View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0002558 | Infinitode 2 Ideas | [All Projects] Infinitode 2 | public | 2024-08-28 15:16 | 2024-09-01 10:40 |
Reporter | JusTiCe8 | Assigned To | |||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Desktop | OS | Windows | OS Version | Any |
Summary | 0002558: Minigun reloading time vs magazine size make it quite useless | ||||
Description | The new minigun magazine size upgrade is very low and makes it spending more time reloading than actually firing bullets ! See video here => https://youtu.be/J87W9qUAPq4, after a few seconds, I display tower data. It even not put on an attackspeed tile with attack speed modifier(s) around. Minigun level 152, accel 486%/s, abilities 1 & 2 picked | ||||
Steps To Reproduce | Just add a minigun and wait for it to gain XP. | ||||
Additional Information | I think mag size should be increased a lot more per xp level of the tower and/or reloading time lowered, eventually also lower reloading time by X % for every xp level (a tiny %) OR tower's level (a big %). | ||||
Tags | Endless, Minigun (Tower) | ||||
I think max endless is not the best example of Minigun weakness as at the end of the day, Microguns exist and do the bulk of the damage there anyway. |
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One thing I think of is in all existing and depicted sentry guns or miniguns, there is not a single one which spend more time reloading that actually firing, even at max rate. I know the game is by no mean accurate or realistic, still, making such an useless tower is ridiculous. And by the way ZiHell, microguns unfortunately don't spawn like hell (no pun intended :) ) but are very limited in number and so don't do much damage all together. Watch the video, there are just half a dozen at best despite many avail platforms. I believe the tower should have some parameters to make sure it spend more time firing than reloading, by a way or another, like reducing fire rate and increasing magazine's size. |
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I don't understand why you had to mention the microgun count cap like it contradicts any of my points. At max Endless, Microguns do a combined total of 474% DPS of the main Minigun, never reload, but don't provide debuffs. This means the main Minigun is mostly unimportant, especially if you get a Chain Reaction (Ultimate) Venom to spread the debuffs from Minigun for it.
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Moving to the ideas category since it is not clear whether this change improves the balance / is safe to be called a pure mid-season buff or not |
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Date Modified | Username | Field | Change |
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2024-08-28 15:16 | JusTiCe8 | New Issue | |
2024-08-28 15:16 | JusTiCe8 | Tag Attached: Endless | |
2024-08-28 15:16 | JusTiCe8 | Tag Attached: Minigun (Tower) | |
2024-08-29 00:09 | ZiHeLL | Note Added: 0002669 | |
2024-08-30 23:58 | JusTiCe8 | Note Added: 0002672 | |
2024-08-31 09:33 | ZiHeLL | Note Added: 0002673 | |
2024-09-01 10:40 | therainycat | Note Added: 0002675 | |
2024-09-01 10:40 | therainycat | Project | Infinitode 2 => Infinitode 2 Ideas |