View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000121 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2019-09-26 08:06 | 2021-05-27 20:31 |
| Reporter | Anonymous | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Platform | Mobile | OS | Android | OS Version | Any |
| Product Version | |||||
| Target Version | Fixed in Version | 1.6.3 | |||
| Summary | 0000121: Core tile counting as path | ||||
| Description | Happens without the "enemies walk on platforms" and "max enemy path searches" base mods. Interestingly, doesn't happen if there is already a complete path, I mean putting a core tile between two paths for a shortcut. | ||||
| Steps To Reproduce | Connect base and spawn with path tiles, erase one and replace with a Core | ||||
| Additional Information | Tried on custom maps, with each of the 3 Core types | ||||
| Tags | No tags attached. | ||||
|
I'm the original reporter. |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-09-26 08:06 | Anonymous | New Issue | |
| 2019-09-26 08:06 | Anonymous | Tag Attached: Custom maps | |
| 2019-09-26 08:06 | Anonymous | Tag Attached: Modifiers | |
| 2019-09-26 08:06 | Anonymous | Tag Attached: Towers | |
| 2019-09-26 08:06 | Anonymous | File Added: Screenshot_20190926-020129.png | |
| 2019-09-26 08:06 | Anonymous | File Added: Screenshot_20190926-020133.png | |
| 2019-09-27 01:10 | MerMes16 | File Added: Screenshot_20190926-190122_1.png | |
| 2019-09-27 01:10 | MerMes16 | Note Added: 0000099 | |
| 2019-12-12 14:08 | therainycat | Status | new => resolved |
| 2019-12-12 14:08 | therainycat | Fixed in Version | => 1.6.3 |
| 2020-10-01 16:46 | administrator | Status | resolved => closed |
| 2021-04-11 10:44 | Anonymous | Tag Detached: Custom maps | |
| 2021-05-01 20:10 | Anonymous | Tag Detached: Modifiers | |
| 2021-05-27 20:31 | Anonymous | Tag Detached: Towers |