSH | Assigned To | therainycat | ||
| Priority | normal | Severity | tweak | Reproducibility | always | 
| Status | resolved | Resolution | fixed | ||
| Platform | Mobile | OS | Android | OS Version | Any | 
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0002429: Gauss Projectile | ||||
| Description | Currently in 1.9 Gauss can only hit enemies traveling down the center of a tile. Any enemy on either side wont be hit.  | ||||
| Tags | No tags attached. | ||||
| 
	 Can you enable dev / modding mode and turn on the raycast debug for a screenshot? There's also an "enemy AABB" grid setting that can be turned on and it may help to debug this issue. The game does not use tiles for such things anymore  | 
|
| 
	 Made raycast width larger, also introduced 2 new GVs to control the ray width  | 
|
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2024-05-21 21:20 | SWOOSH | New Issue | |
| 2024-05-21 23:12 | therainycat | Note Added: 0002483 | |
| 2024-05-21 23:12 | therainycat | Assigned To | => therainycat | 
| 2024-05-21 23:12 | therainycat | Status | new => feedback | 
| 2024-07-14 14:19 | therainycat | Status | feedback => resolved | 
| 2024-07-14 14:19 | therainycat | Resolution | open => fixed | 
| 2024-07-14 14:19 | therainycat | Note Added: 0002513 |