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IDProjectCategoryView StatusLast Update
0000160Infinitode 2[All Projects] Infinitode 2public2020-10-01 16:46
ReporterFirel Assigned To 
PrioritylowSeveritymajorReproducibilityrandom
Status closedResolutionopen 
PlatformMobileOSAndroidOS VersionAny
Product Version 
Target VersionFixed in Version1.6.0 
Summary0000160: Enemies drop Items always.
Description

I have encountered a bug that causes all enemies of every wave to drop items such as tiles and portals as well as item packs that contain items. Interestingly, I received an incredibly low number of Green Papers for this game, which makes me assume that when an enemy drops an item, it does not drop Papers.

While I'm not entirely sure what caused the bug, I can go over what I did- I was on map 5.7 and completed the "Enemies Killed By Tower (Cannon)" quest when I put my phone to sleep, set it down, and got myself a glass of water. When I returned and turned the screen back on, this began occurring- It's worth noting I did not organically pause the game when I left. I have provided a few screenshots of it happening, in-game. I'm not entirely sure what is and isn't important in the context of the screenshots, so I tried to include as much information as I could.

As a programmer, what I suspect happened is that the game made an rng check to spawn an enemy with an item that wave and succeeded, but when the enemy that dropped the item (with a border) spawned, I turned my screen off precisely at that moment, causing it to somehow miss the trigger to turn off the item check. Why this would cause every enemy to drop one I'm not sure, though it could be a result of it making that check on the spawning of every enemy, which I think would be a little inefficient. However, I didn't make your game, and it's entirely possible that it's coded wholly differently.

Steps To Reproduce

(These are the steps I have attempted to take, but this is unfortunately mostly rng. Thus, this is closer to the exact steps of what happened.)

1) Turn off the phone's screen without pressing the Pause button in-game. I have assumed this is right as an item-dropping enemy spawns.
2) Return to the game to find the pause screen is active.
3) Press the "back" button on the phone to close the pause screen.
4) Kill each enemy to receive the dropped items.

Additional Information

Interestingly, I seem to have received a very small amount of Green Papers after this occurred, which makes me think enemies killed with items do not provide Green Papers. This may be working as intended, but I thought it would be worth mentioning.

TagsEnemies, Items

Activities

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Issue History

Date Modified Username Field Change
2019-10-09 20:06 Firel New Issue
2019-10-09 20:06 Firel Tag Attached: Enemies
2019-10-09 20:06 Firel Tag Attached: Items
2019-12-12 14:08 therainycat Status new => resolved
2019-12-12 14:08 therainycat Fixed in Version => 1.6.0
2020-10-01 16:46 administrator Status resolved => closed