View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000121 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2019-09-26 08:06 | 2021-05-27 20:31 |
Reporter | Anonymous | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | open | ||
Platform | Mobile | OS | Android | OS Version | Any |
Product Version | |||||
Target Version | Fixed in Version | 1.6.3 | |||
Summary | 0000121: Core tile counting as path | ||||
Description | Happens without the "enemies walk on platforms" and "max enemy path searches" base mods. Interestingly, doesn't happen if there is already a complete path, I mean putting a core tile between two paths for a shortcut. | ||||
Steps To Reproduce | Connect base and spawn with path tiles, erase one and replace with a Core | ||||
Additional Information | Tried on custom maps, with each of the 3 Core types | ||||
Tags | No tags attached. | ||||
I'm the original reporter. |
|
Date Modified | Username | Field | Change |
---|---|---|---|
2019-09-26 08:06 | Anonymous | New Issue | |
2019-09-26 08:06 | Anonymous | Tag Attached: Custom maps | |
2019-09-26 08:06 | Anonymous | Tag Attached: Modifiers | |
2019-09-26 08:06 | Anonymous | Tag Attached: Towers | |
2019-09-26 08:06 | Anonymous | File Added: Screenshot_20190926-020129.png | |
2019-09-26 08:06 | Anonymous | File Added: Screenshot_20190926-020133.png | |
2019-09-27 01:10 | MerMes16 | File Added: Screenshot_20190926-190122_1.png | |
2019-09-27 01:10 | MerMes16 | Note Added: 0000099 | |
2019-12-12 14:08 | therainycat | Status | new => resolved |
2019-12-12 14:08 | therainycat | Fixed in Version | => 1.6.3 |
2020-10-01 16:46 | administrator | Status | resolved => closed |
2021-04-11 10:44 | Anonymous | Tag Detached: Custom maps | |
2021-05-01 20:10 | Anonymous | Tag Detached: Modifiers | |
2021-05-27 20:31 | Anonymous | Tag Detached: Towers |