View Issue Details

IDProjectCategoryView StatusLast Update
0000222Infinitode 2[All Projects] Infinitode 2public2021-05-02 06:09
ReporterAnonymous Assigned Totherainycat  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
PlatformMobileOSAndroidOS VersionAny
Product Version 
Target VersionFixed in Version 
Summary0000222: Minigun priority targeting
Description

When the Minigun is set to target first it will ignore one type of enemy within range when against mixed waves. For example when a healer and basic wave passes it will target all basics before healers even when healers are ahead of the basic enemies.
This was noticed on level 3.6 haven't been able to check other levels yet

Steps To Reproduce

Set mini gun to first on level 3.6

TagsNo tags attached.

Activities

therainycat

therainycat

2019-12-12 14:04

administrator   ~0000303

Enemies may walk different paths because of barriers. Towers aim at enemies that will get to the base first (let's say they are smart enough to take all barriers into account and calculate which enemy will get to the base first)

Issue History

Date Modified Username Field Change
2019-11-02 17:17 Anonymous New Issue
2019-11-02 17:17 Anonymous Tag Attached: Towers
2019-12-12 14:04 therainycat Note Added: 0000303
2019-12-12 14:04 therainycat Assigned To => therainycat
2019-12-12 14:04 therainycat Status new => closed
2019-12-12 14:04 therainycat Resolution open => no change required
2021-05-02 06:09 Anonymous Tag Detached: Towers