View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002409 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2024-05-17 15:22 | 2024-07-17 15:55 |
Reporter | ZiHeLL | Assigned To | therainycat | ||
Priority | normal | Severity | major | Reproducibility | N/A |
Status | closed | Resolution | fixed | ||
Product Version | 1.9.0 (Season 3) | ||||
Target Version | Fixed in Version | ||||
Summary | 0002409: Various tower vs enemy efficiency complaints | ||||
Description | Abilities that allow towers to attack air enemies - specifically, for Multishot and Missile - are not only underwhelming on their own, only adding 100% damage vs Heli, the easier flier, and 50/25% respectively vs Jet, the harder flier, but also they make their towers have really bad effectiveness by default, missing out on ability to even damage some of the essential enemies and having low totals in general. With how dominant Gauss is in lategame, it itself basically dictates which towers are good or not with its efficiencies against enemies. Anything Gauss cannot deal with, nothing can - and then that's where the abilities are used. | ||||
Additional Information | Jet is like a flying Fast, it would make a lot more sense if Multishot dealt 150% damage to it. Missile could do 150% to heli and get an extra 25% to Regular (25%->50%)
| ||||
Tags | Balance, Not a bug | ||||
Interesting accidental formatting. |
|
I'm in favor of Gauss's damage efficiency change, due to Gauss's strong late-game dominance, its efficiency directly determines what enemies are difficult to deal with and what enemies are not threatening. |
|
Considering the planned changes for Gauss which affect the way its damage affects its efficiency vs different enemy types, I will ignore it in this issue for now. Speaking of other towers - Multishot and Missile:
|
|
Missile is an explosion based tower and is therefore more effective against enemies that commonly spawn in very dense crowds. Currently those enemies are: regular, fasts, toxic, icy, light. In addition, strong dps towers are super effective against strongs (the enemy), sniper, tesla, missile, all have 150, gauss, venom 100. I would suggest moving missile's effectiveness against strongs to fasts, as strong dps towers also typically do not do as well against fasts as they do the other 2 common enemies (regular, strong). I understand if you wish to keep missile stronger against late game enemies, as it feels like a late game tower, which is why I suggested an exchange of efficencies. I am also in favor with allowing multishot to damage strongs, even if it has to sacrifice efficency against another enemy. Multishot already scales very poorly and gaining efficency against one of the 3 most common common enemies would perhaps make up partially for this weakness. In terms of gauss efficency, making other towers (that have damage compareable to gauss) more effective against fasts should help solve the problem. *ahem. Missile. I would also like to point out that toxics, which can heal themselves and are immune to smoke bomb and venom (one of the strongest abilities and towers), also happen to spawn in waves that put significantly more hp/second and total hp on the board than any other enemy. I understand that they are a late game enemy and should feel perhaps more difficult, but in my totally unbiased opinion (i hate toxics), perhaps a hp reduction or enemy count per wave reduction would help. |
|
Toxics, when alone, always spawn in crowd waves, and always have more total hp/wave than any other enemy. |
|
Date Modified | Username | Field | Change |
---|---|---|---|
2024-05-17 15:22 | ZiHeLL | New Issue | |
2024-05-17 15:22 | ZiHeLL | Tag Attached: Balance | |
2024-05-17 15:25 | ZiHeLL | Note Added: 0002401 | |
2024-05-17 15:47 | baiqi | Note Added: 0002405 | |
2024-05-17 18:39 | z_3011 | Tag Attached: Not a bug | |
2024-05-19 17:53 | therainycat | Note Added: 0002466 | |
2024-05-19 17:53 | therainycat | Assigned To | => therainycat |
2024-05-19 17:53 | therainycat | Status | new => feedback |
2024-05-20 20:26 | AluminumRust | Note Added: 0002477 | |
2024-05-20 20:33 | AluminumRust | File Added: Screenshot 2024-05-20 103156.png | |
2024-05-20 20:33 | AluminumRust | Note Added: 0002478 | |
2024-07-17 15:55 | therainycat | Status | feedback => closed |
2024-07-17 15:55 | therainycat | Resolution | open => fixed |