View Issue Details

IDProjectCategoryView StatusLast Update
0001924Infinitode 2[All Projects] Infinitode 2public2024-02-20 21:51
ReporterCinex Assigned Totherainycat  
PrioritylowSeveritymajorReproducibilityN/A
Status confirmedResolutionopen 
Product Version 
Target Version1.8.10Fixed in Version 
Summary0001924: Clarity problems
Description

A list of (most) things about the game that are not properly explained to the player:

✓ XP gain on level selection screen: not specified that it only affects profile XP

✓ Profile XP: never mentioned that it's only gained in Normal mode

✓ Custom maps: it's not clarified that excess resources mined are not given to the player after game ends

✓ Towers: holding upgrade or ability button applies this action to every tower of the same type - never mentioned
Note: mentioned this in general hints and added a "holdable button" mark

✓ Detailed mode: mentioned only once in one of the tutorial levels, which people often don't pay much attention to
Note: tooltip will show up near the button if player never used it (tutorial levels do not count) and is playing for at least 3 minutes. Also mentioned once again in general hints

✓ Modifiers: players are often unaware of their existence even after unlocking them and often don't understand how to use them
Note: added some general hints about different modifier types. Tooltip will show up when player encounters the Modifiers tab for the first time

✓ Inventory: "hold to select" not mentioned
Note: added hints to the inventory's item info pane if no item is selected / inventory just op

✓ Custom maps: "drawing" mode for placing / removing tiles is only mentioned in old patch notesened
Note: added more detailed descriptions to the info overlay (big info button)

✓ Trophies: it's not made clear that effects like "-0.5% towers upgrade price" (Cannon trophy) apply to all towers, not just the one the player got a trophy of

% Missile: LRM is not explained
Note: added global hint for the LRM mechanic

✓ Inventory: no mention of the "open 5 / 25 at once" functionality for chests and packs (now shows a "button can be held" hint icon)

✓ Stage 6: gems are not explained at all (Gem menu added in 1.9.0)

% Score: its sources are never explained (but can be viewed in the "live statistics" during the game)

TODO:

  • Maps: tile coordinates are not named (what is this random "3:17" in top right corner?)
  • Miner double speed: not explained anywhere in the game
  • Inventory: 500 bases / portals cap is not mentioned

Can't find a way to easily explain this, may need some kind of a handbook feature:

  • Star research: it being impossible to complete is not obvious
  • Prestige: no proper introduction
TagsNo tags attached.

Activities

DeDos

DeDos

2021-11-30 11:14

reporter   ~0001811

On the one hand, you do the right thing, on the other you cling to the minor little things.

Issue History

Date Modified Username Field Change
2021-11-29 16:28 Cinex New Issue
2021-11-30 11:14 DeDos Note Added: 0001811
2021-12-08 03:13 therainycat Priority high => normal
2021-12-19 19:29 therainycat Priority normal => low
2021-12-29 16:32 therainycat Assigned To => therainycat
2021-12-29 16:32 therainycat Status new => acknowledged
2023-03-18 00:01 therainycat Status acknowledged => confirmed
2023-06-30 11:08 therainycat Description Updated View Revisions
2023-06-30 11:22 therainycat Description Updated View Revisions
2023-06-30 11:29 therainycat Description Updated View Revisions
2023-06-30 11:36 therainycat Description Updated View Revisions
2023-06-30 11:54 therainycat Description Updated View Revisions
2023-06-30 12:04 therainycat Description Updated View Revisions
2023-07-07 14:14 therainycat Target Version => 1.8.10
2024-02-20 21:51 therainycat Description Updated View Revisions