View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001942 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2021-12-22 00:54 | 2021-12-29 16:51 |
Reporter | cvex2150j | Assigned To | therainycat | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Desktop | OS | Windows | OS Version | Any |
Product Version | |||||
Target Version | Fixed in Version | 1.8.5 (b180) | |||
Summary | 0001942: Towers can latch at gems and let enemies pass thought its defence. | ||||
Description | Affected level : 6.1 (only level with gems available to me) Before: Towers were firing at gems only if there was no enemies in range Now (with 1.8.5) , towers shoot normally only if there is enemies in range at its creation. If it's start to attack a gems, it will not resume attacking enemies when they come in range. Changing Fireing mode seems to reset this behaviour but will inevitable get stuck at shooting gems, soon enough | ||||
Steps To Reproduce | Select level 6.1 | ||||
Tags | Bug, Enemies, Towers | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2021-12-22 00:54 | cvex2150j | New Issue | |
2021-12-22 00:54 | cvex2150j | Tag Attached: Bug | |
2021-12-22 00:54 | cvex2150j | Tag Attached: Enemies | |
2021-12-22 00:54 | cvex2150j | Tag Attached: Towers | |
2021-12-22 00:54 | cvex2150j | File Added: Screenshot_20211221_173914.png | |
2021-12-22 00:54 | cvex2150j | File Added: Screenshot_20211221_173943.png | |
2021-12-22 00:55 | therainycat | Assigned To | => therainycat |
2021-12-22 00:55 | therainycat | Status | new => acknowledged |
2021-12-22 00:58 | cvex2150j | Tag Attached: 1.8.5 | |
2021-12-22 14:23 | therainycat | Status | acknowledged => resolved |
2021-12-22 14:23 | therainycat | Resolution | open => fixed |
2021-12-22 14:23 | therainycat | Fixed in Version | => 1.8.5 (b180) |
2021-12-29 16:51 | therainycat | Tag Detached: 1.8.5 |