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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>https://tracker.prineside.com/</docs><link>https://tracker.prineside.com/</link><description><![CDATA[Prineside issue tracker - Issues]]></description><title>Prineside issue tracker - Issues</title><image><title>Prineside issue tracker - Issues</title><url>https://tracker.prineside.com/images/mantis_logo_button.gif</url><link>https://tracker.prineside.com/</link><description><![CDATA[Prineside issue tracker - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0002676: Violation of the scale of the intervention</title><author></author><link>https://tracker.prineside.com/view.php?id=2676</link><description><![CDATA[I own a Huawei Mate X7 phone. It is a foldable phone. When the large screen is unfolded, the game interface becomes very large. This is extremely inconvenient. When folded, everything works fine.]]></description><category>Infinitode 2</category><pubDate>Tue, 31 Mar 2026 00:11:14 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2676</guid><comments>https://tracker.prineside.com/view.php?id=2676#bugnotes</comments></item><item><title>0002675: Inconvenient interface</title><author></author><link>https://tracker.prineside.com/view.php?id=2675</link><description><![CDATA[1) After exiting battle, take the carriage back to the main menu. A music and composer bar appears. When attempting to access the statistics tab, this bar overlaps the first three buttons, requiring a brief wait for it to disappear. Constantly viewing battle statistics is very inconvenient. Add the ability to hide this bar with a swipe.&lt;br /&gt;
2) Also, when viewing battle replays in the statistics, there's a &quot;back to replay list&quot; button, but it's very inconvenient. In-game, I constantly press the bottom back button and exit the statistics menu back to the main screen.]]></description><category>Infinitode 2</category><pubDate>Sun, 22 Mar 2026 06:12:39 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2675</guid><comments>https://tracker.prineside.com/view.php?id=2675#bugnotes</comments></item><item><title>0002674: error ?</title><author></author><link>https://tracker.prineside.com/view.php?id=2674</link><description><![CDATA[i can't upgrade loot rarity&lt;br /&gt;
i have sold maps for over 50% many times]]></description><category>Infinitode 2</category><pubDate>Sun, 15 Feb 2026 17:25:53 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2674</guid><comments>https://tracker.prineside.com/view.php?id=2674#bugnotes</comments></item><item><title>0002668: New tower idea I made for infinitode</title><author></author><link>https://tracker.prineside.com/view.php?id=2668</link><description><![CDATA[I just made my own tower and I few people has been convincing for this to be added, and yeah I worked for this, hoping it could make its way to the game]]></description><category>Infinitode 2</category><pubDate>Wed, 11 Feb 2026 14:00:32 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2668</guid><comments>https://tracker.prineside.com/view.php?id=2668#bugnotes</comments></item><item><title>0002673: QOL tiles gestion</title><author></author><link>https://tracker.prineside.com/view.php?id=2673</link><description><![CDATA[Hello, I have a suggestion for a future update regarding quality-of-life improvements for inventory management in the Tiles section. I was wondering whether the difficulty of managing the Tiles section especially when you have custom maps that use very specific Tiles, such as portals or bases has already been considered or discussed.&lt;br /&gt;
&lt;br /&gt;
When it comes time to sell certain Tiles that we no longer use and that take up space, whether to exchange them for resources or prestige tickets, it becomes complicated.&lt;br /&gt;
&lt;br /&gt;
Would it be possible to have a section in the inventory that shows only the Tiles currently used on custom maps so they wouldn’t be shuffled with the tiles we are not currently using in custom maps? Or even having an option to « lock » all the tiles used in our custom maps so we wouldn’t sell or exchange them by mistake.&lt;br /&gt;
Thank you very much!]]></description><category>Infinitode 2</category><pubDate>Tue, 27 Jan 2026 19:39:25 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2673</guid><comments>https://tracker.prineside.com/view.php?id=2673#bugnotes</comments></item><item><title>0002672: Idea for new ability</title><author></author><link>https://tracker.prineside.com/view.php?id=2672</link><description><![CDATA[New ability: rando&lt;br /&gt;
