View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002379 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2024-05-04 18:02 | 2024-05-04 21:35 |
| Reporter | spockston | Assigned To | therainycat | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Platform | Desktop | OS | Windows | OS Version | Any |
| Product Version | 1.9.0 (Season 3) | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0002379: EWOP not functioning properly | ||||
| Description | EWOP isnt functioning properly on maps with no roads tiles if the base doesnt have "Enemies walk on platforms enabled" | ||||
| Steps To Reproduce | roadless map, use any spawn, and look at enemy behavior when EWOP is enabled via the base or via no road tiles. | ||||
| Tags | No tags attached. | ||||
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image.png (315,872 bytes) |
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That's intentional. Enemies will always find a path now, they'll just prefer road if they find one. With EWOP, both platforms and roads have walk cost equal to 1, turning platforms into a road in the eyes of the enemies |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-05-04 18:02 | spockston | New Issue | |
| 2024-05-04 18:02 | spockston | File Added: image.png | |
| 2024-05-04 18:02 | spockston | File Added: image-2.png | |
| 2024-05-04 21:35 | therainycat | Note Added: 0002326 | |
| 2024-05-04 21:35 | therainycat | Assigned To | => therainycat |
| 2024-05-04 21:35 | therainycat | Status | new => closed |
| 2024-05-04 21:35 | therainycat | Resolution | open => no change required |