View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001101||Infinitode 2||[All Projects] Infinitode 2||public||2020-12-28 08:10||2020-12-28 08:10|
|Target Version||Fixed in Version|
|Summary||0001101: Online PvP idea|
✓ Challenge mod: the player will press Challenge button --> then select game type --> then search, after finding appropriate opponent, the server will pick up a random map (not from story line ofc, both players don't know it), then a countdown counter of 1-2 minutes will start, during that the players will fastly check the map and its characteristics, if both players pressed "i'm ready" button the game will start even if the counter not zero yet.
✓ İnteraction: here we go, every specific number of waves, let's say 10 waves, the player can bother his opponent, these are examples of what he can do, the community could suggest more creative ideas later:
✓ Game types:
✓The winner/how to win?
✓Prizes: entering this challenge costs something it could be energy, with max 3 energies (could increase by research) and charging speed, with refill ability using ads or cards or so. The winner's prize is valuable, and in normal case both players(winner and loser) will get what they farmed(gp, resources..etc) as well like any normal map.
✓AllOrNothing mod: if checked, if win--> he will get the prize+what he farmed+ what his opponent farmed as well. İf lose--> he will get shit, nothing.
✓Challenge your friend option: if a player knows an Id or name of another player he can write it in a text box then sending a challenge request, in this special mod it is ALLOWED to select specific map either from story line or from custom map or community's map.
1- low map numbers will ruin the idea behind this challenge. There must be HUNDREDS of random maps. The community's members could design majority of them, whereas Dev check them and make slight changes. The map pool must be hidden and not easily available. Adding new maps is always continuous process by active community's members.
2- "Pause" is NOT available, there is no ability to suspend the progress, and this is a big valuable issue and big difference from DQ, here there is no place for bullshit like pause sell build then pause resell rebuild...etc, if a player wants to sell a modifier or something that's fine as long as the enemy is moving on.
3- Unlike DQ where the player knows the map and map details very well and has the whole day to try, the map here supposed to be somewhat new to both players, so, the good experience and fast evaluation of map characteristics has the superior hand. There is only one chance!
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