Applies level of level effect like in 6.3 or daily quest&lt;br /&gt;
Cost 5(+1per use)&lt;br /&gt;
Pros: allowes to bring this mechanic to any level without breaking anything, also balanced since it takes away one slot for ability as well as bunch of energy, so using those will require strategy&lt;br /&gt;
Cons: high cost and takes up a slot for abilities]]></description><category>Infinitode 2</category><pubDate>Sun, 18 Jan 2026 13:51:30 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2672</guid><comments>https://tracker.prineside.com/view.php?id=2672#bugnotes</comments></item><item><title>0002671: automatic login exit problem</title><author></author><link>https://tracker.prineside.com/view.php?id=2671</link><description><![CDATA[Logging in to the app seems to log out automatically after a few days&lt;br /&gt;
If you don't notice it and log back in, this may lose some of the game progress]]></description><category>Infinitode 2</category><pubDate>Thu, 04 Dec 2025 14:33:52 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2671</guid><comments>https://tracker.prineside.com/view.php?id=2671#bugnotes</comments></item><item><title>0002670: Login issues in this site</title><author></author><link>https://tracker.prineside.com/view.php?id=2670</link><description><![CDATA[1.Accounts and passwords registered through the client game application cannot be used on the website. This should be clearly indicated via a message on the website's login screen.&lt;br /&gt;
&lt;br /&gt;
2.Users must first log in successfully through the password login interface accessed via the link in the verification email. Only after this one-time login will the account be unlocked for access from anywhere. Simply clicking the verification link not grant global login permissions.&lt;br /&gt;
&lt;br /&gt;
3.The error message &quot;&lt;a href=&quot;https://tracker.prineside.com/view.php?id=200&quot;&gt;0000200&lt;/a&gt; g_required_parameters not found,&quot; which appears during reCAPTCHA validation, should be rephrased to be more user-friendly and understandable.]]></description><category>Infinitode 2</category><pubDate>Thu, 04 Dec 2025 13:57:59 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2670</guid><comments>https://tracker.prineside.com/view.php?id=2670#bugnotes</comments></item><item><title>0002669: need mortar style tower</title><author></author><link>https://tracker.prineside.com/view.php?id=2669</link><description><![CDATA[the game is missing the mortar style tower that is long range (longer than missile) and slow fires shells that do splash damage to large area (4-5 squares) with damage decreasing the further away from the blast an enemy is mortars typically would be aimed x squares ahead of the target but or at the target with the intentiom of hitting the enemies behind the target or should be able to choose attack area rather than enemies with upgrades to shell speed, accuracy, and splash size. damage should be massive but tower accuracy should be poor so that it hits randomly around targets.]]></description><category>Infinitode 2</category><pubDate>Mon, 01 Dec 2025 00:54:06 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2669</guid><comments>https://tracker.prineside.com/view.php?id=2669#bugnotes</comments></item><item><title>0000286: make an invisible foes</title><author></author><link>https://tracker.prineside.com/view.php?id=286</link><description><![CDATA[Invisible foes that will appeared when damaged. After last damage will shown at (for example) 3 second and again become hidden. Turrets cant attack hidden foes. But stum turret can or also maybe splash.]]></description><category>Infinitode 2</category><pubDate>Sun, 30 Nov 2025 16:50:56 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=286</guid><comments>https://tracker.prineside.com/view.php?id=286#bugnotes</comments></item><item><title>0002667: New ideas for market and statistics</title><author></author><link>https://tracker.prineside.com/view.php?id=2667</link><description><![CDATA[I think these features and adjustments would be well-suited for Infinitode 2:  &lt;br /&gt;
&lt;br /&gt;
1. Add research upgrades in the Item Market similar to the &quot;Bonus Lucky Shot x2&quot; segment. For example, spending a moderate amount of accelerators could increase the number of purchase slots in the shop, upgrading from 6 to 9, 12, or even more. Introducing options like &quot;larger supply&quot; or &quot;reduced purchase cooldown&quot; would also be viable.  &lt;br /&gt;
