View Issue Details

IDProjectCategoryView StatusLast Update
0002263Infinitode 2[All Projects] Infinitode 2public2023-08-13 04:13
ReporterLeomathguy Assigned To 
PrioritylowSeveritytweakReproducibilityalways
Status newResolutionopen 
PlatformMobileOSiOSOS VersionAny
Product Version1.8.10 
Target VersionFixed in Version 
Summary0002263: Tower upgrades that change the barrel don’t change the firing animation
Description

For towers that have an upgrade that changes the barrel (long barrel for cannon, sniper or nanoparticles for gauss) the bullet/fire animation still comes out from where the old barrel exit was.

So for sniper, the fire is where the default barrel ends, or on cannon the bullet exits not at the long barrel exit, but at the default barrel exit, clipping through the long barrel

Steps To Reproduce

Place cannon/sniper down (or other towers with barrel elongation)
Use long barrel or equivalent
Slow down the game to 1x speed
The bullet/fire animation clips though the long barrel

TagsCannon (Tower), Gauss (Tower), Sniper (Tower)

Activities

Leomathguy

Leomathguy

2023-08-13 04:11

reporter  

IMG_7534.jpeg (26,965 bytes)
IMG_7534.jpeg (26,965 bytes)
IMG_7533.jpeg (31,376 bytes)
IMG_7533.jpeg (31,376 bytes)

Issue History

Date Modified Username Field Change
2023-08-13 04:11 Leomathguy New Issue
2023-08-13 04:11 Leomathguy File Added: IMG_7534.jpeg
2023-08-13 04:11 Leomathguy File Added: IMG_7533.jpeg
2023-08-13 04:13 Leomathguy Tag Attached: Cannon (Tower)
2023-08-13 04:13 Leomathguy Tag Attached: Gauss (Tower)
2023-08-13 04:13 Leomathguy Tag Attached: Sniper (Tower)
2023-08-13 04:13 Leomathguy Tag Detached: Cannon (Tower)
2023-08-13 04:13 Leomathguy Tag Attached: Cannon (Tower)