View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0002410 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2024-05-17 21:20 | 2024-07-14 13:52 |
Reporter | ZiHeLL | Assigned To | therainycat | ||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | closed | Resolution | fixed | ||
Product Version | 1.9.0 (Season 3) | ||||
Target Version | Fixed in Version | ||||
Summary | 0002410: Overload | ||||
Description | Overload got a lot of nerfs, some of which are over the top.
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Additional Information | Ideas: Reduced x? -> x0 mining score, x1.05 -> x1.15 score
And maybe a bit more Overload difficulty, possibly by raising the default and improving the related research:
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Tags | Balance | ||||
I think Just removing the mining score bonus, and returning some of its mining speed would be a relatively good change. With the experience modifier nerf, coupled with the mining speed nerf and the basic clone bug fix, gauss abuse should be less prominent from Overload alone. I'm not entirely on board with increasing the difficulty, however. My fear is that it will just lead back to the same overload defenses (single target) we already had, Sniper, venom, gauss etc. Towers like cannon and missile will probably never be seen in an overload due to them being projectiles and the fact that they deal aoe, while the enemies themselves are spread out. |
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The speed of the overload is added to the research, so the 15 overloads in version 1.8 are about 79.8 times the mining speed. Version 1.9 has not been tested and is estimated to be less than 20 times. |
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Overload was meant to allow the player to exchange some score with a bit higher difficulty, it was never designed to be used as the main source of mining speed boost.
I don't mind if it increases the mining speed, but it must not be required to farm effectively. The lack of mining speed is compensated with x2.5-x4.5 resource multipliers on levels which should not be ignored if we speak about its reduced mining speed bonus. And I don't even want to speak about the basic clone bug, it is called a bug for a reason. I'll repeat what I've said in that other issue - people like bugs which allow them to farm 100x faster or make their run last for another hour, but they can not be preserved, because they make everything else useless. I'll take a look at Overload because I don't like its current version either, and its mining speed score multiplier is buggy for some reason. |
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Overload has been completely reworked in build 204. Closing this issue, please open it again if you find a new version of Overload poorly implemented |
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Date Modified | Username | Field | Change |
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2024-05-17 21:20 | ZiHeLL | New Issue | |
2024-05-17 21:20 | ZiHeLL | Tag Attached: Balance | |
2024-05-17 21:46 | Meo | Note Added: 0002441 | |
2024-05-17 22:58 | baiqi | Note Added: 0002442 | |
2024-05-18 11:27 | therainycat | Note Added: 0002451 | |
2024-05-18 11:29 | therainycat | Assigned To | => therainycat |
2024-05-18 11:29 | therainycat | Status | new => acknowledged |
2024-07-14 13:51 | therainycat | Note Added: 0002509 | |
2024-07-14 13:52 | therainycat | Status | acknowledged => closed |
2024-07-14 13:52 | therainycat | Resolution | open => fixed |