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IDProjectCategoryView StatusLast Update
0002432Infinitode 2[All Projects] Infinitode 2public2024-07-26 11:30
ReporterAluminumRust Assigned Totherainycat  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
PlatformDesktopOSWindowsOS VersionAny
Product Version1.9.0 (Season 3) 
Target VersionFixed in Version 
Summary0002432: Flamethrower is not killing enemies
Description

Flametrhower, level 6.3, abilities 1+3+ ult, is not killing enemies instantly, but rather leaving them on 0 hp for a little while before killing them. If enemies not meeting the threshold are in front of enemies on 0 hp, ft will not kill them at all.
I have only tried this on endless (max)

Steps To Reproduce

Build FT on 6.3. Wait until ult. cold fire. you can see many enemies on 0 hp not dying to ft

TagsNo tags attached.

Activities

AluminumRust

AluminumRust

2024-05-24 08:02

reporter  

Screenshot 2024-05-23 220020.png (767,834 bytes)
Screenshot 2024-05-23 214426.png (2,033,822 bytes)
baiqi

baiqi

2024-05-24 22:51

trusted_reporter   ~0002484

This should be the same bug as Gauss not being able to kill without nanoparticles (the same situation). The results of previous tests have been that this occurs when there is a vulnerability and the damage is within a certain range.
There is some kind of problem with damage settlement, these enemies will have 1 health left, which has been around since version 1.8.

baiqi

baiqi

2024-05-24 22:56

trusted_reporter   ~0002485

No, it may not be the same bug, Gauss can kill the enemy at least the second attack. However, the flamethrower's continuous damage is also not able to kill enemies

therainycat

therainycat

2024-07-18 11:37

administrator   ~0002535

Can't reproduce with the latest changes, has to be tested in build 204

therainycat

therainycat

2024-07-21 02:11

administrator   ~0002550

Does it still happen in build 204?

DenseMarker9442

DenseMarker9442

2024-07-21 14:17

trusted_reporter   ~0002552

It is confirmed that this still happen in new build. It happens when ft has ult and enemies are under overload (or base effect of 6.3).

therainycat

therainycat

2024-07-21 15:28

administrator   ~0002553

I've increased the amount of excess damage dealt by this ability, could be a floating point precision issue.
Has to be tested in build 205, keeping the thread open until then

Issue History

Date Modified Username Field Change
2024-05-24 08:02 AluminumRust New Issue
2024-05-24 08:02 AluminumRust File Added: Screenshot 2024-05-23 220020.png
2024-05-24 08:02 AluminumRust File Added: Screenshot 2024-05-23 214426.png
2024-05-24 22:51 baiqi Note Added: 0002484
2024-05-24 22:56 baiqi Note Added: 0002485
2024-07-17 16:09 therainycat Assigned To => therainycat
2024-07-17 16:09 therainycat Status new => assigned
2024-07-18 11:37 therainycat Note Added: 0002535
2024-07-18 11:37 therainycat Status assigned => feedback
2024-07-18 11:37 therainycat Assigned To therainycat =>
2024-07-21 02:11 therainycat Assigned To => therainycat
2024-07-21 02:11 therainycat Status feedback => assigned
2024-07-21 02:11 therainycat Status assigned => feedback
2024-07-21 02:11 therainycat Note Added: 0002550
2024-07-21 14:17 DenseMarker9442 Note Added: 0002552
2024-07-21 15:28 therainycat Note Added: 0002553
2024-07-26 11:30 therainycat Status feedback => resolved
2024-07-26 11:30 therainycat Resolution open => fixed