View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000872 | Infinitode 2 | [All Projects] Infinitode 2 | public | 2020-06-18 14:08 | 2021-05-28 12:58 |
Reporter | EuphoRowan | Assigned To | administrator | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | open | ||
Platform | Mobile | OS | Android | OS Version | Any |
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0000872: Windstorm problem after enemy path change | ||||
Description | In any "Enemies Walk on Platforms" map, if an enemy changes its path, its stored point of origin will be changed to its current tile threshold instead of the portal that it actually originated from. If any such enemies are then subjected to pushback via windstorm (and probably blast tower's lv10 ability, too), it will prematurely stop on its newly-assigned origin tile from when the path was last changed. In the windstorm scenario, this leads to a rather unfortunate dispersal of groups of enemies all stopping at evenly-distanced tile borders with "MDPS-nullifying" gaps between the groups. | ||||
Steps To Reproduce |
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Additional Information | Reproducible in 1.7.13 (and probably all prior builds with EWoP pathing implemented). | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2020-06-18 14:08 | EuphoRowan | New Issue | |
2020-09-29 19:37 | administrator | Assigned To | => administrator |
2020-09-29 19:37 | administrator | Status | new => acknowledged |
2021-05-28 12:58 | administrator | Status | acknowledged => closed |