View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002148 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2022-09-10 22:58 | 2023-03-17 12:30 |
| Reporter | Peepserz | Assigned To | therainycat | ||
| Priority | high | Severity | major | Reproducibility | always |
| Status | closed | Resolution | duplicate | ||
| Platform | Mobile | OS | iOS | OS Version | Any |
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0002148: When using Gauss, it shoots phantom projectiles When trying to rotate to a new location | ||||
| Description | I never noticed it before, perhaps a new bug but if I am trying to reorient the Gauss it sometimes shoots anywhere from 2-10 beams in location I want to move FROM. No enemy has to be present for it to keep shooting. I think it has something to do with the time interval between loading resources, that’s when it usually initiates a rotation if specified. | ||||
| Steps To Reproduce | Any map with (on normal) with plentiful resources. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-09-10 22:58 | Peepserz | New Issue | |
| 2023-03-17 12:30 | therainycat | Assigned To | => therainycat |
| 2023-03-17 12:30 | therainycat | Status | new => closed |
| 2023-03-17 12:30 | therainycat | Resolution | open => duplicate |