View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002429 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2024-05-21 21:20 | 2024-07-14 14:19 |
Reporter | SWOOSH | Assigned To | therainycat | ||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Mobile | OS | Android | OS Version | Any |
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0002429: Gauss Projectile | ||||
Description | Currently in 1.9 Gauss can only hit enemies traveling down the center of a tile. Any enemy on either side wont be hit. | ||||
Tags | No tags attached. | ||||
Can you enable dev / modding mode and turn on the raycast debug for a screenshot? There's also an "enemy AABB" grid setting that can be turned on and it may help to debug this issue. The game does not use tiles for such things anymore |
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Made raycast width larger, also introduced 2 new GVs to control the ray width |
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Date Modified | Username | Field | Change |
---|---|---|---|
2024-05-21 21:20 | SWOOSH | New Issue | |
2024-05-21 23:12 | therainycat | Note Added: 0002483 | |
2024-05-21 23:12 | therainycat | Assigned To | => therainycat |
2024-05-21 23:12 | therainycat | Status | new => feedback |
2024-07-14 14:19 | therainycat | Status | feedback => resolved |
2024-07-14 14:19 | therainycat | Resolution | open => fixed |
2024-07-14 14:19 | therainycat | Note Added: 0002513 |