View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000418 | Infinitode 2 Ideas | [All Projects] Infinitode 2 | public | 2019-12-24 23:26 | 2021-12-29 16:58 |
Reporter | Sblorp | Assigned To | |||
Priority | low | Severity | feature | Reproducibility | N/A |
Status | new | Resolution | open | ||
Platform | Mobile | OS | Android | OS Version | Any |
Summary | 0000418: Description changes, UI changes, and new feature suggestions | ||||
Description | I. Blast tower upgrade description - IN the global upgrade screen, in the description for the blast tower's 'attack speed upgrade', it says 'shots per second' rather than 'blasts per second' or something more relevant. You may want to consider tweaking this for other towers that may not necessarily shoot. II. Miner UI - when you 'upgrade all' miners, it asks if you want to upgrade all towers of its type, rather than miners. III. 'Upgrade all' expansion - It would be useful to have a price displayed when you 'upgrade all' miners or towers. e.g. if you upgrade 5 freeze towers for 374 coins each, it will show you the price so you don't have to do the math in your head. It would also help if you could choose how many levels you want to upgrade all towers, probably with a simple slider similar to the one used for tower target priorities. IV. Core UI - It would be useful if you could see how many points are stored in a core in 'detailed mode' (which already shows tower levels and tile bonuses), and if there was perhaps a 'queuing method' where you could select what abilities you want next. Sometimes I forget about my cores and I go back to them later and find I have 7 points stored, when they could've helped me earlier. V. Losing rewards - I've lost resources and green papers before when I go into a game after accidentally researching. Instead of cutting of your game after you gain new research, could it at least cut off the game and give you the rewards you had at that time, or give you a warning message before you research something while a game is still open? VI. Crate mechanics - Right now, I have a bunch of green crates sitting in my inventory, waiting to decrypt. I want to suggest a "Smash" feature that allows you to destroy a crate for a key of its type or one-two of the rewards you would normally get from it. I know crates are meant to slow players down and prevent burnout, but if players can destroy green crates for ones of higher rarities, they will spend more time decrypting those, and get better rewards. Even just a 'Throw away' or sell option would help. My biggest problem is a backlog of green crates taking up space that I would rather have crates of higher rarities be in. | ||||
Steps To Reproduce | N/A | ||||
Additional Information | These are all suggestions. Please don't take them too seriously, and I do love the game in its current state, but these are just some quality of life improvements I think could help the game. I hope all of you enjoy yourselves over Christmas and/or any other holiday you celebrate! | ||||
Tags | Cores, Crates, Miners, Towers | ||||
I'd really like to be able to use the keys to unlock crates I've got I can brute force decrypt them but if I have a key I can use that to just open it since I have to save up 15 keys to buy a box using one or two to free up space is worth while... Could do with being able to hold more than 5 crates but that's probably asking too much xD |
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Date Modified | Username | Field | Change |
---|---|---|---|
2019-12-24 23:26 | Sblorp | New Issue | |
2019-12-24 23:26 | Sblorp | Tag Attached: Cores | |
2019-12-24 23:26 | Sblorp | Tag Attached: Crates | |
2019-12-24 23:26 | Sblorp | Tag Attached: Miners | |
2019-12-24 23:26 | Sblorp | Tag Attached: Researches | |
2019-12-24 23:26 | Sblorp | Tag Attached: Towers | |
2019-12-25 03:14 | JohnyDL | Note Added: 0000348 | |
2019-12-29 11:11 | Anonymous | Issue cloned: 0000438 | |
2021-12-29 16:58 | therainycat | Tag Detached: Researches |