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IDProjectCategoryView StatusLast Update
0001629Infinitode 2 Ideas[All Projects] Infinitode 2public2021-05-16 15:39
ReporterAlonsir Assigned To 
PrioritynoneSeverityfeatureReproducibilityhave not tried
Status newResolutionopen 
Summary0001629: Powered Enemies
Description

Versiones más poderosas de los enemigos que pueden aparecer aleatoriamente en las waves.

El concepto es que a veces en lugar de 3 enemigos normales dentro de una oleada, aparezca uno, con la misma forma, pero con un color negro. This enemies give x3 gold al morir

  • referencias: life = Hp / Movent speed = Ms / Aura protection = Ap / Hp regeneration = HpR / Hp regeneration Aura = HpRA / Divided on death = DdX where x is number of divisions / Immunity = ImX where X is the time in seconds of inmmunity / temaño = S / Shield volume = SV

Regular +: 1.2 to Hp and Ms

Fast +: 1.25 Ms but 0.5 Hp

Strong +: 1.25 Hp but 0.5 Ms

Heli +: 1.2 to Hp and Ms

Jet +: 1.25 Ms but 0.5 Hp

Armored +: Ap radius 1.5 and 1.5 hp

Healer +: x2 S and Dd3 with HpRA 1%

Toxic +: 1.5 hp, 6% HpR, 1% HpRA and 0.5 Ms

Icy +: 0.5 Hp but x2 SV, 10% bullets dmg instead of 20%

Fighter +: 1.5 hp, Dd3 with 50%Hp each. Small copies have Dd3 with 25% Hp.

Light: Im12 but 0.5 speed cuando esta inmune

TagsEnemies

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Issue History

Date Modified Username Field Change
2021-05-16 15:39 Alonsir New Issue
2021-05-16 15:39 Alonsir Tag Attached: Enemies