&lt;br /&gt;
2. The Item Market should reduce the number of slots requiring accelerators for purchases. Some players have no need to buy items with accelerators, so a toggle could be added in the settings menu to disable accelerator purchases, or a separate market—exclusive to accelerator purchases—could be created alongside the original Item Market.  &lt;br /&gt;
&lt;br /&gt;
3. A 60-game-time-minute cooldown for each market purchase is too slow. A mechanic allowing multiple purchases could be introduced, such as adding &quot;Market Tickets&quot; that let players refresh the shop. These could be designed as Legendary-tier items with a drop rate higher than other items but lower than Research Tickets.  &lt;br /&gt;
My personal suggestion is that one Research Ticket could be crafted into five Market Tickets via the crafting bench, providing an additional source for Market Tickets.  &lt;br /&gt;
&lt;br /&gt;
4. The current system where replaying certain levels doesn't refresh the &quot;Play Real Time&quot; stat is unreasonable. For instance, when playing level 6.3, the time spent should contribute to &quot;Play Real Time&quot; to ensure data consistency and fairness.  &lt;br /&gt;
Additionally, for non-personal player data—meaning everything except Self-Research, Achievements, Badges, and Profile stats—reasonable retention should be implemented to preserve as much gameplay progress impact as possible.]]></description><category>Infinitode 2</category><pubDate>Mon, 24 Nov 2025 03:47:20 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2667</guid><comments>https://tracker.prineside.com/view.php?id=2667#bugnotes</comments></item><item><title>0002666: Error when trying to confirm account details via steam or through the account itself</title><author></author><link>https://tracker.prineside.com/view.php?id=2666</link><description><![CDATA[When trying to confirm account details via steam or by entering account information, a long download occurs, then an unknown error appears, and the profile does not load. I checked this issue on my phone, it doesn't have this problem. If you try to log in many times, the game crashes and issues a crash report when loading.]]></description><category>Infinitode 2</category><pubDate>Fri, 21 Nov 2025 18:34:31 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2666</guid><comments>https://tracker.prineside.com/view.php?id=2666#bugnotes</comments></item><item><title>0002665: Missing interface item</title><author></author><link>https://tracker.prineside.com/view.php?id=2665</link><description><![CDATA[My interface do not show the item highlighted on the image I attached to the issue.&lt;br /&gt;
At first I had it, but then it was gone.&lt;br /&gt;
I believe it happened when I reset the item &quot;Extended statistics&quot; from the Research tree and bought it again.]]></description><category>Infinitode 2</category><pubDate>Wed, 12 Nov 2025 01:55:53 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2665</guid><comments>https://tracker.prineside.com/view.php?id=2665#bugnotes</comments></item><item><title>0002664: Add Steam achievements to Google Play Games</title><author></author><link>https://tracker.prineside.com/view.php?id=2664</link><description><![CDATA[Infinitode has achievements on Steam, but not Google Play Games? &lt;br /&gt;
the devs probably should add the achievements to that since theres a site for Google Play Games achievements track and total playtime planner.]]></description><category>Infinitode 2</category><pubDate>Thu, 06 Nov 2025 11:42:50 +0200</pubDate><guid>https://tracker.prineside.com/view.php?id=2664</guid><comments>https://tracker.prineside.com/view.php?id=2664#bugnotes</comments></item><item><title>0002663: 无法打开软件</title><author></author><link>https://tracker.prineside.com/view.php?id=2663</link><description><![CDATA[只有在刚安装完后才能正常打开软件，下次打开时会发生闪退，在加载界面时程序自动结束，只有在重新安装后才能正常打开，我的手机品牌是小米15]]></description><category>Infinitode 2</category><pubDate>Fri, 24 Oct 2025 15:36:42 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2663</guid><comments>https://tracker.prineside.com/view.php?id=2663#bugnotes</comments></item><item><title>0002661: DevMode Allowed When Conditions Aren't Met,By Force</title><author></author><link>https://tracker.prineside.com/view.php?id=2661</link><description><![CDATA[Right after beating 1.5,I went to research, suddenly ALL upgrade boxes have ENTER.upon clicking,I was granted devmode.But I don't met those conditions and it happened outside of the devmode upgrade box.I clicked on devmode upgrade box before seeing this bug,so that might contribute to that.The Game is tricked that those conditions are met.This means I can't upgrade research without teiggering devmode,which I don't want to.]]