View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002434 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2024-05-25 20:59 | 2024-07-17 16:11 |
Reporter | JusTiCe8 | Assigned To | |||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | assigned | Resolution | open | ||
Platform | Desktop | OS | Windows | OS Version | Any |
Product Version | 1.9.0 (Season 3) | ||||
Target Version | Fixed in Version | ||||
Summary | 0002434: Mouse pointer is hard to locate when there is too much action on the map | ||||
Description | This is not something new, the default mouse pointer use on windows (and maybe other OS) is very hard to locate when things starting to spiced up with lot's of enemies, projectiles and other effects displayed on map. | ||||
Steps To Reproduce | Just play the game. | ||||
Additional Information | Mouse pointer could be a customize one (high contrast, blinking, something else) and/or some X/Y marks could be added on the sides, quite like a painting program rulers, of the map to help figuring out where it is among thousands of things drawn on screen. | ||||
Tags | Idea, Suggestion, UX/UI/Visual, Windows | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2024-05-25 20:59 | JusTiCe8 | New Issue | |
2024-05-25 20:59 | JusTiCe8 | Tag Attached: Idea | |
2024-05-25 20:59 | JusTiCe8 | Tag Attached: Suggestion | |
2024-05-25 20:59 | JusTiCe8 | Tag Attached: UX/UI/Visual | |
2024-05-25 20:59 | JusTiCe8 | Tag Attached: Windows | |
2024-07-17 16:09 | therainycat | Assigned To | => therainycat |
2024-07-17 16:09 | therainycat | Status | new => assigned |
2024-07-17 16:11 | therainycat | Assigned To | therainycat => |