View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0002565 | Infinitode 2 Ideas | [All Projects] Infinitode 2 | public | 2024-09-04 11:46 | 2024-09-18 19:21 |
Reporter | AlekBig | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Summary | 0002565: Balance modified isn't strong enough | ||||
Description | Balance is cool thing in the beginning of the game after update, which allows you to get extra levels for the tower without lvl 20 opened in research, and in mid game when you just get money for new towers and need to split XP, but it kinda falls off in infinite mode the later it goes, 100 XP/sec simply can't handle one tower connected to one miner by XP modifier, I'm not even close to full research but I still witness my towers stays with lvl 100+ with more than a million extra XP on it, and balance just isn't doing what it meant to do when both miners and XP modifier get up to x5 to their stats | ||||
Steps To Reproduce | I think the best solution would be to add another research or two that boosts XP/sec transition or/and one that increases max cap of its level from 5 to like 10-15, this thing don't have to be the bottleneck since it consumes resources to upgrade + it's working with limited tower resource | ||||
Tags | Balance | ||||
I had similar ideas and was thinking of placing a separate request for this, but I'm glad I stumbled upon this here. The important thing to note with this type of change is that it needs to be exclusive to Endless mode, since the role the Balance modifier currently has in Normal mode is healthy. I haven't quite done the math yet, but I do know that the Normal tower's Ultimate ability may distribute up to 1000xp/sec to its clones based on observation. Now while this is obviously excellent for both power and XP distribution purposes, the main reason these changes are needed are because pulling such a feat off requires a significant amount of space economy and a miner to help support XP intake, things not every location has. The Normal tower also is unable to distribute its XP to multiple different targets, which makes XP transfer more difficult in some scenarios. Additionally, I have found that I can barely get a tower to level 100 in over 100 waves of constant level five Balance modifier uptime even while linked to a level 150 tower being fed by an XP modifier. So, in order to assist with allowing the Balance modifier to reach the heights the Normal Ultimate ability can reach without depriving it of its role, I would additionally propose two new Endless-specific research options, which can be implemented together or separately. These upgrades should be expensive (250 bit dust minimum) but not egregiously so (e.g. Powerful tower ability expensive, which is 1k+ bit dust each) to make them obtainable but not so difficult to grind for them that they effectively necessitate a research ticket.
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In reference to the previous note, these changes would likely be so significant as to require them to be, in part or in whole, relegated to season 4 due to how they would inherently warp certain strategies. Their Endless-specific nature may still allow for them to be implemented, but it is something to keep in mind. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2024-09-04 11:46 | AlekBig | New Issue | |
2024-09-04 11:46 | AlekBig | Tag Attached: Balance | |
2024-09-18 19:16 | StrikeX114 | Note Added: 0002696 | |
2024-09-18 19:21 | StrikeX114 | Note Added: 0002697 |