></description><category>Infinitode 2</category><pubDate>Tue, 07 Oct 2025 10:50:29 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2661</guid><comments>https://tracker.prineside.com/view.php?id=2661#bugnotes</comments></item><item><title>0002662: No "Vector" in the Daily Mission/Quest</title><author></author><link>https://tracker.prineside.com/view.php?id=2662</link><description><![CDATA[I have played two times the daily quest, both of wich I pushed the mining of Vectors, receiving only a few. Thanks for the game, awesome.]]></description><category>Infinitode 2</category><pubDate>Tue, 30 Sep 2025 19:58:42 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2662</guid><comments>https://tracker.prineside.com/view.php?id=2662#bugnotes</comments></item><item><title>0002660: Music doesn't Play sound when selected</title><author></author><link>https://tracker.prineside.com/view.php?id=2660</link><description><![CDATA[I noticed the Game Music wasn't playing when I select the Music list/play a level.]]></description><category>Infinitode 2</category><pubDate>Sun, 21 Sep 2025 18:47:59 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2660</guid><comments>https://tracker.prineside.com/view.php?id=2660#bugnotes</comments></item><item><title>0002659: Free Blue Chest and Double Gain at Start</title><author></author><link>https://tracker.prineside.com/view.php?id=2659</link><description><![CDATA[You can get a Free Blue Chest and a Double Gain at the start of the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
Requirements: A Account that has the &quot;Gift from Advinas&quot; Unclaimed.&lt;br /&gt;
&lt;br /&gt;
1. First Log in into the account with the Gift from advinas. &lt;br /&gt;
2. Then Reset Progress and Logout. This doesnt affect the Mailbox.&lt;br /&gt;
3. Login into your Newest Account&lt;br /&gt;
4. Claim the Gift from the Mailbox&lt;br /&gt;
5. Now you have a free Blue Chest and a Double Gain]]></description><category>Infinitode 2</category><pubDate>Fri, 19 Sep 2025 15:16:24 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2659</guid><comments>https://tracker.prineside.com/view.php?id=2659#bugnotes</comments></item><item><title>0002658: Problem with crusher tower</title><author></author><link>https://tracker.prineside.com/view.php?id=2658</link><description><![CDATA[Sometime (it allways happen with the closest to the base)&lt;br /&gt;
the crucher tower throw the hook but it doesnt grab the&lt;br /&gt;
enemy and keep trying to hook an anemy but still dont grab&lt;br /&gt;
the enemy. I hope you can fix it. Thanks.]]></description><category>Infinitode 2</category><pubDate>Fri, 22 Aug 2025 17:08:24 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2658</guid><comments>https://tracker.prineside.com/view.php?id=2658#bugnotes</comments></item><item><title>0002626: New ideas for comfortable play</title><author></author><link>https://tracker.prineside.com/view.php?id=2626</link><description><![CDATA[I was thinking about these ideas during almost all the time I've played Infinitode 2:&lt;br /&gt;
1. Add a button to upgrade the tower at a lower cost. When farming and trying to complete quests, you're thinking about how to place towers and use bounty modules, not upgrading towers. And it seems that more towers with lower level are greater (by dps at least) than a single fully upgraded tower. So I think it would be handy to distribute coins evenly among towers. I'm doing it manually every time. So this button will help me (and I hope - help other users too) decrease these boring updates. I think it is suitable for this game to unlock this button by some research (like by ~5K infiar).&lt;br /&gt;
2. Possible target for the tower &quot;nearest by rotation&quot;. By this target - the tower will select the target that will need fewer degrees to rotate to point to. It should be very useful for a minigun. Also, other interesting targets: &quot;farthest&quot; (should be great for a sniper with ultimate) and &quot;farthest by rotation&quot; - (for cannon with &quot;Foundation&quot; upgrade. At least it will be fun when the tower rotates on max degrees after every target:))&lt;br /&gt;
