View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000222 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2019-11-02 17:17 | 2021-05-02 06:09 |
| Reporter | Anonymous | Assigned To | therainycat | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Platform | Mobile | OS | Android | OS Version | Any |
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0000222: Minigun priority targeting | ||||
| Description | When the Minigun is set to target first it will ignore one type of enemy within range when against mixed waves. For example when a healer and basic wave passes it will target all basics before healers even when healers are ahead of the basic enemies. | ||||
| Steps To Reproduce | Set mini gun to first on level 3.6 | ||||
| Tags | No tags attached. | ||||
|
Enemies may walk different paths because of barriers. Towers aim at enemies that will get to the base first (let's say they are smart enough to take all barriers into account and calculate which enemy will get to the base first) |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-11-02 17:17 | Anonymous | New Issue | |
| 2019-11-02 17:17 | Anonymous | Tag Attached: Towers | |
| 2019-12-12 14:04 | therainycat | Note Added: 0000303 | |
| 2019-12-12 14:04 | therainycat | Assigned To | => therainycat |
| 2019-12-12 14:04 | therainycat | Status | new => closed |
| 2019-12-12 14:04 | therainycat | Resolution | open => no change required |
| 2021-05-02 06:09 | Anonymous | Tag Detached: Towers |