View Issue Details

IDProjectCategoryView StatusLast Update
0001763Infinitode 2[All Projects] Infinitode 2public2023-04-09 16:27
ReporterEuphoRowan Assigned Totherainycat  
Status closedResolutionfixed 
Product Version 
Target VersionFixed in Version1.8.8 
Summary0001763: Number of fighter kills necessary for cleared wave score is miscalculated

For a wave with fighters, the number of fighter kills necessary for the wave clear score is being miscalculated as just the number of big fighters (while both big and small fighters are counting towards this kill threshold). So if there are 16 big fighters in a wave, you'll get the wave clear bonus early after only 4 big fighters and its small spawn have been killed rather than after all 64 enemy kills possible in the wave.

Steps To Reproduce

Run a game on 5.2 with extended stats visible, completely destroy the first 29 waves and observe that the wave clear score is 8.35k. Reduce speed to 1x or slow mo, and carefully observe the cleared wave score during wave 30 (consisting of 15 big fighters). Note that it increases to 8.81k while destroying the 3 children of the 4th big fighter, while other big fighters remain to be killed.

TagsNo tags attached.




2021-06-21 07:09


Screenshot_20210620-210652~2.png (322,520 bytes)
Screenshot_20210620-210703~2.png (333,343 bytes)

Issue History

Date Modified Username Field Change
2021-06-21 06:59 EuphoRowan New Issue
2021-06-21 07:09 EuphoRowan File Added: Screenshot_20210620-210652~2.png
2021-06-21 07:09 EuphoRowan File Added: Screenshot_20210620-210703~2.png
2021-12-29 17:39 therainycat Assigned To => therainycat
2021-12-29 17:39 therainycat Status new => acknowledged
2023-03-17 20:41 therainycat Status acknowledged => resolved
2023-03-17 20:41 therainycat Resolution open => fixed
2023-03-17 20:41 therainycat Fixed in Version => 1.8.8
2023-04-09 16:27 administrator Status resolved => closed