View Issue Details

IDProjectCategoryView StatusLast Update
0000239Infinitode 2[All Projects] Infinitode 2public2019-12-12 14:31
ReporterAnonymous Assigned Totherainycat  
PrioritylowSeveritytweakReproducibilityalways
Status closedResolutionwon't fix 
PlatformMobileOSAndroidOS VersionAny
Product Version 
Target VersionFixed in Version 
Summary0000239: Pathfinding ignores barriers instead of using teleporters
Description

If there's two adjacent tiles separated by a barrier and they both have teleporters, then mobs will ignore the barrier instead of going through the teleporters.

TagsNo tags attached.

Activities

Anonymous

Anonymous

2019-11-12 01:49

viewer  

Screenshot_20191111-133757__01.jpg (432,627 bytes)
therainycat

therainycat

2019-12-12 14:27

administrator   ~0000314

Last edited: 2019-12-12 14:30

View 2 revisions

Its because you have both barrier and teleporter on the same tile. Due to the technical implementation of pathfinding (which was not designed for teleporters and got a bit tweaked) and performance considerations, it assumes this path is valid. Gameplay-wise it must not make much difference since it changes a path only for a half of tile. Since usage of both teleporter and barrier on neighboring tiles is highly unlikely in attempt to make any major difference in map's strategy and considering performance impact this fix may cause, I'll just say I'll not fix that but thanks for pointing out!

Issue History

Date Modified Username Field Change
2019-11-12 01:49 Anonymous New Issue
2019-11-12 01:49 Anonymous File Added: Screenshot_20191111-133757__01.jpg
2019-12-12 14:27 therainycat Note Added: 0000314
2019-12-12 14:30 therainycat Note Edited: 0000314 View Revisions
2019-12-12 14:31 therainycat Assigned To => therainycat
2019-12-12 14:31 therainycat Status new => closed
2019-12-12 14:31 therainycat Resolution open => won't fix