View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001814 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2021-07-21 21:32 | 2021-12-29 17:33 |
| Reporter | mrgimp138 | Assigned To | therainycat | ||
| Priority | low | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | suspended | ||
| Platform | Desktop | OS | Windows | OS Version | Any |
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0001814: Various issues found in long running custom game | ||||
| Description | I have had a very long running custom game going trying to see how far I can get (currently at wave 9358) and I have noticed a number of things (other than the GP value moving to 1 when you earn enough GP reported in another bug). I'm not quite sure when it started happening as I have most all animations turned off due to lag but several towers seemed to have stopped working altogether. Flamethrower, blast, splash, and freeze no longer appear to do anything. When I have it show targeting, the FT clearly targets things but never actually shoots out flame as can be seen when turning on animations. Additionally, I built a new splash, flamethrower, and blast tower and they have 0 mdps. Also, it appears that at some point firestorm stops doing any sort of noticeable damage. I am guessing that it probably caps out with the integer limit as well. This doesn't seem to affect Nuke, ball lightning, LOIC, or smoke. | ||||
| Steps To Reproduce | Play a really long game and then test. | ||||
| Tags | No tags attached. | ||||
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Some of those issues may be fixed by now. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-07-21 21:32 | mrgimp138 | New Issue | |
| 2021-12-29 17:33 | therainycat | Note Added: 0001898 | |
| 2021-12-29 17:33 | therainycat | Assigned To | => therainycat |
| 2021-12-29 17:33 | therainycat | Status | new => closed |
| 2021-12-29 17:33 | therainycat | Resolution | open => suspended |