View Issue Details

IDProjectCategoryView StatusLast Update
0002317Infinitode 2 Ideas[All Projects] Infinitode 2public2024-04-16 00:43
ReporterMrBobel Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
Status newResolutionopen 
PlatformMobileOSAndroidOS VersionAny
Summary0002317: Idea for the last tower upgrades
Description

I think the level 20 tower upgrades should become more umf to them, but not just in the idea of a passive, to change the gameplay around them.

First I think that the level 10 should remain like the passive buff that the tower gets and the level 20, instead of showing the choices you have: the ability and power to remain a secret until you choice originally the 2 from the 3 main upgrades. After selecting the main 2 upgrades it will reveal the choices you have.
Furthermore I came with some ideas:
The basic:
Attack speed -> Quad barrel: ads more attack speed but slightly reduces damage
Ricochet-> Twin Head: Get another head and has a mind of its own (same like missle targeting different targets)

The poison:
Projectile speed -> Hydra: ad 2 more heads, and slightly nerf de projectile speed
Initial damage -> Explosive Chems: Half's Poison duration, ads fire damage within a small area
Poison damage-> Toxicity: Poison damage now stacks, but its capped and stacks add a very small percentage

The tesla:
High Voltage -> Tesla Coil: the tower reduces its range by a good amount, but becomes a close road tower that deals continously damage
Chain Lightning-> Lucky Bolt: when the shot reaches its maxim length, it jumps backward from where it came dealing additional damage
Damage -> Zeus Bolt: the tower will shot lighting bolts even if enemies are in range

Sniper:
Damage : -> Current Ability 1.8.9: if enemies die within tiles they explode
Range: -> Power Shot: after locking on the enemy, charge for 5 sec a power shot
Piercing -> AP rounds: Ignores Shield from enemies, but reduces damage slightly

Freeze tower:
Experience-> Ads a button that when activated, it can share exp to the next towers, like a share modifier would do
Cold damage-> Tower gets a Barrel that shoots at enemies, similar to the Poison but it takes multiple hits to slow fully an enemy

Splash:
Piercing-> Current Ability in 1.8.9 when enemies die dispersed spikes
Attack speed-> Tornado: the more attack speed has the faster it spins
Damage -> Spikes: Reduces the attack speed and range but throws spikes that stick to the road

Missle:
Micro rockets-> Current ability in 1.8 9 micro missles lock on different enemies
Vertical launch-> Mini Nuke: The tower will start charging a missile, once fully charged the missle gets maximum speed hits the target and has big area damage, IT can Miss!
Anti-air missles-> Splitting rockets, upon the first enemy hit, explodes realising a another rocket but with reduced damage and area

Minigun:
Acceleration-> Current Ability 1.8.9 spawn turrets on the road with less stats
Damage -> Double Chain gun ands another barrel but no longer applies status effects, maybe a small chance to pierce 1 target
Rotation -> Leader: nearby towers will have the same targeting as miniguns, and have a chance to apply starts effects like Poison or fire

Crusher:
Experience-> Current Ability 1.8.9, dissorient enemies
Damage -> Anvil: the hook no longer grabs, becomes an anvil that extends to the maximum range dealing damage to all enemies in the way, having a chance to stun
Crushing amount-> Hunger : The more it chews the faster I will deal damage

Railgun:
Damage -> Current Abillity, increasing mining speed
Money generation-> Greed, for every X coins (500) increase damage, but also the amount of supplies needed
Self improvement-> Little Gus: summon a small gauss on the road, doesn't need to charge, and shoots on the first target, like a rifle man

So far that's all I thought of
The upgrades may seem overpowered.
I feel like level 20 doesn't offers a change in the tower
The only choice would be the ability, or power
Maybe would be good to have the ability as a 3rd option

Not to mention for new abilities maybe more enemies would be nice

Additional Information

I love the game, când wait for season 3. And keep up to good work

TagsIdea, Tower abilities

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
2024-04-16 00:43 MrBobel New Issue
2024-04-16 00:43 MrBobel Tag Attached: Idea
2024-04-16 00:43 MrBobel Tag Attached: Tower abilities