View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000326 | Infinitode 2 Ideas | [All Projects] Infinitode 2 | public | 2019-12-06 17:03 | 2020-01-20 13:56 |
Reporter | Depth Lurker | Assigned To | |||
Priority | none | Severity | feature | Reproducibility | N/A |
Status | new | Resolution | open | ||
Platform | Mobile | OS | Android | OS Version | Any |
Summary | 0000326: New Tower Idea | ||||
Description | Maybe you should add a new tower, called a barracks. These towers spawn "Allies" to help destroy your enemy. At base level, it can only spawn 3 "allies" at once. As you upgrade, the tower can spawn one more. They also upgrade for greater damage. Abilities include "armored,"(take less damage from enemies) "dual barrel," "shotgun,"(greater range, must have a tower XP level of 10) and "speed." To counter the effects of the "allies," you might want to add weapons to the enemies to attack allies. | ||||
Tags | Suggestion | ||||
That feature seems a little too similar to Kingdom Rush's implementation of it. Infinitode gameplay has a "locked in" or invariable aspect to it for me. You place the tower, you upgrade it, you change it around etc. Units don't seem to fit in, and enemies with weapons seems to make it needlessly complicated. I like the idea of being able to customize certain things. A tower that places a set item that gives a debuff for enemies when they contact it would replace units nicely. Instead of it randomly placing it (unless chosen), you can choose a tile that it will throw to in range. |
|
Spawner:Lets me introduce myself |
|
Date Modified | Username | Field | Change |
---|---|---|---|
2019-12-06 17:03 | Depth Lurker | New Issue | |
2019-12-06 17:03 | Depth Lurker | Tag Attached: Suggestion | |
2019-12-08 03:20 | Dgrif12 | Note Added: 0000270 | |
2020-01-20 13:56 | Quan | File Added: IMG_20200118_150029.jpg | |
2020-01-20 13:56 | Quan | Note Added: 0000386 |