View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001836 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2021-08-18 23:34 | 2024-03-06 15:10 |
Reporter | oct0 | Assigned To | therainycat | ||
Priority | low | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Platform | Mobile | OS | Android | OS Version | Any |
Product Version | |||||
Target Version | 1.9.0 (Season 3) | Fixed in Version | 1.9.0 (Season 3) | ||
Summary | 0001836: 2nd poison tower doesn't re-target to apply multiple stacks of poison.(target priority set to "first") | ||||
Description | The current behavior of the venom tower is that it will re-target to apply poison to any enemy in range that doesn't have it, until all targets in range have a stack of poison from that tower. Additionally you can apply multiple stacks of poison from other venom towers, with diminishing returns from each tower. However, the issue I have found is that a second venom tower will only target un-poisoned enemies or the first enemy in line if all enemies in range already have a stack of poison. This is not in-line with the new auto targeting behavior introduced with the new version as it is not spreading a 2nd stack of poison to all enemies, only the first one in line. | ||||
Steps To Reproduce | Load up a game and place two venom towers some distance apart so the effect is more easily observable, but not so far that the poison effect from the first tower expires. Ideally they are spaced such that the wave of enemies is poisoned when entering the range of the 2nd tower and stay poisoned throughout so you can see which are receiving 2 stacks and which aren't. | ||||
Tags | No tags attached. | ||||
reproducibility should be "sometimes" instead of "always", doing more tests. |
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Has to be reproduced in 1.9 beta before I can change this issue's status |
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Date Modified | Username | Field | Change |
---|---|---|---|
2021-08-18 23:34 | oct0 | New Issue | |
2021-08-19 17:58 | oct0 | Note Added: 0001732 | |
2021-12-19 19:48 | therainycat | Priority | high => normal |
2021-12-29 16:31 | therainycat | Reproducibility | always => sometimes |
2021-12-29 16:31 | therainycat | Assigned To | => therainycat |
2021-12-29 16:31 | therainycat | Status | new => acknowledged |
2022-01-18 21:43 | therainycat | Priority | normal => low |
2023-03-17 22:44 | therainycat | Status | acknowledged => assigned |
2023-03-18 00:00 | therainycat | Target Version | => 1.8.8 |
2023-03-30 02:17 | therainycat | Target Version | 1.8.8 => 1.9.0 (Season 3) |
2023-12-20 22:52 | therainycat | Project | Infinitode 2 => Infinitode 2 v.1.9 Beta |
2023-12-20 22:53 | therainycat | Status | assigned => feedback |
2023-12-20 22:53 | therainycat | Note Added: 0002167 | |
2023-12-20 22:59 | therainycat | Project | Infinitode 2 v.1.9 Beta => Infinitode 2 |
2024-03-06 15:10 | therainycat | Status | feedback => resolved |
2024-03-06 15:10 | therainycat | Resolution | open => fixed |
2024-03-06 15:10 | therainycat | Fixed in Version | => 1.9.0 (Season 3) |