3. Add an icon on sources when all 6 slots for mined items are filled. It's like for a custom map when resources were consumed, but on another side with another color (I was thinking about brown-grey, but I'm not a designer) with different icon. It should be great with a custom map when you add a lot of sources for mining and sell/buy new miners when nothing is left in the old source:)]]></description><category>Infinitode 2</category><pubDate>Wed, 13 Aug 2025 21:41:42 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2626</guid><comments>https://tracker.prineside.com/view.php?id=2626#bugnotes</comments></item><item><title>0002657: New quest idea: Reach X MDPS, Gauss-specific quests, modifier-tied quests, etc.</title><author></author><link>https://tracker.prineside.com/view.php?id=2657</link><description><![CDATA[Pretty self explanatory, some ideas for fresh quests for maps.&lt;br /&gt;
&lt;br /&gt;
MDPS: player must reach some MDPS value to complete a quest for a reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources consumed(Gauss) - reward when Gauss consumed &amp; used some number of any resource, based upon Gauss' internal resources loading(I.e., if Gauss requires 50 resources per shot, and the quest states &quot;100 resources consumed(Gauss)&quot;, after 2 full loads &amp; shots, the quest will be completed, as 50+50 resources were consumed).&lt;br /&gt;
&lt;br /&gt;
Modifier specific quests:&lt;br /&gt;
- XP transfered(BALANCE) - some amount of XP must be transferred between towers with BALANCE modifier;&lt;br /&gt;
- Coins obtained(BOUNTY) - obtain some coins using BOUNTY modifier.&lt;br /&gt;
&lt;br /&gt;
Time Saved: player must reach some value of Time Saved for a reward.]]></description><category>Infinitode 2</category><pubDate>Mon, 04 Aug 2025 17:37:34 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2657</guid><comments>https://tracker.prineside.com/view.php?id=2657#bugnotes</comments></item><item><title>0002656: PC crashed after intense RAM usage</title><author></author><link>https://tracker.prineside.com/view.php?id=2656</link><description><![CDATA[While playing, the game occasionally stuttered. In task manager, I saw how my RAM was gradually filling up. The first time this happened, I could clear it by tabbing out of Infinitode. However, the second time my PC crashed (probably due to the RAM being completely full). The PC crashed during restarts, and OS recovery didn't help. After cutting power completely, it booted up normally. &lt;br /&gt;
&lt;br /&gt;
As this problem only occurred to me while playing Infinitode 2, I doubt that there is a bug in another application. &lt;br /&gt;
&lt;br /&gt;
To clarify, at the time of playing, I had two tabs of Edge opened on a second screen and steam running with a few other background processes. Maybe 8 out of 16 GB of RAM were in use.]]></description><category>Infinitode 2</category><pubDate>Fri, 01 Aug 2025 14:44:38 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2656</guid><comments>https://tracker.prineside.com/view.php?id=2656#bugnotes</comments></item><item><title>0002655: Login &amp; password string problem</title><author></author><link>https://tracker.prineside.com/view.php?id=2655</link><description><![CDATA[When entering the login/password the string repeats itself (eg. &quot;AABABC&quot; instead of &quot;ABC&quot; when typing in such)]]></description><category>Infinitode 2</category><pubDate>Wed, 30 Jul 2025 15:35:39 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2655</guid><comments>https://tracker.prineside.com/view.php?id=2655#bugnotes</comments></item><item><title>0002654: Major Lag On iOS 18.5 or up</title><author></author><link>https://tracker.prineside.com/view.php?id=2654</link><description><![CDATA[Game has a very large lag issue when playing on further iOS editions. This is likely because of the Game Mode not being enabled, resulting in frame drops across the board. Usually, it would play perfectly fine at a consistent 120 FPS, but even at basic stages (the 1-X ones), it doesn’t even go over 60 FPS. The game also has a habit of messing with audio, as whenever my bluetooth headphones were in, the audio for all media would cut out randomly until the game was tabbed out of.]]></description><category>Infinitode 2</category><pubDate>Fri, 18 Jul 2025 08:40:50 +0300</pubDate><guid>https://tracker.prineside.com/view.php?id=2654</guid><comments>https://tracker.prineside.com/view.php?id=2654#bugnotes</comments></item></channel></rss>
