View Issue Details

IDProjectCategoryView StatusLast Update
0001942Infinitode 2[All Projects] Infinitode 2public2023-04-09 16:25
Reportercvex2150j Assigned Totherainycat  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionfixed 
PlatformDesktopOSWindowsOS VersionAny
Product Version 
Target VersionFixed in Version1.8.5 (b180) 
Summary0001942: Towers can latch at gems and let enemies pass thought its defence.
Description

Affected level : 6.1 (only level with gems available to me)

Before: Towers were firing at gems only if there was no enemies in range

Now (with 1.8.5) , towers shoot normally only if there is enemies in range at its creation. If it's start to attack a gems, it will not resume attacking enemies when they come in range.

Changing Fireing mode seems to reset this behaviour but will inevitable get stuck at shooting gems, soon enough

Steps To Reproduce

Select level 6.1
Place a basic turret in the center right available turret spot
Press start and watch enemies pass in front of the turret

TagsBug, Enemies, Towers

Activities

cvex2150j

cvex2150j

2021-12-22 00:54

reporter  

Issue History

Date Modified Username Field Change
2021-12-22 00:54 cvex2150j New Issue
2021-12-22 00:54 cvex2150j Tag Attached: Bug
2021-12-22 00:54 cvex2150j Tag Attached: Enemies
2021-12-22 00:54 cvex2150j Tag Attached: Towers
2021-12-22 00:54 cvex2150j File Added: Screenshot_20211221_173914.png
2021-12-22 00:54 cvex2150j File Added: Screenshot_20211221_173943.png
2021-12-22 00:55 therainycat Assigned To => therainycat
2021-12-22 00:55 therainycat Status new => acknowledged
2021-12-22 00:58 cvex2150j Tag Attached: 1.8.5
2021-12-22 14:23 therainycat Status acknowledged => resolved
2021-12-22 14:23 therainycat Resolution open => fixed
2021-12-22 14:23 therainycat Fixed in Version => 1.8.5 (b180)
2021-12-29 16:51 therainycat Tag Detached: 1.8.5
2023-04-09 16:25 administrator Status resolved => closed